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Gradivus.

FE12 Lunatic Reverse Efficiency run in 181 turns (Myrm!MU)

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5-turned with a different strategy than PKL; I didn't pull the throne room armors, instead Palla heads towards the LHS along with Luke, Linde and Caeda to rout the left room by turn 2 (this allows me to feed Luke the Sniper I think, but it might aswell work by opening the door on turn 4, and killing with Palla + Linde + Luke on turn 5). Sirius and SM, who got promoted to double the Hero, kill the enemies on the right half of the map. The right door is opened on turn 3 instead of turn 2. Armorslayer forge!Sirius was the only feasible bosskiller for my strat as Caeda needed to recruit Samto. Arran goes up the RHS obviously. I regret not unequipping Caeda on turn 3 and rigging her level on turn 5. Oh well. Because I didn't buy any Door Keys on C5, Sirius had to convoy drop it on turn 2, so Marth can give it to Catria directly afterwards.

Chapter 6 is completed in 5/99 turns with 1 Rescue use.

Also, I found a crazy possibility on C6: Rescue Marth on turn 1, have him fullmove every turn; he pulls the throne room on turn 3 by surviving 2 melee!Knights and 2 Bishops (Sirius distracts 2 knights), and Julian + Rickard head for the chests. This would allow for a 4-turn with 1 Rescue.

C6 prep:

Spoiler

 

Sold: 155 Iron Sword, 127 Steel Sword, 138 Iron Lance - 3190G

Forged: +2 Mt Armorslayer, Name: General, Price: 2000G

Used the arena on Linde for 420G, procced HP, Mag, Spd and Lck.

Bought: Speedwing - Linde

This allows her to double an Armor Knight on this map and generally get around her stat screwage.

Promoted SM to Swordmaster.

Current funds: 785G

5 Rainbow Potion uses (47 left):

Sirius doubles Lang and the Bishops.

Palla ORKOes Armor Knights with a forged Iron Axe (IIRC, with a lance equipped, she couldn't have survived Silver!Armor + Bolganone).

Linde doubles an Armor Knight.

Catria always doubles those Mages - they can have 14 Spd.

SM doubles the Hero.

 

Stats:
 

Spoiler

 

Marth / 10.15 / 38 HP / 12 STR / 14 SKL / 14 SPD / 13 LCK / 10 DEF / 1 RES / D Swords / 1 Robe

Luke / 11.53 / 30 HP / 14 STR / 13 SKL / 17 SPD / 8 LCK / 7 DEF / 1 RES / D Swords / None

Catria / 11.96 / 27 HP / 10 STR / 11 SKL / 17 SPD / 11 LCK / 9 DEF / 6 RES / C Lances / None

Linde / 8.64 / 30 HP / 5 MAG / 7 SKL / 12 SPD / 12 LCK / 3 DEF / 4 RES / D Tomes / 1 Robe 1 Wing

Palla / 3.50 / 31 HP / 18 STR / 15 SKL / 17 SPD / 10 LCK / 17 DEF / 4 RES / B Lances E Axes / None

SM / 1.51 / 35 HP / 17 STR / 19 SKL / 19 SPD / 12 LCK / 10 DEF / 3 RES / B Swords / None

Malicia / 9.26 / 20 HP / 6 MAG / 1 SKL / 10 SPD / 15 LCK / 1 DEF / 8 RES / B Staves / None

Sirius / 4.05 / 31 HP / 15 STR / 16 SKL / 17 SPD / 5 LCK / 12 DEF / 6 RES / B Swords A Lances / 1 Wing

Caeda / 8.18 / 24 HP / 8 STR / 8 SKL / 17 SPD / 17 LCK / 11 DEF / 0 RES / E Swords D Lances / None

Malicia is getting Spd-blessed, maybe I can 3-turn 20x this time? Or not, because lolFeena's durability.

 

Edited by Gradivus.

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SM is doubled by Roro but she tanks so it's fine.

Chapter 6x is completed in 1/100 turns with 1 Hammerne and 1 Rescue.

C6x prep:

Spoiler

 

Sold: 1 Secret Book, 1 Bullion (L) - 11250G

Can't be bothered to write down the stats really.

 

 

Edited by Gradivus.

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rant:

Spoiler

SM's crit was annoying, Palla should've killed the Thief. SM keeps pretending to deserve the EXP but she's actually wholly incompetent. She should look at Sirius. 21 Spd, that's good. Or 27 Spd as an RP!Scorpio!Swordmaster while also having the totally needed A Swords. And not that garbage. Caeda got more Str procs on this map. See her growth? Right, it's so low as to demand map saves, only got one level on the map and you lost against it. Now feel bad and get better procs already.

Managed to obtain all items while 4-turning by having Palla tank a bow; (Look at this SM, this is prowess.) this way, I formed a wall to limit the 2nd Master Seal!Thief's movement, which ensures I'm not in range of Heroes if I kill him. I figured since I had a leftover map save, I might aswell have Palla connect an Axe against the boss to get out of E Axes someday. I think a Navarre crit is necessary to obtain all items with my team because without the crit, he would've needed to remain stationary instead of pulling the Hunter.

Chapter 7 is completed in 4/104 turns with 1 Rescue.

C7 prep:

Spoiler

 

3 Rainbow Potion uses (44 left)

Sirius can OHKO Thieves. I needed Taurus and Gemini on Marth to OHKO thieves with RP, so I had to use an RP on Srs too.

Marth can OHKO Thieves and IIRC meets some tanking benchmark.

Caeda ORKOes that Hunter after trading the shards from Marth.

Drill Grounded Catria before the map for 1360G (2 consecutive rounds), got an HP Str Spd Def 4-statter in between.

Funds: 10675G

 

Stats:

Spoiler

 

Marth / 11.41 / 40 HP / 13 STR / 15 SKL / 15 SPD / 14 LCK / 10 DEF / 1 RES / D Swords / 1 Robe

Luke / 11.79 / 30 HP / 14 STR / 13 SKL / 17 SPD / 8 LCK / 7 DEF / 1 RES / D Swords / None

Palla / 4.86 / 32 HP / 19 STR / 16 SKL / 18 SPD / 11 LCK / 17 DEF / 5 RES / A Lances E Axes / None

SM / 2.14 / 36 HP / 17 STR / 20 SKL / 19 SPD / 12 LCK / 10 DEF / 3 RES / B Swords / None

Malicia / 11.03 / 20 HP / 7 MAG / 1 SKL / 11 SPD / 16 LCK / 1 DEF / 9 RES / B Staves / None

Sirius / 4.58 / 29 HP / 16 STR / 16 SKL / 17 SPD / 5 LCK / 14 DEF / 3 RES / A Lances E Axes / 1 Wing

Caeda / 9.47 / 25 HP / 9 STR / 9 SKL / 18 SPD / 18 LCK / 12 DEF / 0 RES / E Swords C Lances / None

Catria / 13.05 / 31 HP / 13 STR / 9 SKL / 18 SPD / 11 LCK / 12 DEF / 0 RES / E Swords C Lances / None

Linde / 9.55 / 30 HP / 6 MAG / 7 SKL / 13 SPD / 13 LCK / 3 DEF / 4 RES / D Tomes / 1 Robe 1 Wing

 

Edited by Gradivus.

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ask the RNGod, she got a double non-proc between C5 and C7 lol.

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Palla doesn't need to crit any of the Generals, but it makes up for the SM crit on C7 I guess; I may or may not have needed a Killer Bow crit to kill the Silver!Sniper with Jeorge after a Gordin Iron Lance chip had she not critted any (I think not needed though). Managed to distribute some promoted kills. Palla reached D Axes and is boss at softening Generals. Sirius doesn't approve of the Killer Lance!Paladin. Luke did a very convenient C Swords get.

Chapter 8 is completed in 3/107 turns with 1 Rescue use.

C8 prep:

Spoiler

 

1 Rainbow Potion use (43 left)

Luke doubles the Ridersbane!Paladin as a Mercenary (allows for a Spd proc) and doesn't need the Devil Sword or the Scorpio shard to kill. This allows me to give Caeda the other Paladin kill; Otherwise, SM would've needed to tradechain the Scorpio shard while finishing him because both Caeda and Luke would need it to double Paladins, instead Caeda can get the final blow on the Pally.

Sold: 176 Iron Sword, 40 Iron Axe, 30 Firestone, 1 Bullion - 8420G

Used the arena on Luke for 850G and on Palla for 1030G.

Palla got HP, Spd and Def, Luke got HP, Str, Spd and Lck.

Funds: 16335G

 

Stats:

Spoiler

 

Marth / 11.41 / 40 HP / 13 STR / 15 SKL / 15 SPD / 14 LCK / 10 DEF / 1 RES / D Swords / 1 Robe

Luke / 13.23 / 32 HP / 16 STR / 13 SKL / 19 SPD / 9 LCK / 7 DEF / 1 RES / C Swords / None

Palla / 6.46 / 34 HP / 20 STR / 17 SKL / 19 SPD / 11 LCK / 18 DEF / 5 RES / A Lances D Axes / None

SM / 2.24 / 36 HP / 19 STR / 14 SKL / 13 SPD / 12 LCK / 12 DEF / 6 RES / C Swords D Lances / None

Malicia / 12.27 / 20 HP / 8 MAG / 1 SKL / 12 SPD / 17 LCK / 2 DEF / 9 RES / B Staves / None

Sirius / 5.14 / 34 HP / 14 STR / 21 SKL / 22 SPD / 5 LCK / 11 DEF / 3 RES / B Swords E Axes / 1 Wing

Caeda / 10.81 / 26 HP / 10 STR / 10 SKL / 19 SPD / 19 LCK / 13 DEF / 0 RES / E Swords C Lances / None

Catria / 13.43 / 31 HP / 13 STR / 8 SKL / 18 SPD / 11 LCK / 12 DEF / 0 RES / E Swords C Lances / None

Linde / 10.08 / 30 HP / 6 MAG / 8 SKL / 14 SPD / 14 LCK / 3 DEF / 4 RES / D Tomes / 1 Robe 1 Wing

Feena / 2.19 / 17 HP / 2 STR / 2 SKL / 14 SPD / 9 LCK / 5 DEF / 0 RES / E Swords / None

 

Edited by Gradivus.

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Geez dude you're pumping these out like there's no tomorrow. No complaints here, this is a great watch.

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Thanks, yeah I pretty much do 1 map per day (gaidens don't count) and I actually have a ton of time atm. C9 will be tricky to plan out though, with me needing to buy door keys and that stuff, generally it looks difficult to get those while 5-turning and obtaining the wing. General!Caeda in a desert will be MVP. Minerva may or may not get used because a much-trained Minerva shaves a turn on C21!

Edited by Gradivus.

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meh, her growths are ass Well, I left up a vote so if you want to see a beautiful strat on C21, I might give her 2-3 boosters and do it! I mean the secret shop is inconveniently located but Palla doesn't care to become Knight!MU (I have access to 4 Shields if I 5-turn C11 and she most likely is fine with 2) so I can probably afford it. Having a slightly drill grounded Minerva makes C14 Fortify less of a pain too since I don't need to throw a good combattant outside the battlefield.

As for Bishop!Caeda, I have 24 Nosferatu atm and the C15 clear requires 17 uses, so I might be able to deploy her as a Bishop aswell. She actually has the 17 Spd benchmark on promotion for those Dracoknights lol.

Edited by Gradivus.

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No Minerva, use Est instead

Don't take my vote seriously. Is Est even possible to train on Lunatic Reverse?

Edited by momogeek2141

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possible yes, make her an archer and choke up the C16 and C20 reinforcements, and add drill grounds. just break the ranged enemy weapons. yeah est is the best... at sucking

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as usual, a guaranteed crit I think.

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of course it does, unless they somehow twisted H4 logic for it

Edited by Gradivus.

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Resolving the poll, I'm kind of hellbent on 5-turning C21 for some reason so my vote makes it a 3-3 so I'll feed her kills where it's not detrimental and since the no voters only wanted to save me some hassle in training her (I guess) they won't mind too much

As for C9, I figured out a way to have Palla get the Vendor on turn 5, but it's a pain to record (there also is some inconsistency in a Dracoknight movement, but I see ways around it). I'm not using any Nosferatu charges, j/s. I'll upload it once I successfully record it.

Edited by Gradivus.

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The strategy is a bit similar to commonguard's clear in some parts; I use Caeda as a General instead, allowing her to pull multiple enemies while also ORKOing Mages. Sirius with the stuff I gave him is 4HKOed by a Thief + 2 Dracoknights and powers through the Axe!DK (36 Atk with a lance); not being in KO range for the DK I wasn't exposed to (insta-moving Lance!DK at the top of the map) makes the whole thing more consistent, as otherwise the DK sometimes moves closer to Sirius and becomes unreachable for Jeorge. Palla had to convoydrop the Javelin since she has 18 Def, while Sirius has 19; she must get the axe equipped to face the same damage from the Axe DK, but facing lower Hit due to weapon triangle, making the DK target Sirius and get 2HKOed. Palla got a +10 Hit Hand Axe forge; this allows her to ORKO the Mages throughout the map (yeah I don't get to use a map save before turn 5) more reliably while also not ORKOing Etzel unlike a Javelin would. I still wish I had bought the Door Keys on C5, for a bit more EXP by giving Palla the bosskill and having Sirius get the dropped Mend staff instead. I promoted Linde so she can survive vs DKs and use the Rescue and Mend staves. Jeorge is a jerk - he critted the DK that was supposed to get killed by Catria. He used the Parthia on turn 1 so as not to get prioritized by a Mage on turn 2 (Had Catria gotten a Res proc at some point, I would've needed a Res shard on Jeorge I think). Sirius got an almost perfect level shortly before the map save of course, with a nice def proc too. Got a Pure Water too but I realized that it's kind of dumb, but it's not a huge expense so maybe it'll still come in handy. Linde's Mag non-procs are annoying. Sirius and Caeda both were slightly above average on this map; with average units, Caeda would've needed to use an RP to ORKO the Mage while passing the Gemini to Sirius for the same result. I believe Sirius could somehow have traded a Javelin to kill the DK on turn 3 (due to not having place for it with 4 shards).

Chapter 9 is completed in 5/112 turns with 1 Rescue.

C9 prep:

Spoiler

 

Sold: 30 Firestone - 1500G

Used the arena for Marth (2 rounds) and Caeda.

Marth: 1660G, HP Str Spd Lck Def

Caeda: 760G, HP Str Skl Spd

Bought (on map): 4 Door Keys, Pure Water - 1800G

Promoted: Caeda, Linde

Forged: +10 Hit Hand Axe, called FE6 Hitrate, for 1080G

Funds: 12535G

3 Rainbow Potion uses (40 left)

Linde avoids doubling from DKs.

Sirius meets Str and Def benchmarks.

Marth isn't doubled by the Thief he attacks. Initially I thought he can OHKO with the Devil Sword but he can flux up and I forgot to throw Caeda's Gemini Shard into the convoy.

 

Stats:

Spoiler

 

Marth / 12.17 / 41 HP / 14 Str / 15 Skl / 16 Spd / 15 Lck / 11 Def / 1 Res / D Swords / 1 Robe

Luke / 14.37 / 33 HP / 18 Str / 10 Skl / 16 Spd / 10 Lck / 6 Def / 1 Res / E Bows

Palla / 6.91 / 34 HP / 20 Str / 17 Skl / 19 Spd / 11 Lck / 18 Def / 5 Res / A Lances D Axes

SM / 2.59 / 36 HP / 17 Str / 20 Skl / 19 Spd / 12 Lck / 10 Def / 3 Res / A Swords

Malicia / 13.21 / 21 HP / 8 Mag / 1 Skl / 12 Spd / 17 Lck / 2 Def / 9 Res / B Staves

Sirius / 6.77 / 31 HP / 17 Str / 17 Skl / 19 Spd / 6 Lck / 15 Def / 3 Res / A Lances E Axes

Caeda / 1.48 / 37 HP / 14 Str / 12 Skl / 18 Spd / 19 Lck / 21 Def / 3 Res / C Lances E Bows

Catria / 13.71 / 29 HP / 12 Str / 11 Skl / 19 Spd / 11 Lck / 10 Def / 6 Res / B Lances

Linde / 2.04 / 37 HP / 6 Mag / 10 Skl / 16 Spd / 15 Lck / 4 Def / 10 Res / D Tomes D Staves

 

 

Edited by Gradivus.

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Wait, does Linde seriously have 6 mag? That's pretty sad. Friggin Malicia has more.

Edited by momogeek2141

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Wait, does Linde seriously have 6 mag? That's pretty sad. Friggin Malicia has more.

Assuming that she was promoted at level 10, that's about average.

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Yeah it is, but when accounting for the Arena round I gave her, she's screwed WRT the procs that were left to coincidence (Arena = guaranteed proc; 4 base + 5*0.4 Levels + 1*0.3 level + 1 arena proc would make 7.3 effectively her average as a Bishop). Also, 6.7 would be average without the arena usage. She has 8 as a Sage. I do need C Tomes + 19 Mag by C15 though to ORKO Paladins with Nosferatu (with RP and Starsphere). If I 6-turn C13 I can get the dust there and conserve a rescue for endgame, and 2 LSB dusts can also be given to her thanks to the bunch of money that is C14 so l can see her getting patched up by that and some drill grounds usage and on-map procs because I'm so RNG blessed. I don't know how viable the drill grounds are after a while since it's H4, but I can buy a Shaver and manage it through crits if I need to lol.

Edited by Gradivus.

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Kind of a standard strat. Managed to feed the Sniper to Marth (if Palla crits, he can't be fed and the chance she crits is obnoxious). 2 turns seems feasible; Minerva with a killer lance crit OHKOes the Sniper, Sniper!Caeda and Pirate!Luke kill the Bishops, DK!Steel Lance!Wendell and DK!MU gang up on the Mercenary, Barrier!Robe!Sirius and Barrier!Robe!Palla engage the Shaver users who have 49 or 50 effective Atk. For positioning reasons, Sniper!Sirius Lck-distracts both Mages from Palla. Obviously a more reliable way against them is Sniper!Caeda who survives with Barrier too but I need Sirius' Lck in order to feed the Sniper to Marth. I wish I had rigged Spd on Palla, but even without that those Shavers + Palla vs Sniper crits are just borderline bearable so I didn't get a proc. Caeda hilariously crit that Merc on turn 3 for extra exp.

Chapter 10 is completed in 3/115 turns with 2 Thief uses and 1 Hammerne use.

C10 prep:

Spoiler

No Rainbow Potion used.

Used the arena on Catria to make up for that stupid crit from Jeorge on C9. Expense is 870G, obviously for an HP Str Spd Def 4-statter. She consistently onerounded Mages as a Cav with those stats.

No sellings or purchases made.

Easy. Could've Killer Lance critted or Hauteclere critted Roro aswell, and Paladin!Sirius can double him with the Wo Dao for a high crit-killing chance. I consider benching SM near-permanently and making her sole contribution later on some maybe-forged Longbow usage on C21. She isn't needed for the shielding formation for Feena, so she's fine without getting 8 Spd procs to survive Wyrms. In the convo about the mask, she refuses to become like Sirius, well she also refused to use her potential seriously so it's consistent with how bad she is. Used MJE's L-trick on this map of course.

Chapter 10x is completed in 1/116 turns.

C10x prep:

Spoiler

 

1 Rainbow Potion use, for Palla to double Roro. (39 left)

Sold: 1 Bullion L - 10000G obviously

Gave Palla the C9 Speedwing.

Funds: 21665G

 

Stats:

Spoiler

 

Marth / 13.10 / 42 HP / 14 Str / 16 Skl / 17 Spd / 16 Lck / 12 Def / 1 Res / C Swords / 1 Robe

Luke / 15.00 / 34 HP / 19 Str / 11 Skl / 17 Spd / 11 Lck / 6 Def / 1 Res / E Bows

Palla / 8.09 / 36 HP / 22 Str / 19 Skl / 21 Spd / 12 Lck / 19 Def / 5 Res / A Lances D Axes / 1 Wing

Sirius / 7.34 / 32 HP / 15 Str / 19 Skl / 21 Spd / 6 Lck / 11 Def / 3 Res / B Swords D Bows / 1 Wing

Linde / 2.72 / 37 HP / 6 Mag / 10 Skl / 16 Spd / 15 Lck / 4 Def / 10 Res / D Tomes D Staves / 1 Robe 1 Wing

Catria / 14.47 / 32 HP / 14 Str / 8 Skl / 19 Spd / 11 Lck / 13 Def / 0 Res / E Swords B Lances

Caeda / 1.78 / 31 HP / 13 Str / 14 Skl / 21 Spd / 19 Lck / 14 Def / 6 Res / E Swords C Lances

Malicia / 14.42 / 22 HP / 8 Mag / 1 Skl / 13 Spd / 17 Lck / 2 Def / 9 Res / B Staves

Minerva / 4.39 / base

Etzel / 6.33 / base

 

Edited by Gradivus.

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Critting the Master Sword Sword Master is one huge jerk on H4. Palla got a Spd level. A meh level, but it had Spd. Marth soloed some Bandits for extra EXP. Used the standard strat, except Etzel is danced on turn 2 and Palla on turn 1. Etzel doesn't soak Wyrm kills that way. Catria decided to crit her wyrm to make up for Jeorge's C9 crit. As for the Master Sword, it can increase the reliability of killing a Fire Dragon on a fort IIRC because 2 Wyrmslayer hits are less likely than an MS hit + crit. Otherwise I don't see many uses for it, but it sells for 2500G. Maybe not buying a 3rd pike will uck me endgame, oh well. Caeda set 2 wyrm kills for Luke while meeting the 22 Spd benchmark. Linde set 2 wyrm kills for Marth. Palla set 2 Wyrm kills for Sirius and Minerva each and got the bosskill. Got all the items, aside from maybe a droppable Steel Bow. I did leave out a Secret Book I could've gotten easily by slightly changing Palla's turn 4 position. Palla needs to avoid a 13 Crt crit on turn 4 (no, it didn't ruin any attempts). The 4-turn strat is doable on H4 too, and is actually not dependent on 6 Lck Sirius because DK!RP!Wendell can replicate the Dragon distracting role. I didn't choose to do it though, in favor of the resources on the map.

Chapter 11 is completed in 5/121 turns with 2 rescue uses.

C11 prep:

Spoiler

Didn't sell anything

Bought: 1 LSB Robe, on map: 2 Wyrmslayers, 2 Dragonpikes - 7600G

Forged: +5 Mt Dragonpike, called it +5 Pike, costs 10800G

Drill Grounded Linde for 800G, with procs on Mag, Skl, Spd and Lck (conceded HP because she has difficulty winning the arena fights)

Gave Palla and Sirius an Angelic Robe each, from C7 and the base shop respectively. Palla's one directly pays off for its cost; she tanks a killer bow + attack from the boss without a Physic in between, allowing Malicia to use the map save instead, for the 2500G Master Sword. Sirius' one allows him to get 3HKOed by Wyrms, and I would've done it eventually anyway. He's 3HKOed by Fire Dragons next map with RP but I'll still make him a Horseman to distribute my Dragonpikes elsewhere.

Funds: 2465G

5 Rainbow Potion uses (34 left):

Caeda can survive more Wyrm attacks with Vulneraries in between. May or may not have been necessary.

Catria is 3HKOed by Wyrms with a Vulnerary in between.

Minerva isn't doubled by Wyrms (didn't turn out necessarily, meh), and can finish them with Hauteclere after a Palla Hand Axe miss. She also is 3HKOed thanks to the RP, which is handy on H4.

Palla doubles Wyrms with Scorpio. She also meets the defensive benchmark for the bosskill + Hunter.

Marth doubles low-rolling Bandits.

Stats:

Spoiler

Marth / 15.04 / 44 HP / 16 Str / 18 Skl / 18 Spd / 17 Lck / 13 Def / 1 Res / C Swords / 1 Robe

Luke / 2.15 / 41 HP / 21 Str / 16 Skl / 21 Spd / 11 Lck / 11 Def / 4 Res / C Bows / None

Palla / 9.27 / 43 HP / 22 Str / 19 Skl / 22 Spd / 12 Lck / 19 Def / 5 Res / A Lances D Axes / 1 Robe 1 Wing

Sirius / 8.24 / 40 HP / 17 Str / 19 Skl / 21 Spd / 7 Lck / 16 Def / 3 Res / A Lances E Axes / 1 Robe 1 Wing

Linde / 3.22 / 37 HP / 9 Mag / 11 Skl / 17 Spd / 16 Spd / 4 Def / 6 Res / C Tomes E Staves / 1 Robe 1 Wing

Catria / 15.22 / 31 HP / 14 Str / 12 Skl / 20 Spd / 11 Lck / 11 Def / 6 Res / B Lances / None

Caeda / 2.02 / 29 HP / 14 Str / 15 Skl / 22 Spd / 20 Lck / 16 Def / 3 Res / C Lances / None

Malicia / 15.52 / 22 HP / 9 Mag / 1 Skl / 13 Spd / 17 Lck / 2 Def / 9 Res / B Staves / None

Minerva / 5.19 / 33 HP / 13 Str / 13 Skl / 15 Spd / 12 Lck / 16 Def / 3 Res / C Lances A Axes / None

Etzel / 7.30 / 31 HP / 11 Mag / 14 Skl / 12 Spd / 9 Lck / 10 Def / 13 Res / B Tomes D Staves / None

Edited by Gradivus.

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it's kinda ridiculous how useful vulneraries can be in this game. That aside, are you seriously planning on heavy investment into Minerva? How strong does she have to be for the C21 turn shave or w/e? Although I don't doubt that fitting her in is possible, exp is kinda tight under efficiency constraints.

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