DizzyWaddleDoo Posted August 3, 2015 Share Posted August 3, 2015 There really aren't any vulneraries in Geneaology of the Holy War? Wat. Quote Link to comment Share on other sites More sharing options...
maybe Posted August 3, 2015 Share Posted August 3, 2015 you don't need them, honestly in fact I barely ever use vulneraries in general but maybe that's just me churches and healers work well in enough in this game and in most the only character who'll really need a vulnerary is the healer early on when you don't have any others or maybe that's just me Quote Link to comment Share on other sites More sharing options...
Zasplach Posted August 3, 2015 Share Posted August 3, 2015 Canto for a majority of your units makes the game considerably more player turn centric than your average FE game and self healing items are mostly used for games that are enemy phase centric. Besides, with so few units on your team per generation, the games gives you plenty of tools to heal your team basically at the start of both generations. And then throughout you can have at least 6 units who can use healing staves after promotion. Quote Link to comment Share on other sites More sharing options...
MisterIceTeaPeach Posted August 3, 2015 Share Posted August 3, 2015 (edited) At least I'm not the only one, who's pissed off of the missing vulneraries in this game. I mean it's a huge problem for me, if there's only one real healer with Ethlyn. Aideen can't reach the cavaliers for shit and rescuing doesn't exist either unfortunately. Edited August 3, 2015 by Mister IceTeaPeach Quote Link to comment Share on other sites More sharing options...
Zasplach Posted August 3, 2015 Share Posted August 3, 2015 At least I'm not the only one, who's pissed off of the missing vulneraries in this game. I mean it's a huge problem for me, if there's only one real healer with Ethlyn. Aideen can't reach the cavaliers for shit. eh, you get more healers and staves that make Aideen more useful; besides canto makes it so your cavaliers can run back towards her if they need healing. Quote Link to comment Share on other sites More sharing options...
Jedi Posted August 3, 2015 Share Posted August 3, 2015 Its very easy to stay at good health in this game, console canto makes it easy to hit and run as well. Quote Link to comment Share on other sites More sharing options...
DizzyWaddleDoo Posted August 3, 2015 Author Share Posted August 3, 2015 It's not too big a deal, it's just running Ethlyn back to the church in the prolouge whenever she got hurt was annoying. Quote Link to comment Share on other sites More sharing options...
Shadow Mir Posted August 3, 2015 Share Posted August 3, 2015 At least I'm not the only one, who's pissed off of the missing vulneraries in this game. I mean it's a huge problem for me, if there's only one real healer with Ethlyn. Aideen can't reach the cavaliers for shit and rescuing doesn't exist either unfortunately. Yeah, it annoys me too. Even though I generally don't use healing items much, I still carry them around in case a healer is too far away or something. Quote Link to comment Share on other sites More sharing options...
Soledai Posted August 3, 2015 Share Posted August 3, 2015 (edited) As was said, you have those churches, sparse as they are. And if you absolutely needed a healing fix, huddle around the healer(s) or go back to a castle since hit and runs are things. Also, the Libro staff in chapter 2 is a thing as well. I mean it's a huge problem for me, if there's only one real healer with Ethlyn. Aideen can't reach the cavaliers for shit and rescuing doesn't exist either unfortunately. You're doing it backwards then, don't try to make Aideen keep up with the cavaliers, bring them to her instead. Also rescuing does exist, just not in the way you're probably used to. Edited August 3, 2015 by Soledai Quote Link to comment Share on other sites More sharing options...
Zasplach Posted August 3, 2015 Share Posted August 3, 2015 It's not too big a deal, it's just running Ethlyn back to the church in the prolouge whenever she got hurt was annoying. You have to learn the quick lesson that one roll RN's are scary scary and that roads are a bad place to keep units when enemies are nearby. Quote Link to comment Share on other sites More sharing options...
BrightBow Posted August 3, 2015 Share Posted August 3, 2015 (edited) Ethlin shouldn't stand on the front line anyway. She does neither have the bulk for that nor the damage output to cause more then scratch damage. There are always some paper cuts that need fixing, so it's not like she won't have anything to do otherwise. Edited August 3, 2015 by BrightBow Quote Link to comment Share on other sites More sharing options...
MisterIceTeaPeach Posted August 3, 2015 Share Posted August 3, 2015 In about 50% of chapter 1 I only have one mediocre healer with Ethlyn. For example for Ayra's recruitment I was just lucky that none of my units died (Alec dodged both attacks, so he could survive another enemy phase). If he had an elixir, I wouldn't have any trouble with her recruitment. He decoys her about three turns and uses each turn a vulnerary till Sigurd has seized the castle and can talk to her. Quote Link to comment Share on other sites More sharing options...
Jedi Posted August 3, 2015 Share Posted August 3, 2015 Ethlin shouldn't stand on the front line anyway. She does neither have the bulk for that nor the damage output to cause more then scratch damage. There are always some paper cuts that need fixing, so it's not like she won't have anything to do otherwise. Although we have had people like Refa kill bosses with her to amusing effect. In about 50% of chapter 1 I only have one mediocre healer with Ethlyn. For example for Ayra's recruitment I was just lucky that none of my units died (Alec dodged both attacks, so he could survive another enemy phase). If he had an elixir, I wouldn't have any trouble with her recruitment. He decoys her about three turns and uses each turn a vulnerary till Sigurd has seized the castle and can talk to her. I don't see how an elixir would help here much considering she has enough power to kill most of your units, you have to kite her properly. Sounds like you were more spoiled with GBA and beyond then actually needing them. Quote Link to comment Share on other sites More sharing options...
Caster Posted August 3, 2015 Share Posted August 3, 2015 (edited) You wouldn't need a vulnerary to recruit Ayra easily. Just have Alec take one hit and have him book it on the road, Ayra isn't going to catch him, and Sigurd will seize in time, anyways. Edited August 3, 2015 by Sophie Quote Link to comment Share on other sites More sharing options...
BrightBow Posted August 3, 2015 Share Posted August 3, 2015 (edited) Yeah, that part is a little tricky. Everything needs to be set up perfectly so that Sigurd can take the castle in the same turn as Alec lures Ayra away, so that Alec won't have to survive more then one turn against her or has run straight into Aideen's pursuers. It's good that a strategy game requires plans to be well thought out, but this is a bit too much for being this early into the game, not to mention that you have to make assumptions about the AI behaviour. Thankfully the rest of the game isn't like that. Edited August 3, 2015 by BrightBow Quote Link to comment Share on other sites More sharing options...
Lantairu Posted August 3, 2015 Share Posted August 3, 2015 you don't need them, honestly in fact I barely ever use vulneraries in general but maybe that's just me churches and healers work well in enough in this game and in most the only character who'll really need a vulnerary is the healer early on when you don't have any others or maybe that's just me I don't know, I've been playing Thracia 776 for the first time recently and I was relying on Vulneraries a lot whenever my healers were fatigued or I just didn't have any. Quote Link to comment Share on other sites More sharing options...
Lantairu Posted August 3, 2015 Share Posted August 3, 2015 You wouldn't need a vulnerary to recruit Ayra easily. Just have Alec take one hit and have him book it on the road, Ayra isn't going to catch him, and Sigurd will seize in time, anyways. Yeah, I never have problems with Aira. When I sucked at the game I got Alec AND Noish killed on her, but that was then, this is now. Quote Link to comment Share on other sites More sharing options...
FionordeQuester Posted August 3, 2015 Share Posted August 3, 2015 Really, even without advanced A.I. knowledge, all you have to do is have Sigurd activate the Genoan enemies, and then have Alec close enough to Aira that he aggros her instead of Sigurd. After that, use Sigurd's insane stats and move to capture Genoan, and that's that! Not to say that the recruitment isn't unnecessarily difficult for so early in the game (it is). I'm just saying, setting up for it doesn't have to be that bad once you know how. Quote Link to comment Share on other sites More sharing options...
BrightBow Posted August 3, 2015 Share Posted August 3, 2015 (edited) It's probably worth noting that in this game, units with Canto can do just about anything after attacking. So Sigurd can capture the castle in the same turn as he kills the boss. Edited August 3, 2015 by BrightBow Quote Link to comment Share on other sites More sharing options...
Augestein Posted August 4, 2015 Share Posted August 4, 2015 I'll be honest. FE4 was the first one I played so I never thought it was strange. Not to mention the fact that in most SRPGs characters cannot simply heal themselves, so I'm kind of used to that sort of thing. Quote Link to comment Share on other sites More sharing options...
MisterIceTeaPeach Posted August 4, 2015 Share Posted August 4, 2015 I don't see how an elixir would help here much considering she has enough power to kill most of your units, you have to kite her properly. Sounds like you were more spoiled with GBA and beyond then actually needing them. Alec survived two hits with exactly one HP. He's the only unit, who can deal with her anyway because he has nihil. That means an elixir would save a life in this situation. You wouldn't need a vulnerary to recruit Ayra easily. Just have Alec take one hit and have him book it on the road, Ayra isn't going to catch him, and Sigurd will seize in time, anyways. Since it's the first time I'm playing this game, I didn't know that roads give you more movement. Another thing, which confused me in her recruitment: Although she only has six movement and no range sword, she has an attack range of eight. Quote Link to comment Share on other sites More sharing options...
Yumi_Fujibayashi Posted August 4, 2015 Share Posted August 4, 2015 What chapter are you on now? Quote Link to comment Share on other sites More sharing options...
MisterIceTeaPeach Posted August 4, 2015 Share Posted August 4, 2015 Will start chapter 2. Anyway I'm going to stream the rest of my run on Skype, so other people can give me instructions in special cases. I'm still feeling very uncomfortable with the game mechanics. Quote Link to comment Share on other sites More sharing options...
FionordeQuester Posted August 4, 2015 Share Posted August 4, 2015 Hmm...would you like any help with any of the technical details of the LP, like transcribing text, enlarging photos, making GIFs, and all that stuff? Or are you already doing everything you feel like doing with all that? Quote Link to comment Share on other sites More sharing options...
MisterIceTeaPeach Posted August 4, 2015 Share Posted August 4, 2015 I'm streaming it for a few members of this forum to entertain them, but also to get support, if I get stuck (like Ayra's recruitment). However I try to beat this game with as little help as possible. The results will be shown in my screenshot LP. Quote Link to comment Share on other sites More sharing options...
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