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So, I was looking through the weapons list of Fates, and I found some weapons that were pretty cool, and I like the ideas of varying buffs and debuffs even if my beloved silver weapons have taken it hard.

So, in light of that, I was thinking, what kind of weapons would you make?

So far, I've only REALLY had one weapon in mind that I can actually think up since I'm playing the game it's originally from, but I was thinking of Magic Burst as a Nohrian tome.

Magic Burst-

Rank: S

Might: 0

Hit: 100

Crit: 0

Avoid: 0

Range: 1~2

Description: Calculates User's Magic Stat x 2 for damage. Can not double, trigger critical hits or special skills. After battle, magic stat is reduced to 0.

At most, I would probably raise it to maybe by 2.5, but I don't want it to be TOO broken, although all those penalties make it a decent trade-off to a lot of boosts for that kind of power. Probably something best used on bosses, if not THE final boss, though.

Edited by Dai

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I honestly would try to get a petit +5 tome or something for the crit evasion that it offers saving room in a skill slot for something else, or to choose Veteran Int to further stack it! E ranked weak weapons for me for the crit+10 evasion. Because you cannot activate battle skills with the store bought ones.

Edited by Lin_Lee_Koo

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I think we had something similar not too long ago....

Anyway let me see if I can do something here...

Verity's Truth (Sword because why not)

Rank: S

Range 1-3 (lol broken)

Hit 100 (lol broken)

Might 0 (rip might)

Avoid -100 (overkill 4 life)

Cannot double, critical or trigger Astra, et al. Enemy cannot double, critical, or trigger Astra, et al. Halves damage taken, Defense +5, Resistance +5

Edited by CocoaGalaxy

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Glass Shard - Kunai D rank
1-2 range
1 MT
85 HIT
5 CRT

Might x20 when critical activates. (-2 SKL, -4 LUK, -5 DEF)



Endless Winter (A rank Baton)
2 uses
1-7 Range
Causes enemies to freeze for the entire turn.

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I really want buff staves back. These could be, like, your sisters' personal weapons.

Suijin (Infinite Uses, EXP 20)

Range: 1~7

Removes all stat drops and negative effects from the target, and heals 10% HP.

Staff of Ràn (Infinite Uses, EXP 20)

Range: 1~2

Increases the target's Hit, Avoid, Critical and Critical Evade by 15 for one turn.

Edited by gayserbeam

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More Wikipedia norse mythology

Fàfnir (Axe, purple mist effect)

Range: 1

Mt: 15

Hit: 75

Crit: 10

Avoid: 0

Camilla only; Critical Evade +10, SKL +4, Skill% chance of halving enemy STR

Koujin (Naginata, red fire effect)

Range: 1-2

Mt: 12

Hit: 80

Crit: 10

Avoid: 0

Hinoka only; Critical Evade +10, RES +4 while in possession

Edited by gayserbeam

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Veteran (Any)

Range: 1 if Sword Lance or Axe 1-2 If Tome/Hidden Weapon 2 If Bow

Mt: 1

Hit: 100

Crit: Can't Critical

Experience 1.5x when used.

Hooray for training weapons :D

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Blade of Clarity (A-rank Sword)

Range: 1

Hit: 85

Mt: 8

Crit: 0

When equipped, negates stat boosts from weapons, items, and maximum stat modifiers and defaults all stats to the class caps for both the user and enemy. Sets all weapons to having 8 Mt and 85 Hit. Removes all weapon triangle effects.

Basically it turns it into a battle of equipped Skills, lucky Crits, and class caps.

Edited by JothTheConqueror

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copy paste from an earlier thread

Ask - Sword of the Gods. Can create one phantom at a time with one HP. *based on users strength*
Mt 11
Hit 70
Crt -5
Rank - Whatever is the highest depending on the game.

Embla - Lance of the Gods. Has a passive fortify effect. Heals all allies in range for 20% of their HP before the users turn starts.
Mt 14
HIt 65
Crt -10

Rank - whatever is the highest depending on the game.

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Thunder goddes bow(magic weapon)

Pref

MT:17

Hit:120

crit:30

eff: crit do 4x damage, user magic+5 if fighting a tome-user

Thunder God bow(magic weapon)

pref

MT:16

Hit:100

crit:10

eff:acts like a brave weapon, user magic +5 if have weapon triangle advantage

Flame goddes Sword(magic weapon)

pref

Mt:15

hit:100

crit:20

range1-2

eff: halves strenght of both battlers after the battle

God missiletain

pref

MT:17

Hit:100

Crit:30

range1-2

eff:if fighting a monster or dragon unit all stats+2

Nins bolt

A-rank

Mt:2

hit:30

crit:50

Eff:acts like a brave weapon, crits do 4x damage if fighting a tome user crit+50

Dragon's chaos(sword)

SS

Mt:20

Hit:100

Crit:10

Eff: effective damage to dragons, no damage to cleric/priest class tree

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Well, time to jump on more bandwagons

Imperial Flame (Magic)

Rank S

Might 5, Range 1-2, Hit 100, Crit 0, Avoid 0

Females only (lol inb4 biasness), Crit +30 at Range 2, Avoid +15 at Range 1. Defense -5, Resistance -5

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We need more Dark Magic, so how about one that deals flat damage?

Leviathan

Rank: B

Might: 20

Hit: 65

Crit: 0

Range: 1~2

Bonus: Ignores User's Mag and Target's Res

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We need more Dark Magic, so how about one that deals flat damage?

Leviathan

Rank: B

Might: 20

Hit: 65

Crit: 0

Range: 1~2

Bonus: Ignores User's Mag and Target's Res

Seems like it'd be good early game, but rather awful mid-to-late-game.

Cautery Sword

Rank: D

Might: 6

Hit: 90

Crit: 0

Range: 1~2

Description: Magic weapon. Cannot trigger critical hits or special skills.

It casts Fire from afar. I still love Dragon Quest too much. <.<

Edited by Dai

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I really want buff staves back. These could be, like, your sisters' personal weapons.

Suijin (Infinite Uses, EXP 20)

Range: 1~7

Removes all stat drops and negative effects from the target, and heals 10% HP.

Staff of Ràn (Infinite Uses, EXP 20)

Range: 1~2

Increases the target's Hit, Avoid, Critical and Critical Evade by 15 for one turn.

More Wikipedia norse mythology

Fàfnir (Axe, purple mist effect)

Range: 1

Mt: 15

Hit: 75

Crit: 10

Avoid: 0

Camilla only; Critical Evade +10, SKL +4, Skill% chance of having enemy STR

Koujin (Naginata, red fire effect)

Range: 1-2

Mt: 12

Hit: 80

Crit: 10

Avoid: 0

Hinoka only; Critical Evade +10, RES +4 while in possession

Nice ideas. A shame they didn't get anything special.

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I really want buff staves back. These could be, like, your sisters' personal weapons.

Suijin (Infinite Uses, EXP 20)

Range: 1~7

Removes all stat drops and negative effects from the target, and heals 10% HP.

Staff of Ràn (Infinite Uses, EXP 20)

Range: 1~2

Increases the target's Hit, Avoid, Critical and Critical Evade by 15 for one turn.

More Wikipedia norse mythology

Fàfnir (Axe, purple mist effect)

Range: 1

Mt: 15

Hit: 75

Crit: 10

Avoid: 0

Camilla only; Critical Evade +10, SKL +4, Skill% chance of halving enemy STR

Koujin (Naginata, red fire effect)

Range: 1-2

Mt: 12

Hit: 80

Crit: 10

Avoid: 0

Hinoka only; Critical Evade +10, RES +4 while in possession

Ahhh you must let me steal these for a thing!! I wish these were real. ;w;

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Okay so I've been sort of out of the loop on Fates for a while. Didn't know you could make your own weapon. How does it work? Like do you get to design a lot of details on it and how many uses does it have? Also can you only make one?

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Okay so I've been sort of out of the loop on Fates for a while. Didn't know you could make your own weapon. How does it work? Like do you get to design a lot of details on it and how many uses does it have? Also can you only make one?

Just go ask on the 3DS hacking forum to get started.

You can't really make your own weapons though ;~; that'd be fun.

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Just go ask on the 3DS hacking forum to get started.

You can't really make your own weapons though ;~; that'd be fun.

Oh :(. That's too bad. Thanks for filling me in though.

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Nohrian Chaotic axe

Rank-E

MT-13

Hit-80

Crit-10

Range 1-2

Eff: Camila only, Strenght+4

Nohrian Black Stave

Rank-E

uses:infinity

Range1-3

eff: Elise only cure equal to user's magic, res+4

Hoshidan Sacred Naginata

Rank-E

Mt-12

Hit:100

Crit:5

Range1-2

Eff: Hinoka only, Def/Res+2

Hoshidan White Baton

Rank-E

uses:infinity

Range1-3

eff: Sakura only cure equal to user's magic, Magic+2

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