MagicIsOP Posted May 22, 2016 Share Posted May 22, 2016 If it's okay, I have an idea for a few more weapons and stuff. Summon (A/S if possible rank Staff): Summons Magic/3 Entombed. Description: A fell staff used to revive the undead. Drive Edge (B rank Sword): 10 Mt, 10 Wt, 100 Hit, 0 Crit, 1 Range. Description: A precise blade enabling the user to always hit. Hydra Bow (B rank Bow): 8 Mt, 5 Wt, 90 Hit, 5 Crit, 3-10 Range. Description: A long-range bow. Quote Link to comment Share on other sites More sharing options...
47948201 Posted May 22, 2016 Author Share Posted May 22, 2016 ngl summon staff would also be pretty cool if i could do it i hope so Quote Link to comment Share on other sites More sharing options...
Dragrath Posted May 22, 2016 Share Posted May 22, 2016 Summon command /staff that would be awesome if you could pull it off. maybe it would generate a random generic unit based on the casters level? I would think it would have to be treated as a reinforcement... Not sure the mechanics employed in FEXNA in that regard... Quote Link to comment Share on other sites More sharing options...
47948201 Posted May 22, 2016 Author Share Posted May 22, 2016 Yeah I suggested the idea of making it a global reinforcement and Yeti said it would work as an easy way to get summoning in general but as always if you want a menu so you can actually decide where to summon to (pick up down left right instead of letting the game choose) then things get harder Quote Link to comment Share on other sites More sharing options...
Alex95 Posted May 22, 2016 Share Posted May 22, 2016 Perhaps the summon staff could work like the Summoner class, where they call up a phantom. Whether the staff calls up a Phantom or not, though is up to you. Summon (A/S if possible rank Staff): Summons Magic/3 Entombed. Description: A fell staff used to revive the undead. Seems it's supposed to revive fallen allies, though, like Gaiden's Live Staff. Quote Link to comment Share on other sites More sharing options...
47948201 Posted May 22, 2016 Author Share Posted May 22, 2016 pf oh gosh if there was a staff that revived fallen allies but as revenants/bonewalkers that'd be mega dark Quote Link to comment Share on other sites More sharing options...
かベリー Posted May 22, 2016 Share Posted May 22, 2016 (edited) Um, just lower her skill and speed by a little bit and that's it. Edited May 22, 2016 by Floral Pattern Quote Link to comment Share on other sites More sharing options...
MagicIsOP Posted May 22, 2016 Share Posted May 22, 2016 Um, just lower her skill and speed by a little bit and that's it. If you're talking about my character, he's a guy just saying Quote Link to comment Share on other sites More sharing options...
かベリー Posted May 22, 2016 Share Posted May 22, 2016 (edited) I was talking about Kabocha, my character. Sorry for the misunderstanding. Edited May 22, 2016 by Floral Pattern Quote Link to comment Share on other sites More sharing options...
Alex95 Posted May 22, 2016 Share Posted May 22, 2016 pf oh gosh if there was a staff that revived fallen allies but as revenants/bonewalkers that'd be mega dark Hey, it's your game. :) Quote Link to comment Share on other sites More sharing options...
MagicIsOP Posted May 22, 2016 Share Posted May 22, 2016 (edited) Speaking of stats I calculated them for my character and here they are: HP: 31.8Mag: 20.4Skill: 19.2Spd: 13.4Luck: 5.4Def: 15.600000000000001Res: 7.6 (Assuming Lv. 20 Unpromoted) Edited May 22, 2016 by MagicIsOP Quote Link to comment Share on other sites More sharing options...
Emperor Petitt Posted May 22, 2016 Share Posted May 22, 2016 Well from calculations that means most of my characters cap three of their highest skills, which is sort of good and averaged, though most of mine, excluding Ciaphas, have either average or poor luck, a little funny to me Quote Link to comment Share on other sites More sharing options...
Carge Posted May 22, 2016 Share Posted May 22, 2016 Hmmm... I'm thinking of submitting a villain. I'll work on it and get back to this thread in a week or so. Quote Link to comment Share on other sites More sharing options...
IfAwakened Posted May 22, 2016 Share Posted May 22, 2016 I'm not really sure how that http://makaze-kanra.tumblr.com/FELevelAdjust works. It seems that it's Level Before Promotion/After. So, Desired Level would be level 20, and Current would put it at level 1 (since it's after promotion), right? It kind of confuses me. Quote Link to comment Share on other sites More sharing options...
Carge Posted May 22, 2016 Share Posted May 22, 2016 (edited) Never mind. I seemed to have some free time and churned this out: I know it's just a Gilliam recolor, but to me it works for how I want my character to look. I'll come back with the stats later. I mainly designed him to look and feel like a villain, so I gave him a piercing gaze with blue eyes. It contrasts with his red armor and so he looks more fierce. Edited May 22, 2016 by Sarge Carge In Charge Quote Link to comment Share on other sites More sharing options...
giselle Posted May 22, 2016 Share Posted May 22, 2016 stats for my dudies Cartwright bases: (Level 8 Warrior) HP: 48 STR: 18 SPD: 13 SKL: 18 LUCK: 13 DEF: 11 RES: 6 CON: 14 Growths: HP: 60 STR: 45 SKL: 40 SPD: 35 DEF: 15 RES: 10 Uthaine bases: (Level 14 Soldier) HP: 27 STR: 13 SKL: 9 SPD: 12 LUCK: 7 DEF: 8 RES: 4 CON: 9 Growths: HP: 65 STR: 35 SKL: 45 SPD: 45 LUCK: 35 DEF: 35 RES: 15 Kellen bases: (Level 4 Cav) HP: 21 STR: 6 SKL: 8 SPD: 5 LCK: 2 DEF: 6 RES: 2 CON: 8 Growths: HP: 70 STR: 45 SKL: 50 SPD: 35 LCK: 35 DEF: 35 RES: 20 Stanford bases: (Level 8 Merc) HP: 27 STR: 12 SKL: 11 SPD: 10 LCK: 5 DEF: 7 RES: 2 CON: 11 Growths: HP: 80 STR: 40 SKL: 45 SPD: 35 LCK: 25 DEF: 30 RES: 15 Feel free to tweak base level/stats to fit better with when they join Quote Link to comment Share on other sites More sharing options...
47948201 Posted May 22, 2016 Author Share Posted May 22, 2016 Haven't gotten to any of the midgame characters, I want to finish earlygame before I start there. Here's what I have so far for our earlygame Imperial Captain, if you want to see: Like Ranserott, he comes in a great class with very good availability, and he has stats where it counts on top of a great personal skill to his stats (though I noticed Klok nerfed it, but this is still a ton of defense for a flier) This is somewhat balanced by his poor luck making him a liability until you get an Iron Rune, at which point he can get back to basically being a dragon with better movement and no dragon weakness. I also had some Kellen stats planned out but they're plenty flexible, I'll be referring to these numbers throughout. Gilliam recolor totally fine, go for it~ (Aaaaalllso I feel like mentioning, pretty much every unit has higher growths than they seem. I won't yet explain the mechanics as to why, but yeah. Not a huge difference but it's there, but it makes calculating averages hard so I didn't bother adding it to the sheet) Quote Link to comment Share on other sites More sharing options...
Emperor Petitt Posted May 22, 2016 Share Posted May 22, 2016 (edited) Haven't gotten to any of the midgame characters, I want to finish earlygame before I start there. Here's what I have so far for our earlygame Imperial Captain, if you want to see: Like Ranserott, he comes in a great class with very good availability, and he has stats where it counts on top of a great personal skill to his stats (though I noticed Klok nerfed it, but this is still a ton of defense for a flier) This is somewhat balanced by his poor luck making him a liability until you get an Iron Rune, at which point he can get back to basically being a dragon with better movement and no dragon weakness. I also had some Kellen stats planned out but they're plenty flexible, I'll be referring to these numbers throughout. Gilliam recolor totally fine, go for it~ (Aaaaalllso I feel like mentioning, pretty much every unit has higher growths than they seem. I won't yet explain the mechanics as to why, but yeah. Not a huge difference but it's there, but it makes calculating averages hard so I didn't bother adding it to the sheet) Ah so all of the growths were lowered to all bad, well I did say the were up to change to you so I don't have room to complain. Besides only lords had growths of over 200% total in the GBA games if I remember Edited May 22, 2016 by Lord Kommissar Petitt Quote Link to comment Share on other sites More sharing options...
47948201 Posted May 22, 2016 Author Share Posted May 22, 2016 I wouldn't necessarily call those bad, I'd say ~30-35% is more or less average. But yes, he has very strong bases for his join chapter and level, so he relies somewhat more heavily on them--meaning, it's a bit more unlikely he'll get blessed and randomly amazing, but also a bit less unlikely he'll get cursed and be randomly awful. So uh yeah. Quote Link to comment Share on other sites More sharing options...
Emperor Petitt Posted May 22, 2016 Share Posted May 22, 2016 I wouldn't necessarily call those bad, I'd say ~30-35% is more or less average. But yes, he has very strong bases for his join chapter and level, so he relies somewhat more heavily on them--meaning, it's a bit more unlikely he'll get blessed and randomly amazing, but also a bit less unlikely he'll get cursed and be randomly awful. So uh yeah. As I said it's fair it was a joke really, I remember that Kent in FE7 had mostly 25%s in growths so I meant it as a joke Quote Link to comment Share on other sites More sharing options...
Carge Posted May 22, 2016 Share Posted May 22, 2016 Made some changes to his hair. Updated the image in the original post. If you need any recolors, just ask me. I can probably churn out some stuff quick. Quote Link to comment Share on other sites More sharing options...
47948201 Posted May 22, 2016 Author Share Posted May 22, 2016 (edited) Lol wait does he really wow by FEGBA standards that is not great but uh yeah anyway EDIT: I think I'm generally fine on recoloring, but I know there are some submitted characters with FE7 colors that I just haven't gotten around to yet. Edited May 22, 2016 by 47948201 Quote Link to comment Share on other sites More sharing options...
Emperor Petitt Posted May 22, 2016 Share Posted May 22, 2016 Lol wait does he really wow by FEGBA standards that is not great but uh yeah anyway EDIT: I think I'm generally fine on recoloring, but I know there are some submitted characters with FE7 colors that I just haven't gotten around to yet. Well 4 of hits stats are like that HP skill and speed are 85 40s each Strength is 40, his Luck Def and Res are 20s though Quote Link to comment Share on other sites More sharing options...
IfAwakened Posted May 22, 2016 Share Posted May 22, 2016 I just realized I never provided growths for the Nordic Nomads! Ah well. You probably want to play around with their growths a bit anyway. Quote Link to comment Share on other sites More sharing options...
47948201 Posted May 23, 2016 Author Share Posted May 23, 2016 Yeah when it comes to growths I can work with any level of detail given (or not given) since it's not like they're shown ingame so like uh yeah stuff Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.