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Portraits are glitching out...


RandomSwordmaster
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So I have a convo event, and for some reason, one character's portrait won't load, even though it loaded fine in an earlier convo, and then it turns the portrait of another character into a blue shadow.

Posting this at school, so I don't have access to image uploader sites.

Events for the chapter:

//Made by markyjoe1990 of Youtube
//Modified by Nintenlord
#define DISABLE_TUTORIALS
#include EAstdlib.event
ORG $1002B50
Pointers:
POIN Turn_events
POIN Character_events
POIN Location_events
POIN Misc_events
POIN TrapData TrapData
POIN Bad Bad Bad Bad
POIN Good Good Good Good
POIN Opening_event Ending_event
Location_events:
Village(0x06,SteelBowVillage,16,3)
Village(0x07,LancereaverVillage,3,9)
END_MAIN
SteelBowVillage:
VillageEventItem(0x09F8,0x02,SteelBow)
LancereaverVillage:
VillageEventItem(0x09F9,0x02,LanceReaver)
Bad:
UNIT 0x6D Paladin 0x6D 0x0C [9,14] [4,6] [ironSpear,0x0,0x0,0x0] [0x00,0x03,0x09,0x20]
UNIT 0x52 Cavalier 0x6D 0x0C [8,14] [8,3] [ironSword,0x0,0x0,0x0] [0x00,0x03,0x09,0x00]
UNIT 0x52 Cavalier 0x6D 0x0C [10,14] [11,9] [ironSword,0x0,0x0,0x0] [0x00,0x03,0x09,0x00]
UNIT 0x52 Cavalier 0x6D 0x0C [8,14] [12,9] [ironSword,0x0,0x0,0x0] [0x00,0x03,0x09,0x00]
UNIT 0x52 Cavalier 0x6D 0x14 [9,14] [8,6] [ironAxe,0x0,0x0,0x0] [0x00,0x03,0x09,0x00]
UNIT 0x6E Cavalier 0x6D 0x14 [10,14] [12,7] [ironAxe,0x0,0x0,0x0] [0x00,0x03,0x09,0x00]
UNIT Kent Cavalier 0x6D 0x0C [9,14] [7,10] [ironSword,0x0,0x0,0x0] [0x00,0x03,0x09,0x20]
UNIT
Good:
UNIT Eliwood Archer 0x00 0x08 [17,10] [17,10] [ironBow,Vulnerary,0x00,0x00] [0x00,0x00,0x00,0x00]
UNIT Hector Mercenary 0x00 0x10 [15,10] [15,10] [ironSword,Vulnerary,0x00,0x00] [0x00,0x00,0x00,0x00]
UNIT
villagers:
UNIT 0x0A 0x47 0x0A 0x0A [4,5] [4,5] [0x00,0x00,0x00,0x00] [0x00,0x00,0x00,0x00]
UNIT 0x0A 0x47 0x0A 0x0A [8,2] [8,2] [0x00,0x00,0x00,0x00] [0x00,0x00,0x00,0x00]
UNIT 0x0A 0x47 0x0A 0x0A [11,8] [11,8] [0x00,0x00,0x00,0x00] [0x00,0x00,0x00,0x00]
UNIT 0x0A 0x47 0x0A 0x0A [12,10] [12,10] [0x00,0x00,0x00,0x00] [0x00,0x00,0x00,0x00]
UNIT 0x0A 0x47 0x0A 0x0A [8,7] [8,7] [0x00,0x00,0x00,0x00] [0x00,0x00,0x00,0x00]
UNIT
OtherGuys:
UNIT Serra Cleric Eliwood 0x0A [10,7] [9,8] [Heal,Vulnerary,0x00,0x00] [0x00,0x00,0x00,0x00]
UNIT Matthew Thief Eliwood 0x0A [10,7] [10,8] [ironSword,LockPick,0x00,0x00] [0x00,0x00,0x00,0x00]
UNIT Marcus Paladin Eliwood 0x1B [10,7] [11,8] [0x00,0x00,0x00,0x00] [0x00,0x00,0x00,0x00]
UNIT
Turn_events:
OpeningTurnEvent(Opening_event)
END_MAIN
Character_events:
CHAR 0x1F KentRecruit Eliwood Kent $00000000
END_MAIN
Misc_events:
CauseGameOverIfLordDies
DefeatAll(Ending_event)
END_MAIN
KentRecruit:
MUS1 0x0042
TEX1 0x09FA
MUEN 0x05
TurnAlly(Kent)
ENUF 0x1F
ENDA
Opening_event:
LOU1 villagers Good
ENUN
CAM1 [12,6]
CURF [15,10]
FIGH Eliwood Hector TrainingBattle $00000000
MUEN 0x05
UNCR Eliwood GrayedOut
FADI 16
BACG 0x04
FADU 16
TEX1 0x09F6
REMA
CAM1 [10,6]
LOU1 Bad
MUS1 0x0035
FIGH 0x6D 0x0A ScriptedNPC $00000000
UNCR 0x6D GrayedOut
DISA [4,5]
KILL [8,2]
DISA [8,2]
KILL [11,8]
DISA [11,8]
KILL [12,10]
DISA [12,10]
KILL [8,7]
DISA [8,7]
TEX1 0x9F7
ENUN
MOVE Eliwood [17,12]
ENUN
MOVE [12,7] [15,9]
ENUN
REMA
MUEN 0x05
FIGH 0x6E Hector PreBattle $00000000
UNCR 0x6E GrayedOut
ENDA
TrainingBattle:
AttackerMiss(0x00)
BLDT
ScriptedNPC:
AttackerCritical(50,0x00)
BLDT
PreBattle:
AttackerMiss(0x00)
BLDT
Ending_event:
LOMA 0x01 [12,11]
LOU1 OtherGuys
MOVE Eliwood [10,9] 0x60
ENUN
MOVE Hector [11,9] 0x60
ENUN
FADI 16
BACG 0x04
FADU 16
TEX1 0x9F5 (glitched convo is here)
REMA
IFEV 0x50 0x1F
FADI 16
BACG 0x04
FADU 16
TEX1 0x9F4
ENIF 0x50
REMA
MoveToChapter(0x02)
ENDA
TrapData:
ENDTRAP
MESSAGE Events end at offset currentOffset
//The map for this chapter is at offset: 01000070

The convo in question:

[OpenFarLeft][LoadFace][0x32][0x01]
[OpenMidLeft][LoadFace][0x20][0x01]
[OpenLeft][LoadFace][0x3E][0x01] (this is the one that gets glitched out)
[OpenMidRight][LoadFace][0x0C][0x01]
[OpenRight][LoadFace][0x02][0x01] (this is the one that doesn't show up)
[OpenRight]Ricky![....] Eloise![....] Frank![A]
[OpenLeft]Louise![....] What's up, girl?[....] How you been?[A]
[OpenFarRight]El, I don't think this is
an appropriate time.[A]
[OpenFarLeft]What happened to the village? [A]
[OpenMidRight]Raiders attacked. They killed...[.......]
everyone. We were lucky to survive because[A]
we were in training, and we had our weapons.[A]
[OpenFarLeft]Oh my god.[....] This is terrible.[A]
[OpenMidRight]What are we going to do?[A]
[OpenFarLeft]Listen.[....] I have trained you all well for this.[A]
You guys need to stay here and protect[A]
the town. We rebuild.[A]
[OpenMidRight]I'm glad you two are okay.[A]
I thought me and Leo were the only ones left.[A]
[OpenMidLeft]You too. At least this town can live
on through us.[A]
[OpenLeft]So true, Ricky! And thanks girl.[A]
I preicate it. [A][X]
Edited by RandomSwordmaster
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For the portrait that's glitching out:

Have you tried opening your ROM in FEditor, saving it, then closing it?

For the portrait that's not showing up: iirc GBAFE has a limit on the number of portraits in a conversation at once. I forget if it's 4 or 5, but if it's 4, then that explains the one not loading.

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