RimKus Posted October 3, 2016 Share Posted October 3, 2016 My apologies then, i thought it was. Quote Link to comment Share on other sites More sharing options...
47948201 Posted October 3, 2016 Author Share Posted October 3, 2016 (Unsure if this is an undesired spoiler, but I'm pretty sure there is a recruitable Zweihander in FE7x, or at least a recruitable character whose class is its promotion. This game will also have a recruitable Zweihander! If I end up allowed to use the class, that is...) Remember, submissions are officially closed, but depending on what you've got (*cough portraits*) I may still accept one or two more. I haven't really implemented any skills in the current version, but the majority of things on the skills list I've decided shouldn't be too hard to add. Quote Link to comment Share on other sites More sharing options...
RimKus Posted October 3, 2016 Share Posted October 3, 2016 Well, i havent finished chapter 7 yet so i just wanted to know, thanks for the quick answer ! Quote Link to comment Share on other sites More sharing options...
Corrobin Posted October 30, 2016 Share Posted October 30, 2016 Now that we have this solidified, would now be a good time to lock in growth rates and such? Quote Link to comment Share on other sites More sharing options...
47948201 Posted October 30, 2016 Author Share Posted October 30, 2016 Well, any unit statistics are subject to change as I do balancing, but you're welcome to add whatever input you feel like! Quote Link to comment Share on other sites More sharing options...
Corrobin Posted November 11, 2016 Share Posted November 11, 2016 Question: Is Weight in this, and if so, does Strength or Constitution mitigate it? Quote Link to comment Share on other sites More sharing options...
47948201 Posted November 11, 2016 Author Share Posted November 11, 2016 Weight is calculated against Constitution, unless the user has a skill that causes it to come from Strength/Magic (there is a skill that does that) or somewhere else (there may be one planned) Quote Link to comment Share on other sites More sharing options...
かベリー Posted November 12, 2016 Share Posted November 12, 2016 Oh, um, if you haven't touched upon her, can you ignore Kabocha for a while? I made some weird decisions while describing her personality and she came off as a bit pushy and things, I'll try making any mug or weapon icon I can in return so you don't get mad at me so I can support this meme pile. Quote Link to comment Share on other sites More sharing options...
47948201 Posted December 3, 2016 Author Share Posted December 3, 2016 ...um uh lol if it wasn't obvious by the fact it took me this long to reply, I've been too busy with school to work on this lately so don't worry I'm pretty far from writing Kabocha lol Quote Link to comment Share on other sites More sharing options...
Corrobin Posted December 4, 2016 Share Posted December 4, 2016 It's alright. Quote Link to comment Share on other sites More sharing options...
かベリー Posted December 6, 2016 Share Posted December 6, 2016 ...um uh lol if it wasn't obvious by the fact it took me this long to reply, I've been too busy with school to work on this lately so don't worry I'm pretty far from writing Kabocha lol haha thank god i thought i actually had to make portraits or put effort into something for a second Quote Link to comment Share on other sites More sharing options...
Alex95 Posted December 6, 2016 Share Posted December 6, 2016 I'm debating on whether or not I should remake Stephan's portrait. The one currently in use was spliced together for a different "project". I'm sure I could do better now. Quote Link to comment Share on other sites More sharing options...
47948201 Posted December 9, 2016 Author Share Posted December 9, 2016 Graphics are super easy to replace at any point in development, no problem if you end up submitting a new version every month (like one person did for a few months) Not that I'd put all of them in but it's easy to grab the last one so yeah Quote Link to comment Share on other sites More sharing options...
Corrobin Posted December 10, 2016 Share Posted December 10, 2016 NOW can you start giving us plot details? Quote Link to comment Share on other sites More sharing options...
47948201 Posted December 10, 2016 Author Share Posted December 10, 2016 Ummm considering I haven't done any work on this lately (well, okay, I have, but nothing substantial) that situation hasn't really changed lol Quote Link to comment Share on other sites More sharing options...
Corrobin Posted December 10, 2016 Share Posted December 10, 2016 Okay, fair point. Here, a rough guide for (my idea of) Blanc's growths. Blanc's best non-HP growth are Speed and Skill, which, considering he can equipe both the lightest physical and magical weapon types, means that he'll easily double and be pretty accurate. His Resistance growth is higher than his Defense, making him an effective Mage-killer, and his Luck is really high as well. But it comes at a cost: His HP growth is only slightly higher than a normal magic-user and his Power is alright but slightly shaky, and his Defense is also shaky. He's meant to pick of weakened foes, not to go head-to-head with Generals, Cavaliers and Heroes. But you can change anything you need to. Use it as a suggestion, not a guide. Quote Link to comment Share on other sites More sharing options...
47948201 Posted December 10, 2016 Author Share Posted December 10, 2016 Alrighty well that's not far from what I had him at before, I'll just take a bit from his HP growth and put it in luck. Quote Link to comment Share on other sites More sharing options...
Corrobin Posted December 10, 2016 Share Posted December 10, 2016 For Noir you can basically just flip Blanc's: Solid HP, Defense and Power, abyssmal Luck, shaky Resistance, eh Skill and Speed. And Gris is the in-between: Good HP, equal Defense and Resistance, average Power, Skill, Speed and Luck. Quote Link to comment Share on other sites More sharing options...
47948201 Posted December 13, 2016 Author Share Posted December 13, 2016 Roger that, makes sense. Anyway uh over the past couple days I've been working on eventing, finished to (but not through, because I don't feel like doing all those doors and chests yet) my initial goal of Chapter 15 so now I'm going back and doing scene events--other than its units' personal palettes and skills (and I guess the music, and map palette, and two of the GBA battle sprites that didn't come in FEXNA...okay, there's plenty of work left but lol), Chapter 1 is totally done~ I have no clue when it is, but I think at this rate there's a decent chance I'll be showing up in the next FEE3. Quote Link to comment Share on other sites More sharing options...
Corrobin Posted December 14, 2016 Share Posted December 14, 2016 Sweet! So can we have another demo video soon (if you're okay with that)? Maybe showcase Loup, Blinky and Igzerd? Quote Link to comment Share on other sites More sharing options...
47948201 Posted December 14, 2016 Author Share Posted December 14, 2016 All monster classes, so none of them have mugs currently, but I guess I could do something of the sort? The content produced for these chapters doesn't really have any bearing on further demo maps though so uhh Quote Link to comment Share on other sites More sharing options...
Alex95 Posted January 20, 2017 Share Posted January 20, 2017 Have you decided on a name for this game yet? Quote Link to comment Share on other sites More sharing options...
47948201 Posted January 20, 2017 Author Share Posted January 20, 2017 ...huh? I was just going to go with FEGame Quote Link to comment Share on other sites More sharing options...
IfAwakened Posted February 7, 2017 Share Posted February 7, 2017 Well, I'm finally back here! Sorry, I've been working on my own game (RPG Maker), playing other stuff. Glad it seems the project is still alive, somewhat. I kinda revived it. Quote Link to comment Share on other sites More sharing options...
EdwardSunnyDisposition Posted February 26, 2017 Share Posted February 26, 2017 I just had the inspiration for a new skill! Inspired by the No Guard ability from Pokemon, I thought of well, Reliant. Both player and enemy have 100% hit if either has this skill. It would encourage Player Phase killing for sure, as the repercussions are strong. But it could also be useful for things like getting in Wrath range etc. Quote Link to comment Share on other sites More sharing options...
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