Blue Druid Posted June 7, 2016 Author Share Posted June 7, 2016 Well I won't do it then. ¯\_(ツ)_/¯ Quote Link to comment Share on other sites More sharing options...
Glaceo Posted June 7, 2016 Share Posted June 7, 2016 But I need it. ( ͡° ͜ʖ ͡°) Quote Link to comment Share on other sites More sharing options...
Blue Druid Posted June 7, 2016 Author Share Posted June 7, 2016 Then show me a pic of what exactly you mean, or I'll just make some random brown design. Quote Link to comment Share on other sites More sharing options...
Glaceo Posted June 8, 2016 Share Posted June 8, 2016 Oh, so you don't get the refference...meh, nvm. Quote Link to comment Share on other sites More sharing options...
Blue Druid Posted June 8, 2016 Author Share Posted June 8, 2016 No, but I did get the idea for this design. Quote Link to comment Share on other sites More sharing options...
Glaceo Posted June 8, 2016 Share Posted June 8, 2016 Yay! Quote Link to comment Share on other sites More sharing options...
Blue Druid Posted June 8, 2016 Author Share Posted June 8, 2016 Palette may need refining. Brown is hard to make in GBA. Quote Link to comment Share on other sites More sharing options...
Glaceo Posted June 8, 2016 Share Posted June 8, 2016 ...why? Is there some sort of palette limit? Quote Link to comment Share on other sites More sharing options...
Blue Druid Posted June 8, 2016 Author Share Posted June 8, 2016 (edited) Yes, there aren't many shades of brown in 32-value RGB scale like there are blue or red, which makes shading tricky because the only choices you have are either reddish brown or greenish brown. It's doable, but tricky. Edited June 8, 2016 by Blue Druid Quote Link to comment Share on other sites More sharing options...
Blue Druid Posted June 9, 2016 Author Share Posted June 9, 2016 Wow this thread just got HOT. It took me a year but I got there. Quote Link to comment Share on other sites More sharing options...
Glaceo Posted June 9, 2016 Share Posted June 9, 2016 Party time! Quote Link to comment Share on other sites More sharing options...
Blue Druid Posted June 9, 2016 Author Share Posted June 9, 2016 (edited) yaaaaaay To celebrate next person who posts gets a free mug commission. I'll get to it eventually. Edited June 9, 2016 by Blue Druid Quote Link to comment Share on other sites More sharing options...
Princess Peachar Posted June 9, 2016 Share Posted June 9, 2016 Kefka! Quote Link to comment Share on other sites More sharing options...
Blue Druid Posted June 9, 2016 Author Share Posted June 9, 2016 (edited) This guy? Edited June 9, 2016 by Blue Druid Quote Link to comment Share on other sites More sharing options...
Glaceo Posted June 9, 2016 Share Posted June 9, 2016 (edited) Yes, it's an emoticon in the forums. Edited June 9, 2016 by Glacoe Quote Link to comment Share on other sites More sharing options...
Princess Peachar Posted June 9, 2016 Share Posted June 9, 2016 yaaaaaaaaas Quote Link to comment Share on other sites More sharing options...
Blue Druid Posted June 9, 2016 Author Share Posted June 9, 2016 ... seems... kind of... out of my league.... but i'll try... Quote Link to comment Share on other sites More sharing options...
Glaceo Posted June 9, 2016 Share Posted June 9, 2016 It might be wrong for some people to watch this, but here you go. https://youtu.be/s5PAw4WZ1SI?t=7s pls stop saying yaas Quote Link to comment Share on other sites More sharing options...
Blue Druid Posted June 9, 2016 Author Share Posted June 9, 2016 It might be wrong for some people to watch this, but here you go. https://youtu.be/s5PAw4WZ1SI?t=7s pls stop saying yaas but he said yaas not yass Quote Link to comment Share on other sites More sharing options...
Princess Peachar Posted June 9, 2016 Share Posted June 9, 2016 yas, get it right Quote Link to comment Share on other sites More sharing options...
Glaceo Posted June 9, 2016 Share Posted June 9, 2016 kill me Quote Link to comment Share on other sites More sharing options...
かベリー Posted June 9, 2016 Share Posted June 9, 2016 Oh my god, Peacher absolutely sent you into Hell with that Kefka thing, poor you. Quote Link to comment Share on other sites More sharing options...
Blue Druid Posted June 9, 2016 Author Share Posted June 9, 2016 That doesn't mean I won't drag anybody down with me. ; ] Quote Link to comment Share on other sites More sharing options...
Princess Peachar Posted June 9, 2016 Share Posted June 9, 2016 I promise-- it'll totally be worth it. It'll be excellent practice. Quote Link to comment Share on other sites More sharing options...
Lord Glenn Posted June 10, 2016 Share Posted June 10, 2016 THE SNAILS ARE ETERNAL Wasn't thinking of that, but it does have this western-european design to it :0 Also made a neat little mock up. As a sometimes GUI aficionado, I love the overall theme and design on the frame - the silhouettes of the flowers on the boxes, the trim looking gilded, the red/blue roses in the center and the weapon box, and the "vine"-like parts that are in with the gilded filigree. That said, I think it has a bit of a "visual overload" with a couple of areas. Notably, I think the brightness/saturation difference between the red/blue backgrounds and the darker silhouettes is enough of a gap that it can slightly overwhelm the information above it (more for the HP number, HP bar, and name than the Hit/Dmg/Crt labels and numbers). For example, even dropping the brightness on the lightest blue from 156 to 136 can keep the silhouette effect, but the drop in brightness gap isn't as overpowering to the eyes. (Similarly, dropping the orange/red from 128 to, say, 110, achieves a similar effect.) In addition to this, as much as I love the thematic application of the dark red and blue pixels to give a "rose"-like appearance in the weapon box, as you can see in the mock up, those pixels blend in with the weapon icon and it makes both the icon and the "rose" a little less impressive looking (especially if you have a rad set of icons that you really want to show off) - they look great by themselves, but with additional graphics by and on them, it muddies the water so to say. I can't remember if each frame has to tile and mirror compared to the player's portion of the frame or if they can have their own tiles for the design, but I'd suggest limiting it to one "rose" per box, in the top right corner of both of them if possible. I'd also suggest using the darkest "gold" in the filigree to replace the dark brown - it's just a tad overpowering in the box. Lastly, as I mentioned, I like the gilding, but I think the shading could be smoothed out across the straight line pieces - the highlight towards the left side of the enemy name box and the right side of the player name box seems very stark in how it appears, the shading on the top of the Hit/Dmg/Crt box could probably have more of a focus and shine to it (I recommend 7 pixels of white in the center, 5 of the next darker shade on either side, then 4 of the next shade down on both sides and then 5 of the final shade (instead of the original 7)), etc. As I typed this out, I was making tweaks to the mock up, so if you'd like me to share what I was fiddling with, I can do that. I know that some people don't necessarily like other people posting edits of the original work, so I'll respect whether you'd like to see it or not. Quote Link to comment Share on other sites More sharing options...
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