ruadath Posted November 21, 2015 Share Posted November 21, 2015 (edited) Well, with several 1-turn improvements over the standard chapter clears, I think it is finally time to consolidate these results into a single thread. [spoiler=Turncounts]Chapter 11 (6 turns) Chapter 12 (3 turns) Chapter 13 (4 turns) Chapter 14 (3 turns) Chapter 15 (8 turns) Chapter 16 (3 turns) Chapter 17 (6 turns) Chapter 18 (3 turns) Chapter 19 (3 turns) Chapter 20 (4 turns) Chapter 21 (1 turn) Chapter 22 (2 turns) This needs to be done separately from the ranked LTC thread, because well, this playthrough won't be concerned about S-ranking but simply minimizing the turn count. I wasn't originally planning to do this, but since I'm ahead of the game by a good few turns already, I might as well see how far I can go. I should note that Chapter 15 is really the point where the 2 playthroughs should diverge; since it is a defense chapter, there is a lot of flexibility in how one might approach it. In this playthrough, I'll probably be focusing of buffing up Lowen (mounted dude) and Erk (potential warper + need to offset massive Dorcas/Bartre/Guy EXP gain for Kenneth map). Obviously Priscilla and Serra will get trained up too, with the former taking priority. Since this thread is now dedicated to this playthrough, feel free to give me some comments regarding long term strategies/investments; I always appreciate the advice! I'm a bit reluctant to play through Chapter 15, since there is really just too much freedom to figure out how to best optimize our gains. If you guys can think of anything, I'd be happy to listen. EDIT: Since I've been making minor changes to some of the videos, I figured I would document them here for reference purposes [spoiler=Changes to Videos]Chapter 14: Reorder actions on turn 3. In particular, begin by burning 2 RNs, then have Marcus critkill with the javelin, then Dorcas critkill the archer, etc... Lowen should still get the same level, but Bartre and Rebecca get different levels Chapter 15: On the final turn, let Marcus attack from the east instead of north so that he aggros one more enemy. Let Oswin move above the merc so he can't get to Eliwood/Serra. Erk needs to burn a few more RNs, and Hector gets a slightly worse level (no Def increase). Chapter 16: Lyn should purchase a Steel Lance instead of an Iron Lance on the first turn. Kent should then attack on the second turn with his Iron Sword (instead of the Steel Lance). Eliwood then has to burn 1 RN less before leveling up. Chapter 17: position Lowen two spaces further west at the end of turn 5 so that he aggros an enemy archer for some extra EXP. To get the same levels, start turn 6 with Florina attacking killing the thief to level up. Now an additional change needs to be made because Marcus will level up here (instead of after killing the nomad on turn 1 EP). Burn 2 RNs, then kill the boss with a crit+hit from the killing edge (he's not strong enough to oneshot without the additional Str proc). A few more RNs are burned before Lowen gets his level. Then do the normal thing with Raven and Kent (who should attack with Iron Lance, not sure if I used the Javelin in the video but don't do that). Finaly, burn a couple more RNs and get a level for Sain. Don't forget to grab the Hero Crest with Matthew! Chapter 18: Florina and Kent swap Iron Lances. Florina should use the Secret Book here. On turn 2 EP, a merc that should attack Hector will choose to attack Sain instead. If Lowen remains in the same position, the PK that normally attacks Hector will instead go after him. (to be cont.) Chapter 20/21: Florina no longer has to use the Secret Book since she used it back in Chapter 18. Erk should also should no longer promote in the middle of Chapter 20 and should instead promote in the Chapter 21 preparations screen (along with Florina). Edited August 20, 2016 by ruadath Quote Link to comment Share on other sites More sharing options...
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