Vaporox Posted December 8, 2015 Share Posted December 8, 2015 (edited) So, I opened FEditor, added spots for the FE10 Fighter animations (Melee, Hand Axe, and Disarmed). I then put the aforementioned animations into these three extra slots. I saved this data into a junk copy of FE8, opened Nightmare2, and used the Custom Battle Animation Editor and put these animations under entry 0x8E60000, I then made this the battle animation for the Fighter class. I went into the game to see if it worked, and the game used the map screen instead of the normal battle screen. Where did I mess up, and what's the fix? Edited December 8, 2015 by Vaporox Quote Link to comment Share on other sites More sharing options...
Zane Avernathy Posted December 9, 2015 Share Posted December 9, 2015 Screenshots of your offsets, how you added the spots for the animations, data at 0xE60000, FEditor stuff, etc. would make helping you easier. Quote Link to comment Share on other sites More sharing options...
Vaporox Posted December 9, 2015 Author Share Posted December 9, 2015 Screenshots of your offsets, how you added the spots for the animations, data at 0xE60000, FEditor stuff, etc. would make helping you easier.Right. My bad. I'll get them soon-ish. Quote Link to comment Share on other sites More sharing options...
Vaporox Posted December 11, 2015 Author Share Posted December 11, 2015 Never mind. The night I give up is the night I nailed it and it works flawlessly. Sorry to waste your time. Quote Link to comment Share on other sites More sharing options...
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