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Glaceo
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Hello and welcome to the junkyard of sprites I like to call mine, here's some bad art.

 

Spoiler

MAY 2016 (warning: really bad sprites)

Alm.png

Old Alm mugGaiden_Bro.png

Old and dark af palettes

Alm.png

Alm again

Grey.png

Bad mugs

Here's  some maps:

Gaiden_Bro_prologue.png

This one isn't that bad.

Gaiden_Bro_chapter1.png

But this one is pretty crap.

 

Spoiler

JUNE 2016 (still trying)

Gaiden_Bro_chapter1.png

Edited the map...still kinda crap tbh

Gaiden_Bro_chapter3.png

Huge asf indoor map

that_one_floodgate_map.png

Sewer..?

Grey.png

Trying not to suck, failing horribly

63472.png

And not for the long-face mug era, also cartoon face

63472_1.png

Very fast edit, but it looks super cartoon-y still

porua_Vd.png

(still never finished the frames)

63472_1.png

Bootleg Jill

photo_18609.png

Bootleg pegasus knight

 

 

Spoiler

AUGUST 2016 (inactive for a whole month, lol)

Leif.png

"I'm alive, again" -Glaceo at that day

And gotta say, the mug isn't complete shit

unknown.png

Gumshoe.

 

Spoiler

SEPTEMBER 2016 (Gitting gud)

Holmes.png

First full body, the body itself is nice but the head is...meh

2_k_I9_Q1h_P.png

Luka and Alm got gud finally

unknown_4.png

Marcus...not that great honestly

Spoiler

OCTOBER 2016 (finally got gud)

RpvUbiL.png

I finally git gud and join Salvaged Discord (thank yee, y'all are wonderful people)

 QOoAwC5.png

Seliph

NRCecEe.png

Celica

25Iy43h.pngLy6FzsX.png

They got gud (again)

 

Spoiler

NOVEMBER 2016

KtU1KMM.png

Celica

WB8st5I.png

Grey

lzPOsyt.png

Orsin

DTum45S.png

Robin

u6WM63l.png

Edgy individual

if4VUBI.png

Zigludo.

i5vmyxi.png

Alm got gud again

rEmyvD8.png

Silk

syIrbxr.png

Original the Character

83UdRsH.png

Claire

MI87Qxn.png

Clive

3TxzIyJ.png

Original the Character again

K6ROjh8.png

 

Spoiler

DECEMBER 2016

4LSALjj.png

tbh this map is way too big

FB5r8mp.png

map

vGaWqs2.png

map

FM5cIAP.png

desert

cZFU0TU.png

yar

NLCx9SX.png

town

N7ET9jH.png

Boey

OJz4c0P.png

map

HizT2cn.png

waifu

zEXD5qO.png

Luthier

clFJEXw.png

Saber

 

Spoiler

JAUNUARY 2017

3yyHE8g.png

Vidar

kllxh0a.png

Radomus

eEDIhqm.png

Jambo

FD1DuDW.png

Ulster

baRqkef.png

Finn

raflfLc.png

map

57STXql.png

F

VPagBGw.png

Palla

wLlYIRk.png

Sixth Alm Mug lol

Edited by Glaceo
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Your portraits are um... interesting? Everything looks pretty off to me. Where I would start, is to clear up the hair, as it doesn't really seem to have proper direction. The hair line looks like it start at the start of the hair above the the right eye OPV, but a bit more to the right, it looks like the hair could also start there. The poof of hair to the left of his face OPV seems to go down, but at the top of it, it just changes direction. The trim and the shading on the armor is pretty messy as well.

PNy7JZ2.png The red is where I'm talking about the hairline, and the blue is where I'm talking about the left side of the hair.

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  • 2 weeks later...

RANDOM UPDATE

I made some palettes. :I

Yep. Nothing exciting here, just some palettes.

ummm where are the palettes? :I

also dat papyrus hng

Edited by Blue Druid
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Wow, short and quick replies ._.

My favourites are the dirty archers, taking "Glory Unwanted" from FE10 to a whole new level

Edited by BlazeKing
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Here's some news.

This is sprite is still WIP, if it has some flaws, tell me, critique is accepted.

Luka.png

The head is HUGE. The eyes are too high up, the mouth is about 2 px too low, and the jaw is inhumanly large. The jawline should go back and then up into the ear, not continue to the back of his neck.

The collar's lower origins are inconsistent. Is it coming from behind the gold trim on his armour, or in front? The collar on our left seems to indicate it comes from inside the gold trim, but the one on our right says it comes from outside. Which one is it?

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Yeah, all my critiques are of what Agro said. Although the hair is nicer than your previous rip off Alm. And I can't tell whether you're using a FE7, or FE8 palette. Or if it's just custom.

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So... I've made a map, this is actually my first one, so don't expect anything flashy.

Gaiden_Bro_prologue.png

It's supposed to be the first map from FE 2, though I've changed it up a bit, now it's a defeat boss/defend village chapter, so... you basically have to kill the boss and defend the village in the far left, you get a fort, I know the path to the village is narrow, but then again, it's the prologue, it's not supposed to be too complex, but you also get a village with some loot, but you don't get a game over if it gets destroyed, oh, and the boss will move.

What do you think design/gameplay wise?

Edited by Glacoe
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The event hacker could just make it so if a bandit entered that specific tile you'd get a game over.

Actually, you're kinda right, I should've made it so there was a village gate so the bandits would destroy it, but then again, that village is pretty big and a 3x3 tile village would't work with its size, though one thing's for sure, I'm trying to make ghast want to notice me and maybe start doing an FE 2 remake.

Actually, the fort will fuck up the AI so maybe I could try replacing it.

Edited by Glacoe
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New map (I suck at making mountains)

Gaiden_Bro_chapter1.png

Your standard seize gate map, cavs will come out of the forts and at the start you'll be greeted with a bunch of bandits and a merc boss. (I'm also thinking of maybe adding a recruitable brigand since you don't get any axe users)

Oh, yeah, and a small update on Alm's sprite, also working on revamping the hair and body of Luka. (and also making his head 1000X smaller)

Alm.png

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