Lyon's Dirge Posted March 8, 2015 Share Posted March 8, 2015 (edited) Okay, I need help with the cheat codes. Watch this video. [spoiler=Video ] https://www.youtube.com/watch?v=nH7rVeHYuH4&feature=youtu.be Look at his Skill. I added 05 at the end of the address and expected his skill to go up by 5. But it didn't go up at all this time. It actually went down. So, what do I need to add for it to go up or down by a certain amount? EDIT: Maybe I should've zoomed in. Edited March 8, 2015 by Lyon's Dirge Quote Link to comment Share on other sites More sharing options...
Moishe Oofnik Posted March 8, 2015 Share Posted March 8, 2015 Okay, I need help with the cheat codes. Watch this video. [spoiler=Video ] https://www.youtube.com/watch?v=nH7rVeHYuH4&feature=youtu.be Look at his Skill. I added 05 at the end of the address and expected his skill to go up by 5. But it didn't go up at all this time. It actually went down. So, what do I need to add for it to go up or down by a certain amount? EDIT: Maybe I should've zoomed in. 0f=Max cap the only stats that will go by this tactic 01=1 is level luck hp exp thats what I figured out Quote Link to comment Share on other sites More sharing options...
sirmola Posted March 8, 2015 Share Posted March 8, 2015 (edited) Character's stats in this game are the character's personal stat plus their class stat (for axe knights like lex, the class skill stat is 6 so the personal skill stat of a 15 skill lex is 9). What that code actualy did is set his personal skill to 5 (so his total skill is now 6+5=11). to actualy increase his skill by 5, you need to give the code the value that corresponds to your current personal skill plus 5. (in this case 14, or 0E in hex). Fair warning: the game can't properly handle a personal stat value of over 15 for any stat other than hp or luck. To get higher stats, you must change their class or patch the game. more detail here: http://serenesforest.net/genealogy-of-the-holy-war/miscellaneous/calculations/ Here is the procedure that you must follow in order to get the code to give you the results that you want for any stat other than hp or luck: 1. Find the class base stat for the character's class using this page: http://serenesforest.net/genealogy-of-the-holy-war/classes/base-stats/ 2. subtract this from the displayed stat to find the current personal stat 3.add whatever number you want to this value to find the desired personal stat. (you can add the class base stat to see what the effective stat will be) 4. convert to hex, and use in the code given above (NOTE: if you want the maximum value for any stat other than hp or luck, simply enter 0F) For luck, every class has zero base, and the maximum personal stat is 30 (or 1E in hex). HP works entirely differently, so i don't know how the code for that would work. Edited March 8, 2015 by sirmola Quote Link to comment Share on other sites More sharing options...
Lyon's Dirge Posted March 9, 2015 Author Share Posted March 9, 2015 0f=Max cap the only stats that will go by this tactic 01=1 is level luck hp exp thats what I figured out Thank you. Character's stats in this game are the character's personal stat plus their class stat (for axe knights like lex, the class skill stat is 6 so the personal skill stat of a 15 skill lex is 9). What that code actualy did is set his personal skill to 5 (so his total skill is now 6+5=11). to actualy increase his skill by 5, you need to give the code the value that corresponds to your current personal skill plus 5. (in this case 14, or 0E in hex). Fair warning: the game can't properly handle a personal stat value of over 15 for any stat other than hp or luck. To get higher stats, you must change their class or patch the game. more detail here: http://serenesforest.net/genealogy-of-the-holy-war/miscellaneous/calculations/ Here is the procedure that you must follow in order to get the code to give you the results that you want for any stat other than hp or luck: 1. Find the class base stat for the character's class using this page: http://serenesforest.net/genealogy-of-the-holy-war/classes/base-stats/ 2. subtract this from the displayed stat to find the current personal stat 3.add whatever number you want to this value to find the desired personal stat. (you can add the class base stat to see what the effective stat will be) 4. convert to hex, and use in the code given above (NOTE: if you want the maximum value for any stat other than hp or luck, simply enter 0F) For luck, every class has zero base, and the maximum personal stat is 30 (or 1E in hex). HP works entirely differently, so i don't know how the code for that would work. This was very helpful. Thank you. Quote Link to comment Share on other sites More sharing options...
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