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General Horace
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I decided to do a little bit of this, to see how much rigging I'd have to do to finish the prologue.

If I need to rig a single miss, I might as well take the two-turn run. For the NO RIGGING EVER version, I'd up Knoll's CON by 1, so that he doesn't face a ORKO from the boss.

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this is what i'm doing, feel free to steal since it's dumb and sets knoll up with a decent level for the next chapter

CHAPTER 1 - 5/8 TURNS

Knoll killed the closest bandit on turn 1 player + enemy phase, then sat on the fort and Vulneraried, dodging the attack from the fighter. He moved to the forest and attacked the other fighter, and then had to dodge 3 50's on the enemy phase (or he could have dodged a 70 later but thats more unlikely) and killed a solider and the two fighters he'd attacked previously. He orko'd the boss on turn 4, and seized on turn 5. Syrene played with the pacifist's soldier's AI so he never blocked Knoll.

CHAPTER 2 - 5/13 TURNS

Cormag dumped Saleh across on turn 2, and Knoll recruited him. Syrene rescued NPC!Dozla after he killed the archer, and dropped him in range of the mountain fighters on turn 4, and he killed them on the enemy phase. Saleh and Knoll tag teamed the south half, and Saleh was OHKO'd until a timely defence proc made him able to kill the boss by attacking him on the player phase and surviving the enemy phase with 1hp and finishing him. Knoll still has 0 luck.

CHAPTER 3 - 6/19 TURNS

wow, Knoll gained luck.

Saleh and Knoll broke the wall, then Saleh killed the bandit on turn 2. Syrene and Cormag rescuedropped Marisa down so she could help Knoll break the wall, and was positioned so that she killed the Thief with the Shamisir on the enemy phase (I nicked her items so they wouldn't get stolen, and the handaxe guy attacked Knoll since he has awful defence and luck) allowing her to kill the archer and clear a way for Knoll to "charge" ahead, while Saleh finished the handaxe guy, then cleared the Steel axe guy out of Knoll's way the next turn. Knoll hilariously oneshotted the Merc with flux, which made things a lot easier, but he left the boss with 1 HP between a player phase + enemy phase attack, so Marisa secured the bosskill while Saleh picked on the chest key dude.

UNIT         LEVEL HP ST SK SP LC DF RS WEP LEVEL
KNOLL        06.70 21 14 09 08 01 01 07 C DARK
SALEH       -07.70 17 10 13 07 03 03 07 E ANIMA
MARISA       03.69 21 07 10 12 08 04 03 C SWORDS

Wow, Marisa has a better sword rank than she does in Vanilla.

CHAPTER 4 - 4/23 TURNS

Wow, forgot Tethys came so early. Gave her goddess Icon to Knoll.

Saleh promoted mid chapter (he has a special promo item since trainees are hardcoded) to mage, and he's pretty ridiculous, if a bit lacking in HP. Knoll went to the boss area after breaking the snag on turn 1 for Marisa to handle the south enemies. Syrene triggered the reinforcements on turn 1, and Saleh killed them.

CHAPTER 5 - 4/27 TURNS

Could have 3 turned, but I think the Guiding ring is more important. Got Amelia, a much needed mount. Tethys danced Innes ahead to recruit her on turn 2, she brutally murders most of my team. Well mainly Knoll.

CHAPTER 5X - 7/34 TURNS

Orson and Kyle ran to the throne, couldn't figure out a way to do it faster.

CHAPTER 6 - 3/37 TURNS

Amelia got danced turn 1 and dropped Saleh ahead with her, and they killed everything more or less, then Amelia killer lanced the boss. Knoll ate a secret book, Amelia the dracoshield.

UNIT         LEVEL HP ST SK SP LC DF RS WEP LEVEL
KNOLL        12.22 24 16 14 10 04 02 11 B DARK
SALEH        06.70 22 16 16 13 06 08 13 C ANIMA
MARISA       06.68 24 08 11 12 09 05 03 C SWORDS
AMELIA       06.95 26 08 12 13 12 08 09 C LANCE D SWORD

CHAPTER 7 - 6/43 TURNS

Amelia rescued Knoll to victory since he can't waterwalk. Saleh hit level 10 and promoted to Mageknight.

CHAPTER 8 - 4/47 TURNS

Saleh got danced ahead and opened the door with all the thwomps and killed them all on turn 1, and Amelia passed him Knoll on turn 2. They combined for the bosskill with the Armourslayer and... Thunder tome?

Marisa opened the Angelic Robe chest. I'll stop for now as I contemplate what route to take.

Edited by General Horace
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Mine was a two-turn that netted HP/Mag/Res. . .and required me to burn 27 RNs to pull it off (the 6 RN version is a HP-only level). I figured that if I need to rig a miss, I might as well save a turn! I gain said turn right back soon enough, anyway.

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I started this.

Prologue : 3/3
Same as Horace, except with a worse level.
Chapter 1: 5/8
Knoll attack the nearest fighter on turn 1 who kill himself on EP. He stood on the fort and healed himself. He need to proc speed to double the boss. Duessel lured one of the soldiers near the boss and killed him.
Knoll ORKO'd the boss with Flux.
Name    Exp  HP Str Skl Spd Lck Def Res Weapons Ranks
Knoll   4.22 18 12  7   6   0   1   5   C Dark
Duessel 2.41 25 7   5   6   4   9   2   D Sword D Lance
Chapter 2 : 5/13
Didn't rescue Saleh since I needed him to kill the archer.He face some chances of death but he was on a forest,so it's not terrible. Syrene dropped Dozla to kill the reinforcements bandits. Knoll and Duessel killed stuff south. Saleh and Dozla stole 2 kills, but I still got the bosskil so that's okay.
Chapter 3 : 6/19
It wasn't really the most reliable thing ever. On turn 1,Knoll and Duessel destroyed the wall, Dozla attacked the bandit with an iron axe and L'arachel healed him. On turn 2, Knoll attack the ChestKey!Bandit, Dozla kill the wall with the Brave Axe, Duessel attack the bandit behind the wall and trade Dozla his Hand Axe.
Knoll have to dodge at least one hit from the bandit or the archer since he's 2HKO'd. Duessel finish the thief, Dozla kill the archer and Knoll rushed forwards, having to dodge a bandit hit again. He dodged both in the end and OHKO'd the merc.
He then attack the boss on EP + PP, having to hit both times at 55 disp.hit so Duessel can get kill on turn 6. Dozla got the chest key and L'Arachel healed when she could.
Name      Exp  HP Str Skl Spd Lck Def Res Weapons Ranks
Knoll     5.82 19 13  8   6   0   1   5   C Dark
Duessel   5.38 28 10  6   7   4   11  3   D Sword D Lance
Dozla     5.44 28 8   4   5   1   5   2   B Axe
L'Arachel Base
Chapter 4 : 4/23
Duessel took the Godess Icon.
Tethys danced Duessel on turn 1 so he could move really far ahead. He basically killed everything south. Knoll stayed behind to handle the bonewalkers reinforcements with the help of Tethys and Dozla killed the Revenant reinforcements.
Name      Exp  HP Str Skl Spd Lck Def Res Weapons Ranks
Knoll     7.66 21 15  9   7   0   1   6   B Dark
Duessel   9.01 32 12  8   9   7   15  4   D Sword C Lance
Dozla     6.86 29 8   5   5   1   5   2   B Axe
L'Arachel Base
Chapter 5 : 3/26
Duessel is so bulky, it's ridiculous. Tethys danced him on turn 1, he rushed forward and attacked a fighter. Amelia could barely scratch him. He killed Amelia on turn 2 since she blocked the way and got danced again. He attacked the boss on turn 3 PP and killed him on EP. Dozla got the dragonshield and Gerik the secret book.
Chapter 5x : 8/34
Just Orson and Kyle rushing forwards.
Chapter 6: 2/36
Secret Book to Duessel.
Duessel got danced by Tethys on turn 1, rushed forward and killed the boss on turn 2 EP. Others tried to get XP. L'Arachel used Torch 3 times.
Knoll     8.76  22 16  9   8   0   1   6   B Dark
Duessel   14.45 37 17  13  12  7   18  7   D Sword C Lance
Dozla     7.63  30 9   5   6   1   5   2   B Axe
L'Arachel 2.68  17 6   6   10  12  5   7   D Staff
Gerik     2.49  25 11  10  10  5   6   1   C Sword
Edited by Skellow
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How to get past the Prologue, Knoll solo:

1. Follow the turn 1 instructions here.

2. On your turn, attack the boss with Flux.

3. Burn 6 or 27 RNs with Syrene.

4. End your turn.

The advantages of burning 6 RNs:

- It's faster

The advantages of burning 27 RNs:

- It's a better level (HP/MAG/RES as opposed to HP)

Prologue - 2/2

I chose the 27 RN burn, so that I'd get a little more oomph. If I have to rig a miss, I will make sure it is to my best advantage.

(in other words, bleh)

Chapter 1 - 5/7

I could've done this in one turn less, but here's the amount of stupidity I'd have to rig:

- The initial fighter would have to miss against Knoll

- The soldier near the boss would have to miss

- One of the fighter and the other soldier near the boss area would have to miss

- I'd have to land two 58% Flux hits (or one rigged Luna crit, but I'd still have to worry about another fighter)

I'll take the extra turn instead.

Chapter 2 - 5/12

Cormag grabbed Saleh and flew back towards the undrafteds, while Knoll and Rennac ran forward. Rennac got both of the initial bad guys off of the mountain, while Knoll handled the two reinforcements. Once Syrene relieved Cormag of his rescue duties, Cormag stole a kill, got the Pure Water, and murdered the boss. Knoll had to dodge one of the two bandits with ~55% hit rates (which he did splendidly).

Name       Class       Level  HP  Str  Skl  Spd  Lck  Def  Res
Knoll      Shaman       5.86  18  12    6    7    0    1    8
Rennac     Thief        6.14  20   8   11   12    2    4    6
Cormag     Wyvern R.    2.17  24  10    7    6    2   10    1
Chapter 3 - 6/18

With three units, I'm able to break down walls and get some attacks in. Cormag baits the bow, Knoll baits everyone else. If Knoll had one more Magic, he would've ORKO'd the thief, which might've saved a turn.

Chapter 4 - 4/22

Cormag flew down then to the boss area, Knoll took out all the eyeballs and some other stuff, and Rennac diddled around the starting area. Tethys sped things up by allowing Knoll to kill something with Luna instead of Flux.

Chapter 5 - 6/28

Recruited Amelia and got all of the villages. Rennac murdered the boss with the Armorslayer.

I'm quite salty that Knoll starts with E staves, and may delay his promotion for a bit just to squeeze one more level out of him.

Name       Class       Level  HP  Str  Skl  Spd  Lck  Def  Res
Knoll      Shaman      10.49  22  14    8   10    1    2   11
Rennac     Thief       11.70  21  11   14   15    3    4    9
Cormag     Wyvern R.    9.23  31  12   11    9    3   11    3
Tethys     Dancer       1.80  Base everything
Innes      Archer       1.83  Base everything
Chapter 5x - 8/36

I needed Reginleif to get the Door Key. Orson retrieved a Chest Key, then ran forward and murdered everything. Kyle rescued Ephraim and dropped him off somewhere more relevant (which got the latter a level). Tana's grand contribution was trading her Javelin to Orson.

Chapter 6 - 3/39

Cormag flies up to the boss and gets a Killer Lance crit. Everyone else gets a bit of experience in.

Chapter 7 - 3/42

Dragonshield to Knoll, so everyone leaves him alone.

Ferried Knoll up to the boss with Cormag, and parked the latter in front of the boss with a Killer Lance. Rennac ran across the river, and Innes shot a soldier across the bridge. On EP, Cormag managed to survive everything, and killed the boss with a Killer Lance crit (this boggles me the most, as I thought I'd have to do this on PP). Thanks to the enemy distribution, everything left Knoll alone, so he could walk up to the throne and seize. Managed to snag the Energy Ring before leaving the map for good.

Chapter 8 - 7/49

Energy Ring to Cormag so he can ORKO the knights in the treasure room.

Cormag flew all the way across to his promotion item. Everyone else walked over to the boss. Tirado's Great Shield was pretty annoying - it activated twice in a row when Rennac tried to shank him with an Armorslayer! Kyle and Ephraim managed to break through their end (despite Ephraim's best efforts to miss with Reginleif), and I had Knoll in place to chip the boss with Flux. On the final turn, Rennac cleaned up with an Armorslayer, Kyle opened the door, Cormag got his item, and Knoll seized. Oh, and grabbed the Angelic Robe, too.

Name       Class       Level  HP  Str  Skl  Spd  Lck  Def  Res
Knoll      Shaman      12.93  23  15    9   11    2    4*  12
Rennac     Thief       15.59  23  11   17   18    5    4    9
Cormag     Wyvern R.   16.13  37  18*  13   10    6   15    3
Tethys     Dancer       2.90  19   1    3   13   11    5    5
Innes      Archer       5.37  25   9    9   11    8    7    6
Ephraim    Lord         8.58  25   9    8   10    9    9    3
Interlude:

Promoted Knoll and Cormag.

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Chapter 7 : 6/42
Dracoshield to Gerik. It's kind of overkill on Duessel.
Duessel ferried Knoll all the way to the throne. Dozla moved accros the river to kill the soldiers and clear the way for Duessel. Gerik managed to get 3 levels.
Name      Exp   HP Str Skl Spd Lck Def Res Weapons Ranks
Knoll     8.96  22 16  9   8   0   1   6   B Dark
Duessel   16.67 37 18  14  11  8   18  7   D Sword B Lance
Dozla     9.45  32 9   7   6   1   5   3   B Axe
L'Arachel 3.13  18 7   7   10  12  5   7   C Staff
Gerik     5.53  28 11  11  10  7   10  1   C Sword
Chapter 8 : 5/47
A promoted Duessel charged ahead with holding Knoll. He opened the door on turn 1 after getting danced by Tethys and killed evrything on the path to the throne. He dropped Knoll near the throne on turn 4 and moved next to Tirado. He need to hit 4 times to kill him. Probably could have make this more reliable if I had the armorslayer.
The others tried to get exp. Dozla got the Angelic Robe.
Name      Exp        HP Str Skl Spd Lck Def Res Weapons Ranks
Knoll     8.97       22 16  9   8   0   1   6   B Dark
Duessel   16.67/3.68 42 20  16  12  8   21  9   C Sword A Lance
Dozla     10.19      33 9   7   6   2   6   3   A Axe
L'Arachel 3.80       18 7   7   10  12  5   7   C Staff
Gerik     7.26       28 13  12  12  7   10  2   C Sword
Chapter 9 : 11/58
Knoll ate the Angelic Robe.
This chapter was so annoying. Duessel rushed forwards, stomping everything in sight. The others stayed behind to kill those annoying pirates and reinforcements. Recruiting Joshua was also annoying. I had to equip Duessel with a Slim Sword so he could left Joshua with 1 HP. He recruited him on the next turn, and Forde picked him up after that to prevent ennemies from attacking him.
Name      Exp         HP Str Skl Spd Lck Def Res Weapons Ranks
Knoll     10.69       30 18  9   8   1   1   7   B Dark
Duessel   16.67/6.47  44 21  16  13  10  22  10  C Sword S Lance
Dozla     10.70       33 9   7   6   2   6   3   A Axe
L'Arachel 5.05        19 8   7   10  13  5   7   C Staff
Gerik     10.26       31 13  14  12  8   12  3   B Sword
Chapter 10 : 6/64
Gerik took another dragonshield and Duessel the speedwings.
something something Duessel rush
Name      Exp         HP Str Skl Spd Lck Def Res Weapons Ranks
Knoll     10.99       30 18  9   8   1   1   7   B Dark
Duessel   16.67/7.79  45 22  17  15  10  22  10  C Sword S Lance
Dozla     10.98       33 9   7   6   2   6   3   A Axe
L'Arachel 5.41        19 8   7   10  13  5   7   C Staff
Gerik     13.04       34 16  14  13  8   15  5   B Sword
Chapter 11: 6/70
Gerik promoted.
Duessel killed everything east, Gerik took the south part with the help of Tethys, Dozla stayed behind to handle the reinforcements, L'Arachel spammed Torch and Knoll...did things.
Name      Exp         HP Str Skl Spd Lck Def Res Weapons Ranks
Knoll     11.60       30 18  11  8   1   1   8   B Dark
Duessel   16.67/8.75  46 22  18  16  11  22  10  C Sword S Lance
Dozla     12.56       35 10  9   6   3   7   3   A Axe
L'Arachel 6.25        19 9   8   11  13  5   7   B Staff
Gerik     13.04/3.67  39 18  17  15  8   19  8   A Sword D Bow
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1f80d76e863a2db44a66cbd5b387ea0a.png

Apparently Saleh can still use axes. Why i'd actually want to is beyond me though (and I won't)

CHAPTER 9 - 9/56 TURNS

danced Saleh ahead on turn 1, and Amelia on turn 2, and they did their thing, Saleh healing her when possible to build staff rank. Amelia got both villages so I got another robe. Forde's bases are also wrong (he has way too much speed, I think he got swapped to a Female cav or the creator forgot to swap Tana's base speed for Forde or something) so he's better than he should be!

CHAPTER 10 - 4/60 TURNS

Tethys danced Saleh ahead on turn 1 so he could clear out some enemies and open the door with the unlock staff, Amelia rescued Knoll on turn 2 and got danced and dropped him ahead. A path was cleared by Saleh for Amelia to kill the boss and Knoll to seize by turn 4. Marisa protected Tethys.

Also Lute has 2 con, fml

CHAPTER 11 - 4/64 TURNS

Saleh went south and trucked stuff down there, while Amelia went east with Natasha and a freshly promoted Knoll (to summoner). I also promoted Lute to sage so she could spam torch here.

UNIT         LEVEL HP ST SK SP LC DF RS WEP LEVEL
KNOLL     15/01.44 29 17 17 14 06 04 14 A DARK E STAVES
SALEH     10/05.88 38 23 17 16 10 15 18 S ANIMA C STAVES
MARISA       14.20 30 10 16 16 15 08 06 A SWORD
AMELIA    14/03.24 37 13 17 21 18 13 13 A LANCE C SWORD
NATASHA   ??/02.40 29 13 12 14 14 06 18 B STAVES C LIGHT
LUTE      10/03.27 24 15 11 13 13 08 13 A ANIMA D STAVES D LIGHT
GARCIA    ??/01.00 44 19 10 10 09 11 05 A AXE D BOW

CHAPTER 12 - 8/72 TURNS

stoopid spider

Saleh spammed barrier a bit and hit B Staves.

CHAPTER 13 - 2/74 TURNS

Didn't have a flier to kill the thwomp for the one turn.

Got some staffwork in though as a result, Lute hit C Staves.

CHAPTER 14 - 8/82 TURNS

Carlyle wasn't ORKO'd by Saleh or Amelia (well Saleh could have got a lame thunder crit but that's lame) so I needed an extra turn. Lute got the energy ring chest and dragonspear, while Garcia got the Hammerne.

CHAPTER 15 - 4/86 TURNS

Marisa + Natasha took out Caellach and his goons, Amelia and Garcia killed enemies in the top right part of the map, Saleh killed everything else more or less.

On turn 1 Saleh was rescued by Amelia, and one of Knoll's summons took Saleh (for those wondering Summons can't rescue units, but they can take units that are already rescued) and the summon was danced by Tethys, and suicided into a fighter down south, so Saleh popped out and killed everything there. Saleh and Natasha both hit A Staves.

CHAPTER 16 - 2/88 TURNS

Promoted Kyle to Paladin, apparently when you promote him again he gets the great lord promo bonuses regardless, so I thought Siegmund access was better than 1 move and worse stats. Warped Amelia to the bossroom, was salty that she didn't kill Orson then I looked at her stats and she had 13 strength, fuck you Amelia. Warped Knoll a turn later. Could have 1 turned if Amelia didn't blow. At least Lute got to use barrier 3 times.

Promoted Knoll to Great Lord too, and his S Dark rank reverted to B. At least he can use Sieglinde!

CHAPTER 17 - 1/89 TURNS

Got Seth. Natasha warped Saleh to Lyon and he Excalibur'd him.

CHAPTER 18 - 5/94 TURNS

Warped people everywhere to kill stuff. Seth got oneshotted by shadowshot without pure water/barrier, lol.

CHAPTER 19 - 1/95 TURNS

Warped Kyle to the boss and he killed him.

CHAPTER 20 - 2/97 TURNS

Lute didn't hit A Staves and even if she did she wouldn't have enough magic for the 1 turn. Talk about disappointment.

Saleh warped Knoll and Kyle on turn 2, and Kyle (who ate both energy rings so he could kill Lyon) killed Morva.

CHAPTER FINAL PART 1 - 1/98 TURNS

Rescued Kyle ahead with Natasha, then warped him with Saleh. He attacked Lyon on turn 1 PP for 40/75 damage, then finished him on the enemy phase. Saleh Physic'd him to full health between attacks with the help of Tethys.

CHAPTER FINAL PART 2 - 1/99 TURNS

uhh, I killed the Demon King, but the game didn't end. RIP Myrrh your sacrifice won't be forgotten.

41d72bc8e225b933a0be7d84f5524396.png

0f392be7ce269e5f579f8c0fd4b46e6b.png

EDIT: It ended when I hit end turn. Weird.

UNIT ANALYSIS

d2de852df7ee256c377c3b59d6901056.png

Once he got out of his being horribly shitty phase in the first few chapters, he was ok. Still as durable as a wet noodle, but his offence was at least decent.

c97dfade47a12cb3a93ef26536a80429.png

thanks for bosskilling lategame when Amelia was too shitty

d3b63d64c051189d2f3c546d49a89c04.png

haha fair and balanced unit

8 base magic on a trainee seems really high but I'm not complaining. Low speed base but his speed growth is pretty decent.

12c0a5e422223ae225101543a82e3191.png

might have actually saved more turns than Amelia, if that's even possible

was pretty invaluable in Chapter 3/4, and Killed Caellach in Chapter 15.

8ab3c03fda76de6671d5de87687e6e3d.png

fuck you amelia

she lured me in with her good bases then proc'd strength a total of 5 times in 20 levels or something. For a first pick she really didn't do very much.

672d2a42fd8b3438361fa741ca26b443.png

she had this problem where she either barely didn't double or barely didn't ORKO, but she was still a very good unit. Staffwork was much appreciated, and she's pretty much a free warper with decent magic.

0e58d5135c1e839114aa7c8a6a480824.png

Used Barrier a few times (like in final) where it helped, I guess. For some reason her con is even worse than normal.

bdc92840a048b18020c302ca572121da.png

filler? he got to Garm but was still doubled by the demon king, gg

e74c4fe6292db085f26983568d11cbf3.png

had more strength than Amelia 10/10

myrrh.jpg

She sacrificed herself to the demon king since only Saleh, Natasha and Kyle could do damage without dying, and only Saleh doubled, and I needed the extra damage. Sorry Myrrh.

Edited by General Horace
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Chapter 9 - 9/58

This chapter sucks. Robe to Knoll so he isn't 2HKO'd.

Cormag flew south to get the village, then diddled down there, sucking on a Vulnerary and sniping at a lot of things. Everyone else trucked it south, with Knoll the Summoner being used to murder things left and right, as well as patch people up. Recruited Joshua with Duessel for the Speedwing (couldn't steal it because Rennac was occupied up north). On the final turn, Ephraim had to dodge a 61% on PP (didn't have to right his), and Knoll had to dodge a 68% EP (which took forever and a day). I felt that was justified, after several 80%+ misses on my end which forced a restart (since they were on the Sniper, who could actually kill stuff). Got all the items and another Robe, which I need!

Chapter 10 - 3/61

Speedwings to Cormag for obvious reasons.

Knoll makes a summon, Cormag rescues Knoll, the summon takes Knoll from Cormag, everyone else goes a bit south for self-improvement. On EP, the swords kill themselves on Cormag, the Longbow guy kills the Phantom (which drops Knoll near the arena), and the other archer is a dweeb and tries to Iron Bow Cormag. On turn 2, Cormag offs Pablo with a Killer Lance (if I could've done this safely with a Javelin, I would've), Knoll kills an archer, and the other four continue on their quest to gain more experience. On turn 3, Cormag kills the second archer, I grab a little more experience, and Knoll seizes.

The hell is up with Ephraim?!

Name       Class       Level  HP  Str  Skl  Spd  Lck  Def  Res
Knoll      Summoner     2.45  34* 15   10   15    2    5*  16
Rennac     Thief       19.00  25  12   19   20    6    6    9
Cormag     Wyvern K.    3.79  42  19*  16   15*   8   16    4
Tethys     Dancer       4.10  19   2    3   15   13    5    6
Innes      Archer       8.21  27   9   10   12    9    7    7
Ephraim    Lord        11.58  28  10   10   10   11    9    6
Chapter 11

Not only are my 83% attacks missing, but the enemy's 38% attacks are hitting.

Edited by eclipse
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(Not playing)

I think Eclipse annoyed Anna sometime before this draft. Badly. Maybe you should swap a turn for visiting the secret shop and giving her money,

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Tell me about it. I had to scrap several runs because Knoll kept dying to random things. ;/

Chapter 11 - 7/68

I stopped for the Solar Brace, k? :P:

Ahem. . .Dragonshield to Knoll, so he'd die a little less often.

Cormag zipped through the place to get that Solar Brace. Knoll went down the side to get to the boss. Ephraim helped a wee bit near the entrance before backtracking for six kills to his name. Rennac and Innes got what kills they could. Garcia's job was to distract a whole lot of enemies and kill some others, which he did splendidly. Neimi was lost (as in, "I'm in these ruins and I don't know why", not 'cause she died).

Ephraim is awful, but I kinda want a couple more levels out of him, in the vain hope that he'll stop sucking so hard.

Name       Class       Level  HP  Str  Skl  Spd  Lck  Def  Res
Knoll      Summoner     4.74  35* 15   12   15    2    8*  18
Rennac     Thief       20.00  25  13   19   20    7    6    9
Cormag     Wyvern K.    4.73  43  19*  16   16*   9   16    4
Tethys     Dancer       4.80  19   2    3   15   13    5    6
Innes      Archer       9.80  28   9   11   12   10    7    7
Ephraim    Lord        13.26  30  11   10   11   12   10    6
Edited by eclipse
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Chapter 12 - 9/77

That took way too long. ;/

Promoted Innes shortly after the map started. Cormag got the middle group of gargoyles mad, then the eyeballs, then he went north and shanked stuff, killed the boss, took care of the northwestern reinforcements, and looped back down to save Knoll's sorry ass. Knoll got Moulder, who in turn spammed Physic and made this run possible. Innes, Ephraim, and Rennac worked their way north, with Rennac finishing off the gargoyle near the non-moving zombie tank thingy on EP 9 (if he didn't Steel Sword crit, I had a Killing Edge all set to go). Got Barrier, too.

Chapter 13 - 2/79

Ephraim sucked too much to be promoted, let alone contribute to a sane one-turn clear of this chapter. At least he got another level, and it doesn't suck now.

Oh, right, Horseslayer met Aias, and Aias didn't like it.

Name       Class       Level  HP  Str  Skl  Spd  Lck  Def  Res
Knoll      Summoner     5.94  35* 16   13   15    2    8*  19
Rennac     Rogue        2.61  28  14   20   21    8    8   11
Cormag     Wyvern K.    7.81  46  19*  17   17*   9   16    4
Tethys     Dancer       5.94  20   2    3   15   14    5    7
Innes      Ranger       1.75  33  12   13   15   12   10   12
Ephraim    Lord        14.17  31  11   11   12   13   10    6
Moulder    Priest       2.36  20   4    6    9    1    3    6
Chapter 14 - 9/88

This was more of a training montage for Moulder. Promoted Ephraim to Great Lord for the RES boost.

Picked up an Unlock staff, which Moulder used on every door between me and the boss. Knoll was able to walk himself down, annihilating every last thing between him and the boss (including the Sniper). Cormag and Innes sorta followed behind. Tossed the Member Card to Innes so he could buy several Killer weapons and a couple of Physics (to ensure that I never run out). The boss died to three non-critical hits from Cormag's Killer Lance. I stopped asking why a long time ago.

And Ephraim? He got the Dragonspear and Energy Ring.

Chapter 15 - 7/95

Moulder training pt. 2.

Cormag made for Valter, and picked up the Fili Shield. Ephraim helped Rennac to clean out the fodder, so the latter could jack the Hoplon Shield, grab Warp, and kill Caellach, one crit at a time. Knoll ran around in the basin, using his summons to either draw units or murder the fleeing pegasi. Oh, right, those pegasi. They run away when at low health (Innes fails to ORKO with an Iron Sword), which is why it took so long. Eir managed to kill something with the Rapier, and Kyle grabbed the Master Seal before doing a bit of self-improvement. Franz failed to find anything.

Name       Class       Level  HP  Str  Skl  Spd  Lck  Def  Res
Knoll      Summoner     8.15  38* 18   16   16    2    8*  20
Rennac     Rogue        5.79  30  14   21   24   10    8   11
Cormag     Wyvern K.   11.37  49  22*  20   18*  11   17    4
Tethys     Dancer       7.59  21   2    3   17   16    5    9
Innes      Ranger       3.56  35  12   13   15   14   11   13
Ephraim    G. Lord      2.69  36  13   14   15   14   13   11
Moulder    Priest       6.50  23   6    8   11    1    4    6
Kyle       Cavalier    12.87  34  12   10    9    9   13    4
Eirika     Lord        10.43  Base everything
Edited by eclipse
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Chapter 16 - 5/100

Boots to Cormag.

Cormag failed to kill stuff, which is why it took so long. Wound up warping Knoll a bit to the left and up (four uses remaining).

I managed to sneak in some experience for Kyle and Eir, and the former, uh, promoted into a slightly inferior Ephraim. I say slightly because Ephraim kinda sucks. Knoll the Great Lord's gonna kick some ass!

Chapter 17 - 2/102

Didn't have enough range to do the one-turn, so I had Cormag saunter up for the two-turn instead. At least I'm saving Warp~!

Edited by eclipse
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Well:
Prologue - 2/2
Two consecutive luna crits on the standard enemies, then another on the boss.
UNIT         LV.EX HP PW SK SP LC DF RS WPLEV
KNOLL        02.45 17 10 06 06 00 01 06 C-DRK

Chapter 1 - 5/7

Managed to avoid the first bandit whilst killing them, headed to the fort and got some more dodges thanks to it, then vulneraried in the fields and dodged enough to live, then killed the boss and seized afterwards.
UNIT         LV.EX  HP PW SK SP LC DF RS WPLEV
KNOLL        05.34  19 13 06 09 00 01 08 C-DRK

My Knoll is so unnecessarily fast it's not even funny, should've dished some of it into defence or something that doesn't make this more of a gamble.

Chapter 2 - 5/12
Knoll and Ewan headed south, as soon as Ewan started 1RKOing the bandits I sent him back up to the reinforcement mountain bandits, because Knoll doesn't know how to proc skill.
UNIT         LV.EX  HP PW SK SP LC DF RS W-LEV
KNOLL        06.88  20 14 06 10 01 01 09 C-DRK
EWAN         04.02  23 08 08 12 11 03 10 D-ANI

Chapter 3 - 7/19

Broke the middle two walls; Ewan took the hits as he and Knoll moved. I hid Knoll's items so the thief would target Ewan, and he did but instead attacked only to die in fire. Knoll ran past the Hand Axe, dodged him twice and couldn't 1RKO the Mercenary very sadly (literally left him with 1HP), so I had to spend another turn killing him because he stood in my way. Ewan had no HP left but I had him stalk Knoll so he could finish off what Knoll started with the boss so he could seize on the same turn as their death.
UNIT         LV.EX  HP PW SK SP LC DF RS W-LEV
KNOLL        07.78  20 14 06 11 01 01 10 C-DRK
EWAN         06.69  25 09 09 13 13 04 10 D-ANI

suggestions on what to do if knoll actually caps speed are now open

Chapter 4 - 6/25
UNIT         LV.EX  HP PW SK SP LC DF RS W-LEV
KNOLL        11.14  22 16 07 13 05 04 10 B-DRK
EWAN         09.13  27 11 10 15 15 04 11 C-ANI
TETHYS       01.50  18 01 02 12 10 05 04 -----

Knoll needed that goddess icon, no questions asked. He headed southeast, Ewan headed southwest with Tethys after dancing with Knoll for a turn or two.

Chapter 5 - 7/32
Knoll ran to the southern house, Ewan cleared the majority of the enemies in the middle and I recruited Amelia just because; then had him visit the houses around there and sent him up to kill the boss after grabbing the northern house once I had danced Knoll to the eastern one. Could've done this in about four turns easily, but that guiding ring will more than likely make up for those turns dedicated to getting it and then some, I feel.
UNIT         LV.EX  HP PW SK SP LC DF RS W-LEV
KNOLL        11.97  22 16 07 13 05 04 10 B-DRK
EWAN         13.44  29 11 13 15 17 04 13 B-ANM
TETHYS       02.10  19 01 02 32 11 05 05 -----

Chapter 5x - 7/39

tfw just realised Ephraim wasn't Ephraim and that I needed to seize with Kyle
also just realised that I could use Kyle, initially thinking the other lord was someone else because idk fe8 characters atms
freaking
UNIT         LV.EX  HP PW SK SP LC DF RS W-LEV
KYLE         05.57  27 10 08 09 07 11 02 D-SWD, C-LNC
TANA         07.35  24 10 10 16 10 07 08 C-LNC

Chapter 6 - 3/42

Knoll and Ewan ran northeast, Tethys boosted Ewan mainly and after Knoll torched it up I managed to critikill him with Thunder without needing an enemy phase kill, very nice.
UNIT         LV.EX  HP PW SK SP LC DF RS W-LEV
KNOLL        13.08  24 16 07 14 05 04 12 B-DRK
EWAN         16.57  29 13 14 16 18 04 13 B-ANM
TETHYS       02.40  18 01 02 12 10 05 04 -----
Chapter 7 - 7/49
Couldn't cut across the river unfortunately, so I had to go around with the three. Ewan blasted ahead and 1RKO'd it up in the east, then Knoll caught up after being danced onwards and eventually overtook because Ewan needed to cover Tethys. Knoll had eaten the Dracoshield so he ate some attacks near the boss and Ewan rushed in to Thunder them up because kek accuracy.
UNIT         LV.EX  HP PW SK SP LC DF RS W-LEV
KNOLL        14.79  25 17 07 14 05 06 13 A-DRK
EWAN         19.11  31 15 15 16 20 05 16 A-ANM
TETHYS       03.02  20 01 02 14 12 06 05 -----

Chapter 8 - 6/55

Loaded Ewan with a door key and had him open it for Knoll, who cleared the room thanks to his hilarious speed growth. After the massacre I had him promote to Summoner because that sounds new and exciting and probably can manipulate AI which could be helpful. With the extra move he was able to 1RKO the boss and seize afterwards. Would've given the ring to Ewan so he could break things but the extra lord move is nice and summoner should be worth the wait for him.
Also, Kyle and Tana beat up anyone near them in the southwest because they were too distant to serve a purpose.
UNIT         LV.EX/Lv.EX  HP PW SK SP LC DF RS W-LEV
KNOLL        16.62/02.64  30 20 08 17 07 07 16 A-DRK, E-STF
KYLE         07.19        29 11 10 09 07 12 03 D-SWD, C-LNC
EWAN         20.00        31 16 15 17 20 06 17 A-ANM
TANA         08.81        25 11 11 17 10 07 08 C-LNC
TETHYS       03.68        20 01 02 14 12 06 05 -----

Chapter 9 - 11/66

Knoll ate the Secret Book and Forde ate the Angelic Robe.
Tana assaulted the pirates in the sea while Knoll, Ewan, and Forde cut through the bridge. I abandoned Forde in the north with Tethys to deal with reinforcements and get some levels while Knoll and Ewan dealt with the enemies due south. Joshua appeared so I placed Knoll just out of range of him and he cleared the enemies so that he could safely recruit him on the next PP. Summon shenanigans allowed me to safely push through with my low-HP units without stopping, thankfully, and Tana reunited with my other units after also kiilling a shaman and the two mobile archers. Managed to get the Dragonshield with Forde and he ate it, but messed up and let a stray pirate in the centre killage so no robe nor whatever was in the other one.
UNIT         LV.EX/Lv.EX  HP PW SK SP LC DF RS W-LEV
KNOLL        16.62/03.55  31 20 11 17 07 07 17 S-DRK, E-STF
EWAN         20.00        31 16 15 17 20 06 17 A-ANM
TANA         11.36        28 11 14 20 12 07 10 C-LNC
FORDE        08.39        33 11 12 12 11 08 04 C-SWD, C-LNC
JOSHUA       03.59        21 08 12 14 08 04 01 C-LNC
TETHYS       04.42        20 01 02 15 13 06 06 -----

Chapter 10 - 3/69

Joshua had Dragonshield for breakfast so he wasn't gambling as hard.
Flew Knoll to the boss area with Tana using a Tethys boost and dropped him off next to the western archer. Knoll cleared off the archer so Tana wasn't in danger of getting archer'd. By the second enemy phase, she was chilling on the space next to the boss and messed up the boss with the Killer Lance while Knoll Fluxed everything else so he had a clearer shot to the seize gate. Killed the other archer for more Tana exp.
While this was happening all my other units headed down to ultimately divert the mercenary that kept killing Lute in a previous (but mostly identical) attempt because Guiding Ring. Ewan obliterated all of the mercenaries so the one I mentioned was concerned and doubled back to check on his bros, got critikilled by Joshua. Forde was 1RKOing the mages and Joshua was danced to get two kills per turn because he's low level at the moment and the time I spent on this map was minimal.
Also forgot to recruit Colm but this has easily been my best chapter comparatively and I'm not giving that up for someone who I doubt has any key uses later on beyond stealing the odd stat booster.
UNIT         LV.EX/Lv.EX  HP PW SK SP LC DF RS W-LEV
KNOLL        16.62/03.90  31 20 11 17 07 07 17 S-DRK, E-STF
EWAN         20.00        31 16 15 17 20 06 17 A-ANM
TANA         12.38        28 12 14 20 12 07 11 B-LNC
FORDE        09.44        34 11 13 12 11 08 04 C-SWD, C-LNC
JOSHUA       05.09        22 10 14 15 10 07 01 C-SWD
ARTUR        10.00        23 10 10 11 04 03 10 A-LIT
TETHYS       04.72        20 01 02 15 13 06 06 -----

Chapter 11 - 6/75

Promoted Ewan to Mage Knight, Artur to Bishop and slapped the Speedwings on him. Joshua killed the ghouls due east and ran back to handle the reinforcements. Ewan and Artur desimated everything in the south with Tethys, while Knoll, Tana, and Forde handled the eastern part. Didn't recruit Neimi mid-chapter, wasn't worth it imo, but I promoted her to Ranger in the aftermath.
UNIT         LV.EX/Lv.EX  HP PW SK SP LC DF RS W-LEV
KNOLL        16.62/04.35  32 21 11 17 07 07 17 S-DRK, E-STA
EWAN         20.00/02.39  36 18 15 17 21 08 20 S-ANI, D-STA
TANA         13.87        28 13 15 20 13 08 12 B-LNC
FORDE        11.81        36 13 14 14 12 08 05 C-SWD, C-LNC
JOSHUA       08.99        25 12 16 18 12 08 03 B-SWD
ARTUR        10.00/03.56  28 13 13 15 04 07 12 A-LIT, C-STA
NEIMI        10.00/01.00  24 10 12 12 09 07 08 A-BOW, D-SWD
TETHYS       05.22        20 01 02 16 14 06 07 -----

Chapter 12 - 8/83

Forde was promoted into a Paladin, and he rushed to the boss with Ewan. Summon shenanigans and Knoll defended Ross from engaging combat, while Javelin!Tana killed 80% of the things in the western. Bless Elixirs, saved some return trips for Tana and Forde. Realised the boss had a Halberd so it was rip, so I unnecessarily critikilled it with Ewan's Thunder and sent Forde to the northeast. Neimi killed the odd thing in the middle with bows mostly and Artur stayed with Joshua in the southeast picking off fools. Tethys hovered around the south/southeastern/middle part of the map, and at some point got The Boulder recruited for his Energy Ring. Joshua had nothing better to do at a point so I promoted him to Swordsmaster.
UNIT         LV.EX/Lv.EX  HP PW SK SP LC DF RS W-LEV
KNOLL        16.62/05.05  33 22 12 18 07 07 17 S-DRK, E-STA
EWAN         20.00/03.71  36 18 16 18 21 08 20 S-ANI, D-STA
TANA         16.11        30 15 17 20 15 08 13 A-LNC
FORDE        11.81/02.91  39 15 16 16 12 10 06 B-SWD, B-LNC
JOSHUA       10.10/01.00  31 16 17 19 14 11 04 B-SWD
ARTUR        10.00/04.00  29 14 14 15 04 07 12 A-LIT, C-STA
NEIMI        10.00/01.24  24 10 12 12 09 07 08 A-BOW, D-SWD
TETHYS       05.03        21 01 02 17 15 06 08 -----

Chapter 13 - 2/85

The structure of this map makes me want to keep trying to one-turn it, might scrap this run and do that, actually.
UNIT         LV.EX/Lv.EX  HP PW SK SP LC DF RS W-LEV
KNOLL        16.62/05.19  33 22 12 18 07 07 17 S-DRK, E-STA
EWAN         20.00/04.13  36 18 16 18 22 08 20 S-ANI, D-STA
TANA         17.24        30 16 17 20 16 08 13 A-LAN
FORDE        11.81/03.23  40 16 17 16 13 10 07 B-SWD, B-LAN
JOSHUA       10.10/01.60  31 16 17 19 14 11 04 B-SWD
ARTUR        10.00/04.17  29 14 14 15 04 07 12 A-LIT, C-STA
NEIMI        10.00/01.38  24 10 12 12 09 07 08 A-BOW, D-SWD
TETHYS       06.23        21 01 02 17 15 06 08 -----
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Chapter 18 - 6/108

This was way too much effort to save a single turn.

Cormag rescued Myrrh on turn 1, was danced, and dropped her a good distance up the northern path. Kyle, Ephraim, Eirika, and Innes went towards the boss. Knoll rescued Rennac and the two of them went south. Tethys handed out free turns like no one's business. Moulder wound up following Cormag and Myrrh, and promoted on the second to the last turn. This was necessary, so he could kill off one of the eggs on the final turn. Between Sieglinde, Siegmund, and Vidofnir (which I gave to Ephraim since Cormag didn't need it), things died pretty quickly.

Name       Class       Level  HP  Str  Skl  Spd  Lck  Def  Res
Knoll      G. Lord      2.33  43* 20   19   17    2   11*  25
Rennac     Rogue        7.05  32  14   23   24   11    9   12
Cormag     Wyvern K.   15.68  51  25*  22   18*  12   17    5
Tethys     Dancer       8.79  22   2    3   17   16    6   10
Innes      Ranger       5.36  37  14   14   17   15   12   13
Ephraim    G. Lord      4.92  37  14   16   17   15   13   12
Moulder    Bishop       1.50  30  12   11   14    3    8   10
Kyle       G. Lord      3.19  41  15   15   12   11   16    9
Eirika     G. Lord      3.01  30  13   19   17   14   10   12
Myrrh      Manakete     6.35  21   8    4    7    6    9    9
WTF Innes and Ephraim, I don't need two of you. . .
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I did the last chunk over several days, so no stats until the end. I know I blew a whole lot of stat boosters, but I don't remember where.

Chapter 19 - 2/110

Didn't have enough warp juice for the one-turn, so Cormag hoofed it over. Boss died because Killer Lance OP.

Chapter 20 - 3/113

Had to dance a bit before being able to take out the boss safely. Knoll and Sieglinde is a hilarious combo.

Final - 3 + 2/118

Part 1 ended on pure bullshit - Cormag pulled a pierce crit out of nowhere on EP. However, he was in serious danger of dying thanks to his shitty RES. Myrrh helped to clear out quite a few monsters.

Part 2 was more of a standard rush. Knoll (Sieglinde), Cormag (Vidofnir), Ephraim (Siegmund), and Myrrh "chipped" the boss, then Myrrh finished him off for good. Decided to give everyone a wee bit more experience on turn 2, which netted Innes a not-shitty level.

Final stats:

1mpReUW.png

This is what happens when Micaiah trades her Luck for Speed. And changes into a hot guy.

ksfxpUS.png

He's a lot better than Ephraim early-on. If I had the team for it, I would've got Eph route just to see how broken he'd be.

0nAO6El.png

Decent in combat, great at getting stuff I needed. He was a few whacks short of Auldhulma.

DT4MUo6.png

His job was to defy all probability and either die unexpectedly or end chapters stupidly early. Sometimes, both. Still, MVP for making a few chapters less headache-inducing.

YpfPAgS.png

Early dancer is always appreciated.

jeicnBM.png

If he'd a few more levels before promotion, he would've been a lot better. He was still partway to B bows by game's end.

SUMPZF5.png

He needs insane levels early, or he falls behind. Like this.

pgXYoVC.png

Originally, I thought I was a moron for drafting him. Long-range healing said otherwise.

o4YMoqm.png

More frail than Knoll, and locked to swords. How sad.

ebJsKPu.png

Training her in Lyon's Last Stand was worth it.

tl;dr - RNG be trollin'.

Edited by eclipse
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