Katsu Posted April 19, 2016 Share Posted April 19, 2016 Nee-san ain't doing too hot... I've compiled a list of character IDs for character models and textures within the game's romfs. I only did a basic peak at the models and textures, but here's what I've learned: Units are assigned IDs for their head models Certain units have unique models and textures, they also share the same ID as their heads Classes are grouped together, so for characters like Silas, his texture is for both Cavalier and Paladin I hope that someone will use this knowledge in order to understand the prospect of texture editing and unique models in Fates, and maybe make something cool out of it! Character IDs ch001 - Mamui (Default) ch002 - Mamui (Tall) ch011 - Femui (Loli) ch012 - Femui (Default) ch100 - Jakob ch101 - Silas ch102 - Kaze ch103 - Ryoma ch104 - Takumi ch105 - Saizo ch106 - Subaki ch107 - Hinata ch108 - Azama ch109 - Kaden ch110 - Hayato ch111 - Xander ch112 - Leo ch113 - Benny ch114 - Keaton ch115 - Arthur ch116 - Odin ch117 - Laslow ch118 - Niles ch119 - Felicia ch120 - Azura ch121 - Mozu ch122 - Hinoka ch123 - Sakura ch124 - Orochi ch125 - Kagero ch126 - Hana ch127 - Setsuna ch128 - Reina ch129 - Oboro ch130 - Camilla ch131 - Elise ch132 - Charlotte ch133 - Effie ch134 - Peri ch135 - Beruka ch136 - Selena ch137 - Nyx ch138 - Kana (F) ch139 - Kana (M) ch140 - Shigure ch141 - Dwyer ch142 - Sophie ch143 - Midori ch144 - Shiro ch145 - Kiragi ch146 - Asugi ch147 - Selkie ch148 - Hisame ch149 - Mitama ch150 - Caeldori ch151 - Rhajat ch152 - Siegbert ch153 - Ignatius ch154 - Forrest ch155 - Velouria ch156 - Percy ch157 - Ophelia ch158 - Soleil ch159 - Nina ch160 - Shura ch161 - Fuga ch162 - Yukimura ch163 - Izana ch164 - Gunter ch165 - Nichol ch166 - Rinkah ch167 - Anna ch168 - Scarlet ch169 - Candace ch170 - Flora ch171 - Lilith ch172 - Arete ch174 - Garon ch176 - Sumeragi ch177 - Mikoto ch200 - Marth ch201 - Ike ch202 - Robin ch203 - Lucina ch300 - Iago ch301 - Zola ch302 - Hans ch305 - Kilma ch310 - Daniella ch311 - Haitaka ch312 - Lloyd ch313 - Gazzak ch314 - Omozu ch315 - Daichi ch316 - Funke ch317 - Zhara ch318 - Lleweyn ch319 - Tarba ch332 - Kumagera Captured Units may not have the correct ID Tools Ohana 3DS Model Viewer by gdkchan FEAT by SciresM Follow this guide for decryption help To rebuild/recompress .lz files, use programs like BatchLZ77 / DSDecmp4 / lzx Quote Link to comment Share on other sites More sharing options...
Pichi-Hime Posted April 29, 2016 Share Posted April 29, 2016 How exactly am I supposed to get the model files? I've already extracted all of my files from the Romfs, but I don't know what to do next? I really want to try texture editing. Quote Link to comment Share on other sites More sharing options...
Katsu Posted May 9, 2016 Author Share Posted May 9, 2016 How exactly am I supposed to get the model files? I've already extracted all of my files from the Romfs, but I don't know what to do next? I really want to try texture editing. They're located in the "bu" folder. Use FEAT to extract the .lz files, and you'll get the .bch files that you use with Ohana3DS to view the models with. For the textures, you'll want the files that end with cl0n_X. They'll create a folder with the textures that you can edit. Quote Link to comment Share on other sites More sharing options...
DeathChaos25 Posted May 10, 2016 Share Posted May 10, 2016 How exactly am I supposed to get the model files? I've already extracted all of my files from the Romfs, but I don't know what to do next? I really want to try texture editing. AFAIK the only way of inserting textures into the .bch format (used by Fates) is via Ohana3DS and for some reason it just craps all over the quality of the textures, and you get results like this; An example is this, with character sprites; Another more extreme example is character textures; Quote Link to comment Share on other sites More sharing options...
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