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[FE7]Weapon efectiveness and class exp


marlon0024
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Hello guys, it is me again, i been checking the class expansion patch made by icecube, and i have found some kind of kinks/bugs in it, maybe, it is not a clean rom, but listen...

The expanded class list works fine and all, but, any promoted class higher than 0x63(So far) gets less experience than any other promoted class, and if it is killed gives a load of experience to your chars like 120 experience, i can alter it by giving it less class relative Power, BUT, it istill gives a whole 120 exp points if you defeat it...Actually that is not much of a problem.

But the real Problem is, i just added new classes, let us say Great Knight and ranger, and asigned new efectiveness pointers, they all work fine so far, and i have done that before, but classes 0x6E Ranger F, 0x6F RANGER,0x66 Great Knight,0x67 Great KnightF do not get class efectivness BONUS damage when attacked by rapier, armorslayer or horseslayer, etc, but all other clases seem to get that Bonus...

My solution is to change the bytes that say "Only 63 classes" on experience and efectiveness...BUT, i dont now where those bytes are...So, if anyone could help me :D ill be grateful.

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To fix the experience gain issue, you need to edit the "This class promotes to X" value in the Class Editor for each offending class. Set their promotion class to a valid tier 1 unit and they should gain and give the correct amount of experience.

Not too sure on the effectiveness issue. What do the class lists you're pointing to look like?

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