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[spoiler= Chapter 6x part 1]
EpdY2sn.png4wMZNlq.pngePuRSqm.pngbMETq2p.png8w7Be2Q.pngRJzskAw.pngdtOQTvH.png

A "Hector" type will probably join!

haDuMKQ.png

h661F7P.pngf1BIIW1.pngkvrP6kT.pngwTunbBy.pngPNcMhZW.pngVrAYE7Z.pngxupoT7x.pngvA7t02i.pngUlXSXbD.pngAKM8DNQ.pngebQsvNi.png

Introducing of a few new units.

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A new team.

zVsyK6A.pngHlqimY8.pngmZcQxDT.pngSLYqxFe.png

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One against all...

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I remember this face!

It's the avatar of AstraLunaSol's Youtube channel.


His face and armor is smeared in blood.

OTbwbkw.pngGzyMe5f.pnguuzenji.png4DiuWbZ.pngq1u0Vuq.pngiHM0pLK.pngy7VMAf5.pngcC5EnjA.pngX2uEt76.pngPDbiHOt.png4G5KwG7.pngAFO2uxI.pngtJGHPEc.pngEWpyTtk.pngZekGhA2.pngstkCcFY.pngHVu6gvC.png

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The cavaliers tries to rescue the lord somhehow...

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... and of course he does a critical hit, when he needs it.

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Now he's safe for now.

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The boss is an assassin.

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It seems to be that I must find a divine weapon in this sidequest: The axe Ramvirus

MoxHOhj.png9heuf9A.png
xfFQ0gg.pngB0wxqUs.pngFRt59VF.png

And now he's able to fight again.

2JmkxjN.pngKfcPQL9.pngC26Hg99.png46ZZyKA.pngXgxWU5K.png

Of course!

eqFvVGX.pngY2FFcFF.pngX6xz4Wu.pngxyW5NHh.png

Well said.

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Renair and Garath join too!

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His pathetic attempt to recruit someone.

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The answer is obvious.

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Let's begin chapter 6x.

There's no battle preparation screen.

My team is divided:

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Renair and Garath start from the south...

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...while these four new allies start from the west.


Introduction of the new allies:

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Arcus is the second lord in the game, the "Hector-archetype".
His stats are comparable to an axe knight: High strength and defense, but kinda crappy skill and sort of slow.
His equipment is nothing special.
He only can use axes yet.

XjOtleN.png1plsPOS.pngWYc9yuj.png

Feuilly isthe older and more intelligent one of the two cavaliers.
He seems to be more focussed on skill and speed.
He has equipment and also a C in swords and lances already.
Kamayari = axereaver
Kinda pointless for him, because he also can use swords to have a weapon triangle advantage against axe users.

fIH7Slw.pngAHDZOkF.pngz7zePYm.png

Marius seems to be more the tanky version of a cavalier.
Higher strength and defense, but lower skill and speed.
His weapon level is slighty worse.
He has chest keys.

ncMJdun.pngzMxUGMR.pngt3gD6dW.png

Enjolras is the leader of this group. (however not the lord so I think he can die)
He has pretty good base stats: Magic, skill, speed and resistance are double-digit already.
Poultice heals more than a portion. (though I don't know how much exactly)

Edited by Mister IceTeaPeach
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[spoiler= Chapter 6x part 2]
Chapter 6x is a defeat boss mission.

The boss is Tyrolf:

pBqOZ1n.pngg0Ovjoo.pngyOV0f0n.png

He's a level 1 assassin, the first classchanged boss in this hack.
He looks scarier than he actually is. His stats aren't too impressive.

However I don't know, if the assassin class has the skill silencer / lethality.
If it's activated, it would be an instant death for my units.
He also has a 2 range weapon, which will you prevent by critical hits.
Harvester attacks with dark magic.
It weighs his AS down to 11 so he's not a big deal.

m7jTJGE.png

He's placed on a pillar, but he will move, if someone is in his attack range.


This chapter can be pretty difficult especially since you only have two units (Garath and Renair), who have to fight lots of enemies.
Godthanks my Renair is pretty tanky so she can take a few hits.

The four new units in the western area of the stronghold have a much easier part.

Since you have no healer in your team, you must use vulneraries.
So I mustn't play too aggessively

In this chapter you fight:

  • mercenaries
  • knights
  • brigands
  • archers
  • and lots of mages with fire and thunder tomes. I only have faced one single mage in chapter 3 yet. Be careful! A critical hit by thunder can oneshot your units.

The enemies have stronger weapons from now on:

i8Dbbfh.png

fHXt1Qs.pngWFOSFLt.png

Bad news for the cavaliers!

sBkhKnR.pngHwDhQu2.png

This knight drops the Ramvirus.
So I get it earlier than I expected.
It's a magekiller with 2 range.
A totally new and awesome weapon!

z7d3Ddg.png

I also get a few other things by the enemies:

  • door key
  • chest key
  • portion

8ke6Ewb.png

There are two chests in the area, where Renair and Garath start.
Marius has chest keys so I can open them without a thief.


Turn 1

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First act: Getting the Ramvirus...

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... and then giving it to the person, who can use it.

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Garath will decoy the mage.
Since mages are slow as fuck, he can double and 1RKO him in enemy phase.

v1qSdCM.pngUyOp0UO.pngKRZbPDH.png


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Two NPCs appear!

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They are / were members of the darkwrights.

m2DNTS0.pngTDaIzGy.pngUNMGFyV.pngXFOvp3t.pngqm0C93u.pngzifRXcM.pngwUh1E4E.png

I have no idea, why these guys are helping me now.

oiCFPpt.pngedoVwfC.png
7f62zEV.png7HvI1ZE.png

These NPCs aren't only pretty low level, but they don't even have a name and a portrait.

However the mercenary has a very nice 2 range weapon.
Kris attacks with light magic. It's the counterpart of the Harvester.

Enemy phase

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Arcus has the exact same battle animation like Hector.


Turn 2

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I place Garath in the attack range of this soldier.
He's damaged.
A soldier, a mercenary and a mage can attack him.
If he gets hit by everyone, he will survive with 1 HP.

I'm pretty sure that these knights are stationary, because they didn't move in the first enemy phase.
If they will move and hit Garath... well then I will be fucked.

o3GYBgO.png

boRvZRo.png

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Most of the enemies moved so I let them come to me.
This archer has an iron longbow so he will attack the mage probably.
I have read in the comments that Enjolras mustn't die either. So the enemies will prefer to attack him.


Enemy phase

IpWSksc.pngPX8Bl52.png

gDrGTcX.pnggMBMcty.png

Precision landing!
Thankfully the knights didn't move.

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Tankier!

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Actually he could survive two hits by him.

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NPC phase

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Kris can oneshot a brigand.


Turn 2

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Garath heals himself by 15 HP.
He can take two hits by the knights, who have an iron lance and a short spear.

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Ramvirus can oneshot a mage.

C6fQ2yc.pngTmekxOy.png

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All the enemies in this area are dead.
Now I can press ahead towards Renair and Garath.

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Enemy phase

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Critical hit

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No more 1-2 range weapon


Turn 3

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First reinforcements are appeared already.

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Godthanks I still have a 3 range weapon.

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Renair can't talk to the NPCs.
I will rescue them later.

Maybe I'll get something nice, if they survive. I want to get this sword so badly.



ugF0KOU.png

CD6BJEm.png


Nothing happens in enemy phase.


NPC phase

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He misses twice...

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... while this guy can't even do any damage.


Turn 4

Again two reinforcements appear from the same spots like in the previous turn.

TNojYNq.pngI1n9txE.png

WuuzHSq.png

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Healing round.


Enemy phase

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NPC phase

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They aren't quite as stupid as I expected.


Turn 5

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More reinforcements!
This time from other spots.

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Unfortunately I can't kill the mage in this turn.
Garath must heal himself again and Renair can't reach him.

7eaGo2E.png

liBmL3E.png

This cavalier is pretty safe on this pillar.
He can deal with these reinforcements all alone.
The brigands can't hit him for shit.


Enemy phase

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Meh

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Turn 6

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Time to rescue them!

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Enemy phase

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now that i think about it, the brigand's appearing is pretty random, dunno what dan was thinking

also i'm p sure keeping the brigand's alive wont net anything, but check with eclipse on this

Yeah I've noticed, it was worthless. Have completed this chapter already.

@ Eclipse
Alright, thanks!

You mean block, didn't you?

Edited by Mister IceTeaPeach
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now that i think about it, the brigand's appearing is pretty random, dunno what dan was thinking

also i'm p sure keeping the brigand's alive wont net anything, but check with eclipse on this

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I believe the proper terminology is "fuck all". Seems to be a running theme with this hack.

Anyway, that super-special axe's purpose is to blick mages. If you remember Musain's description. . .

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[spoiler=Chapter 6x part 3]
Turn 7

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Marius is going after the two chests.

F49GQQJ.pngUwHjxjw.pngiywnkHL.png

Arcus' animations are à la Hector.
I've read that his name was Astra in a previous hack version.

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No more reinforcements from this spot.

Jmk3LzW.png

dsaEfAD.png

Renair and Feuilly shall deal with these reinforcements.


Enemy phase

VrhdNmL.pngPuiZJb1.pngBdb47la.pngw9zVZWF.png

lNYtsd0.png

Speed is maxed.
I shouldn't use Renair too much now, because she's really high level already.
I'm pretty sure she has an auto promotion and it won't happen till chapter 14, the moment when this hack version will end.

qZlZ92C.png


Turn 8

Time to finish the weaken enemies off:

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wzVhdXL.png

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In the first chest is the labrys (= sword reaver).
It's heavy and inaccurate.

Though Arcus has the 13 con to use it without AS penalty.


Enemy phase

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Turn 9

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In the second chest is the kris sword.
You remember the NPC mercenary has this sword too.
It's a 1-2 range sword, which attacks with light magic.

Kris is the ticket to the boss, because it has a weapon triangle advantage against the harvester.
Marius will give it to Renair.

IGroDAC.png

sQ6LNpO.png

Lpp0whV.png


Enemy phase

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Turn 10

The appearing of reinfocements hasn't stopped yet.
Once more: a mercenary.
The spot of the mage is blocked by Garath.

7yuVSdS.png

qTDRsdd.pngYzfxrl5.png

Alright

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Now I take a little risk again:
Feuilly is in the attack range of a mercenary, a steel bow archer and the brigand with the halberd.
He would survive a hit of the halberd, but the other two enemies have a much higher hitrate and do enough damage to kill him.
I expect him to dodge the halberd.
If not, it will be my first death finally.


Enemy phase

L1jr4Fo.pngvYXmSxa.pngwb0ILZO.png

18% didn't hit. Good!


Turn 11

No more reinforcements.

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Feuilly gets a level up for that: strength + resistance
Again only two stats.

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I can't kill the archer in this turn, because I'd decoy the boss, when I place Renair next to Feuilly.
I'm still scared about a crit.
Renair needs the kris first:

ki1yVjX.png


Enemy phase

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Turn 12

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5VvCeto.pngLeie9CG.png

Good God :/:
Why, just why?

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qCUdsLt.png

Renair can talk to Enjolras:

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"Enjolras the Bastard" is a pretty cool name.


Enemy phase

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Turn 13

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In this turn Renair will decoy the boss.
She will double him, because she has six more speed and both get AS penalty with their magic swords.

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I don't use Arcus in this chapter anymore, because I'm still pissed about his level up.

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The NPCs are dropped.
A bad idea, because the mercenary could attack Tyrolf with the kris in the NPC phase.


Enemy phase

Boss time:

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She could 1RKO him, if she hasn't missed the second one.

I don't know, if the harverster works like a runesword (heals HP).

Tyrolf attacked from a different spot than I feared.
So the NPC couldn't attack him in the NPC phase.

Turn 14

Time to end this:

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No critchance. This boss was pathetic.

FHHHsNU.png

It shall be the last kill for the next time.
OP

Chapter 6x is completed and still no death.
*Proud*

Edited by Mister IceTeaPeach
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I know I'm a bit late to the party, but the cavaliers and Enjolras lose all their XP and weapons the next time you see them, so empty your inventories if you still can. At least... if memory serves.

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[spoiler=Chapter 6x part 4]
First meeting of the two groups.

Renair's story:

2gs4NlV.pngiGz5mwP.pngP3f3ejD.pngmt7Iftt.pngKYO4UNr.pngY2KacUV.png


Arcus' story:

lSuFsHA.pnguiBrK9a.pngCwhR6G5.pngS9IKWDi.png1OsChj2.pngghV6Kbs.pngLH3jwU4.png8Xnv56t.pngwu5wSoI.pngIBRFuTN.pngx268zlR.pngGSjGLYo.pngT37Sxwk.png

Arcus seems to be the son of the king of Muasin.

yjubHda.pngUQ5CuPL.png7K6tjvW.pngHEENAZ8.png8FFPzux.pngk9yDKVa.pngvqbad5K.png60BdWmH.png


Enjolras' story:

zerir4I.pngZTgLhUo.pngID14RrU.pngt59Djmj.pngpdOODpi.pngJDqRKF3.pngTAvUnlU.pngPlZRIxl.pnguxLP6iJ.pngrVFC2o6.png

Both had a hard childhood and a bad father.

SrcsW7o.pngync9ZQY.pngVPJXBYP.pngZcLBtEk.pngIi41p1H.pngCuzPlj3.pngPbAfi8D.pngExFw3Yt.pngwZc1k8s.pngNhQJ8WX.pngTjX2GpL.png


P8mAMsv.png89r3hzZ.pngDBDvK1V.pngi02WChP.pngloH574Y.png

Gillaume is probably the sage, who had appeared before chapter 6x started.
He improsened the king (Arcus's father) and they are going to stop him.

uuzenji.png

LfPijHz.pngC9ZPqHz.pngkqjAsOT.png2r1zreZ.png

His target.

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Exciting question.,,

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... answered with a counter question.

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He doesn't longer understand the world.

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This chick is a badass businesswoman.

S4bJ9a1.png

Only fighting for money from now on!
I like it, because I need it.

aKVkBfQ.pngliT6rFn.png

QkMtwPv.pngoFADuxR.png

ghbZQys.png

:awesome:
Please money on the table!

sYdl62c.png7KUD01G.pngS0i0Ek7.png

Good job!

XvB7lZ8.png

Now she must prove her worth!

vQR1bUi.pngXlZkqqz.png1a6WOEv.png

di3jUL4.pngepnXXDi.pngmakNXnr.pngqeiyyhN.pngwzTCBp4.png

Valdenhir Keep will be the next station.

uVjOM9T.pngkU3pH9z.png

Either partner units / NPC or new allies.

zrpeTcn.pngTZblKey.pnghR1bt5g.pngp8f44Uf.png

So only Arcus will join Renair's group.

Enjolras and the two cavaliers have to do their own mission.

The Moniker gave me the hint (unfortunately too late) that these three guys will leave after this chapter and probably keep their equipment. I I don't know, when and if they will return.

I replayed the final two turns of chapter 6x to give the important weapons like the Kamayari (= axereaver) and the bastard sword to Renair.

JxU3Cpi.png

Chapter 6x ends.

Edited by Mister IceTeaPeach
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@ The Moniker + X-Naut

I have replayed the last two turns of chapter 6x (found a savestate after all).

I gave the Kamayari, bastard sword and the javelin to Renair & Co.

I needed one turn less, because Renair could 1RKO the boss in the enemy phase.

However I didn't take any screenshots except for her level up, which was better than her first one (=> updated it in part 3).

Feuilly got a worse level up (strength and resistance) (=> mentioned in part 3).

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[spoiler=Chapter 7a part 1]
PiHQ9zj.pngLqtbify.pngwuA7eSc.pngqfiYVoj.png2sMCFyl.pngZpy0D6F.pngQ9nDVE4.png5V3pjXS.png

l5dFrk0.png


Renair's jorunal:

YW05qc0.pngP1CtP0O.pngJqVmx17.png6eWqVNK.pngqRvbtcL.png6eFCkrl.pngxUqEaGk.pngmclHTwq.pngv8i5L8E.png


xvtie22.png874s6wm.pngrTaURMv.pngP0Aqesl.pngbk2wEFj.png

Arcus is very suspicious of Renair's team.

xuDRZpT.pngiv1HJDJ.pnggixpTjS.pngIg5DNnD.png
L68lMAe.pngW0kXRCO.pngTEFvk1n.pngh67SPGo.pngBqnCJ6b.png

Arcus makes a good initial impression...

He exploits his rank and shows who's boss.

dgOKqDt.pngghHqi1J.pngmDX0quz.png
kQXRpXI.pngycCoalH.pngXzvCb9F.pngjPrq33x.pngnM7DKFC.png2l59FcZ.pnghjgUW4j.png05OlZdO.pngdXkFzcP.png

Lia tells something about her backstory.

However not everything yet.

f7qZJEP.pngDij8W1l.png5gDKK6D.png
bL7Bdfj.pngpoY0UP6.pngkRLktYS.png

What dorks...

ZGN2rXJ.pngoK7z0dx.png46SqCHe.pngDCjPZvJ.png7nT3VXo.pngPEOnBdD.pngXhX347d.pngCAXa8lz.pngz7LpsZd.png8X96Ku6.pngDFq5xII.pngmFR5N6n.pngJE0XsqS.png

a7jGORC.pngh4uMNYP.png6XS2EdM.pngNOpPL2Z.pngP9D5NqY.pngY1KZHbg.pngOkbQRL3.pngyDcAay3.png

You know: quality > quantity

Battle preparations:

My rank:

L3QbjJA.png

Perfect!


Augury:

26LvpPz.png

Many enemy magic users.

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Also healers, who can fight too => monks

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The magic users seem to be very powerful.

DGkseec.png

Using the Ramvirus and units with a high resistance against the mages (magic users and Ilanice).

PtZNWfH.png

Means ambush spawning?

e9xhDwS.png5ko2ylR.png

Yeah, I'm a "cold and analytical" person, whenever I play a FE game at least.
Mathematics and logical thought are premises to have success in FE!


84CYpXx.pngyMdxV66.png

Chapter 6x is another indoor map.

There are small paths with lots of enemies.

However these paths aren't as tight as in chapter 3 so you can place your units better.

63qDxru.png

The enemies consist of

  • mercenaries
  • cavaliers
  • knights
  • mages
  • monks:

jiWpEnH.pngCWXg3c6.png

  • sisters (the female version exists too):

wLa5wRR.pnga7yAUix.png8zPuann.png

  • dark mages:

EbULxVS.pngCbyJKxc.png

63qDxru.pngGBQdV5V.png

There's a dark mage with nosferatu.

A few enemies have new weapons:

6xwYsh3.pngp40z0g5.png

Blood edge = killing edge
He's placed very close to your starting point so decoy him with an unit in turn one, who can survive a critical hit.

iMQ4Gzg.png

Cmpnd bow = short bow
(I have no idea, what cmpnd shall mean)
One of the ballista archers in chapter 6 had a cmpnd bow, but you haven't seen this weapon in action yet.

GaP5KI2.pngk3i1Ue0.pngC39RL5O.png

Dorovan is the boss:
He's a sage with a crossfire (= elfire) tome.
Thankfully he has no long range magic so he's not too bad.
He's on the throne so he won't move.

He has a blue gem, which gives 5000 gold as in any other regular FE game. You want to get it.

There are three chests to get so Chester is a "must-have" for this chapter!

There's an amory and a shop on this map next to the start. In turn one you can buy, if you need something.

eZwCoKg.png

You can bring 10 units to this map.

I left home:

  • Kolbane, because he's high level already and there aren't any enemies with axes.
  • Crowe, because he's benched for good .
  • Juan, because Ilanice has better resistance. If Ilanice don't get speed in this chapter, I'll go for Juan in the next chapter.
Edited by Mister IceTeaPeach
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[spoiler=Chapter 7a part 2]
So before I start this chapter I must tell you a couple of things:

I had to restart the entire chapter, because I forgot to give lockpicks to Chester. Somehow I thought on the Tellius-thieves, who can open chests without them.
In this run I also lost an unit: Asher. I have deleted all the images of my first run, but I will tell you, how this death happened.
I wouldn't have restarted the entire chapter just for him. Only did it for the chests.

Moreover I had to replay the last two turns. Will mention it in the next part, why.

That means I had to reset twice in chapter 6x.


The first images are of my first run.
You don't see Katrina.
However I decided to bring Katrina to the map in my second run.


Turn 1

As I have mentioned already there are an amory and a shop next to the start. Time to go shopping:

zCYeAwI.pngSzPfMTF.png

This store has a light magic tome for Asher. I also buy a heal stave.

rNDg0gY.png

Now Asher can fight too!

VRK7msN.pngJDELCBG.png

This armory has a rapier, effective against cavaliers and knights as in the regular FE games. It normally is the standard weapon of the lord. However not in this hack! It's very expensive, but I buy one, because I can get 5000 gold back by stealing the blue gem by the boss.
I wanted to buy a hurbat (= hand axe), but I accidently chosed the hatchet...


Enemy phase

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Here's the guy with the bloody edge. He can't do absolutely nothing to her.


Turn 2

BnxOhTc.png

This 1% crit chance...

6KgBI28.png

... but he hits and gets a typical level up. Still slow...

CvvTwkb.png

bsF7ulq.pngCAcB2WD.pngFyaYHN7.png

Teamwork for the exp.

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Also typical


Enemy phase

bvg952u.png

The only long bow archer in this chapter. This chapter isn't by far as scary as chapter 3 based on (long bow) archers.


Turn 3

AAptHz7.png

7fETZXD.png2h0scJh.png

Damn it! Now I must rescue her and someone else with a 2 range weapon must kill him.

fqNp2Zs.pngC53CYGJ.png

The ranseur is almost gone.

nRXiLBz.png

More strength, but where there hell is your speed madam?! She leveled speed once in seven level ups! Unbelievable!

If she doesn't get speed next time, then...

eBXrfQK.png

Amelia is rescued.

8oaJpRz.png

No more enemies with 3 range weapons!

rfAmL6P.png

You see a knight at the top of the image. He has a kamayari (= axe reaver). There's another one next to him. They're stationary.

V4R3NG4.png

Amelia is dropped.

I let this dark mage come to me. I'll press forward with my units. I have no idea, when and where reinforcements will appear.
If they will appear from the point, where I started, then they will go for the tent first.

UWYGqGL.png


Enemy phase

Jst21c1.png

Forgot to equip him the hurbat. You see the enemies will hurt you seriously. And this is only a fire mage. He wouldn't surive two hits by dark magic for sure.

c1Om8tH.png

Ilanice can't even double a dark mage. The javelin gives her AS penalty, but still...


Turn 4

pC5Xe3g.png

Gabriel can even 1RKO these knights.

8Pzj9dJ.png

Amelia can do it too!

MFsnR76.png

Nice!

nEl7VzL.png

xAvHXUP.png

The enemies are no match for my units anymore. They can be wrecked easily now unlike in the early chapters of this hack.

55MFIfK.png


Enemy phase

VI6EeX4.png

There goes the dark mage. Even Arcus can barely survive two hits. (he was damaged a little bit before)


Turn 5

akBn2oq.pngIDNXfW4.pngwXyit9D.png

Actually I don't want to give Renair more kills. She has equipped the kris to decoy the archer with cmpwnd bow. She will kill him probably too.

Byx5weY.png

In the next turn I Garath will decoy the mage next to the chest.


Enemy phase

Hc0mgs5.png

Yup she does. He didn't even have a critchance against her.

Oh1vlhh.png

Sister in action! She's so slow that she's doubled.


Turn 6

I can't attack anyone in this turn.
Garath will decoy and weaken the mage next to the chest and Renair and Chester will decoy two monks with light. Both survive two attacks.


Enemy phase

zdjmDQo.pngYdCWDft.png

Calculated

Hc0mgs5.png

This mage normally would have a critchance against Garath, but he benefits from the support with Renair.


Turn 7

yFCtREj.png

WaIZYWQ.png

See! Now he has a critchance, but I trust the 91% and it works.

NQPb1fe.png

0HPKPdq.png

I must waste my rapier for this monk, because he's on a pilar.

ew02x5D.png

OEUDCAJ.png

U5iqgVd.png?1

Do you see the red marked points?
You must block these stairways, because ambush reinforcements will appear before the next enemy phase: Two cavaliers with a steel lance and a javelin.
Since my units are widely scattered, they can go for the weaker units like my healers.

Exactly this happened to me in my first run:
The two cavaliers appeared from nowhere and wrecked Asher. An absolute unavoidable death!
If I hadn't forgotten the lockpicks, I wouldn't have resetted his death.

However this is a perfect example, why I despise ambush spawning!

PQEEFdE.png

No, I won't do the same mistake again!


Enemy phase

JvZR01j.png

Critical hit => oneshot


Turn 8

LlFhakg.pngw4Vunhh.png

In the first chest is a zoran water (= speedwing). I know already, who will get this.

dlQCjNQ.png

The stairways still must be blocked.

vQeABSS.png1KIKQXt.png

More magic


Enemy phase

toKtq6K.png

Ilanice is slow as hell, but at least a very good dodger. (her support with Amelia also helps)

4Rj4kMd.png


Turn 9

kulTau8.png

Arcus needs the speed so badly.

NMExgGs.png

rAiLAXN.pngkac76qJ.png

Asher's first kill!

jLnCySA.png

Expectable

h5ixx3R.png

Arcus is faster now.

t1xB6u9.png

Idk, if reinforcements will appear from this stairs too so I block it to my own safety.


Enemy phase

OEWzvFE.pngBGTNPu4.pngD8TpGek.png

The last enemy is killed by a critical hit.

YcMecor.png

OMG :awesome:

Ij67gXI.pngR89HaJ9.png

This probably means that no more reinforcements will come.


Turn 10

So Garath and Gabriel with leave the stairways in this turn.

BjTxJvp.png

BalV8Mb.png

I give Chester the chest keys instead of using the lockpicks.

Hf0Yl9C.png

9w8lMly.pngFfmu2v6.png


Enemy phase

24IvgPH.pngrXAVa5f.png


Turn 11


kZrG4jd.png

Ilanice can kill a cavalier without using the ranseur. I'm impressed! At least she has strength.

cZGqCv1.png

Again the 1% critchance...

2juNnXx.png

... and of course he missed, but doesn't get critted.

EymDHeK.pngNqBKHo3.png

So Renair must get this kill too. She gets <10 exp. from now on. So overleveled.

vvdb6A3.pngagDJfKB.png

In the enemy phase nothing happens, because there's no enemy in my range.
Also no ambush spawning.

Edited by Mister IceTeaPeach
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The hell is up with that Arcus?! I feel your pain regarding Ilanice, because she did the same thing to me (and was benched because of it). For this side, I didn't need the fliers (you'll see why later).

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Should've left Arcus behind for the chapter

Also this is probably too late but I'll say it anyway... read at your own discretion.

MAKE SURE EVERYONE HAS EQUIPMENT BEFORE FINISHING THE CHAPTER YOU WON'T GET PREP SCREEN AGAIN UNTIL CHAPTER 10

Edited by X-Naut
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[spoiler=Chapter 7a part 3]
Turn 12

bb0qA6n.pngDWnFktt.png

Reinforcements appeared before the player phase. You see the mage on the stairs.

ZftgTDB.png9ZYPyPq.png

RZolFJC.png

:facepalm:
Ilanice, you're the slowest pegasus knight ever in the histoy of FE!
I have enough of you! You're benched! I only brought her to the map because of the support with Amelia. I'll go for Juan from now on.

xV25zIr.png

jKTA1XW.png

You can easily block the mage, if you put an unit next to him. He has no chance to attack from the distance. A cavalier with a poison lance also appeared.


Enemy phase

7MZaSso.png

The good thing is that no more reinforcements can appear from this spot as long this mage is alive.

JLhBPp1.png

Poisoned

jqIU1pH.png

The soldier attacks Lia, who has no battle animation. She dodges.

Y7p1Ip4.png


Turn 13

More reinforcements appeared. Only a cavalier with a poison lance again, because the other spot is still blocked by the mage.
.
vYO6b3t.pngtKfAyiL.png

Critical hit

CB9W6Vw.pngw9cIsVg.png

zkaK5ZA.pngBxqPhrA.png

This mage has holy water (= pure water). Chester shall steal it.

S1vJxld.png

cPzlidf.png

Asher shall decoy one of these mages. He can't 1RKO them, because he has no critchance.


Enemy phase

Sh9vna8.png

No double poisoning.

1OqdNQo.png

Asher's batte animation is also turned off. Both hit.


Turn 14

More reinforcements. Exact the same as in the previous turn. Another mage apperead, because the stairs was vacant.

YaycW38.png

Asher uses a portion and will decoy the dark mage as well. He can survive both hits.

mu6w0Bb.png

Alright

u6vYUin.png


Enemy phase

8ryUaB0.png

Poisoned

9BFHYuL.png

Double poisoned
When will I get a restore stave?

Cifn6fD.png

2Rr4z0A.png

obaNflz.png

Didn't look out! The mage with the holy water should attack Asher actually.

ZFvHa2J.png

The dark mage with nosferatu misses. Therefore Asher hits.


Turn 15

This time two soldiers from west and a cavalier from south-east apperead.

XHLnrtm.png

I must waste an use of the golden edge once more to kill him. I don't want to risk that he will restore any HP.

unvWLnK.png

Steal holy water. I must let this mage alive. He's surrounded so he only can attack in melee range.

4zxWAUk.pngbAnPuCU.pngMeZv4IO.pnggqc78zf.png

A "trade-chain" to open the chest. Magic tonic = talisman.

BpbQ4OO.pngrJBg6Nh.png

:):

kBSptWY.png


8N72iw5.pngUOWaPvK.png

Defense is nice. He hasn't had that much of it yet.

bYZNLcw.png8uqITeD.png

He uses the swordreaver. No poisoning

L3LEdUo.png

I must give this kill to Ilance, because she can't take two hits. This solder will go for her most likely.


Enemy phase

OOTE9eN.png

Expected

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:angry:


Turn 16

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No problem. I can get rid of the soldier:

iWOQoe6.png

uMPJSVb.png3ZiR0Nn.png

In the third chest is a short spear. More powerful than a javelin, but still pretty weak and inaccurate. And it's really heavy with a weight of 11.

4FqfELf.pngv87Ezd8.png

7BPTRsw.png

Gabriel is safe on this pillar.


Enemy phase

koiiUNG.png

This is one of two remaining enemies in this chapter besides the boss. Another cavalier is riding towards Gabriel. He can deal with them without any problems.


Turn 17

UOcvADi.png

I could attack the boss in this turn.

1HMW1zE.pngPnts5Om.png

The hitrate is crap, because the boss has +20% avoid on the throne. He shall attack Arcus in the enemy phase.

JnM7SaA.pngUnBoUbM.png

Meh

9OFQXe1.pngXNbeMHe.png

Oh what?! 87% misses and 33% hit. :blink: If both cavaliers hit him in enemy phase, he will be dead!


Enemy phase

aVHZZH5.png6dKP1Dm.png

No, he dodges twice.


Boss battle:

zl0OI9Q.pngl2SplH1.pngrvG4dN4.png

I actually thought Arcus would have a special conversation with him.

GPVrGuj.png

Arcus hits!
The theme for this bossbattle is "A powerful foe" from FE8, my absolute favorite boss theme in the FE series.


Turn 18

I will kill him in this turn

9r8z8Kf.pngjCVhW9b.png

Ilanice can even take two hits.

lOLiQWG.pngptcsRhr.png

The boss is a bad dodger. Renair can finish him off.

zc3XVCf.pngDX1w9eX.pngfLfHbmk.png

Dead! (Renair does 8 damage with the iron sword)

wXTZ1tv.png

More strength is nice!


Enemy phase

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Now the map is cleared!


Turn 19

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Time to seize!


Wait a moment... didn't I forget something?

Indeed! I totally forgot to steal the blue gem from the boss!

I had to replay the last two turns and stole it with Chester.
In total I needed one turn more.

@ X-Naut

It was too late, but don't worry. My units should have enough weapons.

Except for Chester and the magic users everybody has in average four slots reserved with weapons.

@ Eclipse

You see my reaction about her in this part.

Not a very positive one...

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[spoiler=Chapter 7a part 4]
WBNVmGB.pnglspemdR.pngLfF4mOp.png8DTuhCG.png3PVfT1a.pngZJ0gS1g.png

Most of my units are better than Arcus atm. Only the ramvirus makes him sort of good. However I think it's not a personal weapon.

VbtZvgd.png

Oh, oh reinforcements... and all of them are promoted.

mTVB4Ao.png45dWVpd.pngInpMnwc.pngj53sPXg.pngSn383Dy.png

They want to take vengeance.

Pg2YG0B.pngahXOEC1.pngShD5mPv.png

Interesting that Crowe has so many dialogues.

lXH06iE.pngnpLDwLA.pngiJ9pYjD.pngiA3g5nK.png9DynWGq.pngXktUVkQ.png7v2mAad.png

Crowe's open nature causes trouble once more.

h5wBxHt.pngIKALVtV.pngvFr4w4W.pngH11bBYE.pngqkzzv2j.pngMJ3dkrK.pngerLccqk.png

Arcus must face them. There's no other way. Maybe he can appease them.

BsUZtvP.pngA93kU1n.pngM9PQ7mP.pngmv9VvFI.png

After a while Kolbane gets behind Renair's decisions again.

SKNPA3c.pngaaBefVw.pngRnCYaOV.pngyTDakxb.pngruA2QKO.pngSCZqZSc.png65obIi2.pngxn4PJKR.pngBQnFCUe.png

A risky plan. Renair will be sent out instead of Arcus.

Z1wgyHb.pngFLYVHxb.pngyxX4ihx.pngKoNRay8.pngo8MkxBR.pngeWfELBU.png4wd2SwL.png

Crowe is surprised about this decision.

0hhvePT.pnggbkgBSF.pngU2pFOvg.pngqGhyLTw.pngTz0fiM5.pngRxPNRN6.pngnril4f5.pngnNOGYy7.png

It seems to fail...

iK78j3W.pngvOSSuxp.png4KXdZMF.png5wOPRTO.pngP7DEBR8.png

... but everbody tries to make them clear that Renair is truly the leader.

XXHXuRE.pnggCOuSiw.pngEeET7Tf.pngwf8k4sK.pngxRK1Krr.png

Success! They're spared. They will be escorted to Dreisc.

8lZxGbw.pngvsXQmZZ.pngxs9MVGi.png3xdng0U.png1zUZhbw.png

Somehow I get the feeling I won't have Renair for the next chapter.

Chapter 7a ends.

@ Eclipse

I have already an idea for what purpose, she will be needed.

@ Fantasia

What exactly? The hack?

If yes, I agree so far!

I completed 8a. It was a really short chapter. I try to cut in into only two parts. Can't do it until monday, because I'm busy atm.

It's a little bit bad that I only have access to very few units in the next (at least) two chapters.

I was very lucky that one certain unit has enough weapons and the axe reaver, because I didn't bring it in chapter 7a and since I couldn't change its equipment.

An announcement already:

If I have completed the A-route, I'm going to reupload all the images of my Midnight Sun LP and will upload them in this thread.

After I have done it, I'll ask a mod to close / delete the thread of my Midnight Sun LP.

This will be a hack LP thread.

All the images of the future LPs will be shown in this thread!

Edited by Mister IceTeaPeach
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First. . .Ramvirius is a personal weapon.

Second. . .Crowe gets a bajillion lines because he's awesome.

Third. . .if you want this to be a general LP thread, make sure that the thread title reflects this AND make a small blurb about it in the first post.

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