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[FE8] Dismount and Mount Hack


Crazycolorz5
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This is a crosspost from FEU.

Usage: Allows classes with a mounted class to be associated an unmounted class an vice versa. Their stats are changed in between the forms based on differences in the base stats of the classes.

Installation:

Extract all files in the zip. Open up "DismountMount Installer.txt". Set the TextID's you'd like to use for the names and descriptions of the command, and the location of some free space. If you repointed the Class Table, change that definition.

Then scroll down to MountedClassTable:. Change the entries there to fit the class associations you want. It should be of the form MountedUnmounted(mountedclass, unmountedclass). The table should end with EndMountUnmountedTable.

If you have other commands you need to integrate into the Unit Menu Table, copy the MenuCommand lines and merge them into one installer (advanced).

Finally, install the file with EA V9.12 or later.

Download:

DismountMount v0.9.zip

Screenshots:

https://www.dropbox.com/s/9rxeq15o4rhnzew/Dismount%201.png?dl=0

https://www.dropbox.com/s/j54y0zzsn0f3881/Dismount%202.png?dl=0

Edited by Crazycolorz5
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  • 2 weeks later...

Veeeeery nice.

Question, though: I don't imagine the current version supports mounting and dismounting in the preparations screen, but will future versions support it?

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Veeeeery nice.

Question, though: I don't imagine the current version supports mounting and dismounting in the preparations screen, but will future versions support it?

Nope. At worst an ASMC could be written to remount anyone dismounted that you could run at the end of a chapter, though.

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