Roxachronc Report post Posted July 28, 2015 (edited) I am having a doubt, how do you convert an action replay code to a legible offset? If there is anyone who knows on the matter I will really appreciate it. The thing is I am working on a mod of FE Radiant Dawn , I want to make Florete into a magical weapon, and since there is a code for it it should be possible to modify it in a hex editor, but have no clue how can you read the first part of an Action Replay Code to know where it is pointing exactly. For example: This is a code that is used to remove the non-promote skill to Sothe 0488A104 00000000 But the offset in a hex editor seems to be 0x0000A3AC (found in FE10Data uncompressed) I guess the second part of the code indicates what is going to be writed. Thanks in advance Edited July 28, 2015 by Roxachronc Quote Share this post Link to post Share on other sites