MCProductions Posted June 23, 2015 Share Posted June 23, 2015 that Marth doesn't start with the Falchion in his inventory in book 2 of Mystery of the Emblem. I know why from a game balance perspective,final weapon available from prologue=OP, but I am curious if the game ever provided a plot reason I missed. Quote Link to comment Share on other sites More sharing options...
Acacia Sgt Posted June 24, 2015 Share Posted June 24, 2015 Well, at the beginning Marth was going to simply put down a rebellion. Most likely he thought there was no need to bring the sword with him for what seemed to be a simple matter, having no idea it would escalate so much. Quote Link to comment Share on other sites More sharing options...
MCProductions Posted June 24, 2015 Author Share Posted June 24, 2015 K, thanks. I can just imagine Marth being called to Macedon in the 2nd chapter being like, "Crap, Falchy would be really useful against these wyvern riders" Quote Link to comment Share on other sites More sharing options...
Julius Nepos Posted June 26, 2015 Share Posted June 26, 2015 My opinion is the same as Acacia's on this matter. No need to bring the divine sword to put down a few rebels (who are already losing to your ally Akaneia). What I find weirder is that emperor Hardin's letter to Marth in the opening reads "Your Highness, please send Altea's full army immediately, to quell Grust's rebellion" and then Marth shows up with just a handful of knights. Quote Link to comment Share on other sites More sharing options...
MCProductions Posted June 26, 2015 Author Share Posted June 26, 2015 I just figured since the majority of Marths troops in the first game came from foreign nations, that what he starts with in Mystery was all altea had left, bar Caeda and Cain. Quote Link to comment Share on other sites More sharing options...
Cymbalina's Revenge Posted June 27, 2015 Share Posted June 27, 2015 I just figured since the majority of Marths troops in the first game came from foreign nations, that what he starts with in Mystery was all altea had left, bar Caeda and Cain. Yeah, but FE12 in particular makes a big deal about there being more Altean knights than your playables. Cecille even comes over to your group from another platoon. He had knights, but they were mostly new trainees. You can spin it that Marth figured he'd take the best of the noobs plus a couple of veterans and leave Caeda and Cain to take care of Elice. Quote Link to comment Share on other sites More sharing options...
BrightBow Posted June 27, 2015 Share Posted June 27, 2015 (edited) Yeah, but FE12 in particular makes a big deal about there being more Altean knights than your playables. Cecille even comes over to your group from another platoon. He had knights, but they were mostly new trainees. You can spin it that Marth figured he'd take the best of the noobs plus a couple of veterans and leave Caeda and Cain to take care of Elice. Didn't FE12 do pretty much the opposite? In Prolouge VI, Jagen said in that chapter that there were only 20 recruits left since everyone else deserted. Cecile's entire squad also deserted. I don't think they were ever saying that no one else passed but during the entire game, I got the impression that they were implying that there was no on else around. I mean, later we are seeing the assassins chase after a sole priest who isn't even important beyond the fact that he just so happened to be a playable unit. Then General Horace gets overwhelmed by the clones as if he was fighting at this lonesome. Edited June 27, 2015 by BrightBow Quote Link to comment Share on other sites More sharing options...
Lord Raven Posted June 28, 2015 Share Posted June 28, 2015 Then General Horace gets overwhelmed by the clones as if he was fighting at this lonesome.I guess he's not as good at LTC as we all thought Quote Link to comment Share on other sites More sharing options...
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