Jump to content

Why does my FE crash upon loading a new game?


RandomSwordmaster
 Share

Recommended Posts

Upon trying to test my hack and load up a new game in Lyn Mode, right when tactician creation is done, the screen stays black and starts giving the annoying loud screech of death, and stays that way. I have no idea if it's text errors that's causing it, or messed up events. Here's my event file.

EDIT: Yep, definitely something fucked up with the text.

eslicer.txt

Edited by RandomSwordmaster
Link to comment
Share on other sites

Nah, it's something with the text that's fucked up.

EDIT: here's the events anyway if u need them.

//Made by Camtech075 of SerenesForest
//Modified by Nintenlord

#define DISABLE_TUTORIALS
#include EAstdlib.event

EventPointerTable(0x07,ThisChapter)

ORG 0x1000110
ThisChapter:
POIN TurnBasedEvents
POIN CharacterBasedEvents
POIN LocationBasedEvents
POIN MiscBasedEvents
POIN Dunno Dunno Dunno
POIN Tutorial
POIN TrapData TrapData
POIN Units Units
POIN $0 $0 $0 $0 $0 $0
POIN BeginningScene EndingScene

Eslicer:
UNIT Eliwood Myrmidon 0x00 Level(20,Ally,False) [2,27] [2,27] [Armourslayer] NoAI
UNIT 0x75 Bishop 0x00 Level(20,Ally,False) [29,29] [29,29] [TorchStaff] NoAI
UNIT

Blockers:
UNIT 0x6D Knight 0x00 Level(1,Enemy,False) [8,28] [8,28] [slimLance] Guard
UNIT 0x6D Knight 0x00 Level(1,Enemy,False) [8,27] [8,27] [slimLance] Guard
UNIT 0x6D Knight 0x00 Level(1,Enemy,False) [8,26] [8,26] [slimLance] Guard
UNIT 0x6D Knight 0x00 Level(1,Enemy,False) [15,28] [15,28] [slimLance] Guard
UNIT 0x6D Knight 0x00 Level(1,Enemy,False) [15,27] [15,27] [slimLance] Guard
UNIT 0x6D Knight 0x00 Level(1,Enemy,False) [15,26] [15,26] [slimLance] Guard
UNIT 0x6E Knight 0x00 Level(1,Enemy,False) [24,28] [24,28] [MemberCard] Guard
UNIT 0x6D Knight 0x00 Level(1,Enemy,False) [24,27] [24,27] [slimLance] Guard
UNIT 0x6D Knight 0x00 Level(1,Enemy,False) [24,23] [24,23] [slimLance] Guard
UNIT 0x6D Knight 0x00 Level(1,Enemy,False) [24,22] [24,22] [slimLance] Guard
UNIT 0x6D Knight 0x00 Level(1,Enemy,False) [24,21] [24,21] [slimLance] Guard
UNIT 0x6D Knight 0x00 Level(1,Enemy,False) [17,23] [17,23] [slimLance] Guard
UNIT 0x6D Knight 0x00 Level(1,Enemy,False) [17,22] [17,22] [slimLance] Guard
UNIT 0x6D Knight 0x00 Level(1,Enemy,False) [17,21] [17,21] [slimLance] Guard
UNIT 0x6D Knight 0x00 Level(20,Enemy,True) [2,21] [2,21] [slimLance] Guard
UNIT 0x6D Knight 0x00 Level(20,Enemy,True) [3,20] [3,20] [slimLance] Guard
UNIT 0x6D Knight 0x00 Level(1,Enemy,False) [5,18] [5,18] [slimLance] Guard
UNIT 0x6D Knight 0x00 Level(1,Enemy,False) [5,17] [5,17] [slimLance] Guard
UNIT 0x6D Knight 0x00 Level(1,Enemy,False) [5,16] [5,16] [slimLance] Guard
UNIT 0x6D Knight 0x00 Level(1,Enemy,False) [13,18] [13,18] [slimLance] Guard
UNIT 0x6D Knight 0x00 Level(1,Enemy,False) [13,17] [13,17] [slimLance] Guard
UNIT 0x6D Knight 0x00 Level(1,Enemy,False) [13,16] [13,16] [slimLance] Guard
UNIT 0x6D Knight 0x00 Level(1,Enemy,False) [26,16] [26,16] [slimLance] Guard
UNIT 0x6D Knight 0x00 Level(1,Enemy,False) [27,17] [27,17] [slimLance] Guard
UNIT 0x6D Knight 0x00 Level(1,Enemy,False) [28,18] [28,18] [slimLance] Guard
UNIT 0x6D Knight 0x00 Level(1,Enemy,False) [24,13] [24,13] [slimLance] Guard
UNIT 0x6D Knight 0x00 Level(1,Enemy,False) [24,12] [24,12] [slimLance] Guard
UNIT 0x6D Knight 0x00 Level(1,Enemy,False) [24,11] [24,11] [slimLance] Guard
UNIT 0x6D Knight 0x00 Level(1,Enemy,False) [15,13] [15,13] [slimLance] Guard
UNIT 0x6D Knight 0x00 Level(1,Enemy,False) [15,12] [15,12] [slimLance] Guard
UNIT 0x6D Knight 0x00 Level(1,Enemy,False) [15,11] [15,11] [slimLance] Guard
UNIT 0x6D Knight 0x00 Level(1,Enemy,False) [2,9] [2,9] [slimLance] Guard
UNIT 0x6D Knight 0x00 Level(1,Enemy,False) [3,9] [3,9] [slimLance] Guard
UNIT 0x6D Knight 0x00 Level(1,Enemy,False) [6,8] [6,8] [slimLance] Guard
UNIT 0x6D Knight 0x00 Level(1,Enemy,False) [6,7] [6,7] [slimLance] Guard
UNIT 0x6D Knight 0x00 Level(1,Enemy,False) [6,6] [6,6] [slimLance] Guard
UNIT 0x6D Knight 0x00 Level(1,Enemy,False) [6,5] [6,5] [slimLance] Guard
UNIT 0x6D Knight 0x00 Level(1,Enemy,False) [6,4] [6,4] [slimLance] Guard
UNIT 0x6D Knight 0x00 Level(1,Enemy,False) [6,3] [6,3] [slimLance] Guard
UNIT 0x6D Knight 0x00 Level(1,Enemy,False) [15,8] [15,8] [slimLance] Guard
UNIT 0x6D Knight 0x00 Level(1,Enemy,False) [15,7] [15,7] [slimLance] Guard
UNIT 0x6D Knight 0x00 Level(1,Enemy,False) [15,6] [15,6] [slimLance] Guard
UNIT 0x6D Knight 0x00 Level(1,Enemy,False) [15,5] [15,5] [slimLance] Guard
UNIT 0x6D Knight 0x00 Level(1,Enemy,False) [15,4] [15,4] [slimLance] Guard
UNIT 0x6D Knight 0x00 Level(1,Enemy,False) [15,3] [15,3] [slimLance] Guard
UNIT

Evil:
UNIT Legault Paladin 0x00 Level(20,Enemy,False) [28,5] [28,5] [slimLance] Guard
UNIT

Trapperone1:
UNIT 0x6D General 0x00 Level(20,Enemy,False) [23,23] [23,23] [slimLance] Guard
UNIT

Trapperone2:
UNIT 0x6D General 0x00 Level(20,Enemy,False) [23,22] [23,22] [slimLance] Guard
UNIT

Trapperone3:
UNIT 0x6D General 0x00 Level(20,Enemy,False) [23,21] [23,21] [slimLance] Guard
UNIT

Trapperone4:
UNIT 0x6D General 0x00 Level(20,Enemy,False) [26,23] [26,23] [slimLance] Guard
UNIT

Trapperone5:
UNIT 0x6D General 0x00 Level(1,Enemy,False) [26,22] [26,22] [slimLance] Guard
UNIT

Trapperone6:
UNIT 0x6D General 0x00 Level(20,Enemy,False) [26,21] [26,21] [slimLance] Guard
UNIT

Trappertwo1:
UNIT 0x6D General 0x00 Level(20,Enemy,False) [8,23] [8,23] [slimLance] Guard
UNIT

Trappertwo2:
UNIT 0x6D General 0x00 Level(20,Enemy,False) [8,21] [8,21] [slimLance] Guard
UNIT

Trappertwo3:
UNIT 0x6D Knight 0x00 Level(1,Enemy,False) [8,22] [8,22] [slimLance] Guard
UNIT

Trappertwo4:
UNIT 0x6D General 0x00 Level(20,Enemy,False) [4,23] [4,23] [slimLance] Guard
UNIT

Trappertwo5:
UNIT 0x6D General 0x00 Level(20,Enemy,False) [4,22] [4,22] [slimLance] Guard
UNIT

Trappertwo6:
UNIT 0x6D General 0x00 Level(20,Enemy,False) [4,21] [4,21] [slimLance] Guard
UNIT

Chesttrap:
UNIT 0x6D General 0x00 Level(1,Enemy,False) [1,11] [1,11] [slimLance] Guard
UNIT 0x6D General 0x00 Level(1,Enemy,False) [1,13] [1,13] [slimLance] Guard
UNIT 0x6E Knight 0x00 Level(1,Enemy,False) [2,12] [2,12] [Vulnerary] Guard
UNIT

GHEBSPAWN:
UNIT Lucius Warrior 0x00 Level(1,Enemy,False) [28,12] [28,12] [silverAxe] PursueWithoutHeed
UNIT

MONIKER:
UNIT Jaffar Sage 0x00 Level(20,NPC,False) [15,12] [15,12] [Excalibur] NoAI
UNIT

List:
SHLI HeroCrest

FirstTrap:
WarpIn(Trapperone1,23,23)
WarpIn(Trapperone2,23,22)
WarpIn(Trapperone3,23,21)
WarpIn(Trapperone4,26,23)
WarpIn(Trapperone5,26,22)
WarpIn(Trapperone6,26,21)
ENUN
TEX1 0x904
REMA
ENDA

SecondTrap:
WarpIn(Trappertwo1,8,23)
WarpIn(Trappertwo2,8,22)
WarpIn(Trappertwo3,8,21)
WarpIn(Trappertwo4,4,23)
WarpIn(Trappertwo5,4,22)
WarpIn(Trappertwo6,4,21)
ENUN
TEX1 0x905
REMA
ENDA

DelTrap2:
WarpOut(Trapperone1)
WarpOut(Trapperone2)
WarpOut(Trapperone3)
WarpOut(Trapperone4)
WarpOut(Trapperone5)
WarpOut(Trapperone6)
ENUN
ENDA

DelTrap1:
WarpOut(Trappertwo1)
WarpOut(Trappertwo2)
WarpOut(Trappertwo3)
WarpOut(Trappertwo4)
WarpOut(Trappertwo5)
WarpOut(Trappertwo6)
ENUN
ENDA

Ghebishere:
WarpIn(Lucius,28,12)
ENUN
TEX1 0x909
REMA
ENDA

GhebFight:
DefenderMiss(0x00)
AttackerCritical(120,0x01)
BLDT

GhebSuicide:
TEX1 0x906
WarpIn(Jaffar,15,12)
FIGH Lucius Jaffar GhebFight 00000000
TEX1 0x910
REMA
WarpOut(Jaffar)
TEX1 0x908
REMA
ENDA

Ending:
TEX1 0x91A
REMA
MNCH 0x00
ENDA

GOver:
TEX1 0x91B
REMA
KILL Eliwood
ENDA

FreeGold:
MONE 0x00 0x0001
TEX1 0x91C
REMA
LOU1 Chesttrap
ENDA

TurnBasedEvents:
TURN 0x00 BeginningScene [1,1] 0x0 0x00
TURN 0x00 GOver [25,25] 0x0 0x00
TURN 0x00 Ghebishere [18,18] 0x8 0x0
TURN 0x00 GhebSuicide [20,20] 0x8 0x00
TURN 0x00 FirstTrap [6,6] 0x0 0x00
TURN 0x00 DelTrap1 [7,7] 0x0 0x00
TURN 0x00 SecondTrap [12,12] 0x0 0x00
TURN 0x00 DelTrap2 [13,13] 0x0 0x00
END_MAIN

CharacterBasedEvents:
END_MAIN

LocationBasedEvents:
SecretShop(List,1,1)
END_MAIN

MiscBasedEvents:
CauseGameOverIfLordDies
AREA 0x15 FreeGold [0,13] [1,12]
DefeatBoss(Ending)
END_MAIN

Dunno:
//DO NOT TOUCH
WORD $00

Tutorial:
//DO NOT TOUCH
WORD $00

TrapData:
ENDTRAP

ALIGN 4

Units:
UNIT

BeginningScene:
FADI 10
LOU1 Blockers
ENUN
LOU1 Evil
ENUN
LOU1 Eslicer
ENUN
FADU 10
TEX1 0x903
ENUN
REMA
ENDA

EndingScene:
MNCH 0x00
ENDA

MESSAGE Events end at offset currentOffset

Edited by RandomSwordmaster
Link to comment
Share on other sites

POIN TurnBasedEvents

POIN CharacterBasedEvents

POIN LocationBasedEvents

POIN MiscBasedEvents

POIN Dunno Dunno Dunno

POIN Tutorial

POIN TrapData TrapData

POIN Units Units

POIN $0 $0 $0 $0 $0 $0

POIN BeginningScene EndingScene

this is not the correct pointer array for FE7

e:

i guarantee you this is the problem

Edited by CT075
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...