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What are you implementing it into?

The wisest choice depends on the balance and setup of your game.

Edited by Elieson
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Flat bonuses and % bonuses are both really nice; it depends on how high stats in the game go.

I prefer flat bonuses, because they're more relevant at lower levels; but then it is more liekly to be less useful / played around when at higher levels.

I'd personally love to see it with defenses over any speed, but that's because it reduces the randomness (having somebody wounded and just hoping they dodge feels really heartwrenching, though that may be desirable to some I personally do not like the feeling of being forced to start over because of tiny chances).

Something like +3/5 Str/Skl/Def/Res at 50/30% HP would be how I would envision it--the multiple breakpoints to make it more rewarding when played around right, if that makes sense..

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