Dual Dragons Posted April 20, 2015 Author Share Posted April 20, 2015 (edited) [spoiler=Chapter 21-2 - *Gale will not budge*] Where did you come from?! Someone might be dead this turn. Here comes more... What has my life come to? A Wyvern Rider goes to use a Vulnerary. Knight makes me waste my Armands. Javelin Wyvern Rider misses Lance. Ha. I put Lance in a forest. What you guys going to do now? There's that "death." Physic Bishop heals Wyvern Rider. Shanna kills a Divine Bishop. Steel Lance Wyvern Rider misses Astore. Uh... wow. I noticed this before but I thought it would have restored itself. Apparently the Physic Bishop broke the background music with his healing. That's just great. Javelin Wyvern Rider misses Astore. HUH?! WHAT?! Wyvern Rider moved next to Igrene but didn't attack Igrene?! Steel Lance Wyvern Rider dies to Allen. This one attacks Igrene! What even happened back there?! He misses Igrene in the forest. Another one misses Igrene. Geese slaughters a Wyvern Rider with the Armands. Steel Lance Wyvern Rider misses Igrene. She's now boxed in. Geese's third or fourth overkill victim. Wyver Rider dies to Yoder. Too bad for this Wyvern Rider that I had equipped Rutger with the Durandal beforehand. Rutger crits a Wyvern Rider with the Durandal. So much overkill... Unsatisfactory. Steel Lance Wyvern Rider has an unexpected death by Shanna hitting him and then crit'ing. Lilina kills a Wyvern Rider. Shanna breaks her Javelin on a Wyvern Rider. Forced to equip a Iron Sword now. Thankfully also has low uses so if she breaks that, no more WTD. Lilina claims another victim. Elphin: guaranteed dodging a Wyvern Rider. Shanna dodges a Wyvern Lord and hits him twice. Geese tanks a Silver Lance Wyvern Lord's hit and kills him. Good. More Speed. Silver Lance Paladin misses Yoder. Yoder hits him twice. Shanna dodges another Wyvern Lord and hits him twice. Lilina's third victim for the turn. Javelin Wyvern Rider is a coward and tries to hit Geese from afar. He misses. Javelin Wyvern Rider misses Shanna. Turn 7 This should not be healthy. Oh god. Now I remember. If this is a gaiden chapter... does that mean I need Gale? Fuck. Fuck. FUCK. I would think either Milady or Zeiss recruit him but Milady is on a mission to transport Roy to the goal point and Zeiss is too far away. Fuck. Fae kills the Paladin for another level. Fae levels Saul takes out a Wyvern Rider and levels up. This Speed is so necessary right now. Niime hits and then crit-kills a Wyvern Rider. Elphin plays Niime. Niime physics Geese and earns her only level up. Blargh. Igrene goes to the Killer Bow and ends a Wyvern Lord. Geese kills off another Wyvern Lord. Yeah... the Armands is down to half uses. I better hold off for a little bit. Milady equips her Wyrmslayer, has Roy equip his, drops him off into a forest, and then moves to block off a Manakete from getting to Roy. Yoder kills off a Wyvern Rider. Allen kills a Wyvern Rider. Lance kills the Bishop. Lilina ends a Horseslayer Wyvern Rider before he looks at Jerrot. Rutger kills a Wyvern Rider. Can this please...? CAN THIS PLEASE All the gods have forsaken me. I don't know what would have happened if he crit'd. NOW GET OUT Huh...? Gale's group's not attacking this time?... Why? Shanna has no more weapons. Shanna: commence dodging! Dodge one! Dodge two! Dodge three! Elphin, you too! Dodge one! Dodge two! Dodge three! Geese ending another Wyvern Rider. Yeah, I better switch him before Armands breaks. Astore does the dodging too. Roy encounters his first battle in a million years. Roy is victor. Roy dodges a Silver Lance to the face and hits the Wyvern Lord. Elphin, dodge four! Shanna, dodge four! Turn 8 Bern is the state of Wyvern Riders and Lords, but this is quite a bit. No... no... No, no, no, no, no No recruitment theme? Nooooooo I don't want to fight you and I'm not a child! I just want to spare your life! Oh thank god no Jill shenanigans is going to happen here. Crap... No... Okay, that didn't work. What do I...? Maybe keep him alive like with Douglas? I can try but he might attack someone like Lilina or Saul. We'll see. Milady rescues Roy and moves towards the goal point. Niime takes care of a Wyvern Rider for the Dark EXP. Elphin plays Niime. Niime does the same thing back on her original mountain terf. I didn't mean to use this but I guess I could. Milady would have to tank a Sage's Bolting without healing. It's Fortify but with green lights. Rutger kills a Wyvern Rider with a Killing Edge. Lilina kills a Wyvern Rider but not without getting hit. Saul physics Lilina. They weren't kidding when they said the bloodiest battle in Elibe history. Well, here's more. Astore dodges Gale. Milady tanks the Bolting. Ouch. Igrene dodges a Wyvern Rider. Dodge two. Shanna, dodge one. Dodge two. Dodge three. Geese kills a Wyvern Rider with Iron Axes. Good. Geese hits and then crit-kills another Wyvern Rider. Shanna dodge four. Igrene dodge three. Yoder takes a hit from a Silver Lance Wyvern Lord. He hits back. He's nearly dead. Elphin dodge one. Astore dodge two. Geese kills a Wyvern Lord. Geese crits a Wyvern Lord. Elphin dodge two. Shanna dodge five. Turn 9 So much fighting... Milady trades Roy her Delphi Shield for Elixirs, drops him, and moves towards the goal point. Geese crits and then kills the Wyvern Lord south of Shanna. Sure. Why hello! It is so fucking on. Let's see... Definitely buying that Elysian Whip. But my budget... Ugh, if Merlinus didn't die, I could have sold off that Knight's Crest and possibly this other Knight's Crest from Murdock. Oh well. Well, I guess I can buy as much as I can, sell off the Knight's Crest (and the other one if I can actually nab it), and have all my money for any other purchases. I can't use them all this chapter because Merlinus passed out but Shanna can carry three slots of items. She buys in this order: Elysian Whip, Speedwings, Boots, Energy Ring, Dragonshield, and another Energy Ring. Who I'm planning to give these items to: Zeiss - Elysian Whip, Speedwings, Boots Shanna - Energy Ring(?) Lance - Energy Ring (maybe two) I'm unsure of the Dragonshield but I still got the other Speedwings that I'm thinking of giving to Geese. If not Geese, Zeiss. All the investment on Zeiss. Niime takes care of a Wyvern Rider. Elphin plays Niime. Niime takes care of the other Wyvern Rider. Igrene kills off a Wyvern Lord with her Killer Bow. Saul physics Yoder. Lance gives his support to Allen as he throws his Hand Axes at the Wyvern Lord. Rutger kills a Wyvern Rider with the Durandal. Lilina kills a Wyvern Rider. Yoder hits a Wyvern Lord from a distance... ...so that Fae can get that kill and a level. Fae levels So much is going on. It's finally over. Boy was that a threat! If I had a smaller team of my more competent fighters like Lilina, Geese, and Milady, I'm sure this wouldn't have been so bad. But sheesh was that intense. Haha! Igrene dodges a Silver Lance Wyvern Lord. Milady dodges a Bolting. Igrene Wyvern Rider dodge 1 Dodge two Shanna Wyvern Rider dodge 1 Dodge two Dodge three Igrene dodge three Geese hits a Wyvern Rider twice. Allen crit-kills a Wyvern Rider. That's another axe rank up for him in JUST this map. My gosh. Allen hits a Wyvern Rider once because his axe breaks. Dang. Astore dodges a Wyvern Rider. And another dodge. Allen dodges a Javelin Wyvern Rider. A weakend Wyvern Lord goes for Saul, misses, and then dies. Dodgetanky A Silver Lance Wyvern Lord hits Allen and Allen strikes back twice with his Steel Sword. Shanna dodge four Turn 10 Such sweet relief from the grips of reinforcements. Night-night, Gale. Elphin plays Niime. Niime kills a Wyvern Rider in Igrene's box formation. Igrene kills a Wyvern Lord with her Longbow and levels up. Probably her best level up so far. I don't remember all her level ups now. Everyone. Everyone. It is time. Such magnificence could not be contained any more. It is done. Zeiss has joined the ranks of the almighty! Allen trades Lance for the Javelin and kills off the Wyvern Lord from a distance. Alright. Lance trades back that Javelin and hits the Javelin Wyvern Rider once without damage. Milady invades the sanctum and kills off the Sage indirectly with her Javelin, to see if she draws attention from the Knights. She levels up. You so good to me, Milady. Saul physics Allen. Rutger hits once, dodges, and crit-kills a Wyvern Rider. Geese throws his Hand Axe at a weakened Wyvern Rider and slays him. Lilina uses Elfire to slay a Wyvern Rider in one shot. For her level up she gets... So much Magic! And that's a cap. I'm dumb and didn't realize Jerrot was my last unit to move. Knights are drawn to Milady's presence. While he can sink his Horseslayer into Milady, Milady kills him outright. The other Knight gets to live because Milady broke her Javelin on him. Niime dodges a Wyvern Rider and kills him. Steel Lance Wyvern Rider misses Geese and Geese lets him live. Not enough power. Astore Wyvern Rider dodge 1 Igrene Wyvern Rider dodge 1 Elphin dodges a Wyvern Rider. Wyvern Lord misses Lance. Lance hits once and then crit-kills. Why do you do this to me, Lance? Steel Lance Wyvern Rider misses Lance. Lance hits back twice. Allen dodges a Steel Lance Wyvern Rider and cuts him down with his Steel Sword. Javelin Wyvern Rider wastes my Divinestone. Astore dodge 2 Turn 11 Yeah... I don't know if Milady is supposed to talk to Gale but I don't think she's going to be making it back in time. Niime kills the northwest Wyvern Rider and gets her S dark. Igrene kills off a Wyvern Rider with her Iron Bow. Geese puts down the east Wyvern Rider with his Hand Axe throw. Allen borrows the Javelin again to kill the Javelin Wyvern Rider. Lance takes it back and starts moving a little towards the others. Fae slays the other Wyvern Rider in an crit-kill blast. Fae levels Lilina and Astore can support. That's interesting. Anyways, Lilina kills off the southwest Wyvern Rider with her Thunder. I'll start moving south. Rutger ends the other Wyvern Rider by Killing Edge crit. So while I could have made Zeiss fight, why didn't I? Zeiss and Milady for pro ferrying team. Shanna and Jerrot Rescue-Drop Lilina in range of the Manakete. Milady equips the Al's Sword and uses an Elixir in front of the boss. If he hit, he would have just enough Attack to kill Milady. Nearing the end. Horseslayer Knight misses Roy. Roy and his Steel Sword fell the Knight. Lilina takes massive damage from the dragon--but not enough to kill her. She strikes twice at the dragon to very low HP. Oh would you look at that! Special boss quote with Milady! Zeiss should have one too. Milady's all like, "I have no words. Have at you!" Murdock misses Milady. Milady hits him twice for small damage. This will be a while. Some punk Javelin Wyvern Rider hits Milady. Punk. Turn 12 Let's change it up for a bit. Milady kills off the Wyvern Rider for sword EXP. She still gets hit in the process. Roy goes in front of Murdock with Rapier in hand. Roy will get left with 2 HP if Murdock hits. Saul physics Lilina. Allen carries Fae with him. Lance takes her and they ride together. Niime physics Lilina for staff EXP, I guess. Shanna trades back Zeiss his Iron Lance. It's slightly more accurate than the Gant's Lance. I'm so proud. And that's 60 EXP into his promotion. Jerrot rescues Astore and moves south. I tried my best. Lilina will heal Zeiss to end Turn 12. Roy isn't that great, to be truthful. He isn't promoted. But I guess being able to stand up to a Level 20 General without dying is actually pretty great. Murdock and Roy trade blows, Roy hitting twice. Turn 13 I think it's time to fast-forward. Hopefully I get the gaiden. Uh... what? Did it just give me the generic quote when it gave a special one to Milady earlier? That's not how it--okay. Please get this over with in this turn. Well... that didn't work out as I hoped. Jerrot and Zeiss are going to have to Rescue-Drop Astore away. Run away! Run away! Run away! Run away! I think one more turn will do it. Totally necessary. And so it is written. Crushed under my boot. Not enough EXP to level Milady. Dang. Turn 17 Let's talk to Gale with Milady. Maybe he is recruited by his lover? Lilina heals Milady. Staff EXP opportunity will not be wasted. I'm stupid. Here's my stupidity in full. Because for some reason I keep thinking Yoder has a Physic staff and just automatically hit A. DAMMIT, ME. It still doesn't heal Yoder so... Zeiss and Astore Rescue-Drop Lilina so Niime can reach her. Niime trades Lilina for the Heal staff and heals Yoder. Elphin plays Milady. Shall we? Well. He's not being recruited. No recruitment theme. I could try leaving him alone? I don't have good feelings about this. Uh huh... Okay... ... Either you get recruited next chapter by me sparing you Or you're the Camus archetype ... I honestly don't know. Nuuuu, my precious bb Milady Well that didn't work. But What do these screens mean? Peace out, Gale! Stairway to the gaiden? Two weapons? Maybe Erishkigal? Erishkigel? I don't remember. Nergal's weapon. ... OHHHHHH I was supposed to keep Milady and Zeiss alive for this gaiden, wasn't I?! Hey. The "Elder" Revelation. Dark magic is referred to as "elder" magic to shamans and druids. I think it might be Erishkigal or the S dark weapon. On another note: ALL GAIDENS OBTAINED ON FIRST TRY THAT MAKES ME SO HAPPY YEAH! My god. This map... this map was a bit stressful! That was pretty hardcore compared to the past chapters. Now that I know what to expect, it's not a bad chapter or anything; just, when you're ill-prepared for massive reinforcement flux like I am, it can be stressful. Though with 20/20 hindsight, I definitely should have used stronger or effective weaponry. Also, stocking characters' equipment might have been a good idea. I still got through it somehow. Class Lv HP S/M Skl Spd Lck Def Res Roy Lord 20.00 34 15 16 16 16 7 10 Allen Paladin 13.20 52 25 21 24 14 14 5 Lance Paladin 8.91 46 16 17 25 12 10 6 Merlinus Transporter 1.03 15 0 3 3 10 3 0 Shanna Falcoknight 10.80 41(+7) 15(+2) 21 28 23 9 11 Rutger Swordmaster 8.39 46 18 28 25 7 10 6 Saul Bishop 8.48 36 17 21 21 4 5 20 Lilina Sage 13.49 35 30 12 19 16 6 21 Astore Thief 17.92 32 8 10 17 11 8 4 Igrene Sniper 12.43 42 18 19 19 11 12 10 Elphin Bard 20.00 26 1 4 20 24 6 8 Geese Berserker 9.46 54 22 17(+4) 18 15 14 2 Milady Wyvern Lord 16.85 56 25 26 22 11 16 6 Zeiss Wyvern Lord 1.60 42 22 18 14(+2) 8 15 4 Niime Druid 20.00 27(+7) 21 20 16 15 5 19 Reset: 7 Lost: 4 [spoiler=Death-Reset-Lost Table] *DEATH* [*deaths* meaning a game over character goes down; 0 so far!] *RESET* Chapter 4 Wade Ambush spawn - Rutger Chapter 4 Lugh Ambush spawn - Rutger Chapter 10 Lilina Combat - Hand Axe Fighter Chapter 14 Sophia Combat - Steel Lance Wyvern Rider Chapter 14 Saul Combat - Steel Sword Mercenary Chapter 15 Shanna Combat - Silver Bow Sniper Chapter 16 Hugh Combat - Purge Bishop *LOST* Chapter 6 Cath Combat - Chad Chapter 9 Shin Combat - Lilina Chapter 15 Perceval Unrecruited Chapter 15 Garret Combat - Allen Edited April 20, 2015 by Dual Dragons Quote Link to comment Share on other sites More sharing options...
Caster Posted April 21, 2015 Share Posted April 21, 2015 Spoilers you can't recruit Gale. Doesn't matter if you kill him or not.Gaiden is to beat the chapter within 30 turns. Quote Link to comment Share on other sites More sharing options...
Flamma Posted April 21, 2015 Share Posted April 21, 2015 Bruh, you're gonna love the parts after next chapter. I can guarantee it. Lmao Btw, DD, you recognise that map theme from "somewhere" in FE7? Quote Link to comment Share on other sites More sharing options...
elf_01 Posted April 21, 2015 Share Posted April 21, 2015 (edited) Gale/IS is a massive troll and unrecruitable :( I'm glad you found the secret shop and got Zeiss promoted! This was THAT chapter, fyi. It's utter insanity even on normal, as you get bogged down under just the sheer volume of promoted enemies. On hard mode, those Silver Lance Wyvern Lords have 40Mt, and even the unpromoted wyvern riders have maxed Str and near max Def (and like 14 speed, because why not). Super awesome, you got all the gaidens first try (admittedly, this one isn't that complex, complete under 30 turns and keep Miledy/Zeiss alive). So how the reinforcements work on this chapter is there are a variety of "reinforcement zones" on the map, where if you step in them, you'll trigger waves of reinforcements over the next several turns: [spoiler=Reinforcement information, taken from Dondon's 0% growths run] About this chapter: reinforcement triggersThis chapter is notorious for spitting out waves upon waves of enemy reinforcements at players who aren’t aware of how the reinforcement triggers work. Reinforcements that are scripted to appear prior to a certain turn are a familiar sight in FE6 (and in the FE franchise); reinforcements scripted to area events are a bit less common.Chapter 21 has 5 quadrangular reinforcement trigger zones, which are marked by the solid lines on the map below. Completing an action (such as attacking, rescuing, waiting, etc.) inside a trigger zone activates an area event that causes a specific set of reinforcements to spawn from a point on the map.Chapter 21 in its entirety, with reinforcement trigger zones and reinforcement locations marked. Source: Fire Emblem Wars of DragonsThe green, yellow, and purple zones trigger reinforcements for 3 turns. Each group of 4 reinforcements on this map contains 3 wyvern riders and a wyvern lord, with 2 exceptions. The 4 green reinforcements on plain tiles are 4 paladins and the 5 blue reinforcements are 4 wyvern riders and Gale, an enemy wyvern lord with a portrait. Other notes: The shrine on the bottom right is the same Shrine of Seals from Cog of Destiny. That secret shop is absurdly awesomely overpowered. I believe Gale is scripted to not attack your units if Zeiss/Miledy talks to him (but I'm not 100% sure on that). Edited April 21, 2015 by elf_01 Quote Link to comment Share on other sites More sharing options...
momogeek2141 Posted April 21, 2015 Share Posted April 21, 2015 Damn, I was kinda hoping you would miss the secret shop. In dondon's 0% growths run, he sold all of his stuff and spent it all on boots, so his units had all max move. When I did this on HM, I took the bottom path alone so that I would deal with less Wyverns and more pallies (Max Str Wyverns with steel are scary). I used Alance, Clarine support!Rutger and some other guy to choke point the mountain, while Milady and Zeiss tag team the Wyverns to protect my squishes. Anyways, next chapter's gimmick...can hardly be called a gimmick. This is THAT chapter, by the way. Also, Gale has growth rates, even though they're useless. Murdock on HM is a nightmare. I'm pretty sure he has 28 def or something, along with an absurdly high res, so he's extremely ranks and refuses to die. Especially if you try to use Divine spam with Saul. Also, sometimes Gale and co will move and chill out by Merlinus and surround him, but not attack. It's an effective distraction. I also hear there is a "trainee squad" of lv 5 wyvern riders. Zeiss! :) Quote Link to comment Share on other sites More sharing options...
PuffPuff Posted April 21, 2015 Share Posted April 21, 2015 [spoiler=Chapter 21-1 - *The Wyvern Invasion*] And with new themes are new units. Badass old woman now has a new companion: badass old man. That capped Resistance. It is the stuff of legends. This gives him immunity to status staves. [spoiler=Chapter 21-2 - *Gale will not budge*] There's that "death." Physic Bishop heals Wyvern Rider. Shanna kills a Divine Bishop. Steel Lance Wyvern Rider misses Astore. Uh... wow. I noticed this before but I thought it would have restored itself. Apparently the Physic Bishop broke the background music with his healing. That's just great. Javelin Wyvern Rider misses Astore. HUH?! WHAT?! Wyvern Rider moved next to Igrene but didn't attack Igrene?! Steel Lance Wyvern Rider dies to Allen. This one attacks Igrene! What even happened back there?! He misses Igrene in the forest. Another one misses Igrene. Geese slaughters a Wyvern Rider with the Armands. Steel Lance Wyvern Rider misses Igrene. She's now boxed in. Geese's third or fourth overkill victim. Wyver Rider dies to Yoder. Too bad for this Wyvern Rider that I had equipped Rutger with the Durandal beforehand. Rutger crits a Wyvern Rider with the Durandal. So much overkill... It is so fucking on. Sometimes Gale and his army glitches out and they don't attack you. However, they will when you get near the boss. You've found it. Nice work! Gale/IS is a massive troll and unrecruitable :( I'm glad you found the secret shop and got Zeiss promoted! This was THAT chapter, fyi. It's utter insanity even on normal, as you get bogged down under just the sheer volume of promoted enemies. On hard mode, those Silver Lance Wyvern Lords have 40Mt, and even the unpromoted wyvern riders have maxed Str and near max Def (and like 14 speed, because why not). Super awesome, you got all the gaidens first try (admittedly, this one isn't that complex, complete under 30 turns and keep Miledy/Zeiss alive). So how the reinforcements work on this chapter is there are a variety of "reinforcement zones" on the map, where if you step in them, you'll trigger waves of reinforcements over the next several turns: [spoiler=Reinforcement information, taken from Dondon's 0% growths run] About this chapter: reinforcement triggers This chapter is notorious for spitting out waves upon waves of enemy reinforcements at players who aren’t aware of how the reinforcement triggers work. Reinforcements that are scripted to appear prior to a certain turn are a familiar sight in FE6 (and in the FE franchise); reinforcements scripted to area events are a bit less common. Chapter 21 has 5 quadrangular reinforcement trigger zones, which are marked by the solid lines on the map below. Completing an action (such as attacking, rescuing, waiting, etc.) inside a trigger zone activates an area event that causes a specific set of reinforcements to spawn from a point on the map. Chapter 21 in its entirety, with reinforcement trigger zones and reinforcement locations marked. Source: Fire Emblem Wars of Dragons The green, yellow, and purple zones trigger reinforcements for 3 turns. Each group of 4 reinforcements on this map contains 3 wyvern riders and a wyvern lord, with 2 exceptions. The 4 green reinforcements on plain tiles are 4 paladins and the 5 blue reinforcements are 4 wyvern riders and Gale, an enemy wyvern lord with a portrait. Other notes: The shrine on the bottom right is the same Shrine of Seals from Cog of Destiny. That secret shop is absurdly awesomely overpowered. I believe Gale is scripted to not attack your units if Zeiss/Miledy talks to him (but I'm not 100% sure on that). Bold: This stage is north of the Cog Of Destiny. Italic: The shop to make overpowered units. Course, the downfall is...you don't get much time to enjoy it! Quote Link to comment Share on other sites More sharing options...
MisterIceTeaPeach Posted April 21, 2015 Share Posted April 21, 2015 Murdock on HM is a nightmare. I'm pretty sure he has 28 def or something, along with an absurdly high res, so he's extremely ranks and refuses to die. Especially if you try to use Divine spam with Saul. Rutger with the armorslayer can 1RKO him with two critical hits. Moreover he has the weapon triangle advantage. Quote Link to comment Share on other sites More sharing options...
momogeek2141 Posted April 21, 2015 Share Posted April 21, 2015 ^That just proves how sturdy he is. Also, what strength are you assuming Rutger will be at? Quote Link to comment Share on other sites More sharing options...
PuffPuff Posted April 21, 2015 Share Posted April 21, 2015 (edited) Damn, I was kinda hoping you would miss the secret shop. In dondon's 0% growths run, he sold all of his stuff and spent it all on boots, so his units had all max move. When I did this on HM, I took the bottom path alone so that I would deal with less Wyverns and more pallies (Max Str Wyverns with steel are scary). I used Alance, Clarine support!Rutger and some other guy to choke point the mountain, while Milady and Zeiss tag team the Wyverns to protect my squishes. Anyways, next chapter's gimmick...can hardly be called a gimmick. This is THAT chapter, by the way. Also, Gale has growth rates, even though they're useless. Murdock on HM is a nightmare. I'm pretty sure he has 28 def or something, along with an absurdly high res, so he's extremely ranks and refuses to die. Especially if you try to use Divine spam with Saul. Also, sometimes Gale and co will move and chill out by Merlinus and surround him, but not attack. It's an effective distraction. I also hear there is a "trainee squad" of lv 5 wyvern riders. Zeiss! :) Usually, that's what we all do since you only can buy them in this secret shop and in FE1(NES) in Ch24's. No other shop in the FE universe ever sells them and restricted to having only one pair except for FE13 which you can obtain 2 of them, but can't use more than one on the same character. Edited April 21, 2015 by PuffPuff Quote Link to comment Share on other sites More sharing options...
Dual Dragons Posted April 23, 2015 Author Share Posted April 23, 2015 Spoilers you can't recruit Gale. Doesn't matter if you kill him or not. Gaiden is to beat the chapter within 30 turns. Camus archetype, why?! I see. Not too bad... minus the reinforcements... Bruh, you're gonna love the parts after next chapter. I can guarantee it. Lmao Btw, DD, you recognise that map theme from "somewhere" in FE7? I hope so. I actually don't. Don't recall as any FE7 map theme. If I had to take a guess, is it from the music room? Gale/IS is a massive troll and unrecruitable :( I'm glad you found the secret shop and got Zeiss promoted! This was THAT chapter, fyi. It's utter insanity even on normal, as you get bogged down under just the sheer volume of promoted enemies. On hard mode, those Silver Lance Wyvern Lords have 40Mt, and even the unpromoted wyvern riders have maxed Str and near max Def (and like 14 speed, because why not). Super awesome, you got all the gaidens first try (admittedly, this one isn't that complex, complete under 30 turns and keep Miledy/Zeiss alive). So how the reinforcements work on this chapter is there are a variety of "reinforcement zones" on the map, where if you step in them, you'll trigger waves of reinforcements over the next several turns: [spoiler=Reinforcement information, taken from Dondon's 0% growths run] About this chapter: reinforcement triggers This chapter is notorious for spitting out waves upon waves of enemy reinforcements at players who aren’t aware of how the reinforcement triggers work. Reinforcements that are scripted to appear prior to a certain turn are a familiar sight in FE6 (and in the FE franchise); reinforcements scripted to area events are a bit less common. Chapter 21 has 5 quadrangular reinforcement trigger zones, which are marked by the solid lines on the map below. Completing an action (such as attacking, rescuing, waiting, etc.) inside a trigger zone activates an area event that causes a specific set of reinforcements to spawn from a point on the map. Chapter 21 in its entirety, with reinforcement trigger zones and reinforcement locations marked. Source: Fire Emblem Wars of Dragons The green, yellow, and purple zones trigger reinforcements for 3 turns. Each group of 4 reinforcements on this map contains 3 wyvern riders and a wyvern lord, with 2 exceptions. The 4 green reinforcements on plain tiles are 4 paladins and the 5 blue reinforcements are 4 wyvern riders and Gale, an enemy wyvern lord with a portrait. Other notes: The shrine on the bottom right is the same Shrine of Seals from Cog of Destiny. That secret shop is absurdly awesomely overpowered. I believe Gale is scripted to not attack your units if Zeiss/Miledy talks to him (but I'm not 100% sure on that). Would have traded Gale for Douglas I'm glad too. Zeiss shouldn't have been chained for that long. Very happy about the gaidens. At least the Wyvern Lords came with Silver Lances so they had to get into combat with you, unlike the occasional Javelin Wyvern Rider. But yeah, I saw your guys' earlier posts after posting the chapter. You guys were having fun in spoilers, haha! Those hard mode stats... I think one of my real units would have gone down if this was hard mode blind. I hate reinforcement zones. Never good for taking notes. >_> And then this chapter happens to kick me to the ground like the first time I ever played Cog of Destiny... And this stage basically being Cog of Destiny but to the north makes me incensed, haha. In hindsight, probably should have spent all my money on boots. I'll make a note on that. After 21x, Roy could have benefited from max Movement... Damn, I was kinda hoping you would miss the secret shop. In dondon's 0% growths run, he sold all of his stuff and spent it all on boots, so his units had all max move. When I did this on HM, I took the bottom path alone so that I would deal with less Wyverns and more pallies (Max Str Wyverns with steel are scary). I used Alance, Clarine support!Rutger and some other guy to choke point the mountain, while Milady and Zeiss tag team the Wyverns to protect my squishes. Anyways, next chapter's gimmick...can hardly be called a gimmick. This is THAT chapter, by the way. Also, Gale has growth rates, even though they're useless. Murdock on HM is a nightmare. I'm pretty sure he has 28 def or something, along with an absurdly high res, so he's extremely ranks and refuses to die. Especially if you try to use Divine spam with Saul. Also, sometimes Gale and co will move and chill out by Merlinus and surround him, but not attack. It's an effective distraction. I also hear there is a "trainee squad" of lv 5 wyvern riders. Zeiss! :) The hard mode Paladins are easier than the Wyvern Riders? That's a scary thought. Probably what I should have done too--and, you know, not buy Hugh at 2.5 Silver Card Boots price. I'm kicking myself right now saying that. Eesh, yeah. If I did that while keeping Gale alive... that would have been a struggle of some kind. How odd. I wonder why Gale and his group act like that. It kind of reminds me of Tate and Klain and their odd behavior. That's funny but also kind of insulting. Throw a bunch of hard Wyvern Riders, here's now a Level 5 group. It's his time to shine! This gives him immunity to status staves. Sometimes Gale and his army glitches out and they don't attack you. However, they will when you get near the boss. You've found it. Nice work! Bold: This stage is north of the Cog Of Destiny. Italic: The shop to make overpowered units. Course, the downfall is...you don't get much time to enjoy it! 30 Res is immunity? That's good to know. Still odd behavior. It's like Shadow Dragon all over again. I would like more secret shops like these. It rewards you for being frugal on your adventure--but definitely not for the blind adventurer like me, haha! Rutger with the armorslayer can 1RKO him with two critical hits. Moreover he has the weapon triangle advantage. Rutger is god among gods when it comes to accuracy and adequate strength... *This part ends before Turn 10 I believe it is time I finally got the weapon this game is named after! [spoiler=Chapter 21x-1 - *Where are the Traps?*] The Shrine of Seals! Our journey is coming closer to the end. Possibly Erishkigel* *It's "Ereshkigal," stupid There never should have been that "however" there. We all know every gaiden legendary weapon is guarded by someone. Just so I can't cut straight through and avoid the winding corridors Binding Blade loves so much, Intelligent Systems gave me this one single square wide lake terrain so I can't cross it. Love you too, Intelligent Systems. And there's chests. That's interesting. I hope they're not Elixirs and Antitoxins like the one with Armads... Deploying Astore and Chad... It would have been more appropriate to put the Snipers across the lake. Maybe there are some over there. Who knows. I can't see the boss so... Just going to be charging in. I didn't mention this in the last part but Milady got S swords. Durandal!Milady can be a thing. I don't remember if lake terrain acts the exact same as water terrain but I hope to have people cross the gap instead of having to go through the winding corridor. More legendary weapons! Elder magicks at work. I already had two boss character last map. No thanks. You will die because it is written. Oh. It's not Ereshkigal. Okay. MILADY IN A CUTSCENE How? Butt out, Elphin. I wanted to see more Milady. And I almost broke one last chapter. Oops. What? Shoot. I only brought Astore. But what traps? All I can think that needs to be disarmed are the chests... Turn 1 On the other side are other Mercenaries. Astore goes the western side and lights up a torch. These enemies are now in sight. So they say traps but... I'm getting very suspicious of even the tile pattern differences. I mean, Milady said well-disguised. I would either it has something to do with the chests or these varying tile patterns. Or I'm crazy. Whichever one. Lance rescues Astore and moves alone the bank westward... ...but then I realize I don't want to drop Astore off in range of enemies. Shanna takes up Astore and moves a bit east. Elphin plays Milady. Milady equips the Javelin, drops Astore across the lake, and moves towards enemies. Allen and Zeiss drop Lilina across the lake and Zeiss, with his Javelin, heads towards the visible Shaman. Saul will move to Shanna's south. Fenrir Shaman attacks Zeiss, playing out its long animation to miss. Zeiss kills him in two Javelin throws. Too bad for the Steel Bow Sniper that Milady has the Delphi Shield. She misses once so no death of the Sniper for me. Silence Druid misses Lilina. I gave Lilina a Restore staff so I'm not too hurt if she gets silenced... unless Saul gets silenced as well. Turn 2 New enemies to show off. Alright. Time to take out some enemies. Milady kills the Sniper with a Javelin throw from the south. This is so Elphin can play her. Milady takes out her Killer Lance but doesn't manage to crit the General. She takes damage in retaliation. She might cap HP naturally. I like Defense as well. Shanna kills the Sniper with her Steel Lance and levels up. Still no Strength this many levels later. Saul strikes light down on the Mercenary, felling him. Now he can use C light. Lance kills the Mercenary with the Killer Lance. The Hero to the west has a Brave Sword. Allen ends the Sniper with the Silver Sword. Zeiss plunges two Iron Lance charges into the Sniper and kills him. Zeiss levels up! It's so good seeing you level up again, Zeiss. Lilina causes two Thunders to crash down on the General to kill him. I just wanted to get him out of the way. I'll move Roy west to end Turn 2. Allen dodges a Mercenary and kills him in two blows. Brave Sword Hero hits Lance once. Lance is STILL not crit'ing with the Killer Lance. Goddammit, Lance. Step up your game. Every point of Strength is coveted. Silver Sword Hero misses Allen. Allen cuts into the Hero twice to kill him. Hand Axe General misses Milady. The other Mercenary on Allen's side had a Light Brand and hits Allen with it. Silence Druid misses Lilina. Turn 3 Now how to proceed with traps about? Allen takes out the Mercenary with his Iron Sword. He gets damaged while doing so. Zeiss rescues Allen and moves back towards Lilina. Lilina heals Zeiss. Lance offs the Hero. Shanna switches Lance to the Iron Axe and rescues him. Elphin plays Shanna because apparently Milady can't take Lance. Milady equips Al's Sword and ends the General with his Hand Axe. Shanna drops Lance across the lake. Leaving units in these positions for this turn. Lance gets hit by the Steel Sword Mercenary and he kills the Mercenary. Lancereaver Mercenary is still able to hit Lance and Lance kills him. Please don't get hit by the next attack... Milady gets a Steel Bow Sniper's bolt lodged in her. Uh... Shaman didn't move or attack? What? Lance would have died to that attack if the game... Oh well. I'll go with it. Turn 4 On the east side is a Shaman and a Knight from west to east. Zeiss equips his Javelin for the oncoming Fenrir Shaman, drops Allen, and moves in range. Lilina heals Allen. Saul physics Lance. Lance hacks the Shaman dead. I thought Shanna had enough Attack with the Steel Lance to kill the Sniper. I was wrong. Milady ends the Sniper instead. Still moving people across the lake... Very slow Fenrir animation amounts to a miss. Zeiss kills the Shaman in one Javelin throw. Please die in a fire, Silence Druid. Turn 5 Now I got to have Lilina restore her voice before Saul gets afflicted or worse. Allen and Zeiss drop Lilina across the lake south. Elphin plays Saul. Accursed status staff Druids Time to send Elphin across the lake via Shanna and Milady. Having Lance stand next to Astore, he got hit with fire. Mm... I'll have to see what tile he moved onto next turn. Lance kills the Steel Sword Mercenary with no troubles. Lance manages to dodge the Steel Bow Sniper and hits once. Turn 6 I moved Lance out of the way but it seems the pattern of this tile isn't different from other tile patterns I stepped on. I guess I really do have to keep on guard with healing. Saul physics Lance for a level. I like good levels. Shanna and Milady have Saul cross the lake. Elphin plays Shanna. Shanna rescues Roy. Lilina is helped across the lake by Zeiss and Allen but before that... Screenshot Steel Bow Sniper fails to hit Lance. Lance kills him and levels up. Dang. Nosferatu Druid doesn't get Lance. Lance fails to kill the Druid. Turn 7 Better start moving. Somehow. Son of a... Gah I move Zeiss floating above the lake alone the building. Can't have traps in the water, can you?! Lance equips the Iron Axe and kills off the Druid. I can't even kill without taking damage. Elphin plays Astore. Milady has her Javelin equipped. Shanna will end this turn after moving. Allen and his Hand Axe dodge a Javelin Knight and end him. Axereaver Knight thinks he's being clever. Too bad his hit is crap and Allen is still good enough to kill him. I hate you. Milady kills him off but now I have to use another Physic or give Roy's Elixirs---yeah, I'll just do that. Turn 8 Alrighty then. Shanna goes to Milady's north and trades Roy her Silver Card for his Elixirs. Milady takes both Shanna's Javelin and Elixirs in exchange for Al's Sword and Javelin, equips the Javelin, uses an Elixir, and moves in range of the Shaman and Archer. oh hi shoot This place hurts Elphin plays Saul. Lilina heals Allen. Being burnt alive Zeiss is the last to move and I have to put him on land because of the Sniper and Druid in the center. Thankfully he doesn't get roasted. Nosferatu Shaman misses Milady. Milady kills him in one throw. Milady kills the Steel Bow Archer while not taking damage. Turn 9 No one else moved. Strange. Lilina heals Allen. Allen sinks his Iron Axe into the Horseslayer General twice. General doesn't hit Allen. Zeiss equips the Killer Lance and crit-kills the General. Being that was a Level 12 General, Zeiss gets a lot of EXP... Now has the same Defense as his sister. Lance STILL doesn't crit with the Killer Lance. You're getting on my nerves, boy. He gets hit by the Armorslayer Hero. Stupid traps Oi Elphin plays Saul. Saul kills the Hero. Shanna trades Milady Al's Sword for the Elixir. Milady attacks the Berserker with Al's Sword. He misses and she kills him before he can get to Shanna. Forgetting that Milady is the last to move. Dumb me. Lancereaver Mercenary misses Allen. Allen hacks himself a bloody and dead Mercenary. Quote Link to comment Share on other sites More sharing options...
Dual Dragons Posted April 23, 2015 Author Share Posted April 23, 2015 (edited) [spoiler=Chapter 21x-2 - *Jack-In-The-Box Manaketes*]Turn 10So I forgot to take this screenshot before I had Lilina heal ZeissShe got this as her level upYay 20 SpeedElphin plays Astore.Shanna will move to north of Milady to end Turn 10--Da heck?One damage?Okay.Turn 11All that moved was a Sniper.Allen cuts into the General's armor up close with the Hand Axe. General misses and Allen fails to hit on the second attack. He still levels up from chip EXP.Speedy Paladin not LanceOkay. Since there's all these traps about, this is acceptable.Lance goes backwards and gets played by Elphin.Lance and Saul do a Rescue-Drop so Elphin is further ahead towards the center.Stop forgetting, me.Shanna dropped off Roy to Milady's south.Allen dodges the General and hits the enemy twice.Flux Shaman misses and Allen slaughters.Long Fenrir animation for a miss. Allen kills off the Druid.Allen fails to kill the Steel Bow Sniper. At least he doesn't get damaged.But of course Physic Druids are present and going to heal the General.Turn 12I guess center Druids don't move?Oh... hi.Hi.Hi.Well that was a thing.Allen whips out his Silver Sword and kills the General, though not before getting damaged.That's okay. Here's Lilina to heal Allen. And for his effort to use the Silver Sword, S swords!Zeiss kills the Sniper with his Iron Lance.Elphin plays Astore.Shanna throws her single-use Javelin at the Fenrir Druid. He misses.Milady trades the Chest Keys over to Shanna and then kills the Druid with Al's Sword.And I do it again...Maybe it's from how restricted deployment slots are this chapter compared to the recent ones.Still inexcusable on my part.Brave Sword Hero hits Milady once. Milady doesn't quite kill the Hero.Of course that elicits healing from a Physic Druid.Turn 13Milady gets hit once before she ends the Brave Sword Hero with her Killer Lance without a crit.Elphin plays Saul.Lance and Saul Rescue-Drop Elphin more south.Zeiss throws his Javelins across the wall and kills the Fenrir Druid without damage. He levels up.About to cap Strength before hitting the teens in promoted levels. Whoa.Now that we're moving in towards the boss...Level 17 Druid with Nosferatu. Too bad his Speed is quite bad. Even Zeiss or Roy could double this guy no problem.Still, 65 Avoid is good.Level 8 promoted would get 100 EXP out of him. Not bad, not bad. Only one who qualifies for that is Zeiss or Saul, since I think Bishops run on a lower class power, so it would seem.I'll end my turn like this.Turn 14Nothing moved. No screenshot.I think it's fast-forwarding time.HiByeHiByeMore StrengthSo Elixirs and ManaketesYay...So... Allen got this spear thing in his side...And he didn't get damage? I don't understand.More healing, more Defense.Not that far long forgotten. We have Raigh and Canas and Niime.DAHKNASSAnd that's a level up for Zeiss.More Wyvern power!Elphin plays Lilina for one last healing.And so at Turn 22, Roy claims the throne.And then Bramimond got pulled into DAHKNASSOh, so you have all the time to study the other guy but not Bramimond?Ungrateful youth!Forgotten like in DAHKNASSOnly just realizes this.Oi, Roy.For good reason.Maybe.Okay.12 weight is a lot but it does give more Magic.That means I could give Niime even more range, I think?Can it be...?Truly?WHO SAID YOU COULD TOUCH IT?FUCK OFF, MERLINUSLet's do just that.Do I smell a promotion?Oh?WhatWhat is even happeningUgh. Sneaky woman. I coudln't screenshot her.Promotion-like?Oh. Back here again.Fuck no. Not when you're unpromoted.Well, it picked wrong.Zephiel had all this time to do it. Obviously he wasn't smart enough.I led this team here!Elphin, you are the worst liar!Let's go!No Prof rank? Strange...Nice boosts but, uh, Roy still isn't promoted.What a little scrub.Oh. Okay.Spoke too soon.Go, Roy, go!Go Roy... go...What? *squints*... Is that right? I don't see... I don't see any difference....I WAITED ALL THIS TIME FOR THIS?IT'S THE SAME SPRITE!YEP, YOU'LL BE NEEDING ALL THOSE GAINSYOU ARE SO LATE, BUDDY Roy's finally promoted, thank god. But still an un-mounted unit. What a little scrub and a little shit for waiting this long to get promoted. And not even having the decency to change his sprite. Intelligent Systems so lazy. Now having the Binding Blade, we are nearing the end. What is there left to do other than get Zephiel? Class Lv HP S/M Skl Spd Lck Def Res Roy Great Lord 1.00 38 17 19 18 16 9 15 Allen Paladin 14.55 52 25 21 25 15 14 5 Lance Paladin 11.04 48 17 19 25 13 11 6 Merlinus Transporter 1.03 15 0 3 3 10 3 0 Shanna Falcoknight 11.21 41(+7) 15(+2) 22 28 24 9 12 Rutger Swordmaster 8.39 46 18 28 25 7 10 6 Saul Bishop 9.74 37 18 22 22 4 6 20 Lilina Sage 14.64 35 30 12 20 16 6 21 Astore Thief 17.92 32 8 10 17 11 8 4 Igrene Sniper 12.43 42 18 19 19 11 12 10 Elphin Bard 20.00 26 1 4 20 24 6 8 Geese Berserker 9.46 54 22 17(+4) 18 15 14 2 Milady Wyvern Lord 17.77 57 25 26 22 11 17 6 Zeiss Wyvern Lord 6.37 46 25 20 16(+2) 9 17 4 Niime Druid 20.00 27(+7) 21 20 16 15 5 19 Reset: 7Lost: 4[spoiler=Death-Reset-Lost Table] *DEATH* [*deaths* meaning a game over character goes down; 0 so far!] *RESET* Chapter 4 Wade Ambush spawn - Rutger Chapter 4 Lugh Ambush spawn - Rutger Chapter 10 Lilina Combat - Hand Axe Fighter Chapter 14 Sophia Combat - Steel Lance Wyvern Rider Chapter 14 Saul Combat - Steel Sword Mercenary Chapter 15 Shanna Combat - Silver Bow Sniper Chapter 16 Hugh Combat - Purge Bishop *LOST* Chapter 6 Cath Combat - Chad Chapter 9 Shin Combat - Lilina Chapter 15 Perceval Unrecruited Chapter 15 Garret Combat - Allen Edited April 23, 2015 by Dual Dragons Quote Link to comment Share on other sites More sharing options...
momogeek2141 Posted April 23, 2015 Share Posted April 23, 2015 Those wall traps do a 10 mt attack. Imagine a crossbow with 10 mt and isn't effective vs fliers. Jesus that Shanna is squishy, she took 1 damage from that! That said, you gotta show off the Apocalypse animation. It's...I won't spoil it!:) The spell itself is pretty good though. Why? ...You'll see. The fact that Roy promotes this late solidifies him as the worst lord in the series, worse than fricking Leaf and Micaiah. The Binding blade barely make his combat up to par. Looking at his stats, that Roy is...pretty good actually. 17 Str and 18 Spd isn't anything to laugh at. Quote Link to comment Share on other sites More sharing options...
MisterIceTeaPeach Posted April 23, 2015 Share Posted April 23, 2015 Chapter 22 is an indoor map, where your team is split up. Bring some restore staves to this map! Bringing a teleport, rescue and silence stave wouldn't be a bad idea either. Long range magic is also nice against the enemy stave users. Roy with the sealed sword (2 range) can get easily some levels in this chapter so don't worry about his delayed promotion. Quote Link to comment Share on other sites More sharing options...
elf_01 Posted April 23, 2015 Share Posted April 23, 2015 (edited) Woot Roy's finally promoted! The Binding Blade is awesome, with 1-2 range, +5 Def/Res bonuses, and effective against manaketes (also it can be used to restore health, but why would you waste a charge on that? IS not even having the courtesy of making the titular weapon infinite-use ;_;). If he would only promote earlier, he'd actually be a pretty decent unit, but that Ch.22 promotion time makes him pretty terrible as far as lords go. The traps in this chapter are utterly terrible...random fire tiles on the floor do 10 damage each, and the wall spear trap things are actually the worst thing ever (10-Def damage means that most lategame units won't even feel them at all). The 6 chests randomly have 3 manaketes and 3 elixirs, and I believe that the positions of the manaketes is randomized. Apocalypse is ridiculous. Absolutely ridiculous. Niime will have fun with it! Note: 30 Res isn't actually 'immunity' to status staves per se, it just makes it nearly impossible for him to get hit by them Edited April 23, 2015 by elf_01 Quote Link to comment Share on other sites More sharing options...
PuffPuff Posted April 24, 2015 Share Posted April 24, 2015 [spoiler=Chapter 21x-1 - *Where are the Traps?*] Still no Strength this many levels later. Saul strikes light down on the Mercenary, felling him. Now he can use C light. Lance kills the Mercenary with the Killer Lance. The Hero to the west has a Brave Sword. Allen ends the Sniper with the Silver Sword. Zeiss plunges two Iron Lance charges into the Sniper and kills him. Zeiss levels up! Turn 3 Now how to proceed with traps about? Alright! He can use Divines now!!!! Brave Sword: An Unobtainable weapon in this game! This is that chapter that you can raise staff ranks. While your getting to the boss, you can use the spear traps in the walls to allow your unit to take a HP point of Dmg then healing him/her. But the said characters defense can't be above 12...I believe! [spoiler=Chapter 21x-2 - *Jack-In-The-Box Manaketes*] Da heck? One damage? Okay. Stop forgetting, me. Shanna dropped off Roy to Milady's south. Allen dodges the General and hits the enemy twice. Flux Shaman misses and Allen slaughters. Long Fenrir animation for a miss. Allen kills off the Druid. Allen fails to kill the Steel Bow Sniper. At least he doesn't get damaged. But of course Physic Druids are present and going to heal the General. Oh... hi. Hi. Hi. Well that was a thing. Hi So Elixirs and Manaketes Yay... No Prof rank? Strange... Nice boosts but, uh, Roy still isn't promoted. What a little scrub. Oh. Okay. Spoke too soon. Go, Roy, go! Go Roy... go... What? *squints* ... Is that right? I don't see... I don't see any difference. ... I WAITED ALL THIS TIME FOR THIS? IT'S THE SAME SPRITE! YEP, YOU'LL BE NEEDING ALL THOSE GAINS YOU ARE SO LATE, BUDDY Roy's finally promoted, thank god. But still an un-mounted unit. What a little scrub and a little shit for waiting this long to get promoted. And not even having the decency to change his sprite. Intelligent Systems so lazy. Now having the Binding Blade, we are nearing the end. What is there left to do other than get Zephiel? That's the trap that I'm talking about. Repeat and heal and there you go. Why it goes slow in this game...no one knows. The chapter only contains Elixir and monster traps. Going Final Fantasy here. The chapter is actually easier if you don't open up the treasures. That's why his tier is Neverused because he promotes too late and gets near useless mid-game! Those wall traps do a 10 mt attack. Imagine a crossbow with 10 mt and isn't effective vs fliers. Jesus that Shanna is squishy, she took 1 damage from that! Oh...it does 10 dmg. You can't have above 10 Def in order for this trick to work. Note: 30 Res isn't actually 'immunity' to status staves per se, it just makes it nearly impossible for him to get hit by them It's considered immunity, because nobody has 30 Mag in the game! Quote Link to comment Share on other sites More sharing options...
Flamma Posted April 24, 2015 Share Posted April 24, 2015 (edited) My only request is that roy vs. b0ss do what you want. next chapter is great - ly easy Edited April 24, 2015 by Ghengis Khan Quote Link to comment Share on other sites More sharing options...
elf_01 Posted April 25, 2015 Share Posted April 25, 2015 It's considered immunity, because nobody has 30 Mag in the game! Yeah, but 29 Mag enemy staff Druids still have a non-zero staff rate on Yodel. I've gotten screwed over a couple of times by him getting hit on ~10-20% staff hitrates before :( Quote Link to comment Share on other sites More sharing options...
Dual Dragons Posted May 17, 2015 Author Share Posted May 17, 2015 How has it been almost a month since I last posted? Get it together, me!Also, accidentally backed out of the page with all my responses. ;-; Those wall traps do a 10 mt attack. Imagine a crossbow with 10 mt and isn't effective vs fliers. Jesus that Shanna is squishy, she took 1 damage from that!That said, you gotta show off the Apocalypse animation. It's...I won't spoil it!:) The spell itself is pretty good though. Why? ...You'll see.The fact that Roy promotes this late solidifies him as the worst lord in the series, worse than fricking Leaf and Micaiah. The Binding blade barely make his combat up to par. Looking at his stats, that Roy is...pretty good actually. 17 Str and 18 Spd isn't anything to laugh at. Shanna so squishyI knew I forgot something coming into Chapter 22. I'll show Apocalypse off soon.I don't know much about Leif and FE5, but ergh Micaiah. I'd say the FE7 lords were almost as bad in their promotion times--except at least they don't have "all seize" environment thrust on them. Roy with the sealed sword (2 range) can get easily some levels in this chapter so don't worry about his delayed promotion. It is a good place for leveling but...You'll just have to see. Like jeez what is wrong with my Roy Woot Roy's finally promoted! The Binding Blade is awesome, with 1-2 range, +5 Def/Res bonuses, and effective against manaketes (also it can be used to restore health, but why would you waste a charge on that? IS not even having the courtesy of making the titular weapon infinite-use ;_;). If he would only promote earlier, he'd actually be a pretty decent unit, but that Ch.22 promotion time makes him pretty terrible as far as lords go.The traps in this chapter are utterly terrible...random fire tiles on the floor do 10 damage each, and the wall spear trap things are actually the worst thing ever (10-Def damage means that most lategame units won't even feel them at all).The 6 chests randomly have 3 manaketes and 3 elixirs, and I believe that the positions of the manaketes is randomized.Apocalypse is ridiculous. Absolutely ridiculous. Niime will have fun with it!Note: 30 Res isn't actually 'immunity' to status staves per se, it just makes it nearly impossible for him to get hit by them Still not Ragnell-durable/10I would have slightly panicked like I did in 16x if I didn't have more Physics this time.Then it's maybe not worth it to me to open the chests here. I'm just the type to have staves around so my combat units can have full weapon inventories (even if this is terrible in certain chapters...)I want Niime to have fun times!I see. Close enough, then! This is that chapter that you can raise staff ranks. While your getting to the boss, you can use the spear traps in the walls to allow your unit to take a HP point of Dmg then healing him/her. But the said characters defense can't be above 12...I believe!That's the trap that I'm talking about. Repeat and heal and there you go.The chapter only contains Elixir and monster traps. Going Final Fantasy here. The chapter is actually easier if you don't open up the treasures.That's why his tier is Neverused because he promotes too late and gets near useless mid-game! I'll keep this in mind. Coming out of Chapter 22, though, Lilina is less than a quarter away from hitting B rank.Yeah, that sounds like what I'll do (not open chests in 22).As much as I would like to say "Roy isn't 'neverused' tier," I can't. It's just rather unfortunate how Intelligent Systems treated Roy without giving him the benefits of even FE1 Marth. An all-20 stats cap environment and better movement definitely would have helped Roy loads... My only request is that roy vs. b0ss Request granted*This part ends before Turn 8Can I get Roy to Level 20 before endgame? How many promoted units can the game throw at me to make that possibility a reality?[spoiler=Chapter 22-1 - *Roy takes some Ster*Roy*ds*]Roy's first chapter as a Great Lord!And after many detours, we're in Bern's capital.His personal guard?But yes, let's settle this once and for all!Another two-party split. Roy will be in the southeast group.There are three chests on the east and west side each. It seems I have a pretty big deployment size this time.There are some stairs. Two sets (one shown) are in boxed-in areas.I'm not sure what the Hero's standing on. It's not a chest. Carpet?These torches are weird.Here's a Druid to make my life possible hell. He has a Berserk staff.That's a Bishop with Silence.Boss' room? It's locked up. Guess I got to take a Door Key.Time for enemy data.Will I see a non-endgame map with all promoted enemies?That would be kind of cool.Dem Roy statsEverything but Defense and Luck is above halfEvery day I consider putting this into my signature just to be like, "My first Roy was so cool"After restocking, I picked these people. Geese and Yoder included.Milady shall be striking ahead in Roy's group. Yoder and Astore are in this group.Lance is the north Paladin in the other group, and Saul and Chad are accompanying them.A little plan involving Lilina and Elphin to get rid of one of my early problems.Shall we begin?Time for me to figure out what exactly this is supposed to mean.Inside the building that I can't see inside, this is happening.Yes, he is dead. He was a bit tough to take down, what with Gale following me at the same time.Zephiel gives no fucks to the person who saved his life.Nice.Well, you did lock the door...As for Brunja, nothing has changed. I guess confirmation that I can't recruit her.What's this?I don't like the sounds of this.We don't get to meet Idun yet. That's no good.Got to keep that ultimate weapon safe, I suppose.Whowha?Do I get to kill Zephiel first?Is Idun like the last boss, akin to the random fire dragon in FE7?I don't know if to feel disappointed or awed by the parallels.If Zephiel goes down, what compels Idun doing from doing what she's doing?Most intriguing.Brunja, you're just going to get the "follow my orders" slap again.To a tee.Wow, Zephiel. Rude.And thus Brunja is successfully silenced.Still don't know what compels Idun to follow Zephiel's orders.So this is the dream. Okay.Uh... okay.I wasn't expecting you to let me through?Is there something they have up their sleeves?Ohhhh.I assume those switches are for the throne room. Right. Okay.Then having Yoder carry the Door Key was entirely useless.Well then.Right, right. I just figured this out.Indeed... But I do have mounted and/or thieves to sit on those switches.So Roy's got to be in front of the building? This is a little convoluted.It is a little far-fetched, but it's a good thing I brought the Door Key just in case.I didn't particularly see the Hero units as threatening but I could check them again.Exactly!Onwards! To victory!Turn 1 enemy positionsI want to kill that Berserk Druid ASAP.And this is how I want to do it.With help from Elphin...ByeNot that good but I don't think she needs much else except glorious Speed.Oh right. The Heroes on the switches.They're being guarded by Generals, have decent Skill and Speed, and have a Brave Sword and Brave Axe. I don't think it's too much that I can't handle.I'm too far away from other enemies so it's just a moving-in Player Phase.Lance and Allen rescue-drop Chad, though.All I can do this turn.Milady and her Silver Lance can't kill a Steel Sword Mercenary in one go. I'm very disappointed.Turn 2Only the Sniper and Mercenary moved.Igrene softens up the Sniper with two Iron Bow bolts.It's time to test out Roy's Great Lord animation--if he even has a different one because Great Lord sure looks very different from Lord.Welp, that is a negatory for an Iron Sword. Roy kills a Sniper. Perhaps if I do the Binding Blade it will be different?Elphin plays Yoder.In position of oncoming enemies.Yoder continues to build his Light rank by avoiding and killing the Knight.Steel Sword Mercenary dies on Lance's Iron Lance.Lancereaver Mercenary hits Zeiss. Zeiss and his Iron Sword deal mighty damage back but is unable to double.Fenrir Druid misses Yoder. Yoder hits twice.Turn 3More enemies moving in. Makes my job easier.Lance proceeds to disappoint me and not kill the Sniper.Allen doesn't disappoint me as he kills the Berserker with his Iron Sword.Shanna ends the Sniper with her two Iron Lance uses.Saul gets rids of the Mercenary from a distance.Rutger stabs the Mercenary with his Iron Sword.Geese crit-kills the Druid for no odd reason.Elphin plays Zeiss.Lilina heals Zeiss.Zeiss takes a blow from the Steel Axe Berserker and kills him in two Iron Sword stabs.Roy rescues Igrene and will perform a rescue-drop with Milady--but first:Wanted to show the whole groups.Milady takes Igrene from Roy's north, drops Igrene north, and then moves one space west of Igrene to end Turn 3.Igrene dodges the Hand Axe Berserker's attack and whittles his HP.Longbow Sniper misses Allen.Turn 4A little expansive place but not crammed with enemies...I like this.Elphin plays Lilina.Roy goes for the Berserker indirectly with the Binding Blade. I guess I can show this off.He takes it out of its sheath and--Fire-headed, Fire affinity, fire sword FirefirefireNot bad, not bad.It's still no Ragnell.Finite uses/10HNNNGH MORE STRENGTHLilina heals Zeiss.Allen gets rid of the Longbow Sniper.He's capped the two more important stats (Strength and Speed). He's prety much good for the rest of the game.Lance will move to Niime's north.General moves. He hits Zeiss with his Javelin.Fenrir Druid misses Saul. Saul hits him twice and gains chip EXP level.Boo, Saul.Turn 5I deliberately put Zeiss and Yoder out of range of the Hero just in case of he moves.Most likely doesn't but you never know. It reminds me of that one chapter in Lyn's mode with Rath and the switches. One of the enemies on the switch moved off the switch.Yoder weakens the General with no damage sustained.Lilina heals Zeiss. If she tries hard enough, she might be able to get to B staves. Won't that be something?Zeiss kills the General with his Javelin throw. He levels up!Maybe I should dump all the Speedwings on you or Roy.Who to give Dragonshields to...?Elphin plays Astore.Three free Wyrmslayers in a game? Odd. I'll take it, though.Lance throws his Javelin at the Druid and fells him.I want Roy to start catching up in levels, so I will have Milady stay out of enemy range this enemy phase.Hand Axe Berserker misses Shanna.Allen takes a hit from the Hand Axe Berserker before killing the enemy.Turn 6The west side has some time before getting to that other switch. It's times like these that I wish I had the Warp staff.Elphin plays Geese.Yoder attacks the Hero twice.Zeiss finishes off the Hero and levels up.Speed procs would be most appreciated.Shanna weakens the Hand Axe Berserker.Lance kills the Berserker off... or not. He misses twice with 86s. Oy vey.Saul kills off the Berserker so Chad won't explode or something.Allen equips the Iron Axe and ends the helpless Bishop's life.Don't mind me using another turn for Roy to get there.Turn 7Nobody moves.Shanna dodges and hits the Berserker twice.Lance ticks me off more as he wastes one Javelin use before crit-killing the Berserker. That breaks the Javelin.Lilina heals Zeiss.Elphin plays Yoder.Only spot that matters at this point.Roy has an Iron Sword on. We've got time on our side...Silver Axe Berserker misses Roy. Roy strikes back twice. Quote Link to comment Share on other sites More sharing options...
Dual Dragons Posted May 17, 2015 Author Share Posted May 17, 2015 [spoiler='Chapter 22-2 - *Roy vs. Bern*s King Zephiel*]Turn 8Nothing much else happens. I think I'll be fast-forwarding until we get to those switches and/or something of interest happens.How does one even...Roy does his own version of bonking someone.I didn't time the screenshot well.Lance has worse Strength than RoyI don'tI meanWhatSomething of interest has cropped up on Turn 10's enemy phase: Bishop reinforcementsAnd they have Physics. Wonderful.Oh, and Sleep and Divine staves. Charming.Still fast-forwarding...You can't have 15 Strength growth or something.It's been 11 levels without a Strength proc, jeez.What are you all talking about?Roy is the shit, man.Put Roy up on top tier, stat.I have Roy wait in front of the door but nothing happens. Confirmation that I can't seem to do anything until switches pressed.The terrain is also called a wall. Interesting.Speed and Resistance is okay.More Sleep!We got some B support shenanigans to watch. See: no enemies about.Milady, what are you talking about?Uh... who? Elphin? Geese?Must be talking about Elphin. Geese has Armads and there's no way Zeiss could handle that.I guess catching a dodgey Elphin is lucky.Rude. Elphin only helps us get more turns.Probabilities.Oh shit. Milady is pulling that card.She trusts you--but she doesn't trust the enemies.As of right now, you have the same Strength as Milady. You just need to brush up on your Speed and you'll be golden.Oh snap, son. She's totally belittling him.Like how old is Zeiss supposed to be? Milady is... uhhhh... I can't even tell how old she is.I can't say he looks like he's 14. Maybe 18 or 20?Accursed Bishop reinforcements.Hm...Hi guysI guess that goes to show how incompetent you are, doesn't it, Zephiel?Eh. I'm not feeling this analogy.No one that was actually on my team.It happened to you though, Zephiel. Milady and Zeiss, to name a few.But you're human, so...Man Zephiel acts all high and mighty when he's about as much of a shitter as everyone else.You tell him, Roy! Zephiel asks Roy if Roy knows how the Scouring ended and Roy's like, "Sure thing. Hartmut defeated the demon dragon."Please enlighten me.The Scouring wasn't the greatest thing, but I meanYou're doing pretty much exactly what you hateYou hypocriteBut we originally lived in peace with dragons, not under dragon rule.Stupid Zephiel.My goooooodShut upYou answered it and in the longest way possible.A very good question.Ah?But... they get compelled to fight. Maybe not by emotions but by instinct.They are pretty likely to kill their own family and brood if they are true weapons.I don't understand.Uh... no.No.Where did you get that idea from when you said "weapons"?This is the dumbest thing I heard out of his mouth.Roy is smart.Look, Zephiel. Remember when your dad wanted to kill you? You stopped him.Perhaps a very perverted idea of what Roy said, but you did "stop" him when he was "jealous" and "greedy."I mean, honestly.Well, that's that--Hi reinforcements.A new enemy appears.And here we have Zephiel.Holy crap those defensive stats.But man that Speed is bad.Random Hero's Crest. Should I steal? I guess I could for completion's sake.Level 9 Geese could get the 100 EXP kill from Zephiel, but that's very unlikely. I can try Level 8 Zeiss.I'm going to be treading cautiously because attacking the Heroes this turn means I'm in range of the Druids and Manaketes. I'm just going to put myself in attacking range of the Heroes.I've got a Fire x Fire B support to show.Allen is going to throw his body at the mass of enemies.What...WhatYou mean all this time I was doing it wrong?You mean I was supposed to send Allen and Milady to the back and put Wolt and Wendy to the front?I honestly have not a clue what he's going on about. Explain to me, Allen.This has got to be the stupidest plan...You might as well have told me to feed Wolt and Wendy to the dogs.What even in the fuck is he going on aboutI haven't been keeping track of kill counts from my units but if Allen is not in the top three or five of highest kill counts, I would be honestly surprised.Oh my godNoNo!BECAUSE IT'S STUPIDNot unnecessary ones that I know could have been prevented by sending my best units out front!Allen, stop, please!"[this quote]" - all the FE players, including myself, that reset every chapter when a player/recruitable unit fallsVery unlikely in reality; very probable in FE. It helps when we don't even get 100 units to watch over in any game.Please, Roy. Beat some sense into Allen.If I heard this plan in real life, I would get the biggest headache. Oi.All we're doing for now. Ending Turn 16...Manaketes are on the move, as well as the reinforcements that spawned from where my groups started.Silver Sword Hero and Iron Sword Zeiss tradde blows.Lancereaver Hero misses Allen and dies to Allen's Silver Sword.Bishop puts Lance to sleep.Turn 17Astore's going to need to catch up and soon for that Hero's Crest.Niime attacks the Sleep Bishop and gets hit back.Saul restores Lance.Roy shows a Manakete who's boss. He crit-kills the dragon at direct combat.Yoder does some Light practice on the Manakete.Igrene kills a Druid--but not before taking massive Fenrir damage.Elphin plays Roy.Roy switches to the Iron Sword, takes some damage from the Bishop, and kills him. He levels up.And that's three Strength procs and two Speed procs this map like good lordThis Roy is heading towards "personal experience: top tier" levels of goodGeese hacks into the Manakete with the Armads and levels up.More Speed!Rutger and his Silver Sword kill the Hero. He takes some damage and had a 1 crit chance to finish Rutger...Lilina heals Igrene.Zeiss kills the Sniper with his Iron Lance.Allen kills the Druid by Iron Axe chops.Shanna rescues Chad and starts to head towards the center.Astore will move towards the throne.Sleep Bishop uses last Sleep on Lance.Turn 18More skipping, I guess.Too bad for him. He can't crit or kill Lilina in one shot.He does hit her and... I don't get EXP for Lilina hitting him twice? Huh?Allen kills a Sniper from across the wall.Allen also kills a Druid in the same fashion.Meh.*flips table*He might cap Speed...?BYE, MAD KINGI shall prevent this!And no EXP! What the hell, you greedy bastard!Zephiel's dead and thank goodness too. I ended up in a predicament where Shanna and/or Chad would have likely died thanks to surrounding enemies.With Elphin's playing, Roy can take the throne...We have indeed, old man. We have indeed.But wait, there's more?Must be Idun.Valid point: registered.Flashes of light! What could this mean?!Does it react to our weapons of valor?Well it's a good thing I didn't let a single one of the legendary wepaons break.Who knows what I would have done if I had let one of them break.I see.I would have assumed so too.And of course the guy that promotes the latest gets the best weapon.Haaaaaaaaa.A god's.Then let's hop to it!Go, go, go! Down goes Bern's King Zephiel. With the help of Zephiel's sword and the rest of the weapons, we set off towards Idun and Brunja.Roy's got quite a bit to write for his progress report... Class Lv HP S/M Skl Spd Lck Def Res Roy Great Lord 5.99 41 20 21 20 20 9 16 Allen Paladin 16.08 54 25 21 25 15 14 5 Lance Paladin 12.52 49 17 20 25 13 11 6 Merlinus Transporter 1.03 15 0 3 3 10 3 0 Shanna Falcoknight 13.01 42(+7) 15(+2) 23 28 26 9 12 Rutger Swordmaster 8.79 46 18 28 25 7 10 6 Saul Bishop 11.34 37 18 22 23 4 6 22 Lilina Sage 15.87 35 30 13 20 17 6 21 Astore Thief 18.02 32 8 10 18 11 8 4 Igrene Sniper 13.48 43 18 19 19 11 12 10 Elphin Bard 20.00 26 1 4 20 24 6 8 Geese Berserker 10.19 54 23 17(+4) 19 15 14 3 Milady Wyvern Lord 17.81 57 25 26 22 11 17 6 Zeiss Wyvern Lord 8.64 48 25 22 16(+2) 10 17 4 Niime Druid 20.00 27(+7) 21 20 16 15 5 19 Reset: 7Lost: 4[spoiler=Death-Reset-Lost Table] *DEATH* [*deaths* meaning a game over character goes down; 0 so far!] *RESET* Chapter 4 Wade Ambush spawn - Rutger Chapter 4 Lugh Ambush spawn - Rutger Chapter 10 Lilina Combat - Hand Axe Fighter Chapter 14 Sophia Combat - Steel Lance Wyvern Rider Chapter 14 Saul Combat - Steel Sword Mercenary Chapter 15 Shanna Combat - Silver Bow Sniper Chapter 16 Hugh Combat - Purge Bishop *LOST* Chapter 6 Cath Combat - Chad Chapter 9 Shin Combat - Lilina Chapter 15 Perceval Unrecruited Chapter 15 Garret Combat - Allen Quote Link to comment Share on other sites More sharing options...
momogeek2141 Posted May 17, 2015 Share Posted May 17, 2015 (edited) It's back! And I guess my comment about Roy earlier have you good luck, because hot damn, that's really good! Guess Zephiel's HM bonuses. Just guess. If the weapons broke, you wouldn't get the true ending. You wouldn't get it if a certain character died either. Obviously other than Roy. You wish your Shanna was my Ayra References to other LP's are the best. Roy sucks so much he doesn't even get a new promoted animation. Edited May 17, 2015 by momogeek2141 Quote Link to comment Share on other sites More sharing options...
Caster Posted May 17, 2015 Share Posted May 17, 2015 All those levels went straight to his muscles >u> But I mean, it's only natural~ Good job dummy, even though it took you forever to update >:C Quote Link to comment Share on other sites More sharing options...
PuffPuff Posted May 17, 2015 Share Posted May 17, 2015 (edited) Those wall traps do a 10 mt attack. Imagine a crossbow with 10 mt and isn't effective vs fliers. Jesus that Shanna is squishy, she took 1 damage from that! That said, you gotta show off the Apocalypse animation. It's...I won't spoil it!:) The spell itself is pretty good though. Why? ...You'll see. The fact that Roy promotes this late solidifies him as the worst lord in the series, worse than fricking Leaf and Micaiah. The Binding blade barely make his combat up to par. Looking at his stats, that Roy is...pretty good actually. 17 Str and 18 Spd isn't anything to laugh at. ...And Leif gets pretty good with Sol(If given the manual). With that, he's a one man army from that point forward. Ch19 is a great place to level him. Micaiah still has trouble going for her, but her instant A ranks compensates for her usual failure. [spoiler='Chapter 22-2 - *Roy vs. Bern*s King Zephiel*] And here we have Zephiel. Holy crap those defensive stats. But man that Speed is bad. Random Hero's Crest. Should I steal? I guess I could for completion's sake. Level 9 Geese could get the 100 EXP kill from Zephiel, but that's very unlikely. I can try Level 8 Zeiss. I'm going to be treading cautiously because attacking the Heroes this turn means I'm in range of the Druids and Manaketes. I'm just going to put myself in attacking range of the Heroes. "[this quote]" - all the FE players, including myself, that reset every chapter when a player/recruitable unit falls Very unlikely in reality; very probable in FE. It helps when we don't even get 100 units to watch over in any game. BYE, MAD KING I shall prevent this! And no EXP! What the hell, you greedy bastard! Zephiel's dead and thank goodness too. I ended up in a predicament where Shanna and/or Chad would have likely died thanks to surrounding enemies. With Elphin's playing, Roy can take the throne... Then let's hop to it! Go, go, go! Down goes Bern's King Zephiel. With the help of Zephiel's sword and the rest of the weapons, we set off towards Idun and Brunja. Roy's got quite a bit to write for his progress report... He is the only boss in the series that you do not receive any EXP from. IS shows that his doing wasn't entirely his own fault! It's bittersweet, but they fought hard for you is all that matters. But...being an E rated series, they get second chances. It'd be wise to have that many in a battle, but these guys are special cases that they are that inevitable. :3 ----- Upon the other ending...if not all divine weapons are obtained, or if one of them broke and vanished before this sequence, they would not find the dragon shrine. They would just develop peace and treaties to the cities and Roy marries whoever girl he has an A support with, or with Zephiel's little sister, Guinevere. Edited May 17, 2015 by Pan_Chan Quote Link to comment Share on other sites More sharing options...
elf_01 Posted May 17, 2015 Share Posted May 17, 2015 Nice to have you back! Your Roy is incredible...pity the Binding Blade only has 20 uses. Shanna's Str issues are sadly quite well documented. It's weird, her growth isn't even that bad, it's on par with some pretty good units, but (yes i know PEMN) it just feels like every time I use her she just refuses to gain any... If any of the Divine Weapons break you don't get your real ending. I'm not sure you stuck around in there long enough, but throne room reinforcements spawn every 4 turns for a while Quote Link to comment Share on other sites More sharing options...
PuffPuff Posted May 17, 2015 Share Posted May 17, 2015 (edited) Nice to have you back! Your Roy is incredible...pity the Binding Blade only has 20 uses. Shanna's Str issues are sadly quite well documented. It's weird, her growth isn't even that bad, it's on par with some pretty good units, but (yes i know PEMN) it just feels like every time I use her she just refuses to gain any... If any of the Divine Weapons break you don't get your real ending. I'm not sure you stuck around in there long enough, but throne room reinforcements spawn every 4 turns for a while Up to Turn 50. :/ Edited May 17, 2015 by Pan_Chan Quote Link to comment Share on other sites More sharing options...
Dual Dragons Posted May 21, 2015 Author Share Posted May 21, 2015 (edited) It's back! And I guess my comment about Roy earlier have you good luck, because hot damn, that's really good! Guess Zephiel's HM bonuses. Just guess. If the weapons broke, you wouldn't get the true ending. You wouldn't get it if a certain character died either. Obviously other than Roy. You wish your Shanna was my Ayra References to other LP's are the best. Roy sucks so much he doesn't even get a new promoted animation. Top-tier master race Roy is back! I don't even want to guess... Please don't make me. I fear he has capped HP, Strength, and Defense... I assumed so if a weapon broke but the other character? Huh. I wonder who that could be... I somehow just noticed you got yourself a LP you're working on. I'll be reading This bothers me a bit! Agh! I don't know what Intelligent Systems was thinking with Roy! All those levels went straight to his muscles >u> But I mean, it's only natural~ Good job dummy, even though it took you forever to update >:C Ster-ROY-ds Bah x) Your Roy is incredible...pity the Binding Blade only has 20 uses. Shanna's Str issues are sadly quite well documented. It's weird, her growth isn't even that bad, it's on par with some pretty good units, but (yes i know PEMN) it just feels like every time I use her she just refuses to gain any... I'm not sure you stuck around in there long enough, but throne room reinforcements spawn every 4 turns for a while Just praying that Roy doesn't end up like Shanna after this map Peg Knights' usability flip-flop prior to FE9 for me. Florina is consistently decent-good merely because of Lyn mode and early game bias (better if you invest the Angelic Robe and Energy Ring you can't give to units outside of Lyn mode). Shanna unfortunately doesn't have that leisure in this game... I don't recall what turn I ended the chapter on but while I was fighting Zephiel, I plugged up the stairs in the case there were reinforcements that would come out to attack Elphin. I did see one throne reinforcement but didn't mention it. Up to Turn 50. :/ If I knew this and units like Elphin were safe, I probably could have grinded Roy a little. He definitely needs levels. The poor lad. *Part 1 ends before Turn 2 The light carves a path to Idun and Brunja. We must stop them before they bring disaster upon Elibe! [spoiler=Chapter 23-1 - *Brunja*s last stand*] King Zephiel has fallen thanks to the levels Roy got during the last map. With that also comes a close on the continental war. But we're not finished with our adventure. It just doesn't feel as climatic as meeting Zephiel. Since this is not "Endgame," how many chapters does Roy get to train? I guess I'll have to find out. But shock and horror, we have Brunja to fight. After the chapter where she was first slapped with the "follow my orders!" statement, she didn't appear again until last chapter. You would almost forget she existed. I almost did. I'm bringing the heat! "Dead"? I wouldn't say "dead"--unless decided that Bern should be destroyed and not just absorbed by another country. We've got a bit of land to cover to get to our goal point. Sweet! Shops! I was running low on throwing weapons. There is a big deployment size for this chapter (15 units + 1 Roy), so I might bring Merlinus this time. Also village. The only one. There is a Vendor to the northwest. I'll have to check it out, out of curiosity for why it's all by its lonesome. Just so I can't Rescue-ferry Roy to the castle, I've got some ballistae and Wyverns to take care of. The two west ballistae are Long Ballistae and the east one I think is a Killer Ballistae. This seems like a simple task for Milady (and Zeiss and Shanna once I get rid of the ballistae), however... Three of these Druids in proximity to the boss have two Sleep staves and one Berserk staff. The Killer Ballistae is just inside their range. I don't know if I can risk barrier-ing Milady and have her take out the center without any complications. They just have too much Magic. This is assuming that they move. If they don't, that would make my day--but I'm not going to count on it. This area could have a Secret Shop, I feel. Enemy roll-call, go! We were very close in having a map with all promoted units and not Endgame :( Still, these are some formidable enemies. Of interest, the Manakete has a Red Gem and the Druid has a Blue Gem. I can just bring Astore and take him through the east path towards the boss. The boss also has something to steal. This is Brunja, a competent Sage. High Magic, okay-ish Speed (14-16, weighed down by Bolting or Fimbulvetr, respectively), high Defense, and capped Resistance. If at all possible, I would like Niime to put Brunja to sleep. She's going to hit hard with Fimbulvetr, snipe me with Bolting, and that Guiding Ring just to taunt me. TAUNT ME. Because this is probably the semi-last chapter of the game and Intelligent Systems, being the TROLOLOL company they are, thought that the players would legit keep a magic unit unpromoted and STILL use them up until this chapter. And then Intelligent Systems proceeds to kick the player right in their sensitive parts and laugh as they waited until the semi-last chapter and can only use said magic unit in the next chapter. Intelligent Systems, why? That's just mean and unnecessary and all around a terrible practice. I'll be restocking and reorganizing inventories and selling off things. Yoder and Merlinus are among the mix. I have a feeling that this is the last chapter of the game with shops. I mean, I hope so. I would hope the next chapter is Idun. That is a preface to say that I'll be doing a bit of selling so I can buy some equipment and items. Selling off all extra promotion items, unnecessary equipment, extraneous healing items, and the like. I get back some money (30k+). Here's the formation. West-most Paladin, Wyvern Lord, and Bishop are Allen, Milady, and Yoder. There's less enemies on the west side. My aim is for Roy to get a ton of levels this map and keep Merlinus alive. I plan to give stat boosters this map as I see appropriate. It's not usually something I want to do (wait until the last chapters to use stat boosters) but just happened without knowledge of growths, promotion times, and chapters. Like I said previously, I'm assuming this is the semi-last one and by having Roy eat lots of levels this map, I'll see if he needs a statbooster for a stat or two he failed to cap naturally. Also because I want to see how good my natural Roy is so I can use that a sig image I mean what? Roy's army heads for Brunja! Bring your talismans and amulets, we've got some purging to do. I don't know how to feel about this music. Sinister/upbeat? I'm going to guess the red-headed man is a dragon. Yep. Dragon. You could step aside--but I don't know how Sue would react. It could be a repeat of Chapter 21. I'd be really mad. Really. Mad. "Were" the strongest force in Elibe. I'll give you unwavering will. He has some semblance of logic. And he leaves them because humans are just too "irrational." This is both amazing and shameful. I give them credit for staying with Brunja, but nearly all of them stayed? They're almost on Daein levels of loyalty to their country. Except Jill, Haar, Sothe, Zihark, and Tauroneo Too loyal to quit the army life. Honorable woman. At least she doesn't give bitch slaps of "FOLLOW MY ORDERS, WENCH." God Zephiel was such a tool. Ulp, no. Spoke too soon. Brunja may use the words like Zephiel but Zephiel is still the bigger tool Did the messenger survive this time?! Phew. But damn. They won't surrender. I guess I have to execute massive slaughtering to save Elibe. Well that's unfortunate--for them. Wouldn't you keep fighting despite inevitable loss, Roy? O' foolish pride! I guess we must stop our chitchat. Come, Roy's Army. We must advance ourselves! NANI KORE, GINEVIA?! You can hear their cries from the back lines! Don't be stupid. Going into the front lines is suicidal at best! Gah, woman! If you end up dead on the battlefield, will that be payment for the betrayal?! Turn 1 enemy placement Despite that little scene with her, she does not pop up as a unit. So it was pretty much pointless outside of knowing how she was feeling. Meh. I'll check out the stores first. I won't be buying anything just yet. More Restores, Physics, and Pure Waters might be good. I sold off some Elixirs because I was hoarding so many. The inventory of the southwest Armory. I'm more determined that this is the semi-final chapter. Variety of weapons, from Irons to Silvers. That Vendor also was carrying Elixirs for the first time. Solid evidence, I would say. I think my convoy should be full of ranged weaponry and Silvers. Bringing Merlinus also helps me make sure I have room for other items. The inventory of the northeast Armory. The only thing missing from the screenshots is Longbow. This is the specialized Armory, complete with Killers and effective weaponry. Strangely it carries buyable Light Brands. I think I'm pretty good on effective weaponry except for maybe an additional Horseslayer. I'll probably be buying another Killing Edge (Roy) and all the Killer Lances for my multitude of lance-users. The Wyvern Lord in the center has a Killer Lance and enough Attack to kill Milady if he crits. I unfortunately shouldn't attempt to attack the ballistae this turn while he's there. Rutger drops the Durandal into the convoy. Milady takes up that Durandal. Wyvern Lord will be in for a nasty surprise next turn. I forgot to give Zeiss a Silver Lance so I have him take out a Silver Lance as well. Elphin plays Merlinus. Forgot Shanna had the Member and Silver Cards so no buying this turn. Elphin will wait to the south of Saul. At the village... Please don't tell me I needed Fir. Hi, Karel. I see you calmed down after you may or may not have killed Guy. And that your sister is dead. ! He actually gives a crap about other people! The damning evidence he might have killed Guy. Guy was known as the "Sword Saint" in FE7's epilogue. Well, assuming that there could only be one person with the title of "Sword Saint" at a time. And, you know, Guy/Karel support. A lot of assumptions to be made. I would not have said this towards Karel in FE7. So humble! I don't miss FE7 Karel at all! So you DON'T know about Karla. That's unfortunate. Did you not visit her when she was ill? Wow, Karel. Wow. I don't know when you calmed down but you would have some explaining to do with Fir and Bartre if they were here. Everybody's on the move. A Steel Lance Wyvern Rider with 0 hit against Allen in a forest tries his best. Allen had equipped the Killer Axe so... I may be seeing this quite a bit. But why a Killer Axe? This would be the reason. I think if Allen didn't have the axe equipped he would have a SLIGHT chance to get hit by the Horseslayer for some massive damage. Allen hits once and then crit-kills. Splendid! Long Ballista misses Lance. Long Ballista misses Allen. Javelin Wyvern Rider misses Allen. Flux Druid misses Saul. Saul hits once and then--DAMN YOU SAUL. THAT WAS SUPPOSED TO BE FOR ROY. NO CRIT-KILLS FOR YOU. Edited May 21, 2015 by Dual Dragons Quote Link to comment Share on other sites More sharing options...
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