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[SOLVED] Help inserting events to FE8.


Shadowflare
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So... I was just going to stick a character into my map, have them run around a little, test out how far it takes to get across, nothing fancy. No text, no reinforcements, no talk commands, no anything except load ally character here.

And... EA won't let me do it.

It keeps giving me this:

Finished.
1 errors encountered:
File Chapter 1 Events.txt, Line 59, Column 9: Didn't reach end, currently at NewLine(NL)
No data written to output.

My event file:

#include EAstdlib.event
EventPointerTable(0x07,ThisChapter)
ORG 0x8D80000
ThisChapter:
POIN TurnBasedEvents
POIN CharacterBasedEvents
POIN LocationBasedEvents
POIN MiscBasedEvents
POIN Dunno Dunno Dunno
POIN Tutorial
POIN Ballista1 Ballista2
POIN Units1 Units1
POIN $0 $0 $0 $0 $0 $0
POIN BeginningScene EndingScene
TurnBasedEvents:
TurnEventPlayer(0x00,Opening_event,1)
TURN
CharacterBasedEvents:
Nese:
Erika Lord 0x01 Level(1,Ally,False) [46,4] DropItem 0x00 [0x01, 0x00, 0x00, 0x00] [NoAI]
CHAR
LocationBasedEvents:
LOCA
MiscBasedEvents:
AFEV
Dunno:
//DO NOT TOUCH
CODE $00
Tutorial:
//DO NOT TOUCH
CODE $00
Ballista1:
BLST
Ballista2:
BLST
ALIGN 4
Units1:
UNIT
BeginningScene:
ENDA
EndingScene:
STAL 0x01
MNCH 0x__
ENDA
MESSAGE Events end at offset currentOffset

Anyone have any ideas what's going on? And yeah, I'm new (and kinda bad) at this.
Edited by Shadowflare
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Yeah, um, no. EA still keeps rejecting it.

Finished.
1 errors encountered:
File Chapter 1 Events.txt, Line 27, Column 1: Didn't reach end, currently at IntegerLiteral(0x01)
No data written to output.
#include EAstdlib.event
#include EVDefs.txt
EventPointerTable(0x07,ThisChapter)
ORG 0x8D80000
ThisChapter:
POIN TurnBasedEvents
POIN CharacterBasedEvents
POIN LocationBasedEvents
POIN MiscBasedEvents
POIN Dunno Dunno Dunno
POIN Tutorial
POIN Ballista1 Ballista2
POIN Units1 Units1
POIN $0 $0 $0 $0 $0 $0
POIN BeginningScene EndingScene
TurnBasedEvents:
TurnEventPlayer(0x00,Opening_event,1)
TURN
CharacterBasedEvents:
Lionel 0x01 0x01 Level(1,Ally,False) [46,4] DropItem 0x00
[0x01, 0x00, 0x00, 0x00] [NoAI]
CHAR
LocationBasedEvents:
LOCA
MiscBasedEvents:
AFEV
Dunno:
//DO NOT TOUCH
CODE $00
Tutorial:
//DO NOT TOUCH
CODE $00
Ballista1:
BLST
Ballista2:
BLST
ALIGN 4
Units1:
UNIT
BeginningScene:
ENDA
EndingScene:
STAL 0x01
MNCH 0x1
ENDA
MESSAGE Events end at offset currentOffset

Any other ideas? xD
Shadowflare
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