Blademaster! Posted December 12, 2016 Author Share Posted December 12, 2016 (edited) Updated skill list in the below spoiler (also updated on front page). I don't think I'll be adding in any other skills. Also, in case it isn't obvious, all these skills have been programmed, tested, and are working as expected (from what I could tell). Skill list:Acrobat:Greatly reduce most terrain costsAdept:-Occasionally attack twice in a round. Activation % = Attack speed +10Astra:-Occasionally attack more than two times in a round. Activation % = skillBig Shield:-Take no damage from an attack. Activation % = defenseCanto:-Gives the ability to move again after rescuing, visiting a village, or using an item.Celerity:Mov+2Crit+15:Boosts critical by 15Mana Burst:Boosts critical by 20Dance:give ally ability to move againDark art:Hit and crit +10Dragon blood:Hit, crit, and avo +10 but weak to dragon slaying weaponsFlier:Grants canto and immunity to terrain costsHamon:Harm enemies with mantle regardless of currently equipped weapon. Gain x2 effectiveness against enemies with mantle or spacial aura.Lethality:Occasionally deal OHKO's with critical hitsLvl 1 Thief:Boosts vision in fog, allows use of thief key, and stealingLvl 2 Thief:Boosts vision in fog, pick locks with no key, and stealingLuna:Negate defense/resistance. Activation % = skillMagic Swords:Use magic swordsMantle:Can only be harmed by certain weapons or someone with Hamon as a skill. Also grants Nihil and Renewal.Nihil:Negates luna.Nullify:Negate effective weaponsOdd Marks:???Paragon:Gain EXP fasterPatience:When being attacked, avoid +10Renewal:Restore some hp at the start of each turnResolve:When HP below 50%, damage + 1/4, +10 hit, +5 crit, +5 avo, and +2 AS. Does not activate mid battle.Rock Climb:-Climb cliffsSummoning:Summon a phantom or some other monsterSurf:Walk on waterTransform:Use dragon stonesWrath:When HP below 50%, crit +25. Does not activate mid battle.Armored Blow:Def +10 when attackingSpacial Aura:Opponents attack power is cut in half before factoring subtractions from def/res.Pragmatic:When opponent is not at full HP, Pow+3, def/res+1Chivalry:When opponent is at full HP, Pow+2, def/res+2Warding Blow:Res+20 when attackingStrong Riposte:Pow+3 when being attacked.Trample:Pow+5 vs units that do not posses cantoQuick Draw:Pow+4 when attackingFiery Blood:When HP is not at max, Pow+4Hunter:Pow+5 vs units that do posses cantoDarting Blow:AS +4 when attackingPursuit:AS +2 when defendingCertain Blow:Hit +40 when attackingWind Disciple:When HP is not at max, hit+10 avoid+10Duelist Blow:Avo+30 when attackingDeath Blow:Crit +20 when attackingOut Play:If your skill is 5 higher than opponent's, crit+25Colossus:If your con is 5 higher than your opponent's, Pow+5Facade:If you are poisoned, damage +10Critical Force:Your critical rate is calculated as skill + luk/2 instead of skl/2.Dual Attack:When rescuing someone, Pow+7. Skill and speed penalty still apply.Dual Guard:When rescuing someone, Def+5. Skill and speed penalty still apply. Res is not boosted.Light Weight:If you only have 3 items in your inventory, AS+3Killing Machine:Your total critical rate, factoring in innate skills and the currently equipped weapon, is doubled. Edited December 12, 2016 by Blademaster! Quote Link to comment Share on other sites More sharing options...
RimKus Posted January 28, 2017 Share Posted January 28, 2017 Last time i left a comment was on october 8, Did i miss an update ? Quote Link to comment Share on other sites More sharing options...
Blademaster! Posted February 1, 2017 Author Share Posted February 1, 2017 No. I've had a very work heavy last two months, and the stuff I've mostly been working on is boring nightmare stuff for the new skills/classes, so I haven't had anything to show off. The current plan is to finish the updates, make some new changes to the flow of the game, and release a new 12 chapter patch. Quote Link to comment Share on other sites More sharing options...
RimKus Posted February 1, 2017 Share Posted February 1, 2017 Very well, i'll be waiting then. Quote Link to comment Share on other sites More sharing options...
fundefined Posted February 7, 2017 Share Posted February 7, 2017 (edited) Pretty fun mod and pretty challenging even on normal. I'd say chapter 10 is a bit too hard to get to the fast clear achievement since there is a ton of cavalry to kill in the center but you have to split your forces to recruit the Axeman from over the mountain range and kill the cyclops holding the gold gem. Chapter 11 on the other hand seems too easy and I had 3 or 4 turns free to just grind. I'd be interested to play again once the mod is complete. Edited February 7, 2017 by fundefined Quote Link to comment Share on other sites More sharing options...
Lyon&knoll Posted February 8, 2017 Share Posted February 8, 2017 On 12/11/2016 at 9:03 PM, Blademaster! said: Updated skill list in the below spoiler (also updated on front page). I don't think I'll be adding in any other skills. Also, in case it isn't obvious, all these skills have been programmed, tested, and are working as expected (from what I could tell). Â Reveal hidden contents Skill list: Acrobat: Greatly reduce most terrain costs Adept: -Occasionally attack twice in a round. Activation % = Attack speed +10 Astra: -Occasionally attack more than two times in a round. Activation % = skill Big Shield: -Take no damage from an attack. Activation % = defense Canto: -Gives the ability to move again after rescuing, visiting a village, or using an item. Celerity: Mov+2 Crit+15: Boosts critical by 15 Mana Burst: Boosts critical by 20 Dance: give ally ability to move again Dark art: Hit and crit +10 Dragon blood: Hit, crit, and avo +10 but weak to dragon slaying weapons Flier: Grants canto and immunity to terrain costs Hamon: Harm enemies with mantle regardless of currently equipped weapon. Gain x2 effectiveness against enemies with mantle or spacial aura. Lethality: Occasionally deal OHKO's with critical hits Lvl 1 Thief: Boosts vision in fog, allows use of thief key, and stealing Lvl 2 Thief: Boosts vision in fog, pick locks with no key, and stealing Luna: Negate defense/resistance. Activation % = skill Magic Swords: Use magic swords Mantle: Can only be harmed by certain weapons or someone with Hamon as a skill. Also grants Nihil and Renewal. Nihil: Negates luna. Nullify: Negate effective weapons Odd Marks: ??? Paragon: Gain EXP faster Patience: When being attacked, avoid +10 Renewal: Restore some hp at the start of each turn Resolve: When HP below 50%, damage + 1/4, +10 hit, +5 crit, +5 avo, and +2 AS. Does not activate mid battle. Rock Climb: -Climb cliffs Summoning: Summon a phantom or some other monster Surf: Walk on water Transform: Use dragon stones Wrath: When HP below 50%, crit +25. Does not activate mid battle. Armored Blow: Def +10 when attacking Spacial Aura: Opponents attack power is cut in half before factoring subtractions from def/res. Pragmatic: When opponent is not at full HP, Pow+3, def/res+1 Chivalry: When opponent is at full HP, Pow+2, def/res+2 Warding Blow: Res+20 when attacking Strong Riposte: Pow+3 when being attacked. Trample: Pow+5 vs units that do not posses canto Quick Draw: Pow+4 when attacking Fiery Blood: When HP is not at max, Pow+4 Hunter: Pow+5 vs units that do posses canto Darting Blow: AS +4 when attacking Pursuit: AS +2 when defending Certain Blow: Hit +40 when attacking Wind Disciple: When HP is not at max, hit+10 avoid+10 Duelist Blow: Avo+30 when attacking Death Blow: Crit +20 when attacking Out Play: If your skill is 5 higher than opponent's, crit+25 Colossus: If your con is 5 higher than your opponent's, Pow+5 Facade: If you are poisoned, damage +10 Critical Force: Your critical rate is calculated as skill + luk/2 instead of skl/2. Dual Attack: When rescuing someone, Pow+7. Skill and speed penalty still apply. Dual Guard: When rescuing someone, Def+5. Skill and speed penalty still apply. Res is not boosted. Light Weight: If you only have 3 items in your inventory, AS+3 Killing Machine: Your total critical rate, factoring in innate skills and the currently equipped weapon, is doubled. Is this mod still alive? Quote Link to comment Share on other sites More sharing options...
Blademaster! Posted February 9, 2017 Author Share Posted February 9, 2017 On 2/7/2017 at 5:51 PM, fundefined said: Pretty fun mod and pretty challenging even on normal. I'd say chapter 10 is a bit too hard to get to the fast clear achievement since there is a ton of cavalry to kill in the center but you have to split your forces to recruit the Axeman from over the mountain range and kill the cyclops holding the gold gem. Chapter 11 on the other hand seems too easy and I had 3 or 4 turns free to just grind. I'd be interested to play again once the mod is complete. I don't believe I've gotten feedback about chapter 10 being too hard before. The fast clear is easier if you kill the bael. 21 hours ago, Lyon&knoll said: Is this mod still alive? Yes. Progress is just very slow at the moment because of real life. Quote Link to comment Share on other sites More sharing options...
Ryuke Posted February 12, 2017 Share Posted February 12, 2017 From the first page. Â 17/24 is done? Am I correct ... chapter wise? Quote Link to comment Share on other sites More sharing options...
Blademaster! Posted February 13, 2017 Author Share Posted February 13, 2017 On 2/12/2017 at 6:18 PM, Ryuke said: From the first page. Â 17/24 is done? Am I correct ... chapter wise? Not in the most recent patch, but in regards to my current dev copy, then yes. 17 of the 24 planned chapters are done once I account for the three I've decided to perform updates too. Quote Link to comment Share on other sites More sharing options...
Blademaster! Posted April 3, 2017 Author Share Posted April 3, 2017 Sorry for being so inactive lately. To be honest, I was enjoying BotW(amazing game), among others, and haven't gotten too much done. I'm looking for some assistance with cleaning up mugs. What this would mean is that I'd send you a sheet of all the mugs in the hack, you'd pick the ones you think need work, and fix them up, make a new one, or recommend that I use a different mug that you may know of that would work just the same and I'll ask for permission to use it. If you'd like to help, please PM me. Thanks! Quote Link to comment Share on other sites More sharing options...
Warlock Posted April 12, 2017 Share Posted April 12, 2017 I made an account to say that Corrupt Theocracy had stupid names, with a stupid generic story and stupid maps... yet now, this "THING" you're creating is... quite unique, and I'm itching to play the hack when it's complete even if it requires another year in order to finish, best of luck my friend! Quote Link to comment Share on other sites More sharing options...
Blademaster! Posted April 13, 2017 Author Share Posted April 13, 2017 On 4/12/2017 at 7:10 PM, Warlock said: I made an account to say that Corrupt Theocracy had stupid names, with a stupid generic story and stupid maps... yet now, this "THING" you're creating is... quite unique, and I'm itching to play the hack when it's complete even if it requires another year in order to finish, best of luck my friend! Thanks! Though I still think the names could use work. Quote Link to comment Share on other sites More sharing options...
sandi Posted April 25, 2017 Share Posted April 25, 2017 Please update full version please   Quote Link to comment Share on other sites More sharing options...
lonelyVoxel Posted April 25, 2017 Share Posted April 25, 2017  11 hours ago, sandi said: Please update full version please   The full version would be up here if it was ready. There's no ETA currently, but I encourage you to take a look at the current, albeit old, public beta and keep up with developments as they come! Quote Link to comment Share on other sites More sharing options...
Blademaster! Posted May 31, 2017 Author Share Posted May 31, 2017 When you only work an hour a day, you really don't make as much progress as you'd like to. With all the updates to the new skill patch, I incorporated them into SGW and made the necessary changes for them to work as desired. I have yet to test that growth scrolls do boost your con growth, but I assume that it will work. While it is hard to tell, class growths still get added into the units' overall growths as before. Â Also, in regards to the possibility of there being an anima magic triangle again, I'm not skilled enough to add in two whole new weapon types, nor do I really know where in the ram to store them, let alone the time to try if I ever want to finish this, so instead there will be a pseudo anima magic triangle. If you use a wind tome vs a thunder tome, or a fire tome vs a thunder tome, there will be some kind of weapon triangle effect, but all the weapons will still be part of the anima weapon type and there won't be a display notification that the triangle effect is in place. Â Please keep in mind that all images are demos, hence sieze being spelled wrong, and are not meant to reflect the final product. The master knight class is in the game though, with the same given base weapon levels. As far as what I am currently working on, I am in the process of reporting all the spells for use in the new spell animation inserter, thus making them build file compatible and solving quite a few glitches. Quote Link to comment Share on other sites More sharing options...
André The kid Posted June 3, 2017 Share Posted June 3, 2017 Man, This looks Awesome! I've always loved Rom hacks, but this one beats most that i've seen out of the park. Just a question for a fellow programmer, since there were no skills in these games, i'm assuming you stored these in the ram. If so, did you use c++ for memory management? Quote Link to comment Share on other sites More sharing options...
N30 Posted June 3, 2017 Share Posted June 3, 2017 Wao man Nice job bossman Can't wait to see them Master Knights here Quote Link to comment Share on other sites More sharing options...
DoggyPoo Posted June 4, 2017 Share Posted June 4, 2017 Where's the readme? Also, any chance that you'll ever make the front page remotely readable? Just deleting half of it will already make it 10x better. Quote Link to comment Share on other sites More sharing options...
Blademaster! Posted June 4, 2017 Author Share Posted June 4, 2017 On 6/3/2017 at 9:07 AM, André The kid said: Man, This looks Awesome! I've always loved Rom hacks, but this one beats most that i've seen out of the park. Just a question for a fellow programmer, since there were no skills in these games, i'm assuming you stored these in the ram. If so, did you use c++ for memory management? Thanks! I didn't make the skill patch, so I recommend asking Circleseverywhere for more specific information on how he went about creating it. On 6/3/2017 at 0:49 PM, N30 said: Wao man Nice job bossman Can't wait to see them Master Knights here Thanks! 19 hours ago, DoggyPoo said: Where's the readme? Also, any chance that you'll ever make the front page remotely readable? Just deleting half of it will already make it 10x better. The readme should have been included in the download. And yeah, the front page will be updates once version 2 of the hack is ready. Quote Link to comment Share on other sites More sharing options...
DoggyPoo Posted June 6, 2017 Share Posted June 6, 2017 I think I need a guide on how to download as all I can find is the ups. Quote Link to comment Share on other sites More sharing options...
Kirb1337 Posted June 6, 2017 Share Posted June 6, 2017 42 minutes ago, DoggyPoo said: I think I need a guide on how to download as all I can find is the ups.  Quote Link to comment Share on other sites More sharing options...
Blademaster! Posted August 5, 2017 Author Share Posted August 5, 2017 Slowly but surely, progress is finally being made. Quote Link to comment Share on other sites More sharing options...
Andrew Posted August 7, 2017 Share Posted August 7, 2017 (edited) Hey man! Just another supporter. Keep up the good work! Anyways, I tried the demo like a year ago (it stopped at the 14th chap). Are there some new chapters or is it still the same? Edited August 7, 2017 by Andrew Quote Link to comment Share on other sites More sharing options...
Blademaster! Posted August 7, 2017 Author Share Posted August 7, 2017 The current demo is up to the same point, and the next patch will be something slightly different. I can only really work an hour a day, so progress is slow. However, since I'm finally working on the chapters again, I'm hoping progress will speed up and I'll be able to release a new demo before the end of the year. Quote Link to comment Share on other sites More sharing options...
Andrew Posted August 8, 2017 Share Posted August 8, 2017 Alright. Looking forward to it! Quote Link to comment Share on other sites More sharing options...
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