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Vaporox

Custom Battle Animations with more than 4 slots?

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So, I want to have the FE8 General class use every strength-based weapon (swd, axe, lnc, and bow). But the custom battle animation editor in Nightmare 2 only lets you have 4 weapon animations. Is there a workaround for this?

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It's just 4 at a time. Treat the next entry as number 5-8 and so on. Use a separator to mark the end.

So would that mean I would need two battle animation pointers? And how would I do that?

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You only need one. Here's an example, Eirika's animations are split across two pages, but she only needs one pointer.

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Oh. Ok. Lemme try that, and get back to you with the results.

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How would I find the pointer if the start of a unit's battle animation starts mid or end page? If I put in the offset of page 0 I would get Ephraim's animation and not Erikas. I'm working on FE7 fyi, so the two characters were just examples.

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that is the point of the +00, +01, +02, etc

add that amount to the last digit of an address (because that's where it is)

Edited by Lamia

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