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someonewhodied
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Just follow this guide from the top: https://github.com/Plailect/Guide/wiki

Thanks for the help. I not understand why at some point the FBI app refuse to install .cia/hombrew but now i re-.settings the emunand on a bigger SD and is all ok. Fortunaly i don't lose nothing becouse i use the emunand most for emulation and some times cheat code for have some fun in game and the puzzle piece from the street pass plaza.

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  • 2 weeks later...
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Would there be a way to upload homemade textures for a few classes into the game via a patch?
That and how do the character pointers work in regards to the textures, seeing as various characters use multiple textures?

edit: wanted to clarify that the textures in question relate to the classes.

Edited by GreekDudeYiannis
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So uh using the Gay hack's NTR stuff as a patcher I've done some file replacing for models, animations, map sprites, and one text file, but that one text file's alteration doesn't seem to show up ingame, even when everything else works perfectly (well, except one of the model's textures, but I'll post on that later)

I changed the file 支援S_風呂.bin.lz (married bath blowing thingy quote) to say

MKID_MYROOM_風呂_喜_エリーゼ: Thanks SO much—that felt amazing!\nI have the sweetest, smartest wifey ever!

(where originally the second-to-last word was supposed to be "hubby")

I put it in the proper directory, E:\Birthright\m\common, but ingame it just shows the totally normal original text and I have no clue why?

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So, I've seen people make custom DLC for this game (DLC for Before Awakening!Chrom, Lissa, and Frederick, as well as English adaptations of the Cipher characters' DLC), so I know that implementing it is possible, but I was wondering how feasible it'd be to make a DLC character who could support with other characters? Even just the Avatar. If the gay hack is any indication, people have Support editing figured out at least to a degree, so...

(Also, before someone brings this up, I am fully aware that it's Anna's recruitment chapter that's DLC, not Anna herself; I'm talking about implementing characters and supports that are actually DLC)

Edited by Topaz Light
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Whoa, nice!

I realize it's still being developed, but I do have a few questions...

  • Has reclass option editing been figured out yet? For example, does DLC!Chrom come with his Cavalier and Archer reclass options from Awakening, or is he like a captured unit; locked into Lord and whatever special classes you change him into?
  • Would it be possible to make a marriageable DLC character who functions correctly with the inheritance mechanics, or would they be limited to just C~A plus maybe a child-free S support?
  • How feasible would it be to set up a character to have separate head and body models like the regular characters, so they work right when reclassing? I heard the Before Awakening recruitment DLC had some issues with that, but that may have just been due to how Chrom, Lissa, and Frederick's models were set up for the DLC.
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That one's easily possible via romhacking and Nightmare use, haha. Although, a few of the DLC characters in particular keep their default outfit through different classes, like, Chrom keeps his Lord costume as Sniper, or Frederick looking like his Great Knight outfit in General class.

Currently not, but that's being looked into.

I can't remember properly, but I think it's been dealt with? At least Chrom was, anyway...

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Thanks for answering! All of these, I mean.

I am wondering about something else, though; does the game check units' personal skill slots when determining whether or not to shadowban based on skills? I know that normal skills can end up equipped to that slot on bond units, and that the game does check the five customizable skill slots for illegitimate skills, so I was wondering if it'd be possible to sneak an illegitimate/enemy-only skill under the radar by putting it in the personal skill slot of an "extra" unit instead?

Edited by Topaz Light
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  • 1 month later...

I'm very sorry to bump this topic just to ask such an inane and entry-level question, but...

I've heard that making a custom Virtual Console game via ROM injection prevents that game from being booted normally; you have to boot it through homebrew or it just doesn't load.

My question is; does that also happen when you patch a 3DS game like Fire Emblem Awakening or Fates? Basically, if I were to install one of the fan patches for the game, would I then need to boot the game through homebrew to play it at all, or would it still be able to be booted normally?

Edited by Topaz Light
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The homebrew menu makes absolutely no modifications to your game cartridge/digital copy.

So if you ever booted without HANS or NTR CFW or whatever, you'd boot to an unmodified game without any problem, aside from some saves possibly breaking without hacks.

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Hmm, so, what I'm getting from this is that the patch changes are accessed through some sort of process that the homebrew filters the game through or something, and aren't actually directly applied to the game program itself. Is that correct, or...?

EDIT: Also, quick question; is custom DLC retained in a vanilla boot, or is it considered part of the modifications that are only present when the game is loaded through homebrew?

EDIT AGAIN: I hate to just keep adding onto this, but how are the Avatar's personal growth rates and cap modifiers stored in their character block? What I'm really getting at here is, would it be possible through, say, save or hex editing, to assign an Avatar fully-custom personal growths and cap modifiers that couldn't be made legitimately through any Boon/Bane combination? Or is it rigidly-limited to just what can be made with that system?

I'm asking because I'm interested in making myself imports of my New Mystery and Awakening Avatars (both of whom's appearances can conveniently be replicated pretty darn faithfully with Fates' Avatar creation options) for my Logbook, and I was wondering if it would be possible to copy their personal growths—and, in my Awakening Avatar's case, cap modifiers—over from their original games verbatim, or if I'd just have to approximate them with the closest Bane/Boon combination.

EDIT - LAST THING I PROMISE: Is it possible to set an Avatar-type character to use voice clips from outside the normal six options? My Awakening Avatar used Voice 1 in his native game, and seeing as that voice package is in the game as amiibo!Robin's voice, I'd really like to set it for my Awakening Avatar if possible.

Edited by Topaz Light
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It is currently impossible to dump and rebuild sound archives (bcsar) files for 3ds games AFAIK, because there's no currently available tool that dumps all clips with their given names and info such as what players it is assigned to, what WSDSET it is assigned to, what WARC, what players and how this player is configured, etc, and for Amiibo!Robin, there's something about his crit quotes coming out way too quick and they end before the portrait cutin even comes on screen, this problem doesn't happen in Japanese which funnily enough, reuses voices from Awakening instead of re-recorded clips.

Edited by DeathChaos25
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Ahhh, so no Awakening MaMU voice 1, then. That's alright.

I'm still curious about the growths and cap modifiers thing, though. Also, is it possible to change an Avatar's Talent mid-playthrough? I'm thinking of converting a few redundant Bond Units into the characters I want, so they'll keep their voice acting and won't have the weird white background to their portraits.

Edited by Topaz Light
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  • 1 month later...

Can someone explain to me a few certain gateway codes? It says 'can receive all items in path bonus' yet it's not in convoy and no matter what i do it doesn't show the items. The next code 'all items in convoy x95' it's not making all the items x95 nor does it give any item for that matter I'm gonna post their codes so can someone check whats wrong with them?

Can Receive All Items In Path Bonus(Select+Y):

DD000000 00000804
D3000000 00000000
B06D1998 00000000
B0000008 00000000
B0000000 00000000
B00004C8 00000000
00000004 0077AC10
D3000000 00000000
B06D363C 00000000
00000000 0077A000
00000004 00000170
D3000000 00000000
D5000000 00000001
C0000000 00000170
0077A000 00000001
D6000000 0077A004
D4000000 00000001
DC000000 00000004
D1000000 00000000
D3000000 00000000
00462F80 000005CC
0048D338 E3A00003
0048D33C E12FFF1E
D0000000 00000000
All Items In Convoy x95(Select+Y):
DD000000 00000804
D3000000 00000000
B06D95E8 00000000
D5000000 00000001
C0000000 00000162
20000004 0000005F
D6000000 00000000
D4000000 00000001
DC000000 00000004
D1000000 00000000
D0000000 00000000
pls check and notify me for their problems also these codes are for fire emblem fates special edition USA
Edited by AhmedADnan
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Can someone explain to me a few certain gateway codes? It says 'can receive all items in path bonus' yet it's not in convoy and no matter what i do it doesn't show the items. The next code 'all items in convoy x95' it's not making all the items x95 nor does it give any item for that matter I'm gonna post their codes so can someone check whats wrong with them?

Can Receive All Items In Path Bonus(Select+Y):

DD000000 00000804
D3000000 00000000
B06D1998 00000000
B0000008 00000000
B0000000 00000000
B00004C8 00000000
00000004 0077AC10
D3000000 00000000
B06D363C 00000000
00000000 0077A000
00000004 00000170
D3000000 00000000
D5000000 00000001
C0000000 00000170
0077A000 00000001
D6000000 0077A004
D4000000 00000001
DC000000 00000004
D1000000 00000000
D3000000 00000000
00462F80 000005CC
0048D338 E3A00003
0048D33C E12FFF1E
D0000000 00000000
All Items In Convoy x95(Select+Y):
DD000000 00000804
D3000000 00000000
B06D95E8 00000000
D5000000 00000001
C0000000 00000162
20000004 0000005F
D6000000 00000000
D4000000 00000001
DC000000 00000004
D1000000 00000000
D0000000 00000000
pls check and notify me for their problems also these codes are for fire emblem fates special edition USA

Just use NTR, the two plugins available work fine.

no one should be using gateway in tyool 2016

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