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Etrian Odyssey


Sunwoo
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I thought you could change the difficulty in EOU?

Also, love End of Raging Winds in Etrian Mystery Dungeon(Nope, haven't gotten the game yet. Playing Rune Factory 4 in the meantime)

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I thought you could change the difficulty in EOU?

Also, love End of Raging Winds in Etrian Mystery Dungeon(Nope, haven't gotten the game yet. Playing Rune Factory 4 in the meantime)

I dunno. Maybe I can, but I just missed the feature. I think I will try and kill the Bonus Boss on BF30 (After I finished the last few side quests in Xenoblade...) and then play through the bosses on Normal Mode. :)

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Alrane? The flower person boss thing? The one on B7F? Killed that at level 50. Harder fight than Entrant though. (Though I will admit that I played EOU on easy- because EOIV was so hard and I didn't want to spend 6 months prepping for a boss again. Didn't realise that easy mode would be such a cake walk... I wish that I had played it on normal mode though.)

I'll listen to EMD's soundtrack as the Etrian Odyssey series does have good music. (My favourite is EOIV's first battle theme). :)

I fought her on expert at level 70 and got creamed. Much harder than Etreant and even the story mode final bosses. She has two different elemental attacks (meaning that raquna can only defend against one at a time) and a physical attack that are near party wipes for me. Maybe I could try getting accessories to block impact and one of the two elemental attacks.

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I fought her on expert at level 70 and got creamed. Much harder than Etreant and even the story mode final bosses. She has two different elemental attacks (meaning that raquna can only defend against one at a time) and a physical attack that are near party wipes for me. Maybe I could try getting accessories to block impact and one of the two elemental attacks.

:o Ouch. She's weak to fire. Also, protect against status effects as she has an attack that can inflict status effects such as petrify. That was how my Protector died. Put holy moly, that fight sounds grim.

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So, continuing with Etrian Mystery Dungeon. . .

Fire Dragon - not that bad

Thunder Dragon - seems to be weak to Pierce, and I JUST so happen to have a Landy with Swift Stab and a Gunner with Ricochet. . .

Ice Dragon - WHAT THE HELL?! So the bastard managed to take out my Runemaster and Gunner, leaving me with the OTP of Marjoram the Lady Landy and Cayenne the Hot-Blooded Dancer. Cayenne kept Marjoram's health up, while Marjorm kept the dragon's attack down thanks to Power Break (whenever it activated). My dancer's dodging saved the day.

Utopia is unlocked, but it'll have to wait.

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:o Ouch. She's weak to fire. Also, protect against status effects as she has an attack that can inflict status effects such as petrify. That was how my Protector died. Put holy moly, that fight sounds grim.

Ya, she's a plant so fire is effective against her. The status effects were actually not a problem for me, because I didn't last long enough to get to them.

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Ya, she's a plant so fire is effective against her. The status effects were actually not a problem for me, because I didn't last long enough to get to them.

The status effects are horrible as well.

Maybe having two protectors could work? One for defending against the ice attack and one for defending against the bolt attacks? If reclassing isn't your cup of tea, maybe having a lot healing items (both for HP and TP). If not... I have no other ideas. I had one petrified character, one dead character and the other 3 characters barely had HP. I barely won that fight.

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Maybe having two protectors could work? One for defending against the ice attack and one for defending against the bolt attacks? If reclassing isn't your cup of tea, maybe having a lot healing items (both for HP and TP). If not... I have no other ideas. I had one petrified character, one dead character and the other 3 characters barely had HP. I barely won that fight.

Won't work. In EOU, the last elemental wall that's used takes priority therefore preventing you from defending from more than one element a turn.

If I recall she'll only use her lightning attack when she's under 50% hp. And you can mitigate her damage through all mist. Or you can rush kill her before she can kill you.

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"Okay ! It's time to fight the bonus boss ! All the injection, right in the good order. Yup I'm ready."

-Five minutes later-

"Uh, the bonus boss is rather easy so far, he hit hard but nothing I can't handle. Nope, everything is okay."

-Five another minutes later-

"Oh shit, got me."

Well played EO4, well played.

Gonna max all my characters and redo the fight. :p

Also, I really can't use Arcanist/Medic. Medic/Arcanis is so much better.

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Okay, so, I tried going against the postgame boss in EO:U at expert using the highlander, a medic, a protector, an alchemist, and a ronin. The non-highlander characters are all from classic mode, level 99 retired at 99. I think each time I tried, I lost someone to the necrosis attack at the beginning (one time it was my protector and I was not pleased) and I just can't keep up each time I have to revive someone. Should I just stock up on as much nectar as I can get, or should I swap out my ronin to someone else?

EDIT: Or are there any particular skills/grimoires that I should be using?

Edited by Sunwoo
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Have every character equip jewel eyes, they give your characters an immunity(or a VERY high resistance) to instant death which is what necrosis does. You can unlock them by selling Shiny Seeds(rare mine at the 5th stratum) and I think Austin might give you some at random times.

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  • 2 weeks later...

So I decided to play Untold, and boy, I don't remember it being that easy.
... Then again, I don't remember the Ronin and Curse Maker being avaiable from the get go, just like I don't remember them giving you a house where had your personal maid that could give you HP regeneration tea.
Even funnier, the classic mode give you guns, then there is no gunner class. :p

I wonder if there is any change story wise for the classic mode ?...

Yup, I don't care about story mode. For now at least. Bleuh.

Oh, and for my team, it's:

Protector - Ronin - Dark Hunter

Hexer- Medic

-Protector, Front/Rear Guard, the Elemental Wall skill, and I'll get Defender when I can, I also gave her Provoke lv5, I'll probably max the Shield Mastery and Def Up, Hp Up.

-I don't exactly know what to do with my Ronin, but is she ever the glass cannon. I gave her Katana Mastery lv10. All the stances are at level 1, even the Peerless Stance. Slantwise Cut is still at level 1. Then I dunno, I'll probably give her the Elemental Sword.

-Dark Hunter: Whip Master Lv4, Gag lv5, Shackles lv4 and Cuffs lv3. I'll give her Viper and Ecstasy when I can. A strong fighter.

-Hexer: Curse Master Lv7, Stoning Curse lv4, all basic curse are at level one, except for Madness and Torpor who are at lv 4 and 2. Stoning Curse is badass. I'll give her Evil Eye when I can. I wonder if Revenge Curse is OP.

-Medic: Heal Mastery lv2. Cure Lv5 and Salver Lv4. So far, she is perfect at her job, that is healing, each time she heal, she fully heal the character(s).

Edited by B.Leu
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OKAY, so... it's kinda clear that I really need help in EO3, because I do not know a thing about good builds.

Party is Lv5, no rests.

[spoiler=The Crew]Buccaneer

Trickster Lv1

Rapier Mastery Lv3

Chop Lv1

Bandage Lv1

Hoplite

Guardian Lv1

Shield Mastery Lv3

Provoke Lv1

Mine Lv1

Arbalist

Giant Kill Lv1

Bolt Mastery Lv2

Proper Form Lv1

Snipe Lv1

Princess

Royal Veil Lv3

Nobility Proof Lv2

Attack Order Lv1

Zodiac

Ice Mastery Lv1

Volt Mastery Lv1

Ice Star Lv2

Volt Star Lv1

TP Up Lv1

Some questions:

How conservative of my TP should I be?

How bad is my team?

What degree of grinding should I do?

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First off, you should go ahead and take whatever space you have in your guild left to fill, or nearly fill, your guild with 1 or 2 characters of each class. Go into their skill tree. I believe there's a button you can press to go to a second page of skills which are common to all classes. Go ahead and use all their skill points in the skill which allows that character to accumulate XP while benched as the characters you actually use explore and fight in the labyrinth. This means that if at any point you decide you want to use a character of another class, you have them waiting for you with some levels under their belt. You can use rest to reassign their skills from the passive exp boost skill to other skills.

I can elaborate more on that if you need me to.

You should consider getting an elemental barrage on your arbalist. Or another target-all skill on another character. Besides being useful in random battles, there is a boss coming up who is a lot easier to deal with if you can attack all. Giant kill is also a good skill for arbalists afaik.

IMO grind whenever it's comfortable for you, pretty much. But unless a boss is blocking you from making further progress, I advice you to grind while exploring, unless you're having a lot of trouble on a given floor and need to stick around an earlier one (I don't think this ever happened to me).

I never really used princess/prince until postgame, but I believe a lot of people like to put points in its passive hp/tp (?) healing skills to aid them in moving through the labyrinth. Prevent order is also a great skill: status conditions kinda suck and being able to block them for a whole role is really useful. Attack order is also pretty useful. It might be worth noting that you can only have...3?...buffs on a character at a time.

I wouldn't put any more points into bandage for your buccaneer. Medias should be good enough. You can use those in battle, too.

Also don't put any points into mine/chop/etc for your main dudes. Instead, temporarily replace one or two members of your party with farmers who have pts put into gathering skills rather than combat stuff. Whenever you need money, have your combat oriented characters escort the farmers to gathering points. Later, as you level up your benched characters with combat study (the skill that boosts exp even if the character is benched in town) you can consider making a dedicated gathering team which includes a farmer with "safe stroll" which lets you temporarily avoid enemies.. This lets you make lots of money without bothering with enemies, assuming you need to get some good income. Also take a look at other farmer skills: double crop lets you restore mine/chop/take points to allow you to gather more supplies before returning to town, and keen nose (I think) increases the chance of a rare item ending up in your inventory.

I don't really know buccaneers at all. Hoplite is a pretty great class. I found myself using line guard and the elemental attack blocking skills a lot, but there may be other ways to make good use of them. I wouldn't necessarily put any points into their offensive abilities. Zodiac has a great skill called dark ether, which drops MP cost to one for all allies in the row on which it is used. It effectively lets your zodiac use its larger MP pool to supplement other characters' MP.

EDIT-If I gave bad advice, feel free to correct me!

Edited by Severian
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FIRST: Get a Monk in your main party. They're really good early-game, because it's cheaper to heal in the labyrinth and rest at an inn to recover TP than to buy healing items. I use my money on Warp Wires/Ariadne Threads (if you haven't unlocked the "return to town instantly" item, stick close to the entrance until you can kill stuff with auto-attacks and walk away with relatively minimal damage). Feel free to buy upgrades for your weapons/armor, as you won't get that many from chests/other story events.

SECOND: I usually stick with auto-attacks all the way through, but your goal should be to survive. If you need to nuke something with Fire, do so!

THIRD. . .character-specific advice.

Buccaneer: Decide whether you want single-hits with status effects (rapiers) or multiple hits (guns). The chasers are nice, but they're usually dedicated builds. Anyway, the upside to single hits is that it helps against super-dodgy things (assuming you hit) and things with obnoxiously high defenses. The upside to multiple attacks is that you'll generally deal more damage outside of edge cases, and guns can be used from the back row with no damage penalty (IIRC). Choose a weapon first, and then you can either focus on skills (in which case go with 2 or 4 points in Lights Out, and max Hanging for rapiers, or three points in Quick Draw and as many as you can in Rapid Fire for guns; Pincushion is super-helpful but requires a LOT of points, and max out Trickster to keep TP costs down), chasers (this gets complicated, so if you're a gunner, I'd do MAYBE one point in each element if you can spare them), or auto-attacks (that's the Swashbuckling/Lady Luck build).

Hoplite: Options, options, options! For a general build (as in, exploring only), you'll want Line Guard, Body Guard, Shrug Off, Recuperate, Guardian, at least one point in Vigilance, and some points in the Anti-elemental skills (I'd do about four points apiece, start on them during mid-second strata, at earliest). Postgame will look completely different.

Arbalist: In order. . .put an early point into Giant Kill, about four into Heavy Shot when you can, then go after Proper Form, Cloudbuster, Armor Breaker, and Double Action. You'll also want a point in the elemental shots, and a few in Strafe. Ignore Snipe/Sharpshooter, because getting those status effects to stick is a pain. If you want a really stupid gimmick build (in other words, don't do this unless you're bored), max Night Vision, subclass into Buccaneer, get as many points into Lady Luck as possible, make a weapon that's pure CRIT, and giggle as you crit like a boss at night. While Front Mortar does hilarious damage, I wouldn't do it unless you're dead-set on a back-row Buccaneer.

Princess: IMO it's easier to use a Monk instead (at least until the fourth floor), because it's cheaper to heal at the inn. If you want royalty anyway, I suggest getting Triumphant Cry as soon as possible. Your team's HP should be low enough such that a single point will be significant. Once your team's HP breaks triple digits, see if you can get to Monarch March. You'll also want to grab Nobility Proof/Inspire next, to make TP less of an issue. After that, I'd go Guard Order > Attack Order, because Prevent Order is amazing. In the end, you'll want points in the elemental arms, Negotiation, and Royal Lineage, Regal Radiance, and Ad Nihilo. Do NOT put any points in Knighthood - it's bugged.

Zodiac: Get every Star, stat. You'll want every Binary skill at at least one point as well, but what you really want is the Dark Ether line of skills - they turn the Zodiac into a proper nuke, and your Arbalist will thank you. Later on, you'll want the prophecy skills and the Ether Mastery skill. If you're careful, TP shouldn't be a problem.

If you want to see just what everything does, here's the skill simulator. Ignore subclasses for now.

As for your team. . .it's not bad, but you'll need to tiptoe around early game. Once you get better armor and weapons, they should be able to hold their own. I'd Rest everyone, figure out what you want out of them, and then redistribute skill points accordingly.

OH, and everything the dude above me said is solid.

Edited by eclipse
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There's one thing I sort of tentatively disagree, sort of, with Eclipse about. She says you should get a monk asap, but I think you can go without and do fine. However, I do think that monk is a really great class, and I did use one (w/ princess as a subclass but you don't need to worry about that yet) for most or all of my postgame. So it's definitely not a bad idea to include one.

Edited by Severian
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you don't need to worry about that yet

It's definitely something to consider, though. With subclassing, I can expand the options that my team has. For example, having my Princess sub Monkey lets me have a heal if she's not at full health, and also have access to reviving skills. Still haven't planned out my subclasses, though...

Anyway, currently grinding up for the rest of my other units. 3% EXP is just not cool...

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It's definitely something to consider, though. With subclassing, I can expand the options that my team has. For example, having my Princess sub Monkey lets me have a heal if she's not at full health, and also have access to reviving skills. Still haven't planned out my subclasses, though...

Anyway, currently grinding up for the rest of my other units. 3% EXP is just not cool...

I mostly let it sit as a passive boost as I played my first few playthroughs. Keep an eye out for if and when your benched guys level, then level them up further in the bench exp skill. The game branches out into 3 different possible final boss fights, so if you do that before doing most of postgame, your guys should have made some substantial progress without you having to bring them into combat.

Since you're interested in subclasses...Princess/monk is definitely a good class, though I like monk/princess more (simply because I'd rather strengthen the power of my healing than get a bit of tp restored). For hoplite, I like to use ninja as its subclass solely for bunshin. It allows you to line guard front and back at the same time, and to block more than one kind of elemental attack (the latter is not always that useful, since a lot of enemies stick to one element. But some of the tougher bosses in the game can use 2 or 3 of fire/ice/lightning, sometimes without being that predictable, so it helps to have more coverage then).

Oh, another thing. Consider exploring the sea some as you play. If you try and do everything now, you'll probably get slaughtered by some of the harder fights you can unlock doing it, but if you try it out every so often as you progress, you can play some neat additional fights. Unfortunately, you can never bring an entire 5 man team to sea battles, because the game requires you to bring 1-3 CPU characters along with you.

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There's one thing I sort of tentatively disagree, sort of, with Eclipse about. She says you should get a monk asap, but I think you can go without and do fine. However, I do think that monk is a really great class, and I did use one (w/ princess as a subclass but you don't need to worry about that yet) for most or all of my postgame. So it's definitely not a bad idea to include one.

Seems like TC was getting his butt kicked by earlygame, which is why I suggested it. It's possible to rock without one, but I've found it's easier to have instant healing/revival without items.

Anyway, figure out what you want from your team. Then, you can consider subclasses. For example, if you insist on using Front Mortar, you can have your Arbalist reclass into Ninja and attempt to restore TP via Karuwaza.

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What level would you recommend that I be before I fight the Warped Saviour in Classic mode?

All five of my characters are level 79, and my party is comprised of:

A Ronin

A Protector

A Medic

An Alchemist

A Hexer.

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What level would you recommend that I be before I fight the Warped Saviour in Classic mode?

All five of my characters are level 79, and my party is comprised of:

A Ronin

A Protector

A Medic

An Alchemist

A Hexer.

I think you're confused. You're talking about an EOIV boss, but EOI and II character classes. I'm guessing you're probably talking about the EOI superboss, which I won't name, just in case (though you have fought it by now, right?). Ya, I haven't fought him, so I'm afraid I'm not gonna be of any actual help, but I thought it might be worth clearing up who you're gonna fight.
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I think you're confused. You're talking about an EOIV boss, but EOI and II character classes. I'm guessing you're probably talking about the EOI superboss, which I won't name, just in case (though you have fought it by now, right?). Ya, I haven't fought him, so I'm afraid I'm not gonna be of any actual help, but I thought it might be worth clearing up who you're gonna fight.

Yeah, I'm talking about the EO1 super boss. Cannot remember its name though. :(

Edit: It's the

Yggdrasil Core

, isn't it? I actually haven't fought it yet- I've only just reached the final floor of the 6th Stratum. I'm just paranoid, and I wanna be ready when I actually do fight it.

Edited by Fantasia
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So the demo of EO2U is out in North America and I'm enjoying the story mode cast a lot more than EOU's, being more interesting and having a better dynamic.

The story mode party's really fun to use. They have a lot of synergy together and all the skills look really fun to use.

Fafnir's really strong when he's transformed but his skill tree is pretty interesting so I'll let the OPness slide.

Arianna's link order has a lot of synergy with the Fafnir's elemental sabres and can take out the deadly crawler on turn one. I'm glad link order II is a thing because the party lacks some AOE attacks.

Flavio's aliment arrows are really good. They're pretty accurate at level 1 and the entire Survivalist tree has a lot of cool stuff.

Chloe has 7 turns of debuffs when used with Flavio's aliment arrows. She's slow though, so her healing skills that don't have a fixed turn order come in a little late.

Bertrand is a protector and does protector things. Though some of his guard skills are interesting. Keep guard and heal guard catch my eye.

I really like the force system in this game it has a panic button feel but also doesn't feel useless in FOE fights. And starting at full force meter is really nice.

Grimoires drop like flies. They feel much better than EOU's system though trading and recycling aren't available in the demo which will probably make the system better.

Demo has me really hype for the full game. I'm still playing it to try to get a level 10 grimoire, and'll test out the rest of the classes (reclassing is available at the start of the game and drops your level by 5 and everyone but the Fafnir can reclass).

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Something I've been meaning to ask if EOU (and EOU2, I guess) is worth the purchase. EO is one of the very very few titles I play solely for the gameplay, so it having a story isn't much of an incentive, unless it's considered pretty great. The idea of a static party doesn't really appeal to me at all, and I already own EO and EO2 (though I'm not really sure how true it is to the originals).

So I guess I'm just wondering what else is there to make me reconsider, or if I'm underselling the parts I mentioned.

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