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That One Boss 2.0


Draco
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As I said several months ago when this thread was new, that Xenoblade boss you people are talking about is why I do almost all the sidequests (the ones that don't require going to the final area) before the fight with her. After the trouble she gave me on my first playthrough, it's so satisfying to just steamroll her with a party with levels in the upper nineties (of course, this leads to the problem of making the last few boss fights much less fun due to sheer easiness).

That's probably why, it seems like people are mostly posting about things they had a little bit of trouble with instead of junk that actively stopped your progress for more than a few tries.

If you want a boss that actively stopped my progress: Puppet Ganon in the Wind Waker, specifically the third form. When the game first came out, that fight was the only thing since I was seven years old that I had to actually hand the controller off to my sister and have her beat for me (I was twelve at the time). And this isn't one of those cases of him only being hard when I was young. Even though I can beat him unassisted today, he's still a colossal pain in the ass that I dread having to fight. Ganondorf himself is a total joke by comparison.

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If you want a boss that actively stopped my progress: Puppet Ganon in the Wind Waker, specifically the third form. When the game first came out, that fight was the only thing since I was seven years old that I had to actually hand the controller off to my sister and have her beat for me (I was twelve at the time). And this isn't one of those cases of him only being hard when I was young. Even though I can beat him unassisted today, he's still a colossal pain in the ass that I dread having to fight. Ganondorf himself is a total joke by comparison.

Different strokes for different folks! I found that boss really easy, like...all windwaker bosses besides Ganondorf at the very end of the game. I can't even really remember the forms puppet ganon takes. Don't get me wrong, I didn't die on Ganondorf, but I never really figured out the right way to dodge all his attacks and when it was the right time to hit him. I pretty much won because of all the hearts the bosses gave me, not because I mastered fighting him. Edited by Severian
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I still cannot beat Leonne Telethia from Xenoblade Chronicles 3ds, my attacks keep missing and Aura Purge doesn't work.

Am I missing something important?

Also on the topic of Tales of Vesperia the third or fourth boss (cannot remember) the Wolf boss I found to be the hardest in the entire game even though ToV has a bunch of tough bosses.

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I still cannot beat Leonne Telethia from Xenoblade Chronicles 3ds, my attacks keep missing and Aura Purge doesn't work.

Now that's bizarre, Monado Purge should do the trick. Maybe it does work but only for a short amount of time, have you tried leveling it up? Cast it multiple times, IIRC time stacks with each cast.

If all else fails, try including Riki and Melia, as they're Ether users, a lot of their arts won't miss.

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My team is on average Lv 33.

Ah, that's why, you're level 33 and Leonne Telethia is level 36, no doubt he's a yellow enemy for you, you get a hit rate penalty against those, and a hit rate penalty is especially bad against Telethias which are already dodge kings.

Grind until he's no longer yellow, and that's when you're anywhere within the range of 2 levels below him and 2 levels above him. In general, never fight a yellow enemy unless you're seeking the challenge and hit penalty.

Edited by Rxmonste
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Speaking of Chain Attacks, am I the only Xenoblade player who thinks they're impractical???

I would be inclined to believe so.

https://www.youtube.com/watch?v=nBm_dzykbAY&feature=youtu.be

Now granted a part of that is luck, but any player can do that with the same setup, it's really not that hard.

As for my personal "that one bosses" I'd have to agree with Xenoblade's Third to last Boss being one of them. Shit took me much longer than it'd like to admit to beat. Although I also struggled more on Jade Face than I should've for the utterly stupid reason of not knowing that there were mechon damaging weapons for the other party weapons. That's just not fun, and thankfully I realised that they existed before I fought the tougher mechonis bosses. *cough* Yaldabaoth/Egil *cough*

As for other bosses, I think it's safe to say that I can place the entire SMT series as one. For a brief list;

Belial (Devil Survivor) : Not only would this boss be incredibly infuriating on it's own, it's also an escort mission! Make sure to stop this one character from dying by using a party number purely for healing them. Don't forget he can attack thrice in his turn!

World Balance (Persona 3) : Everyone's favourite Tartarus boss. A boss that actually uses the Once-more battle system also has full elemental coverage, including dark and light skills. To top it off, Megidoloan! I just love it when this boss knocks my entire party down and then blasts me with megioloan. I think it's a feature many games are lacking.

White Rider (SMT 3: Lucifer's Call/Nocturne) : Whilst the World Balance may very well wipe your entire party out in one turn with it's elemental coverage, this guy just has an insta-kill attack to anything not immune to expel. Not to mention healing and buffing respawning minions. I also really enjoyed that you get a fucking heart attack with this boss coming right out of the save room.

There's plenty more bosses that I'm not thinking of, but I can't be bothered to think about it more.

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I would be inclined to believe so.

https://www.youtube.com/watch?v=nBm_dzykbAY&feature=youtu.be

Now granted a part of that is luck, but any player can do that with the same setup, it's really not that hard.

For the most part, my issue with the lack of practicality that chain attacks suffer from is twofold:

-Setups that are good for chain attacks might not necessarily be good for general combat, and vice versa, and I'd much rather use a setup that's effective in general combat than one that's good for chain attacks specifically

-It takes a full party gauge, which can take a while to attain... and then there's the part where I can't revive anyone afterwards, meaning if someone drops, I'm in hot water. Not helping is the fact that because I prefer setups engineered for general combat, I don't even get enough of the party gauge back to make it worth it.

And that's ignoring the fact that in general, after Xord, I just never found any situations where a Chain Attack would really be amazing, or at least good enough that the downsides of using one don't outweigh what I do get from it. Also, I'm not sure what you were hoping to gain by posting a video where I can't even tell how the player set up his characters..

Edited by Levant Colthearts
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Moldorm in Link to the Past. I just wanted to have fun...

Young Xehanort on KH3D. His attacks are awfully difficult to avoid, blocking on time is difficult when he's moving like a hyperactive little kid on a sugar rush and the clock form was just a cheap trick to make the fight longer, AS WE ALREADY DESTROYED ONE ON THE PREVIOUS REALITY SHIFT

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Yeah, I find Gattuso to be rather ridiculous for how early in the game you fight it. Doesn't help that the save point right before it doesn't heal you.

Anyways, I consider the Little Queen from Graces F to be pretty nasty. For one, it's your party against TEN Little Queens. Basically, kill one and another takes its place. It's even worse the third and last time you fight her, since there are two other versions of her, one which uses projectiles, and the other of which uses magic. And worse yet, when they get into Eleth Break (basically Over Limit, except for the entire enemy party), each of these can use their Mystic Arte if they get the chance.

Edited by Levant Colthearts
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Yeah, I find Gattuso to be rather ridiculous for how early in the game you fight it. Doesn't help that the save point right before it doesn't heal you.

Have you any tips how to fight this boss?

My units are only level 15 so I guess I have to grind quite a lot.

I know that I must send him to one of the plants outisde which stun everyone who touches them.

But he's so fricking fast and eats literally everything who's in his way.

Bringing him down to 50% HP was my best perfomance so far.

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Have you any tips how to fight this boss?

My units are only level 15 so I guess I have to grind quite a lot.

I know that I must send him to one of the plants outisde which stun everyone who touches them.

But he's so fricking fast and eats literally everything who's in his way.

Bringing him down to 50% HP was my best perfomance so far.

Fireball and Destruction Field spam (it's weak against FIYAAH).

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I know he's weak to fyah.

Just thought about a good battle strategy.

Adviced my units to go for the other wolves first and then for the main boss.

I already noticed that my units are too underleveled with level 15.

There's nothing else tto do han to grind quite a lot so much I hate it to do.

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I love the Megaman X series (1-5, ZX) they are my favorite platformers but man to this day I have never better beaten one of them because of Sigma I can never get passed his third stupid form. (I hate three form bosses)

I also never beat the final boss in Kingdom Heart 3D because I didn't want to grind. I just watched the end.

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I'm on the Lorithia boss in Xenoblade Chronicles right now and I hate this boss so much. This would have been so much easier if she didn't push your AI partners into the ether water. The AI partners don't get out of there by themselves =/

Yeah, I've expressed my hatred towards her enough, how about some advice?

Take Melia with you, give her your best electric up and ether up gems and blast away Lorithia minions so you can remove her shield buff, make sure you put her to sleep if you see a vision you particularly hate, it'll change it. Do this well and she'll be destroyed.

And if all else fails, just grind until you're 3 levels higher and it should be much easier due to the penalties she'll receive.

Edited by Rxmonste
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Daimon and his Awakened form in Dragon's Dogma, particularly on Hard Mode. Beating NM Daimon was hard enough, especially as a melee-only class like Fighter/Warrior. You can climb him and whack away at his head, but his first form has some weird hitboxes on his melee attacks that can easily knock you off and both forms have an immolation attack that will burn you off if you don't leap away.

Awakened Daimon has fiercer magic attacks that he uses more frequently than when in his first form as well as a roar that instantly possesses any pawns you brought along unless they have 100% possession resistance. He also can't be slowed down with torpor-inducing weapons in his Awakened form, though he can be poisoned for what little damage that's worth.

Both have plenty of attacks that can one shot your Arisen if you aren't a really high level, and this gets worse on Hard Mode when you take double HP damage and stamina drain. Took me forever and a ton of Wakestones(read: instant revival) to beat this asshole on my Hard Mode file.

I also concur with the Undertale bosses mentioned earlier in this thread.

Edited by Ambling Falchion
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Yeah, I've expressed my hatred towards her enough, how about some advice?

Take Melia with you, give her your best electric up and ether up gems and blast away Lorithia minions so you can remove her shield buff, make sure you put her to sleep if you see a vision you particularly hate, it'll change it. Do this well and she'll be destroyed.

And if all else fails, just grind until you're 3 levels higher and it should be much easier due to the penalties she'll receive.

That's... not something I'd recommend unless you did Melancholy Tyrea beforehand (WARNING: To complete it, you'll have to go up against a level 80 Telethia); I personally found Melia too much of a liability otherwise.

Edited by Levant Colthearts
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I am using Melia and I'm level 79 but I'm still having trouble with this boss.

I did ignore the minions because they self destruct after a fixed period of time, so I guess I'll try to take them out now.

EDIT: Finally beat her! =D

This boss halted my progress for a long time

You can finally go YESZ.

Anyways. the last two bosses in Sonic 2. You have to go through both of them with no rings.

Edited by Levant Colthearts
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I remember a mission in KH 358/2 days, you have to kill 6 boss in a row in Twilight town and these boss are no pushover,

And when you finally kill all of them, there a 7th boss and he's no pushover too. I never beat this one.

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The Black Knight fight in Path of Radiance. Time limit + Luck based mission = Not cool, IS! It's exacerbated by the fact that if you lose, you have to replay the chapter from the beginning all over again, and the chapter itself is bad enough.

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