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FE 8 Help :c


Matonmx01
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Be specific.

This topic on FEU has some things about Sacred Stones' world map: http://feuniverse.us/t/the-fe8-research-topic/180

Be sure to read the stickied threads on here, knowing how to ask for help will make it easier to give advice. Good luck.

Aside from that, the last thing I've heard about FE8 was that no one knew how to edit World Map Events

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Not true. I've done it, and most commands are documented in the latest version of Event Assembler.

Below is an example script which I have annotated for you:

WorldMapPointerTable(0x1,ThisChapter)

ORG (free space)

ThisChapter:
EVBIT_MODIFY 0x1                         //all WM events have this at the start
_0xC220                                  //unknown, only used in prologue WM events
WM_SPAWNLORD 0x0 0x0 0x1 0x0 0x0         //spawns 0x1 (Eirika) at location 0x0 (Border Mulan)
WM_CENTERCAMONLORD
_0x1322 0x7FFF
STAL 32
MUS1 0x2
WM_SHOWDRAWNMAP 0x0 0x0 0x0 0x10 0x0     //shows the zoomed out Magvel map
STAL 2
WM_FADEOUT 0x0 0x0 0x0
WM_TEXTDECORATE                          //adds the decorations to the text frame
EVBIT_MODIFY 0x0
STAL 60
WM_SHOWTEXTWINDOW 0x0 0x28 0x1           //show the text frame
WM_WAITFORTEXT
WM_TEXTSTART
WM_TEXT 0x8DB
TEXTEND
STAL 30
PUTSPRITE 0x2 0x61 0x1 0x1               //define the sprites to show
PUTSPRITE 0x3 0x63 0x1 0x1
PUTSPRITE 0x4 0x58 0x1 0x2
PUTSPRITE 0x5 0x55 0x1 0x2
PUTSPRITE 0x6 0x5B 0x1 0x3
PUTSPRITE 0x1 0x5C 0x1 0x3
WM_PUTSPRITE 0x0 0x2 0x0 0x9D 0x4D       //assign locations to the defined sprites
WM_PUTSPRITE 0x0 0x3 0x0 0x3C 0x28
WM_PUTSPRITE 0x0 0x4 0x0 0x4D 0x1B
WM_PUTSPRITE 0x0 0x5 0x0 0x1F 0x4C
WM_PUTSPRITE 0x0 0x6 0x0 0x5F 0x52
WM_PUTSPRITE 0x0 0x1 0x0 0xB8 0x3A
WM_FADEINSPRITE 0x0 0x2 0x3c             //make the sprites visible
WM_FADEINSPRITE 0x0 0x3 0x3c
WM_FADEINSPRITE 0x0 0x4 0x3c
WM_FADEINSPRITE 0x0 0x5 0x3c
WM_FADEINSPRITE 0x0 0x1 0x3c
WM_FADEINSPRITE 0x0 0x6 0x3c
STAL 30
TEXTCONT
TEXTEND
STAL 30
WM_FADEOUTSPRITE 0x0 0x2 0x3c            //fade out sprites
WM_FADEOUTSPRITE 0x0 0x3 0x3c
WM_FADEOUTSPRITE 0x0 0x4 0x3c
WM_FADEOUTSPRITE 0x0 0x5 0x3c
WM_FADEOUTSPRITE 0x0 0x1 0x3c
WM_FADEOUTSPRITE 0x0 0x6 0x3c
STAL 90
REMSPRITE 0x1                            //remove sprites
REMSPRITE 0x2
REMSPRITE 0x3
REMSPRITE 0x4
REMSPRITE 0x5
REMSPRITE 0x6
WM_WAITFORSPRITES 0x0 0xFFFF 0xFFFF      //stall until sprites are done being removed
TEXTCONT
TEXTEND
STAL 30
PLACEDOT 0x0 0x9 0x7                     //put a dot at location 0x9 with palette 0x7
TEXTCONT
TEXTEND
STAL 30
PLACEDOT 0x0 0x15 0x7
TEXTCONT
TEXTEND
STAL 30
PLACEDOT 0x0 0xE 0x7
TEXTCONT
TEXTEND
STAL 30
PLACEDOT 0x0 0x14 0x7
TEXTCONT
TEXTEND
MUNO
STAL 20
WM_FXCLEAR1 0x0 0xFFFF 0xFFFF             //use these two commands to clear the screen
WM_FXCLEAR2 0x0 0xFFFF 0xFFFF             //
_0x1620 0xA7                              //play sound effect 0xA7
STAL 30
MUSI
TEXTCONT
TEXTEND
STAL 30
TEXTCONT
TEXTEND
PUTSPRITE 0x2 0x14 0x0 0x1                 //drawing sprites again
PUTSPRITE 0x3 0x02 0x0 0x1
PUTSPRITE 0x4 0x16 0x0 0x2
PUTSPRITE 0x5 0x76 0x0 0x2
WM_PUTSPRITE 0x0 0x2 0x0 0x63 0x45
WM_PUTSPRITE 0x0 0x3 0x0 0x6C 0x4C
WM_PUTSPRITE 0x0 0x4 0x0 0x6C 0x5C
WM_PUTSPRITE 0x0 0x5 0x0 0x63 0x55
WM_FADEINSPRITE 0x0 0x2 0x3c
WM_FADEINSPRITE 0x0 0x3 0x3c
WM_FADEINSPRITE 0x0 0x4 0x3c
WM_FADEINSPRITE 0x0 0x5 0x3c
WM_WAITFORSPRITELOAD
TEXTCONT
TEXTEND
WM_REMOVETEXT
STAL 2
FADI 16
SKIPWN                                       //go straight to chapter (instead of moving around on the WM)
WM_FXCLEAR1 0x0 0xFFFF 0xFFFF
WM_FXCLEAR2 0x0 0xFFFF 0xFFFF
ENDA
Edited by circleseverywhere
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Not true. I've done it, and most commands are documented in the latest version of Event Assembler.

Lucky me, the second I say something, the opposite is written in stone xD

Ooh, so I'm the only one still using this?

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