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Exploration at its finest, atmosphere at its greatest, first person gaming at its prime.



Intro:


Metroid Prime is a game that came out in 2002 for the Nintendo Gamecube, remade in the Wii with the Prime trilogy and now finally re released for the Wii U. It’s the same game as the Wii version but I just wanted to point it out. I have came into this game having already played Metroid before, only Super Metroid, though. I always wanted to get my hands on this game and when I finally got it, I was very excited to just start playing. Without further ado, here’s my review for Metroid Prime for the Wii.



Full Review:


The story of Metroid Prime is pretty straightforward at glance, you’re the intergalactic bounty hunter Samus Aran and you start the game with your mission being to investigate a space pirate ship. You get into the ship finding nearly every Space Pirate inside of it slaughtered in some of the most gruesome ways you can imagine. You encounter the Parasite Queen and have a pretty exciting boss fight and then you discover that the Space Pirates have used cybernetic technology to resurrect Ridley who is now known as Meta Ridley. Ridley escapes the ship as it explodes and Samus boards her gunship to follow him until she reaches the nearby planet known as Tallon IV. What happened to one, two and three again?



Never mind, when you get there, your goal is to collect your items and gear that you lost during the ship’s explosion and at the same time, locating 12 different Chozo artifacts hidden throughout Tallon IV. The Chozo is an extinct alien race, throughout the game, you’ll find various different walls that have Chozo texts written on them that will provide context to the game’s world and a goal to you, the player. Reading those texts will provide you with the deepest, most engrossing story you’ll ever find in a Metroid game. The story of how this race built their home, thrived and ultimately perished after the Phazon infection. Samus’ goal primarily in this game (No pun intended) is to access the Impact Crater which is hidden beneath the Artifact Temple, from there, she needs to get into the heart of the crater and destroy the source of all Phazon energy in this planet of Tallon IV.



There is no word of dialog spoken throughout the game’s storyline, unless you count Samus’ AI which very rarely speaks in the game outside of just saying “Incoming data” or “Data received” which only happens if you get stuck with the hint system turned on. On top of little to no dialog, there is also a very minimal amount of cutscenes in the game. The game only has cutscenes for entering new areas and boss fights so if you’re expecting a cutscene heavy game then you won’t find one here. But that is what makes the story presentation of this game unique, a new item that Samus gets in this game is the scan visor which allows her to scan anything ranging from objects, enemies, pirate data logs and the aforementioned Chozo lore entries are there to provide the story for the player. And most of it is optional as well, making it a game that is great for both people who enjoy a good story and also people who wanna play a good game.



The game has great art direction, it looks better than most Wii games I played. The developers of this game have crafted an art style that helped this game’s graphics in aging quite well. On top of that, The atmosphere this game presents is flawless, it hooks you up from the very intro sequence and never pulls you away from there onwards to Tallon IV and beyond. It has a sense of loneliness to it since this world is not inhabited by any NPCs you would regularly find in any other game. It’s beautiful and disturbing all at once. The variety of the game’s environments is just as great as the environmental design itself. You’ll go from Tallon Overworld which is the forest-like hub area that masterfully connects everything together, to the ruins of the Chozo that once inhabited this planet, to the lava filled caverns of Magmoor, the Phazon Mines which is the main operating base of the Space Pirates in Tallon IV and my personal favorite one, Phendrana Drifts, the breathtaking snow covered tundra area. Not only is it my favorite level in the game but it is also my favorite Ice level in all of gaming as well.



Metroid Prime stays true to its roots, the first person view is there to further increase the sense of immersion, this game is not a first person shooter but rather, a first person adventure game. The game’s structure is similar to that of earlier Metroid games. Very non-linear with some levels that you can’t get access to at first but as you acquire more and more items, you will be able to unlock and visit areas that you weren’t able to before. The great thing about the weapons in this game is that none of them become obsolete or useless after a while. Each of them has their own strengths and weaknesses. The Power Beam is the weapon Samus starts with, being able to do rapid fire and combos with missiles to fire off a super missile which has more destructive power and of course, more damage. the Wave Beam fires electrical shots effective against electric based enemies and combos with missiles to create the Wavebuster, using that is like using a Ghostbusters gun. There is also the Ice Beam which fires it’s rounds slowly, kinda like a shotgun and with enough energy, it can freeze an enemy and it combos with missiles to create the Ice Spreader which is an aoe freeze that can freeze off certain parts of the map. You can actually destroy frozen enemies and see their limbs fall apart which is a bit disturbing to see in a Nintendo game. There is also the Plasma Beam which fires off heat based shots and when charged high enough, it can completely disintegrate enemies which, once again is especially disturbing to see in a Nintendo game. It can combo with missiles to create a flamethrower which is actually not that strong and very costly. I usually prefer sticking to the Super Missiles combo.



The boss fights in this game are actually very well done which is indeed rare to see in an FPS. They are for most part, fun and challenging and provide a test of the player’s skills. Another thing this game does surprisingly well is its platforming. Platforming usually sucks in FPS games but Retro Studios managed to make it work remarkably as it wouldn’t be a Metroid game without some platforming here and there. The game has its fair share of epic first person shooting segments with space pirates and such here and there. But the game always feels fresh as it breaks up these segments by exploration, platforming and of course, good ol’ puzzle solving. The morph ball is one of the most unique things about the game that separates it from other shooters. Samus can still indeed turn into a ball just like in previous Metroid titles and this game handles it even better than it did before as the 3D environment makes things more complex and even give the opportunity for adding more features. For example, a new thing you can do with the morph ball is that you can use a charge power up which makes the morph ball accelerate into high speed and allow her to use things scattered throughout the world known as half pipes which allow you to skateboard on them and just go back and forth until you get high enough speed that it boosts you up to your target.



The most impressive thing about this game are the little things that the developers added that made the experience overall better. There are very neat graphical touches that this game has that is advanced for even the Gamecube such as how you see Samus’ visor getting humid, little water drops that you see when she gets out of a pool or water area or even seeing her face reflected from her helmet visor when a big flash of light happens, usually from an explosion. Another thing that is very impressive about the game is the fact that immersion is never broken and the experience is completely seamless. There is no loading screens in the game whatsoever, when the game loads, it loads and it never does so again, you will see no loading screens in between areas and will always find yourself going from one incredibly detailed environment to the next without anything breaking up the flow of play which is something was adapted in games that came later such as Elder Scrolls, Dark Souls and Demon Souls, etc. But Prime does it better as it never loads or seem like it’s loading up with technical hiccups and such, instead it remains smooth with rock solid framerate through and through.



If there’s any complaints I have against this game, they’re quite minor. For being such a huge game with big emphasis on immersion and atmosphere, the enemies can respawn a bit too much which not only feels monotonous, but it also breaks the immersion which is one of the key things that this game does really well. Maybe it doesn’t shatter the player’s immersion but it can at least crack it a little bit. The backtracking might be a problem for some players but I personally liked it as the areas you go back through has new enemies and will even give you an oportunity to try out new gear that will allow you to access areas not previously accessible, kill enemies much faster which can be quite satisfying or even kill enemies that were previously unkillable which is even more satisfying. But going back to complaints, the Chozo ghosts are just the worst enemies in the game, they respawn too frequently and can sometimes be a bitch to take down due to their ninja skillz, cloaking and insane warping that can be annoying to deal with at least until you grab the X-Ray visor which will allow you to go to town on these punks. This complaint is more of a personal thing for me but when you die in this game you go back to a save point which sounds ok in theory but you will lose all of your scanning progress that you did before saving the game which can have you forget to scan things again thinking that you already scanned them again but noooo.



Final Verdict:


In the end of the day, there are many great things to say about Metroid Prime because it is an overall solid experience throughout. There are lots of attention paid to every little detail and the game is brimming with lore throughout. The game also seems like it has a chance for replayability. It’s one of those games that is enjoyable to go through more than once because it’s just that good, it’s hard to find games like that these days. But calling it a solid game is not enough as this is a game for the ages, what Super Mario 64 did for the Mario series and what Ocarina of Time did for the Zelda series is also what Metroid Prime did for the Metroid series. Adding in a 3rd dimension and a first person camera was not enough for Retro, instead, they went completely outta their way to make the first 3D Metroid game the best entry in the series to date.



UPDATE: Metroid Prime 2: Echoes has been finally reviewed http://serenesforest.net/forums/index.php?showtopic=53553.


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Edited by Rxmonste
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Are you going to do a review for the second and third games?

Of course, I have to finish them first, though. I'm a few hours into the second game and so far, I'm liking it. It's a bit more stressful since in Dark Aether, you take damage from everything that is unlit. But I'm sure I'll get an anti dark Aether suit later. I'm certain of it since the first game had the Phazon suit.

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Ridley escapes the ship as it explodes and Samus boards her gunship to follow him until she reaches the nearby planet known as Tallon IV. What happened to one, two and three again?

Not sure if you're just joking a bit :) , but just in case you're not, sometimes planets are just named after their star and given roman numerals to designate their respective distance from the star.

Another thing that is very impressive about the game is the fact that immersion is never broken and the experience is completely seamless. There is no loading screens in the game whatsoever, when the game loads, it loads and it never does so again, you will see no loading screens in between areas and will always find yourself going from one incredibly detailed environment to the next without anything breaking up the flow of play which is something was adapted in games that came later such as Elder Scrolls, Dark Souls and Demon Souls, etc.

Also, as far as loading goes, are you sure that the elevators aren't loading sequences? That's the impression I came away with.

Adding in a 3rd dimension and a first person camera was not enough for Retro, instead, they went completely outta their way to make the first 3D Metroid game the best entry in the series to date.

Harumph. Personally I like Prime 2 more than Prime 1. But both are great.

The one thing I'll say about the Metroid Prime games is that they are pretty damn easy IMO. I don't mind that, but I think it's worth mentioning since some people tend to look for a challenge when they get a game.

Between the calmer music that initially plays in the chozo world and the more...threatening? music that plays once you've progressed a certain amount in the game, which do you like more?

Edited by Severlan
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Not sure if you're just joking a bit :) , but just in case you're not, sometimes planets are just named after their star and given roman numerals to designate their respective distance from the star.

I didn't know that! Thanks for sharing!

Also, as far as loading goes, are you sure that the elevators aren't loading sequences? That's the impression I came away with.

The elevators ARE loading sequences, but they're disguised as cutscenes. In fact, any time you're waiting for a door to open the game is actually loading the room you want to enter. It's an extremely effective way of making the game world seem seamlessly connected.

Harumph. Personally I like Prime 2 more than Prime 1. But both are great.

I vote for Prime 2 as well. The dark world mechanic and increased difficulty made for a satisfying sequel.

The one thing I'll say about the Metroid Prime games is that they are pretty damn easy IMO. I don't mind that, but I think it's worth mentioning since some people tend to look for a challenge when they get a game.

I think the Prime games are just right in terms of difficulty. They have a difficulty select anyways so it doesn't really matter. I beat Prime 1 on Hypermode, but not Prime 2 (Curse you, Alpha Blogg!).

Between the calmer music that initially plays in the chozo world and the more...threatening? music that plays once you've progressed a certain amount in the game, which do you like more?

I like 'em both. It creates a nice sense of increasing danger throughout your adventure. I also like that rooms filled with Phazon have an ambient sound that acts as an audio cue for danger. A distinct moment for me was stumbling across a room full of Phazon and hearing that distinct sound, along with my visor displaying "Intense radiation detected." in a menacing red font. I then found an elevator that lead to "Phazon Mines East". Considering that Phazon is responsible for nearly everything dangerous in the entire game, this was an excellent way to increase the tension and mentally prepare the player for an increased challenge.

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I prefer 1 to 2, primarily because 1 felt more about exploring a world, where 2 felt like a nagging mission

Since when has Samus had people telling her what to do on these distant planets? She just does there, blows it up and saves the day.

Personal pref, entirely

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I prefer 1 to 2, primarily because 1 felt more about exploring a world, where 2 felt like a nagging mission

Since when has Samus had people telling her what to do on these distant planets? She just does there, blows it up and saves the day.

Personal pref, entirely

This is what I love about the Prime Trilogy - none of them are objectively superior to the others because they all have their own strengths on top of the core Metroid gameplay. One of my friends prefers Prime 3 because of Hypermode (the mechanic, not the difficulty mode). I like Prime 2 because of the Light/Dark world mechanic and Sanctuary Fortress is one of my favorite worlds.

[spoiler=Metroid Prime 2 Spoiler]"Hey, there's a giant robot that hasn't been assembled yet! Boy, it sure would be scary to fight that thing in the Dark World."

Your comment seems more descriptive of Prime 3, though. While you did have a clear mission in Prime 2, you didn't spend a lot of time talking to people like in Prime 3.

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In fact, any time you're waiting for a door to open the game is actually loading the room you want to enter. It's an extremely effective way of making the game world seem seamlessly connected.

Ya, I was wondering about that too, but I didn't mention it because I wasn't so sure about it.

Your comment seems more descriptive of Prime 3, though. While you did have a clear mission in Prime 2, you didn't spend a lot of time talking to people like in Prime 3.
I prefer 1 to 2, primarily because 1 felt more about exploring a world, where 2 felt like a nagging mission

Since when has Samus had people telling her what to do on these distant planets? She just does there, blows it up and saves the day.

Personal pref, entirely

Man, fuck the Luminoth. There was even a Luminoth SF member, but he got banned.

Edited by Severlan
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Your comment seems more descriptive of Prime 3, though. While you did have a clear mission in Prime 2, you didn't spend a lot of time talking to people like in Prime 3.

Man, fuck the Luminoth. There was even a Luminoth SF member, but he got banned.

The luminoth are exactly what I mean though, @ZeraTheMant

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I think Prime 3 would be my favourite if it weren't so easy and lategame enemies didn't take ages to kill. Prime 1 is my favourite currently cause Prime 2's environments overall are a little less interesting.

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Man, fuck the Luminoth. There was even a Luminoth SF member, but he got banned.

But... I thought the Luminoth were awesome. Flying moth-like aliens who can project holograms from their hands? It's no wonder Samus decided to help them.

The luminoth are exactly what I mean though, @ZeraTheMant

You mean... this guy? - http://yugioh.wikia.com/wiki/Zera_the_Mant

I don't recall an old Yugioh card partaking in this discussion. Besides, he's not magely enough at all.

Prime 1 is my favourite currently cause Prime 2's environments overall are a little less interesting.

Friend: I didn't find MP2's dark world very memorable.

Me: What's wrong with it?

Friend: I dunno, it's just... purple. Everything is purple!

Me: That sounds great! Purple is my favorite color! :awesome:

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I guess the Prime 2 areas weren't... colourful... enough for me, a weird complaint I know. I also hate collecting ammo for the light and dark beams, Prime 1 has the best weapon system IMO.

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I guess the Prime 2 areas weren't... colourful... enough for me, a weird complaint I know. I also hate collecting ammo for the light and dark beams, Prime 1 has the best weapon system IMO.

I actually like the ammo system. You can restore ammo of one type by destroying enemies or containers with the other. It prevents you from spamming one weapon, and since ammo drops are more common when you need them (like health drops), you should never completely run out. And even if you do, you can still charge up to fire a normal shot, preventing beam puzzles from becoming impossible. If they had infinite ammo, the game would be too easy since you would simply wreck everything in Dark Aether with the Light Beam. Also, having the Power Beam be the only weapon with infinite ammo makes it more useful throughout the game.

I do also like the weapon system in Prime 1, but for different reasons.

The Power Beam is weak, but its rapid fire is great for killing small enemies, who are abundant in the Chozo Ruins. It is also necessary to fire Super Missiles.

The Wave Beam is slower, but stronger. It has weak homing and charge shots stun enemies. It can interface with electronics and is super effective against robot enemies.

The Ice Beam is even slower, but it's powerful, and super effective against fire enemies. Charge shots freeze enemies, who can then be shattered with a single missile.

Just when you think you can't get stronger, you get the Plasma Beam. It's fast, powerful, and charge shots completely disintegrate enemies.

I like the setup here because each weapon is stronger than the last, reducing the amount of weapon swapping, which could hurt the flow of gameplay. At the same time, each weapon still has unique uses in and out of combat that prevent them from becoming obsolete. But one question remains - How do you keep the game challenging when the player is literally vaporizing enemies with the Plasma Beam? It's quite simple - color coded enemies that are only vulnerable to specific weapons. Now, the player has to use every weapon in their arsenal to survive.

As you can see, there is some great design behind the weapon systems of both Metroid Prime 1 and 2. Neither is inherently better than the other.

Edited by Zera
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I like the setup here because each weapon is stronger than the last, reducing the amount of weapon swapping, which could hurt the flow of gameplay.

Personally, I don't favor the ice beam over the wave beam for the most part, because it's slow enough to actually make missing a target an existent threat. To each their own!

The only thing in Prime 3 that I remember liking in terms of weapon upgrades was that thing (some kind of visor + the last beam upgrade you get?) that lets you headshot pirates or w/e.

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You're referring to the Nova Beam and X-Ray Visor. Yes, that was cool. You could even destroy a Metroid Hatcher boss instantly with that.

Edited by Zera
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Yeah, I really liked the nova beam that let you see those X-ray targets and weaknesses. Apart from that, the Plasma beam is just a power upgrade and welding minigame bundled together and I never found myself using the hyper beam at all except when it was required or when you had to take out enemies quickly.

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Not sure if you're just joking a bit :) , but just in case you're not, sometimes planets are just named after their star and given roman numerals to designate their respective distance from the star.

Also, as far as loading goes, are you sure that the elevators aren't loading sequences? That's the impression I came away with.

Harumph. Personally I like Prime 2 more than Prime 1. But both are great.

The one thing I'll say about the Metroid Prime games is that they are pretty damn easy IMO. I don't mind that, but I think it's worth mentioning since some people tend to look for a challenge when they get a game.

Between the calmer music that initially plays in the chozo world and the more...threatening? music that plays once you've progressed a certain amount in the game, which do you like more?

I'm only partway through MP2, bro. So I can't comment on that.

I can tell elevators were loading screens, I'm a game designer, so I know about those neat technical tricks that some developers do. They're just seamless, is all I'm trying to say. Which is why I don't classify them as loading screens. Mass Effect did the same thing with the Citadel's elevators.

And yes, I was joking about the Tallon IV thing.

As for the music, I would say the calmer pieces are my favorite. Phendrana Drifts has my favorite track out of all the levels in-game.

Edited by Rxmonste
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