EldinnerPlate Posted April 9, 2015 Share Posted April 9, 2015 (edited) FIRE EMBLEM: TIDES OF WAR Plot: Our story follows Slyker and Marcus as they are both drafted into military service. However, there couldn’t be a worse time to be a soldier as the continent of Vishnera has been at war for as long as anyone can remember. As the young recruits gain a new perspective on life through military service, everything they thought they knew is cast into doubt. Screenshots: This is a FE7 hack using Arch’s Fire Shell Project. That means a good chunk of the FE8 classes will be included, as well as some other cool additions that are in Fire Shell. This hack features an original story and new portraits, maps, events, ect. I am currently working on rebuilding the project since my computer crashed causing me to lose all my progress and swear off ROM hacking for good. But now that I’m back I plan to add more things as I learn, such as music and title screens and such. [spoiler=Credits] Big thanks to Arch. Hacking:Blazer, Hextator, Nintenlord, Camtech, Venno, Icecube, CrazyColorz, PrimefusionGraphics:The Blind Archer, Nickt, Mageknight404, MarkyJoe1990, Jubby, eCut, s/Kitty of Time, Agro Testers: Emerick, TheErrantShepherd, Lord of Gabriel Knight, SilverHairedFreak25, WillieIf I missed anyone shoot me a PM Thank you! :) Edited April 18, 2015 by Eldinnnn Quote Link to comment Share on other sites More sharing options...
Book of Ereshkigal Posted April 9, 2015 Share Posted April 9, 2015 Looks like a good start to me. Quote Link to comment Share on other sites More sharing options...
ghast Posted April 9, 2015 Share Posted April 9, 2015 eldinnn's back! Quote Link to comment Share on other sites More sharing options...
EldinnerPlate Posted April 9, 2015 Author Share Posted April 9, 2015 Looks like a good start to me. Thank you :) eldinnn's back! "Never dead, always underground" Quote Link to comment Share on other sites More sharing options...
ghast Posted April 9, 2015 Share Posted April 9, 2015 whoa jeigan halberdier? nice Quote Link to comment Share on other sites More sharing options...
Primefusion Posted April 9, 2015 Share Posted April 9, 2015 "Never dead, always underground" Oh, you. I always like it when concepts come out with actual progress and not just text. Looking forward to seeing where this goes. Also, I don't capitalize the 'f' in my name :P Quote Link to comment Share on other sites More sharing options...
ErrantDShepherd Posted April 9, 2015 Share Posted April 9, 2015 Looks intriguing, solid looking screens. Color me interested. (And hey Play testing is fun, count me in if looking for more. Skype's in my profile.) Quote Link to comment Share on other sites More sharing options...
EldinnerPlate Posted April 9, 2015 Author Share Posted April 9, 2015 (edited) whoa jeigan halberdier? nice Well, kind of.. I'm planning on doing something a little different with him. Oh, you. I always like it when concepts come out with actual progress and not just text. Looking forward to seeing where this goes. Also, I don't capitalize the 'f' in my name :P ;) And yeah I thought it would be important to at least have some tangible work for those interested. What are you talking about it was lowercase all along Looks intriguing, solid looking screens. Color me interested. (And hey Play testing is fun, count me in if looking for more. Skype's in my profile.) You're actually the first volunteer. :) I sent you a PM. Edited April 9, 2015 by Eldinnnn Quote Link to comment Share on other sites More sharing options...
SilverHairedFreak25 Posted April 9, 2015 Share Posted April 9, 2015 I'd be interested in playtesting this as well! And maybe I can help with story writing if you're interested! Quote Link to comment Share on other sites More sharing options...
Emerick Posted April 9, 2015 Share Posted April 9, 2015 If you're looking for more playtesting, I'd definitely be down to help out! Just shoot me a PM or something. All in all, this looks like a seriously promising project. High hopes, my man. High hopes. Quote Link to comment Share on other sites More sharing options...
EldinnerPlate Posted April 9, 2015 Author Share Posted April 9, 2015 I'd be interested in playtesting this as well! And maybe I can help with story writing if you're interested! Cool cool, sent you a PM :) If you're looking for more playtesting, I'd definitely be down to help out! Just shoot me a PM or something. All in all, this looks like a seriously promising project. High hopes, my man. High hopes. Thanks for the kind words mayne. Definitely still looking for a few more. Quote Link to comment Share on other sites More sharing options...
Lord of Gabriel Knight Posted April 9, 2015 Share Posted April 9, 2015 (edited) I can play test too! This looks interesting and it's always nice to see original content. Gerard looks positively badass. Edited April 9, 2015 by Lord of Gabriel Knight Quote Link to comment Share on other sites More sharing options...
Willie Posted April 10, 2015 Share Posted April 10, 2015 I can test if you'd like. PM me or skype me! Skype: will_skype_ Quote Link to comment Share on other sites More sharing options...
EldinnerPlate Posted April 12, 2015 Author Share Posted April 12, 2015 I can play test too! This looks interesting and it's always nice to see original content. Gerard looks positively badass. I can test if you'd like. PM me or skype me! Skype: will_skype_ Thanks for the help! [spoiler=Update] Finally got the prologue finished up and now I'm moving on to making the map for chapter 1. Quote Link to comment Share on other sites More sharing options...
EldinnerPlate Posted April 19, 2015 Author Share Posted April 19, 2015 (edited) UPDATE: Alright, I guess we can make updates a weekly thing. I got the story for chapter 1 planned out but the real changes came to the gameplay. So I've been messing with the classes and PRF arrays and items and I've managed to add some new functional pieces to the game. First off, I split the knight into the regular knight(lance and sword) and a new class called "sentinel"(axe and bow), and I updated their map sprites with Agro's version of the lance and axe knight. The second change to classes is a split between cavaliers. The cavalier(sword, lance), and cataphract(axe, lance), and of course their respective map sprites. The biggest change comes to bow users though. Since people seem to agree that bow users needed a buff, I wanted to try something a little different. I made longbows 2-4 range weapons that can only be used by archers/snipers. They will be much more common and affordable for the player in an attempt to make archers/snipers better without having to buff stats a whole lot. Along with that though, the majority of bows are being changed to 2-3 range, but here's the catch: weapons that have multiple ranges have their damage/accuracy/crit reduced on the farthest range. For example: 2-4 range longbow: And the range drop-off is going to be applied to javelins/hand axe/etc as well. However, they will be receiving an increase in power to make up for it, and probably a reduction in cost. Oh, and now longbows are broken up like regular bows(iron, steel, silver), so archers/snipers will have a variety of weapons at their disposal to help them be competitive for spots on your team. Big shout out to icecube(range value fix, range penalties hack) and vennobennu(PRF weapon array), wouldn't have had a clue how to do any of this without them. Edited April 19, 2015 by Eldinnnn Quote Link to comment Share on other sites More sharing options...
Willie Posted April 19, 2015 Share Posted April 19, 2015 Seems cool. I like the class split, it would probably be better if cavaliers and knights stuck to two weapons, rather than three. The archer range thing is cool! I don't use archers very much, so this could help. Nice update, can't wait to see more! Quote Link to comment Share on other sites More sharing options...
EldinnerPlate Posted April 20, 2015 Author Share Posted April 20, 2015 Seems cool. I like the class split, it would probably be better if cavaliers and knights stuck to two weapons, rather than three. The archer range thing is cool! I don't use archers very much, so this could help. Nice update, can't wait to see more! Thank you very much! And I'm glad to hear it, I'm planning on making some changes to other classes to help with their vulnerability to the new ranged weapons, so hopefully I can find a nice balance. Quote Link to comment Share on other sites More sharing options...
EldinnerPlate Posted May 22, 2015 Author Share Posted May 22, 2015 (edited) Update: Damn, a month already... Well I'm glad to say that everything is wrapped up with school for now. Slow progress is still being made on ToW. Currently working on finishing the opening dialogue scenes for chapter 1, and then on to gameplay. Work on this should pick up even more next week, and the way I have the story currently planned out in my head, I can see a public release being viable after I finish chapter 3. To put a date on it, I'm hoping to have it for FEE3 if it's still a thing, but I'm not making any promises yet. For the meantime here are some screens of work being done: [spoiler=Update] Edited May 22, 2015 by EldinnerPlate Quote Link to comment Share on other sites More sharing options...
Attila Posted May 24, 2015 Share Posted May 24, 2015 Funny, a year ago, I had the same name planned for a concept of mine. Never made out of private planning xD Quote Link to comment Share on other sites More sharing options...
ErrantDShepherd Posted June 2, 2015 Share Posted June 2, 2015 Wow... That's a lot of green units. Screens look nice and clean once again, curious what class pink hair girl will be assuming she is the unit joining in the chapter. Looking forward to the next update bud. :) Quote Link to comment Share on other sites More sharing options...
ghast Posted June 2, 2015 Share Posted June 2, 2015 Update: Damn, a month already... Well I'm glad to say that everything is wrapped up with school for now. Slow progress is still being made on ToW. Currently working on finishing the opening dialogue scenes for chapter 1, and then on to gameplay. Work on this should pick up even more next week, and the way I have the story currently planned out in my head, I can see a public release being viable after I finish chapter 3. To put a date on it, I'm hoping to have it for FEE3 if it's still a thing, but I'm not making any promises yet. For the meantime here are some screens of work being done: [spoiler=Update] omg twins Quote Link to comment Share on other sites More sharing options...
EldinnerPlate Posted June 2, 2015 Author Share Posted June 2, 2015 Funny, a year ago, I had the same name planned for a concept of mine. Never made out of private planning xD Well thank you for not posting it ;) Wow... That's a lot of green units. Screens look nice and clean once again, curious what class pink hair girl will be assuming she is the unit joining in the chapter. Looking forward to the next update bud. :) I have quite a few new characters planned for this chapter. And thanks, I'll make more progress once I get back to my laptop :P omg twins 2spooky4me Quote Link to comment Share on other sites More sharing options...
scott99 Posted June 3, 2015 Share Posted June 3, 2015 This looks good, are you looking for betas? Quote Link to comment Share on other sites More sharing options...
Attila Posted June 3, 2015 Share Posted June 3, 2015 This looks good, are you looking for betas? I'm pretty sure he has enough xD Quote Link to comment Share on other sites More sharing options...
EldinnerPlate Posted June 4, 2015 Author Share Posted June 4, 2015 This looks good, are you looking for betas? As Matt said, I have quite a few great beta testers already. I will definitely keep you in mind if one of them opts out though :) Quote Link to comment Share on other sites More sharing options...
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