Jump to content

[SOLVED] Getting weapon and magic animations to work together


Radetzky120
 Share

Recommended Posts

So I'm doing a rather minor hack at the moment. I've hacked my game to where Falcoknights can use lances and staves a la Awakening. So far, there don't seem to be any issues, but I kinda run into one where after, say, Fiora heals someone with a staff, the next time she attacks with an Iron Lance she just raises her hand as if throwing a javelin and the animation stops there. The enemy still gets destroyed, but the animation doesn't display correctly.

Any tips or things I could do to fix this?

Edited by Radetzky120
Link to comment
Share on other sites

Have you used FEditor with the ROM? I recall there being some sort of animation glitch that it fixes automatically when it opens a ROM...

Correct me if I'm wrong, but IIRC the Melee and Magic Fix patch isn't an auto-patch.

And yes, I've FEditor'd the ROM and it still happens. Maybe I just need to re-apply that patch because it somehow goes away every time I edit the ROM in Nightmare.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...