Matonmx01 Posted November 20, 2015 Share Posted November 20, 2015 Hello, i need help with the Worldmap events :C, Someone have a tutorial or something :c ? Quote Link to comment Share on other sites More sharing options...
Zane Avernathy Posted November 20, 2015 Share Posted November 20, 2015 Be specific.This topic on FEU has some things about Sacred Stones' world map: http://feuniverse.us/t/the-fe8-research-topic/180 Be sure to read the stickied threads on here, knowing how to ask for help will make it easier to give advice. Good luck. Quote Link to comment Share on other sites More sharing options...
Attila Posted November 25, 2015 Share Posted November 25, 2015 Be specific. This topic on FEU has some things about Sacred Stones' world map: http://feuniverse.us/t/the-fe8-research-topic/180 Be sure to read the stickied threads on here, knowing how to ask for help will make it easier to give advice. Good luck. Aside from that, the last thing I've heard about FE8 was that no one knew how to edit World Map Events Quote Link to comment Share on other sites More sharing options...
circleseverywhere Posted November 26, 2015 Share Posted November 26, 2015 (edited) Not true. I've done it, and most commands are documented in the latest version of Event Assembler. Below is an example script which I have annotated for you: WorldMapPointerTable(0x1,ThisChapter) ORG (free space) ThisChapter: EVBIT_MODIFY 0x1 //all WM events have this at the start _0xC220 //unknown, only used in prologue WM events WM_SPAWNLORD 0x0 0x0 0x1 0x0 0x0 //spawns 0x1 (Eirika) at location 0x0 (Border Mulan) WM_CENTERCAMONLORD _0x1322 0x7FFF STAL 32 MUS1 0x2 WM_SHOWDRAWNMAP 0x0 0x0 0x0 0x10 0x0 //shows the zoomed out Magvel map STAL 2 WM_FADEOUT 0x0 0x0 0x0 WM_TEXTDECORATE //adds the decorations to the text frame EVBIT_MODIFY 0x0 STAL 60 WM_SHOWTEXTWINDOW 0x0 0x28 0x1 //show the text frame WM_WAITFORTEXT WM_TEXTSTART WM_TEXT 0x8DB TEXTEND STAL 30 PUTSPRITE 0x2 0x61 0x1 0x1 //define the sprites to show PUTSPRITE 0x3 0x63 0x1 0x1 PUTSPRITE 0x4 0x58 0x1 0x2 PUTSPRITE 0x5 0x55 0x1 0x2 PUTSPRITE 0x6 0x5B 0x1 0x3 PUTSPRITE 0x1 0x5C 0x1 0x3 WM_PUTSPRITE 0x0 0x2 0x0 0x9D 0x4D //assign locations to the defined sprites WM_PUTSPRITE 0x0 0x3 0x0 0x3C 0x28 WM_PUTSPRITE 0x0 0x4 0x0 0x4D 0x1B WM_PUTSPRITE 0x0 0x5 0x0 0x1F 0x4C WM_PUTSPRITE 0x0 0x6 0x0 0x5F 0x52 WM_PUTSPRITE 0x0 0x1 0x0 0xB8 0x3A WM_FADEINSPRITE 0x0 0x2 0x3c //make the sprites visible WM_FADEINSPRITE 0x0 0x3 0x3c WM_FADEINSPRITE 0x0 0x4 0x3c WM_FADEINSPRITE 0x0 0x5 0x3c WM_FADEINSPRITE 0x0 0x1 0x3c WM_FADEINSPRITE 0x0 0x6 0x3c STAL 30 TEXTCONT TEXTEND STAL 30 WM_FADEOUTSPRITE 0x0 0x2 0x3c //fade out sprites WM_FADEOUTSPRITE 0x0 0x3 0x3c WM_FADEOUTSPRITE 0x0 0x4 0x3c WM_FADEOUTSPRITE 0x0 0x5 0x3c WM_FADEOUTSPRITE 0x0 0x1 0x3c WM_FADEOUTSPRITE 0x0 0x6 0x3c STAL 90 REMSPRITE 0x1 //remove sprites REMSPRITE 0x2 REMSPRITE 0x3 REMSPRITE 0x4 REMSPRITE 0x5 REMSPRITE 0x6 WM_WAITFORSPRITES 0x0 0xFFFF 0xFFFF //stall until sprites are done being removed TEXTCONT TEXTEND STAL 30 PLACEDOT 0x0 0x9 0x7 //put a dot at location 0x9 with palette 0x7 TEXTCONT TEXTEND STAL 30 PLACEDOT 0x0 0x15 0x7 TEXTCONT TEXTEND STAL 30 PLACEDOT 0x0 0xE 0x7 TEXTCONT TEXTEND STAL 30 PLACEDOT 0x0 0x14 0x7 TEXTCONT TEXTEND MUNO STAL 20 WM_FXCLEAR1 0x0 0xFFFF 0xFFFF //use these two commands to clear the screen WM_FXCLEAR2 0x0 0xFFFF 0xFFFF // _0x1620 0xA7 //play sound effect 0xA7 STAL 30 MUSI TEXTCONT TEXTEND STAL 30 TEXTCONT TEXTEND PUTSPRITE 0x2 0x14 0x0 0x1 //drawing sprites again PUTSPRITE 0x3 0x02 0x0 0x1 PUTSPRITE 0x4 0x16 0x0 0x2 PUTSPRITE 0x5 0x76 0x0 0x2 WM_PUTSPRITE 0x0 0x2 0x0 0x63 0x45 WM_PUTSPRITE 0x0 0x3 0x0 0x6C 0x4C WM_PUTSPRITE 0x0 0x4 0x0 0x6C 0x5C WM_PUTSPRITE 0x0 0x5 0x0 0x63 0x55 WM_FADEINSPRITE 0x0 0x2 0x3c WM_FADEINSPRITE 0x0 0x3 0x3c WM_FADEINSPRITE 0x0 0x4 0x3c WM_FADEINSPRITE 0x0 0x5 0x3c WM_WAITFORSPRITELOAD TEXTCONT TEXTEND WM_REMOVETEXT STAL 2 FADI 16 SKIPWN //go straight to chapter (instead of moving around on the WM) WM_FXCLEAR1 0x0 0xFFFF 0xFFFF WM_FXCLEAR2 0x0 0xFFFF 0xFFFF ENDA Edited November 26, 2015 by circleseverywhere Quote Link to comment Share on other sites More sharing options...
Attila Posted November 27, 2015 Share Posted November 27, 2015 Not true. I've done it, and most commands are documented in the latest version of Event Assembler. Lucky me, the second I say something, the opposite is written in stone xD Ooh, so I'm the only one still using this? Quote Link to comment Share on other sites More sharing options...
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