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Fire Emblem If Character Spotlight ~ Week #03: Hinata


HappyHawlucha
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Yay!!! I'm not dead! I'm soooo sorry guys about the week's delay, this week has just been so hectic for me, from 2 exams during the week, to my computer giving up on me, it's been an absolute disaster, hopefully this doesn't happen again... Anyway, seems like everything is good again, so this week's character is finally Hinata, thank god Stephen can now get his write up posted!

CLASS OPTIONS:

Base:

Samurai > Trueblade /OR/ Weapons Master

Parallel Seal:

Oni > Shura /OR/ Blacksmith

Marriage Seal:

Azura/Hinoka- Pegasus Warrior > Falcon Warrior /OR/ Golden Kite Warrior

Felicia- Rod Knight > Butler /OR/ Strategist

Rinkah- Oni > Shura /OR/ Blacksmith

Sakura/Kazahana- Priest > Mountain Priest /OR/ Exorcist Mage

Orochi- Spellcaster > Exorcist Mage /OR/ Basara

Mozune/Setsuna- Bowman > Holy Bowman /OR/ Golden Kite Warrior

Oboro- Lancer > Holy Lancer /OR/ Basara

Kagerou- Ninja > Elite Ninja /OR/ Puppeteer

*Touma Route ONLY*

Luna- Mercenary > Brave Hero /OR/ Bow Knight

Pieri- Cavalier > Paladin /OR/ Great Knight

Buddy Seal:

Tsubaki- Pegasus Warrior > Falcon Warrior /OR/ Golden Kite Warrior

Takumi- Bowman > Holy Bowman /OR/ Golden Kite Warrior\

Nishiki- Spellcaster > Exorcist Mage /OR/ Basara

*Touma Route ONLY*

Odin- Dark Mage > Sorcerer /OR/ Dark Knight

Skill Lists for these classes:

http://serenesforest...s/class-skills/
http://serenesforest...s/class-skills/
Personal Skill:
Desperate Struggle- When user is under half HP, half the damage received by Swords, Lances or Axes is also dealt to the enemy

BASE GROWTH RATES:
HP- 55%
Strength- 35%
Magic- 0%
Skill- 25%
Speed- 15%
Luck- 45%
Defence- 45%
Resistance- 15%

BASE CAP MODIFIERS:
Strength- 1
Magic- /
Skill- -1
Speed- -2
Luck- -/
Defence- 2
Resistance- /

*Support Options are all people he can Marriage or Buddy Seal with, feel free to post about any of his supports and discuss them.*

Edited by HappyHawlucha
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Support wise, how is Hinata/Luna? I've seen the supports between Hinata and Hisame, and Hisame seems like a bit of a tsundere...

...so I was thinking that it would be pretty cute for Hisame to get his stubborn streak from his mother.

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Hinata in Hoshido is an interesting unit. His bases are good enough where base Hinata with tonics can be moderately relevant up to chapter 23 where he then becomes useless. His speed after a tonic and while wielding a katana is in a weird phantom zone of doubling since the difference of speed between the unpromoted and promoted enemies is pretty great. For example, in chapter 16 base Hinata needs a speed tonic and katana to double the unpromoted enemies and to not get doubled by the promoted enemies, but he still gets doubled by the Hero anyways. Thankfully he grows enough where he needs to with good strength and bulk, just enough speed, and he has the Trueblade passives and some pretty good skills as well to keep up a good offense. If you're looking into some reclassing he would like to buddy seal Baki for 1 level of peg to get swallow strike and go back to Samurai. He also would like to reclass to Shura for Ogre Strike, but then go back to Trueblade. He shouldn't make the perma switch to Oni since it gives overkill bulk and kills his speed.

Trained Hinata doesn't really stop being relevant when the late game comes around. Enemies in the late game are actually relatively sluggish in terms of AS and trained Hinata will usually have enough speed to double a good chunk of them and can get a Rally Speed to double the rest. He also has a good chuck of weaponry with the reverse katana, axe slayer, silver katana, armor slayer, wyrmslayer(granted it comes later than the rest) and even the Master Katana since he'll have the bulk to go against multiple enemies on EP. Its not the most amazing performance, but he can still function fairly well if you've been using him and equip him properly.

Its funny how he is the exact opposite of Hana. She's a growth unit, he is a bases unit. She is made of glass, Hinata is a brick wall. She is high investment unit with high returns, Hinata is a low investment unit with moderate returns. Personally I prefer Hinata since I won't have to worry about him for the most part.

In IK he isn't a liability at base and can do stuff, so that already makes him a 7/10 unit as far as IK is concerned. Shout out to having just enough speed with a Katana to not get obliterated by the Elite Ninjas in chapter 11. His early game contributions are basically taking the reverse katana and Hana pair up to fight the chapter 11 ninjas, and taking the armor slayer and fighting the armors. He can also single handily take on the generals in chapter 14 and do a giant chunk to the rest of the generals until chapter 17. His growths will catch up to him here though, but he can be moderately useful. Won't ever amount to much after the reunion(17), but he can pull some weight if he needs to.

He can also do some insta promoted shenanigans in both routes since he joins level 10 and he doesn't really have that amazing of a late game. He gets +2 str, +3 speed, +1 mov and then the Trueblade passives as promo bonuses. So if your looking for just a solid early-mid game unit, then Hinata can fill the part pretty easily.

Also he has by far the best coat out of all the trueblades.

TL;DR Hinata is the solidest mid-tier unit.

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Hinata in Hoshido is an interesting unit. His bases are good enough where base Hinata with tonics can be moderately relevant up to chapter 23 where he then becomes useless. His speed after a tonic and while wielding a katana is in a weird phantom zone of doubling since the difference of speed between the unpromoted and promoted enemies is pretty great. For example, in chapter 16 base Hinata needs a speed tonic and katana to double the unpromoted enemies and to not get doubled by the promoted enemies, but he still gets doubled by the Hero anyways. Thankfully he grows enough where he needs to with good strength and bulk, just enough speed, and he has the Trueblade passives and some pretty good skills as well to keep up a good offense. If you're looking into some reclassing he would like to buddy seal Baki for 1 level of peg to get swallow strike and go back to Samurai. He also would like to reclass to Shura for Ogre Strike, but then go back to Trueblade. He shouldn't make the perma switch to Oni since it gives overkill bulk and kills his speed.

Trained Hinata doesn't really stop being relevant when the late game comes around. Enemies in the late game are actually relatively sluggish in terms of AS and trained Hinata will usually have enough speed to double a good chunk of them and can get a Rally Speed to double the rest. He also has a good chuck of weaponry with the reverse katana, axe slayer, silver katana, armor slayer, wyrmslayer(granted it comes later than the rest) and even the Master Katana since he'll have the bulk to go against multiple enemies on EP. Its not the most amazing performance, but he can still function fairly well if you've been using him and equip him properly.

Its funny how he is the exact opposite of Hana. She's a growth unit, he is a bases unit. She is made of glass, Hinata is a brick wall. She is high investment unit with high returns, Hinata is a low investment unit with moderate returns. Personally I prefer Hinata since I won't have to worry about him for the most part.

In IK he isn't a liability at base and can do stuff, so that already makes him a 7/10 unit as far as IK is concerned. Shout out to having just enough speed with a Katana to not get obliterated by the Elite Ninjas in chapter 11. His early game contributions are basically taking the reverse katana and Hana pair up to fight the chapter 11 ninjas, and taking the armor slayer and fighting the armors. He can also single handily take on the generals in chapter 14 and do a giant chunk to the rest of the generals until chapter 17. His growths will catch up to him here though, but he can be moderately useful. Won't ever amount to much after the reunion(17), but he can pull some weight if he needs to.

He can also do some insta promoted shenanigans in both routes since he joins level 10 and he doesn't really have that amazing of a late game. He gets +2 str, +3 speed, +1 mov and then the Trueblade passives as promo bonuses. So if your looking for just a solid early-mid game unit, then Hinata can fill the part pretty easily.

Also he has by far the best coat out of all the trueblades.

TL;DR Hinata is the solidest mid-tier unit.

Besides Hana apparently, who's a good partner for him? Luna? Pieri?

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Oni ironically kills both his offense and defense, comparatively, even with the extra strength and bulk because the speed base is lower by 4 whole points. That weird "phantom zone of doubling" stephen mentioned melts into non-existence once he loses both katana and a class with a high speed base--from there you'd start needing a defensive stance to not get doubled by even more things and you're unlikely to double as much without one as well. Pegasus Warrior could work out alright in that respect, since it's one of the few things that only loses 2 points of speed, but the issue there is giving up base C rank swords for E rank lances while also having to make up that 2 points elsewhere still be it via stat-up or cooking. You probably don't need another flier and especially not one with E lances that late.

Weapon Master is largely the same story compared to Trueblade--you'd be giving up a bit of base speed and passive boosts he actually wants just to use things you'd never need to at E rank.

In summary, I guess, Hinata is a solid unit but only as a Samurai/Trueblade. If you take those classes/katana away from him he starts needing more resources which somewhat undermines the point of using Hinata anyway--he's low risk, low investment, very easy to use.

edit: ^ I don't think Hinata is very picky given most of hoshido gives the very minor speed boost he'd need here and there, beyond a tonic, and in most cases the better question would be "who wants Hinata nearby". He can grow support with both baki and takumi and like stephen said getting the A+ with baki for a short dip into pegasus warrior is a good idea. For females pretty much anybody works. Baki would usually have priority on anybody he'd want so Hinata would likely get what's left between characters like Hinoka and Oboro.

Edited by lysander
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Besides Hana apparently, who's a good partner for him? Luna? Pieri?

For main game purposes, Kagerou is easily the best. Hinata doesn't actually pair up well since he needs to keep his speed up, and Trueblade has one of the highest base speeds of 11 and then pretty much everything else is slower and not enough for him. He also doesn't want to lose his C-Swords and deal with crappy E weapons as his only weapon since it for the most part just kills his offense to the point you shouldn't really bother. The sole exception to this is the Elite Ninja class, which has similar bases and the same base 11 speed while also retaining Hinata's sword rank. Hinata shouldn't really reclass, but if he had to, Elite Ninja would be the class he would go to. He also helps jump start Kagerou's speed which is what she really needs to get going and her and Hana's pair up bonuses are really similar with the edge going to Kagerou. S-Support TrueBlade Hana gives +2 Str, +1 Skl, +7 Spd, +3 Luck, S Support Elite Ninja Kagerou gives +2 Str, +2 Skl, +5 Spd, +2 Res, and +1 Move. Hinata doesn't really give Hana anything she needs in terms of anything, while Kagerou really likes the +4 speed from Samurai boosts to start doubling stuff. No other really good options for Hinata since pretty much everyone else doesn't want him or Hinata doesn't want them. He would like the A+ with Baki though.

Edited by Shephen
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Hinata has...a really weird growth rates and class set. He starts out with reasonable starting stats in comparison to Tsubaki, but his starting class is a glass cannon with growth rates more aligned to a tank. Sure, he'll be tanky as hell, but it does not really matter if he doubled at lot due to his low speed growth rate. A Trueblade that can deal 18 damage twice does more than someone who can deal 22 damage once. That being said, Hinata would make a good Great Knight via marriage with Pieri in Invisible Kingdom since the Great Knight is somewhat tanky. The Blacksmith is also a good alternative since the class is pretty tanky and since Hinata does have good luck growth, he can take advantage of the Smithy Skill in his kit.

Most of the time, Hinata will ultimately be benched since there are far more useful units in your party (Hana, Kaze, Kagerou, Hinoka, Ryouma, Takumi, Felicia, Jakob, and even a Weaponsmith Mozume that specialize on Axes). Hell, even Rinkah makes a better frontline tank than Hinata. If Hinata is being used, it's most likely that people will try to get S support to get his son, Hisame, who has far better stats and growth rates than Hinata.

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One of his best mutual benefit pairs is also Hinata/Oboro. Hinata gets a boost to his offensive parameters, Oboro gets a boost to her Spd which is all she needs. They have identical Availability (literally join right next to each other on the same map) so they can start their support immediately as well. Oboro herself could probably head into the weapon master class to keep her lance rank and get another seal and Flowing Strike, but Hinata doesn't benefit from Lancer.

Hinata's a real solid unit that I used to underrate a lot. He can pull his weight at base and his speed isn't so problematic since late game Hoshido enemies are really slow though there are a few chapters that can potentially be hard on him.

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One of his best mutual benefit pairs is also Hinata/Oboro. Hinata gets a boost to his offensive parameters, Oboro gets a boost to her Spd which is all she needs. They have identical Availability (literally join right next to each other on the same map) so they can start their support immediately as well.

Now, Shephen has [elsewhere] made arguments that Tsubaki/Oboro is also a good mutual benefit pair [supposedly also benefiting their daughter]…. what are your thoughts on Hinata/Oboro/Oboro!Hisame vs. Tsubaki/Oboro/Oboro!Matoi? And what do you think of Shephen's suggestion of Hinata/Kagerou/Kagerou!Hisame.

[Anyone else can also chip in on this question if they want].

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Oboro is pretty good with everyone physical and anyone that gives her speed in return.

Matoi is probably the better choice due to her personal being great and Baki/Oboro is likely better since Baki and Hinata are both really really similar but one flies so he gets priority.

Hinata/Kagerou is a really good pairing and Hisame would love Kagerou's growths being passed to him as well. Overall, Kagerou/Hinata and Oboro/Baki would be the better choice if you had to pair them.

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Well, not exactly. Hana's advantages are long term. Her speed advantage lets her consistently use steels for instance and her strength advantage can let her ORKO what Hinata can't. Hinata may not reach doubling benchmarks for faster enemies like maids, Zerkers, Heroes, and Bow Knights. Also take into account that Ninja/Pegasus doesn't give Str on pair up so that potentially leaves a bigger offensive gap in the long run. Their differences are more pronounced in IK.

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It's hard to imagine Hinata not able to ORKO enemies with great skills such as line of death and such upping his damage potential and decent enough growths as well as a mini counter for a personal. All I see is that a forge and a speed pair up are all he really wants, honestly. Bonus points for Tsubaki.

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It's hard to imagine Hinata not able to ORKO enemies with great skills such as line of death and such upping his damage potential and decent enough growths as well as a mini counter for a personal. All I see is that a forge and a speed pair up are all he really wants, honestly. Bonus points for Tsubaki.

Yeah, well, I poked my head into the previous thread like this one, and got something about Weapon Master not having great skills... Also, his personal skill only works when he's at least half dead... not exactly something I'd want to rely on. And Line of Death renders his niche pointless, too.

Edited by Levant Colthearts
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It's hard to imagine Hinata not able to ORKO enemies with great skills such as line of death and such upping his damage potential and decent enough growths as well as a mini counter for a personal. All I see is that a forge and a speed pair up are all he really wants, honestly. Bonus points for Tsubaki.

Any time Hinata spends as a Weapon Master is time he's spending with 10% lower speed growth and LoD kills his niche in the first place and his personal only happens under half HP which is pretty dangerous. Being low input for moderate output is what defines him.

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Being moderate output for low input is definitely a worthy niche, but seems to come with the caveat that he is guaranteed to fall off the wagon before the endgame. Are people who want to marry him and keep him around just out of luck, then? What would you have to do to keep him relevant throughout?

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Being moderate output for low input is definitely a worthy niche, but seems to come with the caveat that he is guaranteed to fall off the wagon before the endgame. Are people who want to marry him and keep him around just out of luck, then? What would you have to do to keep him relevant throughout?

The moderate output for low input just comes from the fact that you can give base Hinata tonics and deploy him in any chapter between his join and chapter 23 and he will be able to contribute. If you actually train Hinata and give him exp he will pretty competent in the endgame thanks to his bulk/Trueblade/Armor Slayer/Master Katana. If you are looking to go a step further he would like to buddy seal Baki for Swallow Strike, or flounder around in Shura for Ogre Strike. In IK he isn't given any wiggle room to allow for reclassing to Peg or Shura, but if you train him, he won't be bad in late game IK since there are a variety of enemy types and you have a massive amount of weapons he can use. Nothing really good will comeout of training Hinata in IK, but he isn't really hurting you either.

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In all honestly, while he's good for the chapters you use him, he and hana get stomped on the moment Ryoma comes into the picture, and he's not far off. Also, Hana has much more room for improvement since her growths are pretty insane for STR, SPD and SKL, capping them on average. While generally, Trueblade is the path Hinata wants to maximize his speed potential, his skill, res and even STR can end up meh to awful. I think he's probably stuck to support role once that happens, which isn't bad at all, having a trueblade who gives defense as a pair up is pretty sweet. But at least he isn't bad to begin with, and I suppose more trueblades are better than less.

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Imo it is because of Ryoma that Hinata is a good unit. I would say Ryoma takes on roughly 50% of the combat once he joins so your units will need more to stand out or contribute. Hinata is practically good to go for a majority of the game without needing much and while he doesn't have the speed to dodge tank he has the bulk for taking hits. On the flip side Hana will need some of the bulk boosters and need some babying to get past her bleh start and then she does still have to rely on dodge tanking which can go wrong. It also doesn't take much for Hinata to be good in the late game, just needs to trade the armor slayer around with Silas which is easy to do since enemies are in packs of 2-6.

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So if I get Hinata Defensive Formation, will it still be a bad idea to make him an Oni Savage?

How would you get Hinata Defensive Formation? He can't marry Effie, and his only Nohrian buddy option is Odin.

Edited by Minischew
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