Glaceo Posted May 5, 2016 Share Posted May 5, 2016 (edited) Hello and welcome to the junkyard of sprites I like to call mine, here's some bad art. Spoiler MAY 2016 (warning: really bad sprites) Old Alm mug Old and dark af palettes Alm again Bad mugs Here's some maps: This one isn't that bad. But this one is pretty crap. Spoiler JUNE 2016 (still trying) Edited the map...still kinda crap tbh Huge asf indoor map Sewer..? Trying not to suck, failing horribly And not for the long-face mug era, also cartoon face Very fast edit, but it looks super cartoon-y still (still never finished the frames) Bootleg Jill Bootleg pegasus knight Spoiler AUGUST 2016 (inactive for a whole month, lol) "I'm alive, again" -Glaceo at that day And gotta say, the mug isn't complete shit Gumshoe. Spoiler SEPTEMBER 2016 (Gitting gud) First full body, the body itself is nice but the head is...meh Luka and Alm got gud finally Marcus...not that great honestly Spoiler OCTOBER 2016 (finally got gud) I finally git gud and join Salvaged Discord (thank yee, y'all are wonderful people) Seliph Celica They got gud (again) Spoiler NOVEMBER 2016 Celica Grey Orsin Robin Edgy individual Zigludo. Alm got gud again Silk Original the Character Claire Clive Original the Character again Spoiler DECEMBER 2016 tbh this map is way too big map map desert yar town Boey map waifu Luthier Saber Spoiler JAUNUARY 2017 Vidar Radomus Jambo Ulster Finn map F Palla Sixth Alm Mug lol Edited February 19, 2017 by Glaceo Quote Link to comment Share on other sites More sharing options...
CobyTheGoober Posted May 6, 2016 Share Posted May 6, 2016 Your portraits are um... interesting? Everything looks pretty off to me. Where I would start, is to clear up the hair, as it doesn't really seem to have proper direction. The hair line looks like it start at the start of the hair above the the right eye OPV, but a bit more to the right, it looks like the hair could also start there. The poof of hair to the left of his face OPV seems to go down, but at the top of it, it just changes direction. The trim and the shading on the armor is pretty messy as well. The red is where I'm talking about the hairline, and the blue is where I'm talking about the left side of the hair. Quote Link to comment Share on other sites More sharing options...
Glaceo Posted May 6, 2016 Author Share Posted May 6, 2016 Don't ask, this is Fire Emblem logic. Quote Link to comment Share on other sites More sharing options...
Kon Posted May 6, 2016 Share Posted May 6, 2016 Fire Emblem logic doesn't excuse that funky chunky shading ;p Quote Link to comment Share on other sites More sharing options...
Glaceo Posted May 16, 2016 Author Share Posted May 16, 2016 RANDOM UPDATE I made some palettes. :I Yep. Nothing exciting here, just some palettes. Quote Link to comment Share on other sites More sharing options...
Glaceo Posted May 21, 2016 Author Share Posted May 21, 2016 Here's some news. This is sprite is still WIP, if it has some flaws, tell me, critique is accepted. Quote Link to comment Share on other sites More sharing options...
Blue Druid Posted May 21, 2016 Share Posted May 21, 2016 (edited) RANDOM UPDATE I made some palettes. :I Yep. Nothing exciting here, just some palettes. ummm where are the palettes? :I also dat papyrus hng Edited May 21, 2016 by Blue Druid Quote Link to comment Share on other sites More sharing options...
Glaceo Posted May 21, 2016 Author Share Posted May 21, 2016 (edited) At the opening page. :P (even though they're technically recolors but whatever, rule №4) Edited May 21, 2016 by Glacoe Quote Link to comment Share on other sites More sharing options...
Blue Druid Posted May 21, 2016 Share Posted May 21, 2016 Those are some dark palettes :/ Quote Link to comment Share on other sites More sharing options...
Glaceo Posted May 21, 2016 Author Share Posted May 21, 2016 That's racist. Quote Link to comment Share on other sites More sharing options...
Blue Druid Posted May 21, 2016 Share Posted May 21, 2016 I'm sorry :( Quote Link to comment Share on other sites More sharing options...
Glaceo Posted May 21, 2016 Author Share Posted May 21, 2016 It's alright, Anna has forgiven you for your sins, for now. Quote Link to comment Share on other sites More sharing options...
Blue Druid Posted May 21, 2016 Share Posted May 21, 2016 Yay c: Quote Link to comment Share on other sites More sharing options...
BlazeKing Posted May 21, 2016 Share Posted May 21, 2016 (edited) Wow, short and quick replies ._. My favourites are the dirty archers, taking "Glory Unwanted" from FE10 to a whole new level Edited May 21, 2016 by BlazeKing Quote Link to comment Share on other sites More sharing options...
Glaceo Posted May 21, 2016 Author Share Posted May 21, 2016 Thanks. Quote Link to comment Share on other sites More sharing options...
Agro Posted May 21, 2016 Share Posted May 21, 2016 Here's some news. This is sprite is still WIP, if it has some flaws, tell me, critique is accepted. The head is HUGE. The eyes are too high up, the mouth is about 2 px too low, and the jaw is inhumanly large. The jawline should go back and then up into the ear, not continue to the back of his neck. The collar's lower origins are inconsistent. Is it coming from behind the gold trim on his armour, or in front? The collar on our left seems to indicate it comes from inside the gold trim, but the one on our right says it comes from outside. Which one is it? Quote Link to comment Share on other sites More sharing options...
CobyTheGoober Posted May 21, 2016 Share Posted May 21, 2016 Yeah, all my critiques are of what Agro said. Although the hair is nicer than your previous rip off Alm. And I can't tell whether you're using a FE7, or FE8 palette. Or if it's just custom. Quote Link to comment Share on other sites More sharing options...
Glaceo Posted May 21, 2016 Author Share Posted May 21, 2016 I'm random. Quote Link to comment Share on other sites More sharing options...
Glaceo Posted May 22, 2016 Author Share Posted May 22, 2016 (edited) So... I've made a map, this is actually my first one, so don't expect anything flashy. It's supposed to be the first map from FE 2, though I've changed it up a bit, now it's a defeat boss/defend village chapter, so... you basically have to kill the boss and defend the village in the far left, you get a fort, I know the path to the village is narrow, but then again, it's the prologue, it's not supposed to be too complex, but you also get a village with some loot, but you don't get a game over if it gets destroyed, oh, and the boss will move. What do you think design/gameplay wise? Edited May 22, 2016 by Glacoe Quote Link to comment Share on other sites More sharing options...
Blue Druid Posted May 22, 2016 Share Posted May 22, 2016 But defending the village would be unnecesary when you can't even see the village gates. :/Do I smell an FE2 remake or FE2 inspired hack Quote Link to comment Share on other sites More sharing options...
Glaceo Posted May 22, 2016 Author Share Posted May 22, 2016 (edited) The event hacker could just make it so if a bandit entered that specific tile you'd get a game over. Actually, you're kinda right, I should've made it so there was a village gate so the bandits would destroy it, but then again, that village is pretty big and a 3x3 tile village would't work with its size, though one thing's for sure, I'm trying to make ghast want to notice me and maybe start doing an FE 2 remake. Actually, the fort will fuck up the AI so maybe I could try replacing it. Edited May 22, 2016 by Glacoe Quote Link to comment Share on other sites More sharing options...
Glaceo Posted May 22, 2016 Author Share Posted May 22, 2016 How did I do, Coby senpai? Quote Link to comment Share on other sites More sharing options...
CobyTheGoober Posted May 22, 2016 Share Posted May 22, 2016 How did I do, Coby senpai? It's looking better. Just needs to be a bit less messy at the bangs. Also you could also AA the side burns with the third shade of skin. It'll look better. Quote Link to comment Share on other sites More sharing options...
Glaceo Posted May 22, 2016 Author Share Posted May 22, 2016 Oh, that's actually a good idea, thanks. Quote Link to comment Share on other sites More sharing options...
Glaceo Posted May 23, 2016 Author Share Posted May 23, 2016 New map (I suck at making mountains) Your standard seize gate map, cavs will come out of the forts and at the start you'll be greeted with a bunch of bandits and a merc boss. (I'm also thinking of maybe adding a recruitable brigand since you don't get any axe users) Oh, yeah, and a small update on Alm's sprite, also working on revamping the hair and body of Luka. (and also making his head 1000X smaller) Quote Link to comment Share on other sites More sharing options...
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