Tequila Posted May 4, 2016 Share Posted May 4, 2016 (edited) Those of you who frequent this forum have no doubt noticed that there's been a sudden influx of these runs. My 4 compatriots have already started theirs, so no doubt you have an idea of what's going on. Despite that, I'm going to post this thing anyway: Welcome to Fire Emblem 8: Hella Awesome Lightning Boots! ([H.A.L.B.] For short) This is a randomized and edited version of FE8. It was edited by Klokinator and features a number of gimmicks, though the editing is not at the level of FE7CM, and this hack is unrelated to FE8CM. Don't get it twisted.Here are the settings used for this hack:-Every character in every class, player and enemy, has 9 movement. The exception is the Demon King.-Weapon effects wasn't checked in this image, but I did check it in reality. Every weapon has a very high chance to add any 1 extra effect, such as poison, unlimited uses, a stat boost, or even the Devil effect. Watch out!-Character classes, their recruitment order, their growths are all totally randomized, and boss classes are also randomized. Character bases are also randomized, though to a smaller degree.-Every enemy and every boss has had their growths increased up to 100%. Some enemies will be very difficult, though this is subjective as I've allowed the tower and ruins grinding as needed.-Items are also randomized, though to a lesser degree. Initially I wanted to edit descriptions for the LPers but since FEditor is borked after randomizing, that won't happen. The goal of this LP is to try out a new gimmick (All units with 9 movement) but also to show off the all new (not really) WIP FE8 Randomizer Fix Patch! If you guys want to randomize with Otaku's randomizer, apply my patch and randomize! (In that order, please) Important fixes include monster weapons displaying stats properly and Eirika always being able to wield the Rapier (Provided her class can wield swords). Also if you randomize her position around (As I did) then the new not-lord won't but that's beside the point.The LPers can play Ephraim or Eirika route, though Eirika route is recommended since I have not playtested Ephraim's. Each LPer has a list of three units. They MUST use all three. They cannot use any units assigned to other LPers. These units appear at random intervals throughout the game. The LPers are only required to use the units on non-Ruins/Tower chapters. (Ie: Main story) and can grind them up if needed. Any units not listed can be used by everyone without limits. Here are the unit lists: [1] The Trifecta of Terror: Neimi, Amelia, Gerik [TAKEN BY TEQUILA][2] Lords of Chaos: Moulder, Rennac, Duessel [TAKEN BY ECLIPSE][3] Where's Gerik?: Innes, Tethys, Marisa [AUTO ASSIGNED TO MR. NIGHT][4] Hardcore Heroes: Forde, Natasha, Saleh [TAKEN BY MONIKER][5] Strength Without Power: L'Arachel, Ephraim, Tana [TAKEN BY KIRIE] Watch out for the demon king, and may the best LPer... win? I guess? I won't bother going over the text; it's not changed. With that in mind, let's begin. As of now I'm at the route split, so I'll probably double/triple post. [spoiler=Prologue] Klok said play normal mode. Unlike Mr Night, I *am* capable of following directions. An idea of what classes our new guys are. Although I can never remember who's who. Oh well, we'll find out soon enough. The lord! Eirika's been replaced by the wayward prince of Jehanna. Seems to be pretty good. I'm a big fan of a good strength growth. The Jaigen! Myrrh comes in a class with extra crit AND a killing edge. Although items have been randomized, so maybe it won't be as good as I think... Note: I won't cover ALL weapons. I'm sure the other LPs do. The fighters come with an iron axe, which gives a nice res bonus, and our boss is a knight...that Joshua will almost certainly not be able to handle. Fighters aren't terribly threatening, unless they get an unlucky (for me) crit. Even with WTD, Joshua has no trouble dispatching them. Love the +5 speed bonus from the slim lance. As I suspected. Myrrh's gonna have to handle this one. And handle it, she does. [spoiler=Chapter 1] Our boss is a cavalier with a pretty high base def. Myrrh's got this one again, I think. Joshua takes advantage of his massive movement range to plunk himself on a fort, something I normally couldn't do. Chipping the two soldiers that attack him right off the bat gives a nice first level. Meanwhile, an impatient fighter goes after Myrrh and gets face-wrecked. I forgot to unequip the KE. Oops. Our two new guys! Except, according to the rules, I can't use Duessel. Rats. I bet he sucks anyway. Gilliam's still might be an issue, later. For now, I need a sword user. I'll hold onto that nice Tome of Duessel's; not sure who I'll give it to. Looking at the iron sword and lance Gilliam came with, it appears the iron lance is a reaver. A little rescue-chaining to get Duessel and Myrrh out of the way. Unfortunately, gargoyles don't get canto or mounted rescue. None of the monsters do, in fact. So dangerous! Despite Gilliam being wide open, this silly fighter goes after Myrrh and pays the price. Now they should be out of range. Next turn, they go for a...swim? Gilliam's first level isn't too bad. Not a good picture, but the iron sword has the devil effect, apparently. Skill is good. Excellent. As I suspected, Myrrh is the only one who can damage Breguet. So she does. Very much. Whoo-hoo, money! [spoiler=Chapter 2] [imgur](http://i.imgur.com/ZDcvChY.png) The first unit I am required to use. Nothing sticks out too much. Knights, beware. Myrrh's getting this infinite-use Armorslayer. Unless it's got a devil effect or something. Even with 9 movement, Bone's got a bit of a hike. Duessel is juuuuuust too far away to get the village on the first turn, whereas that bandit totally can get to it. We'll have to distract it. Myrrh disarms Tana and sends her to get the village (I hope this is allowed). Let's turn Gerik...beastly. Also, note the infinite-use effective-against-monsters weapon he brought. Kinda ironic, no? He starts off with a nice whack for village-raider over there. Oh, right. We have greenies, don't we? Yes, we do. We'll look at them later. Doot doot, more loot. Um...not great. Not great at all. Gerik chokes the point so that Duessel can loot the village without being whacked. While Joshua parks himself to hopefully recruit whoever Ross is. This is a beast. Unfortunately, he's also taken. This guy's free, but I'm not sure how good he is. He'll come along for flier utility, at least. Duessel's mission complete, he goes and hides in the mountains. Ross recruited. If I didn't use the swordslayer, Rennac would probably steal the kill. Gerik gets his first level, which isn't that great. Rennac can reach Bone's ally, but that's less of an xp steal. The Great Rennac has been recruited, and that pretty much ends the chapter. On the world map, I check out the armory. It seems to have picked up some magic tomes; could this mean I'm getting magic users before chapter 5? Edited May 4, 2016 by Tequila Quote Link to comment Share on other sites More sharing options...
Tequila Posted May 4, 2016 Author Share Posted May 4, 2016 [spoiler=Chapter 3] I do indeed get a mage! Unfortunately, I can't use him. Elfire gives a very nice resistance boost, though. Ross and Gerik cooperate to take down a wall... ...while Myrrh needs no help to break her wall. Hello, not-Colm! Can I use you? Nope! Shame; she looks like a really good unit. Plus, she actually has canto! Not filling me with excitement here, Gilliam. Gerik decides to demonstrate his axe-twirling skills. I only have 2 chest keys, and I know Klok didn't mess with the chests (or at least, he says he didn't). Therefore, the rewards I want are the javelin and the hand axe. The infinite-use hand axe, mind you. My brilliant self put Gerik there with a vulnerary that can be stolen... ...so I stick Joshua in front of him. We established iron lances are reaver weapons, right? Skill :D I don't even care if he doesn't get much speed, but skill is necessary. Gerik's a tank. Now THAT's more like it! And that goes straight to Gerik, of course. Let's take a look at the boss. He's...rather threatening, especially with the stupid throne bonuses. Things happen on EP. I find out that the steel axe poisons. Joy. Which means I need to pick up Gilliam so he doesn't die. Speed? I like. I like slightly less. I did savestate before trying this, but the rng was with me. [spoiler=Chapter 4] First off, we have our Artur replacement. He doesn't look very good, and I already have a dedicated lance user. With the prep screen now available, I can bench the guys I can't use, leaving Joshua, Myrrh, Gilliam, Ross, and Gerik. Positions. Gerik, as possessor of the only good 2-range weaponry in the party, will be in charge of luring out the eyeballs. Gilliam gets attacked by a zombie and gets a bleh-level. No, I didn't take the same picture twice. Evil eye has the brave effect. Ouch. He takes measures to not get wrecked by magic. Gilliam got D swords, so now he takes Myrrh's armorslayer. Very nice! Might need some skill, but that Metis Tome is paying dividends. A look at L'Arachel's party. A mercenary, an elder bael, and a general. Ok. Gerik's going to town on the monsters. Best part is, if shit really hits the fan, he's got the infinite-use monster-killing weapon. For occasions like this. Keep it up, Joshua! Ross performs one of his two tasks this chapter (the other being getting Hayden out of the way). The boss is quite pathetic, compared to Bazba from the last chapter. A meh level, a good level, and... 117 MOTHERFUCKING DAMAGE AND A 6 STAT LEVELUP! Gerik for MVP! Someone with high movement visits the village and recruits the Lute replacement, which turns out to be...Lute. And she's still an anima-magic using class. Ok then. Since Forde is off-limits, I'll probably be using her. Laughing at that hit/damage rate, and whistling approvingly at the level. [spoiler=Chapter 5] Natasha's replacement turns out to be yet another character I can't use, and a pretty damn good one at that. At least Myrrh can make use of the shamshir. The boss is, unfortunately for him, an archer. Who doesn't move. Can we say target practice? The crew. Joshua's replacement is pretty bad. Rest assured I will not be using him. Also, lol at the hammer's uses. I'm honestly not sure whether this chapter's going to be easier or harder with the extended range. First, we move the front-liners to the, well, front lines. Not!Joshua tries to kill Real!Joshua, and fails pathetically. That was easier than expected. Okay, out of the way, you two. Getting rid of some of the riff-raff. I think we're in a good position right now. Gerik's got the rng on his side, he's hitting those 60% shots quite often. He might want this, though. I'll wait and see. I dunno if it's just me, but Joshua seems to be gaining experience at a faster rate than usual. Well, I'm not complaining. Blocking off these brigands and having L'Arachel do some work. Both bandits suicide on Myrrh instead of Gerik. Probably because they can't damage him or something. Guiding Ring is mine! I actually had doubts I'd be able to get it. I buy a heal staff for the healer that will most definitely show up in the near future. Check out the armory as well. Has iron and steel weapons; most of the steel weapons are crap. Sword has devil effect, lance is heavy and inaccurate, axe is bleh, and bow is inaccurate. I don't buy anything. Lute gets her first level, and it's ok for a staffbot. You'd think those brigands would go for the puny mage with no defense, right? Nope! They both suicide into Gerik, netting him some much-needed skill. He, too, seems to be gaining xp at a faster rate. Fire poisons. Interesting. Bleh. Excellent. Quote Link to comment Share on other sites More sharing options...
Tequila Posted May 4, 2016 Author Share Posted May 4, 2016 [spoiler=Chapter 5x] Time to see the lordly character. It's...not pretty. I'm glad I'm not doing Ephraim mode. His retainers are pretty bad, too. Cormag is salvageable. Seth...I dunno. And this, here, is the reason I can even complete this map. Hail Orson. Compare and contrast. Critz 4 dayz. I do not go through with this. Short bow does magic damage, it seems. God knows you need the speed, but...MAN you suck! I remember Fire poisons. Goddamnit. Chests looted. Aww look at them together. Pretty in pink! See how badly Seth sucks? He gets doubled by a KNIGHT. You guys are going to be benched SO HARD. Cormag drops the ball... ...but the enemy cavalier drops it even harder. Please let there be a better thief... That being said, he's the best of the three I'm stuck with. Not that that's saying much. That's a crit, and actually not that bad of a level. Oh, no. More poison. Never mind. Superfluous crits ftw. Did I mention how benched he is? Because he's really benched. Not much better, but at least he'll be tanky. Without Orson, this chapter would be impossible. As shown here. Not taking any chances. Orson finishes off Zonta in short order and gets probably the best level of the chapter. Get rid of Orson's stuff and seize. [spoiler=Chapter 6] First, a look at the shop and armory in Serafew. We find a few interesting things. In order to get the Orion's Bolt, I am going to have to haul serious ass in this chapter. Fortunately, I can do just that! Gerik with a hand axe leads the charge. Things seem to be going smoothly on EP... Until suddenly this armorslayer pretending to be an iron blade make an appearance. Ouch! The halberd is brave, incidentally. And the citizens get wrecked on turn 1! Such injustice! Restart! New idea: get as far east as possible, regardless of using terrain to boost avoid. Not bad...(Also, iron blade has rapier effectiveness, not armourslayer. Joy.) Oh, come on! And then Gilliam dies. Deaths: 1 New idea: forget the citizens. Take advantage of terrain bonuses. And ditch Ross, because he's useless. Gerik for MVP! Sigh. I tried, kiddies. I did try. Cmon Gilliam, get some tasty tasty speed or skill too. Yay, I have my own super-rapier now! It only clicks now that javelins are Eclipse weapons. Wankers. Gerik caps defense. What a monster. Javelin fuckers must die. Joshua's is nice. Lute's is crappy. The spider didn't even get a bite. Yay, something I will probably never use. Ever-so-slightly annoying. On the other hand, I can grind Lute up. Our boss is yet another archer. Who doesn't move. This is gonna be a piece of cake. Gerik rids the world of its arachnid foe with a twirling axe and a flash of light. Grinding Lute up on that priest/troubadour combo until her fire tome nearly breaks. Will probably sell. Yay strenght! WHEN THE HELL AM I GETTING A DARK MAGIC USER!?" Deaths: 1 (Gilliam) Quote Link to comment Share on other sites More sharing options...
Tequila Posted May 4, 2016 Author Share Posted May 4, 2016 (edited) [spoiler=Chapter 7] Guess what I can't get on this run! Boss is yet ANOTHER archer, with a promotion item for either Gerik or Joshua. Not sure who's going to get it first, honestly. The team. Myrrh's going to head northwest to deal with the mage/fighter combo. Everyone else goes east. A crit and a crappy level, yay. Thunder tomes are brave. Lovely. That smidgen of crit will also be a problem, allowing my MVP's to potentially be one-rounded. Well, actually, Gerik's *probably* not going to get critted. And really, brave effects don't help if you can't hit. One of these was even a crit, lol. Speed? I'll take it! Gilliam gets a top-up while Gerik's going to tank those mercenaries. He had some accuracy issues, so I bring out the swordslayer for MAXIMUM OVERKILL. Next turn, I park him in archer range, but foolishly forget to have him equip his hand axe. So Ross has to go over and trade him, and Joshua rescues Ross because he's Canto-less. A steady diet of archers makes Gerik more accurate. Boss goes down quite easily. Longbows are brave weapons too, it seems. [spoiler=Chapter 8] Our first promoted boss is a berserker. Shouldn't be too bad; worst cave scenario, Myrrh takes him out. This is where the extra movement really shines. It means I can get to Sucky Kyle and his group of misfits before those cavalier reinforcements show up and kick their asses. Gilliam got something other than HP/strength, so I consider this a success. And Ross gets his first level, and it's kinda bad. A knight and soldier suicide into Gerik, netting him a near-perfect level. "Why are you suddenly so much better than me?" We all know who's the capable one here. This was a crit. I dunno why I bothered. Starting to not regret training Lute. I take advantage of the fact that the randomizer fucks with the movement table values to rescue-drop Joshua onto a wall. The reason for this is that a thief will spawn soon, and he'll go for the Angelic Robe chest, and I didn't send anyone that way (although Joshua could probably have taken out all the knights by himself). Still vulnerable to mages, alas. This guy has a javelin, which, as you may remember, has the eclipse effect. Yes, Gerik has WTA, but I'm not taking any chances. I dunno why I'm still feeding this guy. I really don't. Knight vs Knight battle makes Joshua cap defense. Kinda sad that even with WTD, Gerik has higher hit than his opponent. Magic sponge Myrrh tanks a shaman and a longbow archer, killing the latter. Lute takes out the shaman. Meanwhile, Joshua takes care of the lone threat on his side. Reminds me of FE6 eclipse, where it's only use was against walls. You disgust me, Lute. Never do that again. ...Oops. Brave vs brave. Lute won. Joshua takes out the knights guarding the Angelic Robe. Dunno if that whip's gonna see any use. 2/3 fliers so far can't be used, and Ross isn't exactly inspiring me to use him. The sword's nice, though. Not exactly showing your best side there, Gilliam. Hot damn. Capped strength. Gonna hold onto this for a bit. Lute goes for a hit... ...and flubs it. She misses the counter. This is problematic. Tirado doubles her, and with poison, I need to get her out fast. Or she not miss this time (yes, I savestated just in case). Deaths: 1 (Gilliam) Edited May 4, 2016 by Tequila Quote Link to comment Share on other sites More sharing options...
Tequila Posted May 5, 2016 Author Share Posted May 5, 2016 [spoiler=Chapter 9] Which route am I going? Eirika, of course. I am no masochist. Looks like this particular skirmish boss is a sniper. Perfect for levelling up crappy units. Our Tana replacement. I can't use him. In my last reclass run, this guy had nearly capped stats. Let's see how he turned out this time... ...Oh. Not a problem, then. The usual band of misfits. This is probably the last time I bring Ross. For now, he, and only he, has the power to save those villages. (Actually, I could have lured with someone else, but I thought I'd make him feel marginally useful). This guy's going to get wrecked no matter who he attacks. Ew. MUCH better. South village is safe. Can't visit it, though, because 9 MOV archers will wreck Ross. Remind me why I'm training this guy again? Ain't no kill like overkill. Yep, that was a crit. Ouch. OUCH FOR THE MYRMIDON, THAT IS. There shall be no poisoning shenanigans, no sirree. Just taking out the trash. Innes checks out the shop. Doesn't buy anything. snaps to attention I have a soft spot for archers, and his growths don't look that bad. I might train him. Boss is really strong. Unfortunately for him, he's 1-range locked, and doesn't move. And we have a mage. Anyway, that's for later. For now, we have a Franz to recruit. I place the high-defense units in a line... Oh. Right. He has a magic weapon. Not that it does much. Welcome to the A team, dick. Gerik wrecks a mage and gets an Elfire for the pile. Joshua gets poisoned through his ineptitude. Lute facetanked a group of archers, so she heals, while Innes gets a dragonshield for the pile. Axereavers are also eclipse weapons, it seems. Unfortunately, or perhaps fortunately, they only have two uses. Two. Why am I still training you? Franz gets his first kill, and Lute gets an ok level. Not doing so hot right now. I wonder if we actually get an Eirika lord that can use this. Lute chips the boss down and gets a really good level. Deaths: 1 Quote Link to comment Share on other sites More sharing options...
Tequila Posted May 5, 2016 Author Share Posted May 5, 2016 [spoiler=Chapter 10] Yes, I'm bound and determined to get this over with. The crew. The new guys-oh, for god's sake, not ANOTHER revenant! Looks decent except for the strength, but I can't user her. NOPE.jpg And here is my second character! It's a shame she's competing with Joshua for knight crests...but hey, another weapon triangle controller is good. This is Marisa's replacement, and I can't use him either. The tome's going to Neimi, though. Myrrh gets her first level, and it's crappy. But then again, what do you expect? I don't go through with Gilliam's attack, incidentally. A bunch of mercs suicide onto my unit. On the green front, things appear to be going decently. This is an illusion. Because next turn, Neimi gets killed. And I can't let that happen. ...That would explain why. New strategy: Stay out of range, hope mercs go in front, prevent soldiers from attacking greenies. Perfect. It's a better level, I suppose. CHAAAAAAAAAAAARGE ...Fuck. RESTART! This is a level I end up keeping. I needed to rig a miss by Marisa on EP so that she wouldn't kill on Allied Phase and let Neimi choke the point instead. After much rng abuse, the merc ended up hitting himself with the iron sword, which was enough for Marisa to finish him. Then she plugged the gap. Joshua heals himself up cause he got wrecked by those two mages. Mooks are owned. Hooray, they're being smart! Marisa comes back to the fore. Lute and Joshua take out a myrmidon on their side, while Gerik gets rid of a 2-range user. Cormag gets the usual level. grumble grumble Who's brilliant idea was this again grumble grumble Greenies are mine! Lute gets some much-needed strength. Stop sucking, Franz! Ok, time to deal with these guys. Should be easy. Bloody status staves. Myrrh takes care of that guy on the next turn. Neimi gets her first kill because of the devil effect. Woo-hoo. Ephraim did attack Gerik, but fortunately Gerik didn't double or crit. The hatchet is brave, by the way. That's...vaguely irritating. At least it's something other than strength and hp? So...I tried to lure Ephraim back north with an unarmed Fado...and he got OHKO'd by a crit. Deaths: 2 (Gilliam, Fado) Savestated when I got the greenies recruited. Same levels happened. This time, I don't let Ephraim run off to heal and I recruit him right away. Preparing for the reinforcements. ...Ouchie. Fortunately, the rest aren't bad. EVERYONE IN THE HOUSE! RIGHT NOW! That silly bandit suicided on Joshua. Next turn, he throws his weapons in the convoy. Her training will begin later. This is pretty much how things are gonna go. ...Until I am rudely reminded that Klok made enemy pegasi use the triangle attack. Whoops. This guy is going to be a problem. Franz gets a good level from killing the Falcoknight. Now everything else, except for the ranger, will do no damage. And the the ranger only does 3. At least, until it decides to go around the side AND GET A 1% CRITICAL! MOTHERFUCKER! Deaths: 3 (Gilliam, Fado, Cormag) I savestated after recruiting Ephraim, so I don't have far to go. Franz regets his level sans speed. I just try to keep everyone out of harm's way. Joshua can take this guy, and has plenty of elixirs if need be. Franz training montage. The lack of skill might hurt him later, but for now he's doing fine. And I have 2 skill books to use :D Joshua gets a relatively crappy level from being tinked. The pegasi are long gone. The cavs have been chipped down; any further and they'll run to the fort and heal, leaving Franz to square off against that ranger. Franz kills one of the cavs with the magic shortbow, getting an ok level. Trapped! This is the point where I wanted to chip with Neimi, only to find out she just barely can't deal any damage. So Joshua chips and Franz finishes for a nice level. Oh, hello. Another infinite use weapon. Reaver vs reaver allows Neimi to get a decent hitrate and nab a nice level, along with the lancereaver itself. I decide I really need a staffbot at this point, so Lute chugs 2 sips of elixir and takes on the meanest SOBs in the arena. They're kinda hard, except for the myrm that kept hitting himself. It was kinda funny. Neimi takes out this archer and gets a longbow out of it. Oh, right. We have a rather threatening boss, don't we. 1-range locked, yes, but with quite some avoid. But I have Gerik. With a swordslayer. Shadowkiller be damned. He chips Pablo, then waltzes off to the arena since he was like 3 xp from level 20 and I didn't want to waste the boss kill. Instead, Joshua gets it. Won't complain about speed. What AMAZING promotion growths. The weapon ranks are a bit OP, though. At least we have a Garm user. For some reason, I don't have a picture of Lute's promotion gains. She went Sage, obviously, since she's supposed to heal. I do still hope I get someone who can use dark magic, eventually. I ground up Neimi and Franz a bit so they can actually do damage. It's only one floor, don't look at me like that. Infinite-use Nosferatu was bad enough, but infinite-use Shadowshot? SERIOUSLY? Seriously. Not enough to save it from Gerik's axe. He caps luck. Also got Joshua-Gerik C support. My two main guys now are even stronger from being beside each other. This is great. Deaths: (Gilliam, Fado, Cormag) I'm up to chapter 14 atm, will upload the rest tomorrow. Quote Link to comment Share on other sites More sharing options...
Tequila Posted May 5, 2016 Author Share Posted May 5, 2016 Note: I forgot to have Cormag steal the talisman and red gem last chapter. Oops. [spoiler=Chapter 11] The usual gang of misfits. Now with a staffbot. Operation Save Greenies is a go. Neimi's hoisted into the wall, like a Kitty Pryde with pink hair. For some reason I don't have pictures of stats of the greenies. I dunno if I took some and they got overwritten, or if I never took them at all. Anyway, L'Arachel is replaced by Moulder the Mercenary, who's banned for me, and Dozla has become Knoll the Elder Bael, who actually looks pretty good. Neither of them are having trouble with the multiple skeletons attacking. The boss is a rogue, whose thief AI has overridden all other commands. It saved us a chest key/lockpick use, I suppose. As I said, not much trouble. Not too difficult. Perfect for Neimi. She took a teensy bit of a beating from the entombed hanging out there and another revenant, so I need Lute to heal her up. Franz clears the path and gets a not-so-great level, but whatever. Neimi wrecks the giant zombie and gets some much-needed strength. Colm might not have much offense, but he is quite tanky. Myrrh has the opposite problem. That being said, she can take on 1 skeleton if it attacks her. Also, Gerik drops Joshua onto the wall. Monster High Command, Central Intelligence: Skeleton 1: Sir, the enemy has penetrated the fortress. Boss: How? We have soldiers choking all the points. Skeleton 1: They're in the walls, sir. Boss: What do you mean? They rappelled in through the window? That's impossible! We don't have windows! Or rappels, for that matter! Skeleton 1: I mean, sir, that they're in the walls. Literally. Joshua: SURPRISE, MUTHAFUCKA! Boss and Skeleton 1: Oh, bugger. Enemy's not too tough, although the iron lance's reaver effects are not helping against the boss. Meanwhile, in the fortress. Joshua recruits Moulder and Knoll. Knoll goes back south and fills the doorway with far too many legs. Gerik's going to tank approximately ALL the things. There's mogalls around, so he equips the iron axe for extra resistance. Doesn't hamper his face-wrecking abilities any. Joshua takes Knoll's place in the doorway. Things fly/skitter/shamble towards him, like a moth to a flame, and get lanced into oblivion. Neimi wrecks the boss, netting her a nice level and a restore staff. Franz and Gilliam have been trying to take down a skeleton for a while. They finally succeed. Gerik charges in blindly, as usual. Joshua and Neimi could use some patching up, so we rescue-drop Lute through the wall, prompting an outburst of "Fucking wizards" from Monster High Command. Just what the doctor ordered. Cormag makes himself useful. Neimi wrecks the final mook, and...ok, they want to play hide and seek? Then play we shall. AHA! Eh? Oh. That explains a bit. Good chipping opportunity. And NOW we're done. [spoiler=Chapter 12] Let's make Neimi a bit healthier, shall we? Saleh's replacement is Vanessa, a sage. Who has E dark, for some reason. Unfortunately, she can't do anything with it since there's no E-rank dark tome. Well, this should be easy. I buy Vanessa an overpriced staff in the prep menu armory. At this point, I decide to bench Gilliam. His lack of skill is simply too much of a liability. The beginning is just levels. I decide that this is the best moment to level up Cormag, since he can use the shadowkiller to actually do some damage, and tanks quite well. Another close call with the eclipse axereaver, and I get another horseslayer to throw in the cart. Ewan's replacement is Saleh, who, aside from his crippling skill, is actually quite good. Some good-excellent levels, and a barrier staff that I may or may never use. I also derped and thought "hey, I can replace Gilliam with Saleh" and then I remember he's banned for me. [imgur](http://i.imgur.com/smgAp7x.png) I savestated after getting him, so Neimi regets her level sans resistance, while Cormag gets luck. Yay. Franz has some fun with this non-moving entombed. Buy lots of heal staffs. Franz kills the boss and gets the Hammerne, which may see use in the future! Deaths: 3 (Gilliam, Fado, Cormag) Quote Link to comment Share on other sites More sharing options...
Tequila Posted May 5, 2016 Author Share Posted May 5, 2016 [spoiler=Chapter 13 & 14, because VBA is a butt] You may notice that Natasha is here. You may also remember I can't use her. Well, phooey, I say. She's here to bring Joshua to recruit Cormag's replacement, who will be stuck on the mountain unless s/he's a flier, and Klok says s/he isn't. So there. I couldn't use Ross because he has shitty con (8, Joshua has 10). You may also say that I could have used Knoll. You'd be right. I forgot Baels can cross mountains, and I didn't remember until I started chapter 14, and I didn't feel like restarting. I just want to show off how strong the generic mooks have gotten (especially those soldiers, holy crap). The knights have low strength, yes, but a lot of them come with javelins, and strength doesn't matter with those. Now compare them with...this. Ballistas have gotten a severe nerf, with only 2 uses and shitty accuracy. I don't bother. Operation Gerik Kills Approximately All The Things is a go. Franz is turning out quite nice. Gerik doesn't actually kill all the things because he has an axe, and most things attacked with iron lances (with are reavers), so he had ~60 accuracy. He totally wrecked the three rangers, though. Bloody status staves. Go away! Elsewhere, Neimi takes out a merc and gets a nice sword that I will probably not use. Status staves are gone. Not much is happening elsewhere; it's mostly my units killing their units. Boss is kinda threatening, were it not for his weakness to a certain aspiring team member. Gerik's doing just fine, thanks for asking. "Where is s-, hey, who are you and what are you doing on my mountain?" Shitty speed means you're auto-benched, and I keep using Cormag. For what that's worth. I had a bit of a situation here. I had to kill that wyvern because it had a javelin; if I didn't, it would run wild and attack Joshua and I wouldn't be able to do anything about it. So I needed to use the killer lance. The problem with that strategy, of course, is that Joshua can OHKO Syrene. *some RNG abuse later* He misses both hits, and Lute gets a nice level that she can actually keep this time. Not really, no. I totally have this map under control. In fact, I could have ended it by recruiting Syrene and killing Aias in the same turn. But I didn't, because... ...I want to take this smug bastard down. AND NOW THERE'S A PROBLEM. VBA froze on me, so I restarted it. Unfortunately, I forgot to move my old pics somewhere else, and so from here to the later half of ch 14 were overwritten. So here's a summary. Gerik 1-hits Pablo and the rest of his gang is wiped out. Franz connects with 2 31% hits on Aias with the longbow, leaving him at 1 hp (no abuse, I'd been doing this for a while). Lute and Vanessa took care of the cavalier reinforcements. Syrene nipped the red gem from a priest and Cormag offed him, and finally Franz killed Aias and got the knight crest, which promptly went to Joshua, who promoted to general. Chapter 14 began with me using a bunch of statboosters: Franz got a skill book and goddess icon, Vanessa got an angelic robe, and Lute got a speedwings. Cormag went into the tower to grind out his last 3 levels so I could promote him to Rogue. The usual crew came on chapter 14, along with Moulder, to recruit Rennac's replacement, who turned out to be Amelia, my last character. She's also a general and doesn't seem too bad. There were no deaths up till this point on my side, although there was quite a bit of backtracking when I found out some of those rooms can only be opened from one side. Sigh. This is the last...third or so. [/endtext] In real life, this would be the stuff of nightmares: a giant spider that can open doors. I'd been training her sword rank, which was difficult because of the FUCKING DEVIL EFFECT GODDAMNIT TO HELL. I'm calm, I swear. Now that she can use an armorslayer, that is. "Gather 'round, children, while I open this here door..." Revealing...THIS guy. Very threatening. VERY threatening. Also, nice loot. In the southwest, Vanessa, with the help of the Elfire's +5 resistance boost, is busy destroying a group of mages and shamans. More loot is obtained. Franz caps with a crappy level, and Amelia gets a not-to-shabby one. Carlyle is a sniper with a silver bow, which ALSO has an eclipse effect. This actually makes things better. Hitting him, however, is a bit of an issue, considering his ~67 avoid. Knoll gets the kill (surprisingly) and gets a nice level. Some last-minute running around, since I forgot to loot some chests, and I also need to pick up some promotion items. Neimi immediately uses hers to really become part of the trifecta of terror. Remaining loot. Gerik and Joshua also get a B support. Once again, really sorry about the missing bit in the middle. Hopefully, the next chapter will assuage your woes. Deaths: 3 (Gilliam, Fado, Cormag) Quote Link to comment Share on other sites More sharing options...
Moblin Major General Posted May 5, 2016 Share Posted May 5, 2016 I wish you would've showed "Rennac's" stats. Also, now Amelia can destroy any and all armor, which will be helpful for Chapter 19. Quote Link to comment Share on other sites More sharing options...
Tequila Posted May 6, 2016 Author Share Posted May 6, 2016 [spoiler=Chapter 15] Our last promotion (that I know of): Franz to ranger. Yes, I could have gone sniper. I chose not to because I felt swords were more important than slightly better caps. Amelia's gained a couple of levels since last chapter, but here's an idea of her stats. Due to the amount of enemies, Myrrh is sitting this one out. In fact, she might be permanently benched at this point. Valter's wyverns look more threatening than usual, with their larger-than-usual range. And Valter himself is no walk in the park. 98 avoid and maxed defenses is going to be, shall we say, a pain. A large one. Caellach has even more avoid, but is 1-range locked and has lower defenses. On the other hand, he doubles everything, and the hellfang packs quite a punch. Probably. The prepromotes have gotten a bit beefier, and we also see the stat boosts of the silver lance, devil axe, and dragon axe, respectively. Neimi starts things off by heading west and sipping some pure water. She's going to tank pretty much everything with the hatchet. Knoll parks himself on a fort and waits to sink his teeth into some tasty tasty wyverns. As if mounts and armors weren't screwed enough in this terrain, every mercenary in the area is equipped with the rapier-like iron blade. Knoll's doing just fine. She might not be doing massive amounts of damage, but the hatchet is brave and she's critting quite a bit. My troops do not escape entirely unscathed, though. Well, not all of them. Before and after. Neimi is a beast. Gerik takes out the berserker and gets a lousy level and a nice axe. Knoll takes out a wyvern with a javelin and picks up the swiftsoles by accident. Not sure who I'm going to give these to. Another annoyance down. On EP, Kyle's group catches up to us. This is unfortunate because if you hadn't trained him at all in 5x, he can potentially be doubled and killed before you can even do anything. Fortunately, both attacks miss. Elsewhere, things start getting hairy. Alright, let's see what we got. Tethys is another restricted unit (probably the last one), and doesn't seem TOO bad. Throw her a couple of energy rings and she'll wreck. I could swear Ephraim's picked up some levels, but I'm too lazy to check. He also comes with a steel lance that definitely wasn't there before. Otherwise, he still sucks. Dozla is a beast. His hp and defenses aren't great, but he can hit and hit hard, and probably even double. Dunno if I'll use him, though. Operation Get Out Of Dodge is a go for Tethys and Kyle. Dozla will take care of those two myrms. I believe that's the last of the blades, with a very nice level. Not to be outdone, Vanessa gets a 5-statter as well, including some very welcome speed. Rennac goes Indiana Jonesing in the desert. I giggled. Knoll accidentally wandered into eclipse range, but that's ok, because it has something like 30 accuracy, and more importantly, only 1 use. Dealing with Caellach is, as I said, going to be an issue. Or is it? I didn't take good pics, but Klok implemented the armor knight/general triangle attack. Which means the Trifecta of Terror is actually Joshua, Neimi, and Amelia, and Gerik is the fourth wheel (I mean, he's damn good in his own right, but he can't triangle). Endgame cheesing necessity. Lute patches up Knoll and gets a nice level. You say hello... ...and I say good-bye... All that's left. Half-price goods. Eat your heart out, Hachi. Meh. Def/hp is good, I suppose. Guess the silver lance paladin wasn't as threatening as I thought. Going to Amelia, of course. I forgot that berserker with the devil axe moves. Oh well, he wasn't threatening anyway. Aww man. I parked Knoll to lure the wyverns, and he got hit by 4 50% chances in a row. Deaths: 4 (Gilliam, Fado, Cormag, Knoll) Joshua regets the level, and Amelia uses the Metis Tome. Loots. Amelia killed the shaman that used to have the ring and puts the tome to good use. Most unproductive battle in history. Once again, triangle attack to the rescue. Oh, right. Eirika and Valter have a conversation! I don't think I've seen this before, since I don't usually kill Valter with her. Now I'm curious how everyone else is going to defeat these two... Deaths: 4 (Gilliam, Fado, Cormag, Knoll) Quote Link to comment Share on other sites More sharing options...
Tequila Posted May 7, 2016 Author Share Posted May 7, 2016 (edited) [spoiler=Chapter 16] Our Myrrh replacement isn't a prepromote, and while she doesn't look bad, I already have Franz. Sorry. We begin closer to the action than on Ephraim route. Looks like SOMEONE got a hefty stat boost. As you can imagine, I won't be stealing that red gem, because my thief(ves) sucks balls. On the other hand, I laughed at Purge's 1 use. Nothing new here. He'll be a pushover with the swordslayer. For a one-statter, I'm not going to complain too loudly. CHARGE! CHARGE MORE! Gerik wrecks a knight and caps HP. I remember Luna is actually threatening, and send some people down to take care of the issue. Myrrh gets A swords. So, not only does that sage have maxed speed, allowing him to double with freaking BOLTING, it's also brave. On the other hand, it does no damage, so Lute's just gonna tank it for a bit. Meanwhile, Purge has an eclipse effect. Myrrh nearly dies to a few mages. Reinforcements, and there's quite some disparity between them. Odd. The last of the shamans falls to the combined might of Gerik the Fabulous and his pet giant spider, who gets a good level. Neimi, not to be outdone, gets an even better level chipping a warrior. Franz decides getting good levels is too mainstream and gets no stats up! Hooray. I can poison my enemies too now. No more healing the enemy, you wanker. Uh...fuck that. Back to a savestate. Things happen a bit differently; I think Neimi got the same one, but I can't honestly remember. I now have (inadvertently) a Latona user. Excellent. I didn't realize she had such a high staff rank. Also, Klok meant to make Flux an E-rank tome, meaning I could turn her into a nosferatu/luna user. But I won't, because I'm not going to break the game THAT much. See those heroes behind Gerik's portrait? Not anymore, you don't. Divine is yet another eclipse weapon. The power of the iron axe is too much for this uber-sage. Ok, I guess Neimi didn't get that level earlier. An enemy thief spawns and immediately attacks Lute. It turns out to be a very bad idea. Orson: "Hah! Your hit rate is pathetic! What do you hope to do with-" "-...fucking hackers..." The loots, and end! Nah. She's part of a much bigger thing now. Changing her to Great Lord would ruin that. That being said, Kyle can definitely use some help. I feel no guilt. I should have trained him, promoted him, and then promoted him again. Oops. [spoiler=Chapter 17] Before I went in, I took Neimi and Joshua to the tower to get D swords. Mainly because I was sick and tired of the backfiring from using iron swords. I also got Joshua-Gerik A support, and Vanessa and Neimi got some good levels from that god-forsaken mogall boss. Now we start chapter 17 for real. Charging in various directions. Hold on, isn't this our last recruitable character before endgame...? How ironic; it's Eirika. She doesn't actually look that bad. But I don't think I'm using her; the lackluster defenses aren't very inspiring. Gerik is able to recruit her because he took over Vanessa's slot. Good, good... Still had some vague idea of saving the greenies. LOLNOPE. Eh and EW! I remember that there's this dragonshield I usually forget to steal. Probably can't get- -oh, never mind. Probably the biggest problem is keeping this guy alive long enough to steal it. SUBSTANTIALLY more threatening. Swordmaster actually got crit-killed, funnily enough. A turn later, Joshua tries to take on Lyon. It doesn't go well, and Fenrir poisons. Lute kills the last of the heroes and gets a nice axe. Literally the ONE TIME I don't want Cormag to kill something, he does. Sigh. But it doesn't matter, because Knoll dies. Deaths: 5 (Gilliam, Fado, Cormag, Knoll x2). Round 2: Myrrh stays home. This time, EVERYONE goes to Lyon. SAVESTATE! Protect greenies! (I'm just saving them to use later as meatshields; don't attribute any altruism towards me). Lute shows the enemy sage how things are done with a crit. Fimbulvetr gives +5 strength, by the way. Good level. I like. I finally realize how I can lure the berserker without killing it: use a bow. Lute finishes off the mage crew and gets to work on the horsey dudes coming up from the rear. Mine now! Once again, Knoll failed to dodge about 4 sub-50% hit rates, including the finishing blow by the berserker that just got robbed. Deaths: 6 (Gilliam, Fado, Cormag, Knoll (3)) Savestate from Neimi's great level. Lute gets stuff and a slightly different level. The berserker attacks Cormag and gets 2-hit, resulting in capped defense. Very nice. Savestate. Lute's doing an excellent job holding off the hordes. Time to initialize the final plan. I hear you ask: "Why are Gerik and Franz rescuing people?" To which I respond "I'll show you, but first I need to get rid of this pesky druid." You can see Franz has dropped his payload, a general. However, my cunning plan is suddenly not working, as it turns out that the eastern castle tile cannot be dropped on, for whatever reason. I try anyway, but it's fruitless. on EP, Knoll eats some more wyverns and gets an ok level. I had vague recollections of only managing to dump certain people on certain tiles with non-monster units. Unfortunately, that does not appear to be the case. I prepare to restart, but on a whim, decide to try and attack; more out of desperation than actual hope... Remember this? A bullshit 1 percent crit that set me back a grand total of 3 turns? Well, it seemed the universe decided to flip the scales... With a 37 hit, 5% crit OHKO. I was so astounded, I didn't even manage to grab a decent picture. BEST. LORD. EVER. Deaths: 6 (Gilliam, Fado. Cormag, Knoll (3)). Edited May 7, 2016 by Tequila Quote Link to comment Share on other sites More sharing options...
Tequila Posted May 7, 2016 Author Share Posted May 7, 2016 [spoiler=Chapter 18] I finally get around to using those statboosters that I've had lying around for a while. I decided that if Knoll was going to be a permanent part of the team, he needs to shore up his defenses a bit. The usual (nowadays, at least) gang. Kill eggs, get good levels. Holy fuck, that is a messed up background. Gorgons and their infinite shadowshot are a tad more annoying now. Franz misses twice here, failing to kill the thing. As if that wasn't bad enough, Stone is ALSO infinite. Sigh. For once, the rng tilts in my favor (ok, more than once; that crit on Lyon last chapter comes to mind). Alas, Joshua gets petrified. And then the offending gorgon gets fried by a fire tile. I kinda wanted the exp, but...oh well! Here are generic gorgon stats, by the way. Nothing terribly threatening except for the strength, which isn't even that high (thankfully). A cure for stoning. Not too shabby. I forgot this was a thing. It's unfortunate that there's no indicator which tiles are disabled, so if you don't remember where you stepped, tough! Levels from killing eyeballs. Neimi is on a roll! I forget; did the boss move in vanilla SS? I thought it didn't, but here, it did. Fortunately, it's not terribly threatening. Franz chips and Knoll kos for a good level. The rest is just finishing off the remaining eggs, and netting a healthy chunk of xp. Fun chapter. [spoiler=Chapter 19] Whoo boy. This is the part where things get...interesting. Here's our guys. Myrrh's sitting this one out; there's not many magical enemies, and her low defense/hp means she will get destroyed. Normally, I like to wall up and let the enemy come to me, getting good exp and some nice items. This time, I know that's not an option. We're going to hit hard, and we're going to hit fast, and finish this chapter ASAP. The greenies haven't been buffed or anything, so they're going to be worse than useless because they'll charge out with their uber-move and get themselves killed. Dumbasses. First, Cormag goes out the northwest side and uses the torch, revealing... Fun. At least these shouldn't be too bad. At least, they wouldn't be, if my guys could actually HIT! Knoll gets doubled, but one of the hits reverses, fortunately. Amelia shames them both. Fuck your luna. Set up a wall to protect the greenies. Everyone's moved towards Riev. End turn. Enemy knights have craptastic strength, fortunately, so they don't do much. They still double, though. Ditto with the fighters. The generals aren't very threatening, but they ARE tanky as hell. They even have pretty high resistance. The other luna druid that we didn't kill attacks Neimi and pays the price. The knights might not be able to hit, but the enemy druids certainly can. On Allied phase, the two knights I saved near the entrance decide to show their gratitude by getting in my way. The swordmaster didn't kill his, but the general did (thankfully, otherwise I would have been stuck). Back on player phase, Franz drops the ball again with another 80% miss. Neimi and her capped skill don't care about WTD and rid me of this annoying general, netting a brave lance for the pile. Joshua pulls a heavy spear out of storage and uses it to OHKO the other general. This swordslayer has been a boon, seriously. Brave sword gives +5 defense, I believe. I savestate here and move Cormag down to get a look at what Riev looks like. Uh-oh. UH-OH. UH-OH. This is going to be...difficult. And not only does it give insane bonuses, it's freakin' BRAVE. Thankfully, it's not 1-2 range. More speed is always appreciated. Anyway, here's how things stand. Vanessa almost died on EP, but luckily dodged a 76 hit First plan: Franz pulls Garm and the warp staff out of storage. It's time the sacred weapons got to see some use. Vanessa gets them from him, and then...oh, right, she already used her trade this turn. RETRY! Ok. Amelia kills the swordmaster, and Knoll retrieves Garm and the warp staff. Franz takes Garm and runs 1 space away from Riev. Vanessa takes the warp staff and warps Gerik to that spot... Joshua runs over for support bonuses (in hindsight, I could have just retrieved Garm from storage with Joshua and traded it to Gerik here, thus freeing up Franz). Gerik retrieves Garm... ...Oh. Right. Sacred weapons aren't effective against manaketes. RETRY AGAIN. Same strategy, but this time he pulls out the dragon axe instead of Garm. Aaaaand it still isn't enough. RETRY FOR THE THIRD TIME. I figure I'm not going to kill Riev this turn, so I'm gonna get rid of these guys and make a wall. Lute heals up Vanessa and gets A staves. Unexpectedly nice, actually, since she can warp too now. Joshua with a horselayer will choke the point, since I know most of the enemies there have horses. Gerik will move in for support and take out this great knight as the same time. Everyone else kinda walls off the east side. Luck strikes again: Amelia proc'd Great Shield here, which saved her from death since this guy doubled her. Appreciated, but ultimately unnecessary. I WAS hoping to loot the speedwings at the bare minimum, but nope; Cormag's also been relegated to chokepoint duty. I didn't show it, but 2 archers decimated the green knights up there and were in position to kill Mansel on the next EP (ie, now), so I moved Cormag in. The knights can't hurt him, and he can only chip them, so it's perfect. At least, until the enemy's smart enough to, ya know, walk around. Down here, things have gone from bad to worse. The first enemy to attack Joshua was a warrior. Joshua *could* have killed it, but missed one of the attacks due to WTD, meaning no one else got to attack. Therefore, there's a mess of enemies around Riev that I need to clear out before I can do anything. The magical shortbow saves my ass, allowing Franz to kill this warrior, and get a shitty level. Next, Joshua OHKOs this paladin. Lute pulls out the dragon axe from storage and takes out the ranger. Vanessa pulls out the warp staff and sends Joshua on the other side of Riev. I think everyone can see where this is going. Just getting in some exp, 'cause fuck these bastards. Amelia has higher strength than Neimi, so she gets the honor... ...of killing Riev. "Fucking hackers!" Deaths: 6 (Gilliam, Fado. Cormag, Knoll (3)). Quote Link to comment Share on other sites More sharing options...
Tequila Posted May 7, 2016 Author Share Posted May 7, 2016 [spoiler=Chapter 20] Klok said he beefed up Lyon and the Demon King, so I did as recommended: I made a separate save in case I need to grind. Little does he know that team Trifecta of Terror needs no grinding! Ok, maybe just a little. Small team. Myrrh and Cormag sit this one out. A nice level... ...that he doesn't get to keep. Goddamnit, Knoll. Deaths: 7 (Gilliam, Fado. Cormag, Knoll (4)). Not too shabby all around. I could have taken the short route, but i decided to take the scenic tour, see the monsters, get some weapon ranks... Poison bonanza going on here. Eh. Using the hatchet makes Gerik have an identity crisis, it seems. Good and not too good, but whatever. A nice weapon, and...take a look at where Amelia ended up. That's right! Right in Riev's range! I forgot a) he moves, and b) he flies, so no terrain penalties. And yet, he does precisely jack shit because Great Shield proc'd both times. Have I mentioned I love generals? Amelia just can't catch a break, it seems. Some poor fool attacks Joshua and gets wrecked, capping his hp in the bargain. Ok...we got a situation here not dissimilar to last chapter. The only problem is, Joshua is off to the southeast... Well, not anymore. Lute pulls the warp staff out of storage and warps him into triangle position. Unfortunately, this bloody Maelduin's in the way, and Amelia can't double it or OHKO it. But if you look closely at the previous picture, you'll notice that Neimi and Joshua are conveniently in a triangle attack position already. I am so good at this game. Gerik gets traded the dragon axe, and removes the last obstacle from the power of triangulation... And with that, the primary threat of this chapter is dead. Some cruddy levels and Amelia-Franz C support. Infinite shadowshot is annoying. Joshua dares Morva to do his worst whilst taking out a magic eyeball. Morva, alas, does do his worst. Some time later, Gerik chips with his iron bow and Knoll noms the dragon for an ok level and... A wretched air? Hmmm... Neimi and Amelia get a C support, and I seize in a timely manner. [spoiler=Finale] I think Knoll just got slightly OP. And yes, it does negate defenses. Against this, it might be necessary, though. The usual team, plus Cormag and Sucky Kyle the forced lord. He won't be doing anything (except maybe tanking some shadowshots). Another lousy level. I realize these dracozombies are a bit more challenging than they used to be. Spiderbreath still falls to undead dragonbreath, apparently. So he goes and eats a gorgon instead, and gets an even lousier level. I don't feel like dealing with healing up that damage, so triangle attack it is. See, Knoll? You could learn from this. Not sure who this is going to. Not actually going to complain about this. Or these. I reserve the right complain about this one. Curse you, Joshua! You were supposed to be better than this! The thought of petrification doesn't sit well with Gerik. All gorgons must die. This is the point where I realize wretched air is 1-2 range. If you use it at 2-range, however, it freezes the game. Neimi gets S lances, so she can wield Vidofnir. Not bad. Uh...this is going to be a tough fight. In hindsight, a barrier staff would have helped greatly here. To add insult to injury, Naglfar poisons. Sod off and die. I'm ok with these. Oh, wretched air also has the devil effect. Wonderful. Amelia gets S axes, and can now wield Garm. Franz likewise gets S bows and Niddhogg. But guess what? None of these are effective against Lyon. Near as I can tell, only Luna or Wretched Air will do the trick. So I say fuck it all. I tried. I really did. I wanted to play by the ru-holy crap, where have you been hiding this talent all this time? As I was saying, I wanted to play by the rules. But the rules weren't cooperating. So I broke them. I broke them all. (This doesn't absolve you of this level, Joshua.) Demon King is so powerful, he glitches stuff with his sheer presence. ...Ok? Yep. Demon Light is uncounterable. That makes this easier, I guess? But you know what? Frankly, I'm just not in the mood. Fin. Deaths: 7 (Gilliam, Fado. Cormag, Knoll (4)). Thanks for watching! Quote Link to comment Share on other sites More sharing options...
RandomSwordmaster Posted May 8, 2016 Share Posted May 8, 2016 Triangle attack OP. VERY. OP. That sums up this entire playthrough. Quote Link to comment Share on other sites More sharing options...
Kirie Posted May 12, 2016 Share Posted May 12, 2016 Now I'm curious how everyone else is going to defeat these two... That was the thing I was looking forward to most about checking out people's C15's. I had kind of a bitch of a time of it myself. Haven't posted yet since I don't have the time to this evening, but it'll be up tomorrow. Quote Link to comment Share on other sites More sharing options...
eclipse Posted May 23, 2016 Share Posted May 23, 2016 Oh my goodness, that was hilarious! No wonder you finished ahead of everyone! Congratulations and all~! Quote Link to comment Share on other sites More sharing options...
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