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[SOLVED] Is it possible to have HP to 1 effect in FE7?


Darrman
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So I'm just casually Nightmaring everything to their FE4 stats, and I decided to convert Eclipse into Hel. As you may know, Eclipse was HP to 1 in FE6, as was FE4 Hel. So I open my FE6 item editor, and the item effect still says halves HP. That's an error, obviously. But would it be possible to find the effect offset from FE6 and port it to FE7? Or would I just have to ASM magic things over? FE7's item editor doesn't list any leftover HP to 1 effect. I improvised an FE7 Eclipse brave attack, but that has its obvious problems, instakilling people and all that. Basically, would it be as simple as copying the 6 offset, dumping it into 7 with my hex editor, or would I have to learn fancy ASM to pull it off?

Edited by Darrman
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I suspect it'd be an ASM job. You're essentially changing the formula from =[CurrentHP/2] to =[CurrentHP - (CurrentHP-1)]

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Brendor's mod adds the reduce HP to 1 effect while still keeping the 1/2 HP option available.
http://feuniverse.us/t/elibean-nights-final-version-eta-2-released/83/274

If you have no need for the 1/2 HP effect, you can simplify the process.
Change eclipse effect to reduce HP to 1 (kill if HP = 1)
At 0x028F46, change 01 30 40 10 to 01 38 00 00

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