RandomSwordmaster Posted May 31, 2016 Share Posted May 31, 2016 Was trying to get Tiled to work, the map inserted fine, but the map changes wouldn't trigger. I set the map change pointer to where the map changes were pointed to in Nightmare when inserting, but no map changes would trigger, even when I tried to manually trigger them via an AREA event. Can anybody tell me what I'm doing wrong? Quote Link to comment Share on other sites More sharing options...
CT075 Posted May 31, 2016 Share Posted May 31, 2016 i could tell you what you're doing wrong if you tell me what you're doing Quote Link to comment Share on other sites More sharing options...
RandomSwordmaster Posted May 31, 2016 Author Share Posted May 31, 2016 (if visuals are required, let me know) So first off, I made the map in Tiled, and set the map changes. Yes, I made sure to set the IDs correctly, as well as the locations and length/width. I'm 100% sure that was correct. Next off, I inserted the map into some free space, and had the inserter insert the map pointer to where the current ch. 2 map pointer was pointing to in Nightmare, and the same with the map change pointer. I started up the map, and everything was working fine, aside from the fact that when I tried to open a chest, the chest event worked fine, but the tile would not change to an opened chest. Quote Link to comment Share on other sites More sharing options...
InvdrZim13 Posted May 31, 2016 Share Posted May 31, 2016 (if visuals are required, let me know) So first off, I made the map in Tiled, and set the map changes. Yes, I made sure to set the IDs correctly, as well as the locations and length/width. I'm 100% sure that was correct. Next off, I inserted the map into some free space, and had the inserter insert the map pointer to where the current ch. 2 map pointer was pointing to in Nightmare, and the same with the map change pointer. I started up the map, and everything was working fine, aside from the fact that when I tried to open a chest, the chest event worked fine, but the tile would not change to an opened chest. Did you make the chest stuff in your event file? Quote Link to comment Share on other sites More sharing options...
RandomSwordmaster Posted May 31, 2016 Author Share Posted May 31, 2016 (edited) Did you make the chest stuff in your event file? Yeah. EDIT: Here's my event file. //Made by markyjoe1990 of Youtube//Modified by Nintenlord #define DISABLE_TUTORIALS#include EAstdlib.event ORG $0D29010Pointers: POIN Turn_events POIN Character_events POIN Location_events POIN Misc_events POIN TrapData TrapData POIN Bad Bad Bad Bad POIN Good Good Good Good POIN Opening_event Ending_event Bad:UNIT Marcus Paladin 0x6D 0x2D [9,14] [9,14] [silverSpear,SilverSword,Elixir,Javelin] [0x00,0x03,0x09,0x20] UNIT 0x52 Cavalier 0x6D 0x0C [8,14] [6,13] [ironSword,0x0,0x0,0x0] [0x00,0x03,0x09,0x00] UNIT 0x52 Cavalier 0x6D 0x0C [10,14] [7,13] [ironSword,0x0,0x0,0x0] [0x00,0x03,0x09,0x00] UNIT 0x52 Cavalier 0x6D 0x0C [8,14] [11,12] [ironSword,0x0,0x0,0x0] [0x00,0x03,0x09,0x00] UNIT 0x52 Cavalier 0x6D 0x14 [9,14] [12,12] [ironAxe,0x0,0x0,0x0] [0x00,0x03,0x09,0x00] UNIT 0x6E Cavalier 0x6D 0x14 [10,14] [15,9] [ironAxe,0x0,0x0,0x0] [0x00,0x03,0x09,0x00] UNIT 0x52 Cavalier 0x6D 0x0C [8,14] [15,10] [ironSword,0x0,0x0,0x0] [0x00,0x03,0x09,0x00] UNIT 0x52 Cavalier 0x6D 0x0C [10,14] [4,6] [ironSword,0x0,0x0,0x0] [0x00,0x03,0x09,0x00] UNIT 0x52 Cavalier 0x6D 0x0C [8,14] [4,7] [ironSword,0x0,0x0,0x0] [0x00,0x03,0x09,0x00] UNIT 0x52 Cavalier 0x6D 0x14 [9,14] [15,2] [ironAxe,0x0,0x0,0x0] [0x00,0x03,0x09,0x00] UNIT 0x6E Cavalier 0x6D 0x14 [10,14] [4,2] [ironAxe,0x0,0x0,0x0] [0x00,0x03,0x09,0x00] UNIT Reinforcements:UNIT 0x6E Cavalier 0x6D 0x14 [18,7] [18,7] [ironAxe,0x0,0x0,0x0] [0x00,0x03,0x09,0x00] UNIT 0x52 Cavalier 0x6D 0x0C [0,9] [0,9] [ironSword,0x0,0x0,0x0] [0x00,0x03,0x09,0x00] UNIT 0x52 Cavalier 0x6D 0x0C [5,14] [5,14] [ironSword,0x0,0x0,0x0] [0x00,0x03,0x09,0x00] UNIT 0x52 Cavalier 0x6D 0x0C [6,14] [6,14] [ironSword,0x0,0x0,0x0] [0x00,0x03,0x09,0x00] UNIT Good:UNIT Eliwood Archer 0x00 0x19 [9,11] [9,11] [ironBow,Vulnerary,SteelBow,0x00] [0x00,0x00,0x00,0x00] UNIT Hector Mercenary 0x00 0x19 [8,13] [8,13] [ironSword,Vulnerary,LanceReaver,0x00] [0x00,0x00,0x00,0x00] UNIT Serra Cleric Eliwood 0x11 [10,11] [10,11] [Heal,Vulnerary,0x00,0x00] [0x00,0x00,0x00,0x00] UNIT Matthew Thief Eliwood 0x11 [8,14] [8,14] [ironSword,LockPick,0x00,0x00] [0x00,0x00,0x00,0x00] UNIT Turn_events:OpeningTurnEvent(Opening_event) END_MAIN Character_events:END_MAIN Location_events:Chest(Mend,16,3) Chest(Elixir,2,5) Chest(Vulnerary,10,6) Chest(Vulnerary,8,7) Chest(KillerBow,17,11) END_MAIN Misc_events:CauseGameOverIfLordDies END_MAIN Opening_event:LOU1 Good ENUN FADI 16 BACG 0x04 FADU 16 TEX1 0x09FB REMA MOVE Hector [8,11] FADI 16 BACG 0x04 FADU 16 TEX1 0x09FC REMA MOVE Hector [7,9] MOVE Eliwood [9,8] MOVE Serra [9,6] MOVE Matthew [9,4] ENUN TEX1 0x9FD LOU1 Bad ENUN TEX1 0x9FE ENUN ENDA Ending_event:FADI 16 MOVE Eliwood [9,11] 0xFF MOVe Marcus [9,13] 0xFF MOVE Serra [7,10] 0xFF MOVE Hector [11,10] 0xFF MOVE Matthew [6,10] 0xFF ENUN FADU 16 TEX1 0x9FF REMA FIGH Eliwood Marcus MarcusDies $00000000 KILL Marcus FADI 16 BACG 0x04 FADU 16 TEX1 0xA00 IFEV 0x50 0x1F FADI 16 REMA BACG 0x04 FADU 16 TEX1 0xA01 ENIF 0x50 TheEnd ENDA MarcusDies:AttackerCritical(60,0x00) BLDT TrapData:ENDTRAP MESSAGE Events end at offset currentOffset //The map for this chapter is at offset: 00FD88D0 Edited June 1, 2016 by RandomSwordmaster Quote Link to comment Share on other sites More sharing options...
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