Katie Posted September 16, 2015 Share Posted September 16, 2015 (edited) So was hacking FE6 with Nightmare, and I decided to give all the weapons (minus enemy only ones, long range ones, and staves) infinite uses. I looked at the durability for weapons that already have infinite uses, and they seemed to have 0 uses, so I tried giving all the weapons 0 uses, but all it ended up doing in practice was give them 1 use. So I'd like to know how to give them unlimited uses. Edited September 19, 2015 by Matthewtheman Quote Link to comment Share on other sites More sharing options...
Katie Posted September 16, 2015 Author Share Posted September 16, 2015 Nvm, I figured it out Quote Link to comment Share on other sites More sharing options...
Duncan Idaho Posted September 16, 2015 Share Posted September 16, 2015 Nvm, I figured it out Could you please post how? Quote Link to comment Share on other sites More sharing options...
Maritisa Posted September 16, 2015 Share Posted September 16, 2015 For the person who still didn't figure it out: There's a special flag on weapons that denotes if they're a "Weapon", "Magic", "Hero Weapon", "Hero Magic", etc. There's an "Unbreakable" version of all of these, so you just have to set that flag. Quote Link to comment Share on other sites More sharing options...
Klokinator Posted September 16, 2015 Share Posted September 16, 2015 (edited) Don't forget to set the uses to uhhhh 0? (That or -1?), otherwise it will display ingame as, say, 45/--, which is still infinite but looks weird. Edited September 16, 2015 by ♥Klokinator♥ Quote Link to comment Share on other sites More sharing options...
Radetzky120 Posted September 17, 2015 Share Posted September 17, 2015 For the person who still didn't figure it out: There's a special flag on weapons that denotes if they're a "Weapon", "Magic", "Hero Weapon", "Hero Magic", etc. There's an "Unbreakable" version of all of these, so you just have to set that flag. For regular weapons set it to 0x09, for magic set it to 0x0B. I think. Quote Link to comment Share on other sites More sharing options...
Brendor Posted September 17, 2015 Share Posted September 17, 2015 OR the bits you want1 - weapon2- magic8 - unbreakableunbreakable weapon = 8 | 1 = 9unbreakable magic weapon = 8 | 2 | 1 = $B Quote Link to comment Share on other sites More sharing options...
Radetzky120 Posted September 17, 2015 Share Posted September 17, 2015 OR the bits you want 1 - weapon 2- magic 8 - unbreakable unbreakable weapon = 8 | 1 = 9 unbreakable magic weapon = 8 | 2 | 1 = $B That's a more elegant way of what I said Quote Link to comment Share on other sites More sharing options...
Katie Posted September 17, 2015 Author Share Posted September 17, 2015 Wow, this topic is still open. I thought one of the mods would've closed it. I'd closed it myself if I could, since I already figured out how to do it, making this thread pointless. And ritisa already basically summed up how. Quote Link to comment Share on other sites More sharing options...
Lamia Posted September 18, 2015 Share Posted September 18, 2015 (edited) Wow, this topic is still open. I thought one of the mods would've closed it. I'd closed it myself if I could, since I already figured out how to do it, making this thread pointless. And ritisa already basically summed up how. topics aren't closed when 'finished' also you need to put (SOLVED) in the topic title like the pinned topic says Edited September 18, 2015 by Lamia Quote Link to comment Share on other sites More sharing options...
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