MarkyJoe1990 Posted April 30, 2016 Author Share Posted April 30, 2016 Okay, back. I ended up making two videos, with the second being a response to the comments in the first. I feel kinda stupid cause the solution was basically the same thing I mentioned, like, several posts way back. I want challenging chapters, not punishing ones. Quote Link to comment Share on other sites More sharing options...
MrNight48 Posted April 30, 2016 Share Posted April 30, 2016 (edited) oh sweet, you watch extra credits too! I got a lot of good ideas from them. edit: oh yeeaa now I remember where I got the idea to make my submission short, I was basically following this videos advice because i remembered a game I played about hardcore block puzzle action called cathrine. It let you get back to the challenge as quick as possible but when you ran out of lives, it punishes you in a way that was fair by making you watch a cutscene reminding you how much you suck. They also had a fantastic point about FE and why lunatic mode is usually bullshit. Edited April 30, 2016 by MrNight48 Quote Link to comment Share on other sites More sharing options...
MarkyJoe1990 Posted April 30, 2016 Author Share Posted April 30, 2016 Alright, so I'm working on the Ragefest V ruleset. Here's the major changes I have so far. - When you submit, you agree to have it hosted on my website. All submissions will be hosted by the deadline.Reason: This is so everyone can play the submission themselves and more accurately judge them based on their gameplay instead of relying solely on my videos to make a judgement. - No more bullshit. If you deliberately design your submission with punishing designs such as... Heavy emphasis on luck Choices that I can't make informed decisions on Disabling convenient features Long iteration times Situations the player lacks the tools to deal with ... Then it will count against you.Reason: With VERY few exceptions, all of these methods have been proven ineffective at getting me to rage. The result tends to be resignation and silence. Submissions like this also rarely sit well with the audience. - You are now allowed to make multi-chapter hacks.Reason: Since people just work around the one-chapter rule, and I'm against banning multiple gameplay maps because it's now a contest staple, we might as well make it convenient and less glitchy for the creators. Quote Link to comment Share on other sites More sharing options...
Eliwan Posted April 30, 2016 Share Posted April 30, 2016 - You are now allowed to make multi-chapter hacks.I assume that you're seeking the total play time of the submission to still be pretty short, despite enabling usage of the chapter break? (because one primary usage for the chapter break is to reduce iteration times) Quote Link to comment Share on other sites More sharing options...
MarkyJoe1990 Posted April 30, 2016 Author Share Posted April 30, 2016 Ideally, yes, I want play time to be shortened. Mind you, that doesn't mean I want shorter submissions. I just want more of that time to be spent making progress or facing interesting challenges rather than back tracking or redoing segments to get required item X or character Y. I'm also removing the three save state rule, since people have RAM saves to work with now, and thus should be able to beat their submissions entirely savestateless. Part of the challenge of making a good submission will be giving the player sufficient amounts of RAM saves so that it's not frustrating, but still makes the player want to avoid restarts and brute forcing the submission. I'm also thinking of implementing a rule stating that if you have growth rates, they need to either be perfectly reliable (either by using the fixed growths patch, or by making all growths 0%, 100%, or 200%), OR the submission has to be beatable with 0% growths, making growth rates something that can soften difficulty. Quote Link to comment Share on other sites More sharing options...
47948201 Posted April 30, 2016 Share Posted April 30, 2016 (RAM saves?)I like the growth rule. People should make their submissions with 0% growths, then add some growth rates at the end to make it easier. Quote Link to comment Share on other sites More sharing options...
MarkyJoe1990 Posted April 30, 2016 Author Share Posted April 30, 2016 RAM saves. Y'know, ACTUAL saves. Quote Link to comment Share on other sites More sharing options...
47948201 Posted April 30, 2016 Share Posted April 30, 2016 Oh, the way you said "now" made it sound like it was something new. Or do you mean like Shadow Dragon save points? Those are in hacking now? If so then yes cool exactly those should more or less replace savestates. Quote Link to comment Share on other sites More sharing options...
MarkyJoe1990 Posted April 30, 2016 Author Share Posted April 30, 2016 It'd be awesome to have Shadow Dragon saves, which would also fall under RAM saves. But for now, what I mean are the saves you get after completing a chapter. Quote Link to comment Share on other sites More sharing options...
47948201 Posted April 30, 2016 Share Posted April 30, 2016 Ohhh right okay I see. Yeah that's probably a good metric to use anyway, discourage people from making one large map and instead breaking that into several smaller maps--it helps the creators with difficulty too because it means if something is discovered in the beginning of a map that allows the rest of it to be trivialized, it won't last long before the challenge can return. Quote Link to comment Share on other sites More sharing options...
Augestein Posted April 30, 2016 Share Posted April 30, 2016 Ohhh right okay I see. Yeah that's probably a good metric to use anyway, discourage people from making one large map and instead breaking that into several smaller maps--it helps the creators with difficulty too because it means if something is discovered in the beginning of a map that allows the rest of it to be trivialized, it won't last long before the challenge can return. There's also the fact that you can now have characters that are not as useful on certain maps but good on others with a deployment screen. Just the fact that you can have a deployment screen multiple times means things like Squawl's entry can't happen again when doing a secondary map. Quote Link to comment Share on other sites More sharing options...
MrNight48 Posted April 30, 2016 Share Posted April 30, 2016 I greatly approve of this, way less work for me and less glitches. This also means more music instead of being stuck with 2 for the themes. Quote Link to comment Share on other sites More sharing options...
Merc Ee Posted May 1, 2016 Share Posted May 1, 2016 (edited) - You are now allowed to make multi-chapter hacks. What's the limit though? I don't think it's allowed to make 20 chapters long hacks, for example. Edited May 1, 2016 by Sacodepatatas Quote Link to comment Share on other sites More sharing options...
MCProductions Posted May 1, 2016 Share Posted May 1, 2016 What's the limit though? I don't think it's allowed to make 20 chapters long hacks, for example. I'd assume 3-4, as ram saves are replacing save states, so 3 saves would be the logical maximum. Quote Link to comment Share on other sites More sharing options...
MarkyJoe1990 Posted May 1, 2016 Author Share Posted May 1, 2016 Honestly, I don't care how many chapters you make. If you love Ragefest enough that you wanna make 20 full chapters, and you can somehow fit all of that into the 3 months deadline, more power to you. I don't expect that to happen though. Quote Link to comment Share on other sites More sharing options...
RandomSwordmaster Posted May 1, 2016 Share Posted May 1, 2016 (edited) Perhaps I should get around to making that Dank Meme Hell an actual thing..... I'm low on dank memes however. Probably will stick with my current idea. (perhaps I should submit a beta to MAFC2?) Edited May 1, 2016 by RandomSwordmaster Quote Link to comment Share on other sites More sharing options...
47948201 Posted May 2, 2016 Share Posted May 2, 2016 Uhhhh so um I made a really super terrible video about the first version of Wolfram's submission...? watch at own risk Quote Link to comment Share on other sites More sharing options...
RandomSwordmaster Posted May 2, 2016 Share Posted May 2, 2016 MY EYES! THEY BURN! Quote Link to comment Share on other sites More sharing options...
Lord Wolfram Posted May 3, 2016 Share Posted May 3, 2016 omg, this is actually embarrassing. Quote Link to comment Share on other sites More sharing options...
MarkyJoe1990 Posted May 3, 2016 Author Share Posted May 3, 2016 Christ. 50 minutes, and this is only the first part... Time to find shit to cut out. Quote Link to comment Share on other sites More sharing options...
MarkyJoe1990 Posted May 4, 2016 Author Share Posted May 4, 2016 Aaaand it's up. Part 1 out of 426, guys. Quote Link to comment Share on other sites More sharing options...
RandomSwordmaster Posted May 4, 2016 Share Posted May 4, 2016 (edited) EDIT: nvm EDIT2: omg I can't stop laughing at the part where marc visited the village. Edited May 4, 2016 by RandomSwordmaster Quote Link to comment Share on other sites More sharing options...
Moblin Major General Posted May 4, 2016 Share Posted May 4, 2016 This... is excruciatingly painful to watch. Quality level design, ladies and gentlemen. It's interesting to see DS animations, but to purposefully remove options that have been around since at least Binding Blade if not before? I don't think I could touch, much less enjoy tedium of this magnitude. Quote Link to comment Share on other sites More sharing options...
MarkyJoe1990 Posted May 4, 2016 Author Share Posted May 4, 2016 It gets worse. Setting movement speed to fast makes units move slower on the map, enemy units are blue just like you so it's harder to distinguish, your own units don't turn grey when they are finished moving, your turn doesn't auto end, among several other things. Quote Link to comment Share on other sites More sharing options...
Moblin Major General Posted May 4, 2016 Share Posted May 4, 2016 (edited) I noticed. The thing is, unlike someone who poorly put together something shitty, she went out of her way to make a poorly designed hack just for the sake of bullshit value, which until recently was probably what people were going for. Edit: Accommodated gender. Also, quality post, Mark. Edited May 6, 2016 by Hylian Air Force Quote Link to comment Share on other sites More sharing options...
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