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Super Robot Wars ∀: Deep Space


Nanami Touko
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Name: Tarquin Barnabus Herrington IV

Age: 14

Sex: Male

Archetype: Gifted Young One

Skills: Predict, Special

Spirits: Snipe, Sense

Adaptabilities: B Air, A Ground, B Water, A Space

Base Stats:

Level: 4

Melee: 5

Shooting: 9

Defense: 5

Skill: 5

Accuracy: 8

Avoid: 8


Current Stats:

Level: 4

Melee: 5

Shooting: 12

Defense: 5

Skill: 7

Accuracy: 10

Avoid: 10


Appearance:

47b6215c208ec49fd0c1631a9a4f40f6.png



5'0 (150 cm), dark skinned and light haired, svelte build, Tarquin isn't terribly imposing, even for a 14 year old.


Personality: Tarquin never really had a chance to interact with people in an ordinary setting so he often comes across as rather detached and impersonal. However, he has a deep yearning for his achievements to be recognised for his own efforts rather than an expectation of his creation.


However, he remains a curious boy and has been known to sketch his commanders in his limited free time.


Backstory: Tarquin was the ANF's pet project for soldier creation, deciding that an additional edge in pilots was necessary to obtain an upperhand in the stalemate. Combining DNA from 12 pioneers in different fields, the forth test proved to be successful, resulting in Tarquin.


From a young age, Tarquin was schooled intensively, both in civilian and military education. As they had hoped, he excelled across the board. By the age of 11, the boy was working at a college level in a variety of subjects. However, priority was then given to simulation training and battle tactics.


Yet again, and as expected, Tarquin performed incredibly well, his scores were phenominal and his success rate was almost perfect - results that were considered acceptable. His training was tailored to long range shooting - he was far too valuable to lose in a melee confrontation. However, simulated training with actual people produced less than stellar results, Tarquin struggled with the unpredictable movements of human foes and occasionally abandoned all tactics with a suicidal rush when his plans failed. Kept under close watch and with the cover story of being a child soldier, Tarquin's deployment hoped to validate the usefulness of the genetics project and provide data for future improvements.

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Name: Bruno Tian

Age: 37

Sex: Male

Archetype: Plucky Go-Getter

Skills: Def. Support Lv2, Resupply

Spirits: Trust, Cheer

Adaptabilities: C/A/C/S

Base Stats:

Level: 1

Melee: 7

Shooting: 7

Defense: 7

Skill: 6

Accuracy: 7

Avoid: 6


Current Stats:

Level:4

Melee: 10

Shooting: 7

Defense: 10

Skill: 6

Accuracy: 10

Avoid: 6


Appearance: Bruno cuts an impressive figure, of chiseled, short stature and gentle facial features. He is Latino-Chinese (and is appraised as either in equal measure), stands at 164 cm, and has weighed the same 62 kilograms for almost twenty years. Bruno keeps no facial hair, nor any on his head; his hands are not rough, but they are terribly strong. He dresses very modestly, nowadays preferring his flight uniform in even more casual military contexts and sweats and a light jacket otherwise.


Personality: Bruno is a gentle soul, caring and generally at peace. He is very difficult to excite, but earning his undivided focus is relatively easy. He intimately accepts death as an inherent part of life, understanding that one can hope to do no better than to do well by one's fellow man. He has little tolerance, but great patience, for fear, anxiety, and depression in his comrades. However, his calm comes at a price: he has a very distant relationship with anger and dread resolve, and is poorly equipped for true emotional intimacy.


Backstory: One of two children barely north of poverty, Bruno studied tirelessly to eventually support his family. While his brother never especially saw success, Bruno was just more talented, and just harder working, and these successes snowballed to a scholarship to a modest university. Over the course of three years, where he began to establish peace, regimen, and austerity in his personal life, he earned degrees in astrogeology and biology, earning notice of the son of a friend of a scouter for Colony 4. After two years of military and pilot training (the military training, passed with flying colors; the pilot training, only barely), he was exported to the colony to assist with research and practical work.


In the meantime, Bruno's brother fell madly in love with a charming woman, and the two quickly set to starting a family. One child was followed by another, and by the time Bruno reached the age of 30, his older brother had nine children... and thankfully, not any more on the way. The couple had a devotion to their family that some might consider psychotic; others might consider it religious and pure. Regardless, the family was greatly cared for, effectively having five parents (in Bruno's parents and his mother-in-law) contributing to the crowding of the family home. With only one additional parental figure being fit for work, it fell to Bruno to provide most of the financial support. As the children approached collegiate age with little reasonable way to attend, their quality of life only lessened, soon resembling outright poverty.


Having developed no little skill as a space pilot and an unimpeachable reputation, Bruno felt compelled to return to Earth, seeking the one career for a man of his qualifications that could possibly provide enough money for the children to earn a higher education: military piloting.


"For the first time in thirteen years, I am returning to Earth. It is high time my youngest nieces met their uncle. Tell Jorge to not lose heart; he need not drown in debt to follow in my footsteps. Give Mama my most genuine regards."


*END TRANSMISSION*

Edited by Terrador
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Name: Abigail (Abby) Casson

Age: 23

Sex: Female

Archetype: Hot Head!

Skills: Counter Level 4, Will Limit Break

Spirits: Valor, Alert

Adaptabilities: C/S/C/A

Base Stats:

Level: 1

Melee: 10

Shooting: 5

Defense: 5

Skill: 6

Accuracy: 8

Avoid: 6

Current Stats:

Level: 4

Melee: 12

Shooting: 7

Defense: 5

Skill: 9

Accuracy: 8

Avoid: 8

Appearance: Abigail stands at 5’8” with bright green eyes and a dark tan. Her hair cuts off just above her eyes and has a bit of a curl to it; the rest of her long light blond hair is kept in a ponytail that reaches just passed the base of her neck and her bangs reach down just passed her shoulders. Her casual wear usually consists of very basic clothes such as black/white/blue t-shirts and tan shorts/blue jeans.

Personality: Abigail likes to socialize and is oddly friendly for someone who’s been a mercenary for so long. Unless, of course, you manage to piss her off which can vary from extremely easy to very difficult depending on a variety of factors. Whenever that happens she’ll get right up in the offender’s face or potentially skip right to throwing a punch. On the battlefield she has a reputation of screaming obscenities at her opponents and occasionally acting on impulse, usually when angry or a squad mate is in danger.

Backstory: Abigail was born into an upper class family and as such a certain degree of success was expected of her. Being more than a bit of a tom boy and only having an average intellect she was put under a lot of stress by her parents to be something she just simply wasn’t capable of being. Shortly after she turned ten she got into a huge fight with her mother; a lot of things that shouldn’t ever be said between parent and child were said and it culminated with Abigail declaring she hated everything her parents ever stood for. Later that night she snuck out, fed up with her parents and what they expected of her.

Being ten years old, and a runaway at that, she was eager, perhaps overly so, to find herself a means of food and shelter. She recalled her parents telling her about the “abhorrent mercenaries” who hired anyone they could, even children. She figured joining such a group would be the perfect way to get one last one up on her parents. She ended up joined a new mercenary company in Maine called the Blue Strikers and was instructed on how the company’s machines operated and how to repair one. She was eventually put to work repairing them after four years of instruction and could probably pilot a ground mecha if she really needed too. By the time she was actually piloting her own she understood her robot very well and had actually developed a passion for land-based combat robots.

The mercenary company had been blessed with success and inevitably expanded, acquiring more robots in the process and even some fighter jets. Originally excited at the prospect of new robots to repair and maybe pilot, Abigail soon grew to hate the air based machines. For some reason, she simply couldn’t grasp how to pilot them as well as their ground-bound counterparts. In addition, whenever the jets went down the pilots often followed, one well-placed shot was all it took; the company lost a lot of their veterans like that. She eventually refused to even touch the company’s remaining jets.

Being a bit too soft even after all her years with the company, Abigail was hit hard by the loss of the people she’d grown to call family. She poured her all into her robot, hodgepodging weapons to give her even the slightest advantage and working hard to improve her piloting skills, to prevent herself from wallowing in grief. Eventually, her skills became enough where when it was time for a new ace she was the most qualified out of the remaining veterans and given the position.

Edited by Oersted
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Name: Mateus Lemos
Age: 21
Sex: Male
Archetype: Go-Getter!
Skills: Defensive Support Lv2, Resupply
Spirits: Trust, Shield
Adaptabilities: B/A/B/A
Base Stats:
Melee: 7
Shooting: 7
Defense: 7
Skill: 6
Accuracy: 7
Avoid: 6

Current Stats:
Level: 4
Melee: 10 (+3)
Shooting: 7 (+0)
Defense: 9 (+2)
Skill: 7 (+1)
Accuracy: 9 (+2)
Avoid: (+1)

Appearance: 5’3” tall, dark skinned. His hair is cut short to stay practical. Between his height and his clean shaven face, Mateus could almost be mistaken for a child.

Personality: Outside of combat, Mateus is a friendly, easygoing guy - if a bit naive and lacking in street smarts. All of that changes as he pilots his mech however, due to fear, adrenaline or perhaps something else entirely. He focuses entirely on the mission, and comments to allies become rather curt and cold, as he attempts to dispatch his enemies with ruthless efficiency (usually while yelling “GET FUCKED” or something along those lines). If you pick a fight with Mateus, expect it to be a completely different man throwing the punches.

Backstory: Mateus is one of four siblings raised in Salvador, Brazil. He had fairly normal interests and lived a fairly normal life, with school, friends and (of course) football. Days went by quickly, without incident, soon leaving him at a crossroads in his education. His hard work had paid off, and would be able to attend a number of prestigious universities for mathematics or a couple of different sciences. He was heavily conflicted between them though, with his family all pushing him in different directions of what they thought would be best.

Desiring some time to himself, he left his house early one day and walked the city streets with no destination in mind. Eventually, he realised he was now in a completely different part of the city and was utterly lost. Good stuff. He eventually spotted a small crowd gathering, which he later learned was for a recruitment drive for the military. He went over to ask for directions, but one of the staff encouraged him to try out the simulation before he left.

Having nothing to lose, Mateus waited in line for his turn with anticipation. He felt a little nervous when he was finally called forward, but his doubts evaporated as the simulation booted up. He couldn’t remember the experience too well afterwards, he just remembered a rush of adrenaline, his voice going hoarse from yelling and the clash of blades until he emerged victorious. Afterwards, he felt deflated, but his mind was made up.

It completed him. He needed it.

If this was just a simulation, wouldn’t the thrill of real combat be even greater? He signed up immediately, and after a fairly smooth three years of training was deemed ready for combat. In his own mind, he’d been ready in half the time, but now he was finally going to fight. He just hoped his new unit wasn’t going to slow him down too much.

Edited by SB.
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Name: Elaine Hedrick

Age: 25

Sex: F

Archetype: Hot Head

Skills: Counter LV 4, Will Limit Break

Sprits: Valor, Accel

Adaptability: B/A/B/A

Base Stats:

Melee: 5

Shooting: 10

Defense: 5

Skill: 6

Accuracy: 8

Avoid: 6

Level 4 stats:

Melee: 5

Shooting: 13

Defense: 7

Skill: 7

Accuracy: 10

Avoid: 7

Appearance: 5'8'' tall, peach skinned. Hazel Eyes. Bright red hair styled similarly to Ibis Douglas.

Personality: Mischievous, Daring, and always for a fight, are some of the few words and phrases that you could use to describe Elaine. But when she's not getting all hot headed, she's usually tinkering with weapons. Elaine has an interest in all things mechanical. What they do, how they work, and, most importantly, how they can be improved. Don't let her bravado and borderline insanity in battle fool you, she is a mechanical wizard. And of course, this extends to how she messes around with robots. Nothing hypes her up more than seeing the full potential and going beyond what is considered 'enough' or 'safe' when robots and their weapons are involved. And Elaine is not afraid to involve herself in such experiments. When potentials show 100%, she wants to see 110%. Break the limits! Smash them down! See how far you can go! That's her motto.

Backstory: Though she was born in North Korea, her nationality is of UK origin. Her family was simply stationed in North Korea for assistance in Mech and Arms Development, which sparked her interest in both at a young age. However, she was eventually sent to live with her Uncle over in Italy, as her parents never really had to time to raise her up. Of course, neither did her uncle, as he was the current head of a Mech Development facility, but she could at least receive an education thanks to her Uncle's connections. At the age of 17, she had dropped out of school in favor of working to become an ace pilot.

At age 18, she had been caught stealing a prototype mech, because she, quote, "thought [she] could do better with it than any half-brained Government officials." So, her desire to tinker landed her in jail. It took a year for her to break out and steal a guard robo, which she promptly ditched upon finding her way into ANF territory. Eventually, she found her way to Earth Colony 2, where she laid low for about 2 years. One day, however, a facility was attacked by an unknown group, killing several test pilots before beginning to wreak havoc upon the citizens of Earth Colony 2. The attack was short lived, however, due to Elaine stealing one of the defense mechs and fighting the group off herself. Afterward, she was pardoned officially for her thefts and recognized as an official Ace Pilot, and given a robot of her own. She spent the last few years making adjustments to said robot, but now it's nearing completion.

Edited by Dandragon
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Name: Nikolai Zelenko

Age: 19

Sex: Male (cisgender)

Archetype: The Quiet One™

Skills: Fortune, Predict,

Spirits: Focus, Alert

Adaptabilities: BABA

Base Stats:

Level: 1

Melee: 5

Shooting: 5

Defense: 5

Skill: 10

Accuracy: 5

Avoid: 10

Current Stats:

Level: 4

Melee: 6

Shooting: 8

Defense: 5

Skill: 10

Accuracy: 8

Avoid: 12

Appearance: [spoiler=the boy]2652b4a991.png



Is quite short and very thin, with an almost stunted appearance. This might be due to the harsh conditions he was subjected to as a child, and this can be evidenced in his hunched, slightly pigeon-toed posture (indicating a level of psychological and physiological damage). Has a very pale, almost sickly skin tone which is peppered with freckles. He also carries several scars and injuries, including a prominent one which crosses most of his face. His eyes are a particularly pale shade of green and heavily lidded, giving him a consistently tired appearance. His hair is shaggy and dark with a blonde streak in the front. In general, he cares very little for his physical appearance.

His clothing choices are utilitarian, with a tan poncho thrown on over whatever he’s wearing that day. He wears a body-suit under his clothing in order to be prepared for whatever life throws at him. The only really noteworthy accessories of his are his hospital bracelet and ankle monitor.

Personality:
Due to his upbringing, he doesn’t see much of a point in anything beyond his use as a soldier/ weapon. Sees war and conflict as inevitable things that he will be involved with (regardless of whose side he is on), and his ultimate goal is to stay alive as long as he can. Has a very jaded, anti-social attitude towards others and views any kindness directed towards him with great mistrust, as he sees these actions as attempts at manipulation and/or having ulterior motives. He rarely initiates contact with others and, when he does, he has a very blunted affect and tends to remain rather monosyllabic in his responses. That being said, he seems to be slowly seeing that there are things besides fighting in the world, and that some of these things are good (slow progress was made by Dr.[REDACTED] and he now sees music and animals as something worthwhile, hopes are made that he will make connections with humans at some point in the future).

Backstory:

Childhood: Was abandoned as a child (either intentionally or after his parents died, the circumstances surrounding this are unclear) during a political uprising. Had to fend for himself and joined a band of similarly orphaned children (Stray Boys) who would steal, rob and generally cause a ruckus in order to survive. Life was brutal and short for many of those who grew up alongside him, so he became particularly hardened at an early age. In his pre-adolescence (around age 11-12), he fell upon the same fate as many Stray Boys and was “recruited” into a local militia where he was trained as a child soldier. Used as a human shield/ infantry unit, he quickly became accustomed to the chaos and bloodshed such a life would entail.

Teen years: As he grew older, surviving the harsh beatings, battle and abuses he was subjected to, he rose in rank (and in esteem in the eyes of his superiors in the militia), becoming a member of an elite unit who would use heavy artillery and cybernetic enhancements. He became known as “Zwolf (12)”. It was at this time that he became close to a boy (Funfzhen, or 15) in this unit who was “recruited” at a similar age as him. Funfzhen, unlike Nikolai, was not a former Stray Boy but was rather stolen from a boarding school and as such had a different world view to his teammate. He believed that one day things would be different for them and that they would be better. Though He did not share this optimism, Nikolai was fascinated by it and enjoyed listening to the other boy read from the few books he had managed to come across, and tried to learn to read and write from him (though this was mostly unsuccessful, he can write his own name and a few basic sentences). The other boy named him Zelenko (a name derived from the polish Zielony, or green) after his striking green eyes. One day during a raid on an American military camp the militia was ambushed. This resulted in many fatalities, including Funfzhen. He was taken into custody following this, along with any surviving child soldiers.

Adult years: After being taken into custody, he spent years involved in a controversial international court case along with his fellow child soldiers. The superiors from this militia were all tried and charged as criminals, but the child and adolescent members of the group were the subjects of a fierce political debate, with some seeing them as victims and others as being cold blooded murders. In the end, he was thrown into a rehabilitation centre and was treated by a parade of doctors and therapists, none of whom made much progress due to Nikolai’s general distrust. Eventually, he was released to due to an overburdening of the system, with the provision that he remain monitored. He currently has no set place of residence and makes a living working as a “contract security worker” (read: muscle for hire).

Edited by ✿Deku✿
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Name: Brant Abrams

Age: 26

Sex: Male

Archetype: Sidekick

Skills: Gunfight Lvl.2, Telekinesis Lvl.1

Spirits: Snipe, Focus

Adaptabilities: SCCA

Base Stats:

Level: 1

Melee: 6

Shooting: 6

Defense: 6

Skill: 6

Accuracy: 6

Avoid: 6


Current Stats:

Level: 4

Melee: 6

Shooting: 13

Defense: 7

Skill: 6

Accuracy: 9

Avoid: 8


[spoiler=Appearance:]

Brant%20profile%20pic_zpseqotlqkl.png



Personality:

Brant is a guarded but social man. He’ll humor anyone as long as he doesn’t have something more important to be doing. He’s extremely easy to annoy but also extremely slow to lash out, preferring to simply outlast whatever’s bothering him.


He has a good number of hobbies, some of which he picked up from or due to his friend, Firmia and their training together. If he finds himself alone he’ll dive headfirst into one of them; AI programming, airframe design, chess vs one of his AIs, TK game based training, and a few others are always welcome pastimes for him.


[spoiler=Backstory:]

Brant was born in London, deep inside EU territory along with his old brother, Rex. Because the two brothers were born to parents who were both designed from the ground up by the aristocratic Alkaev family, neither have any attachment to just one or even several ethnic groups. They were trained both in the EU and in Russia to military pilot aircraft and mechs, though Brant took a liking to the simpler, lighter vehicles, while his brother preferred the humanoid giants. They also made several trips to the colonies and received a thorough education on bleeding edge technology on the Alkaevs’ orders. They didn’t have to like it, the ceaseless travel, the near complete lack of a social life, or the high expectations of the Alkaevs, but they belonged to that family.


When Rex left to join the EU as per the Alkaevs’ orders, Brant was informed that he wouldn’t be joining him and instead would be going to North America after completing one more crucial facet of his pilot training. Though his brother was gone, Brant wasn’t alone in this new regimen. The daughter of one of the aristocrats, Firmia Alkaev, was also undergoing the same training he was, in order to properly control TK linked drones. The two became friends and both completed their training. Brant was certain that was when they would be parting ways for good.


Though he was partly correct, Firmia was sent with him to America as something of a handler, and helped take care of their living arrangements until it was time for him to report to the Heion Riese in Nevada. Firmia wasn’t able to get clearance, either from the Alkaevs or the ANF to join him aboard the new ship and was called back to Russia. Before parting ways, Firmia revealed a startling truth to Brant. She informed him that the Alkaevs initially planned for both brothers to join the EU, and for her to join the ANF. Something or someone changed their minds and decided to split the brothers up. She thanked him for inadvertently allowing her to remain neutral in what she saw as a pointless divide and promised to do whatever she could for him going forward.


The two parted ways in Las Vegas after a fun but modest going away party in one of the more expensive hotel suites. By the time Brant arrived at the base where the Heion Riese was docked, the thought of having to fight his brother someday began to weigh more and more heavily on him than it ever had before. He didn’t know what the Alkaevs were trying to do, but he had a feeling it didn’t bode well for him or Rex.


Edited by Phoenix
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I apologize for the somewhat barebones backstory, but since people have been clamoring for the post, I'm not going to delay it any further.

Name: Thorvald Eriksson

Age: 42

Sex: M

Archetype: Hero

Skills: Command Lv1, Guard

Spirits: Mercy, Shield

Adaptabilities: B, A, A, B

Base Stats:

Melee: 6

Shooting: 6

Defense: 10

Skill: 6

Accuracy: 6

Avoid: 6

Level 4:

Melee: 6

Shooting: 6

Defense: 13

Skill: 9

Accuracy: 9

Avoid: 6

Appearance: Thovald is a solidly built fellow, slightly above average in height and weight. His most distinct feature is perhaps his jawlength red hair, which is thick and has a sort of tousled, shaggy look. He keeps a closely trimmed circle beard of the same color, which forms the perfect frame to his usual smile. His eyes are a well blended hazel color, generally full of warmth and emotion.

Personality: If forced to pick a simple phrase to serve as a motto, one could do a whole lot worse than, "Never say never." Thorvald believes in the value of hard work, and that earnest efforts will be rewarded, and as a consequence steadfastly refuses to give up on something once he's set his mind to it. As far as tempers goes, he sports a very slow-burning fuse, but beware once the limits of his tolerance have finally been reached. Family is foremost in his mind, and acquaintances all expect the inevitable excited explanations of whatever his wife (Anya) or daughter (Holly) have most recently been up to, accompanied by a veritable slideshow of pictures.

Backstory: His family have lived in Greenland for as many generations back as he can remember. Before the discovery of SPECIAL MINERAL, they'd been fishermen, but his grandfather and father changed focus, retooling and repurposing some of their seafaring craft for the underwater expeditions needed to extract it from the deep ocean deposits. Thorvald inherited the family business in time, and as pirate activity, and hostile incursions from other parties interested in claiming the mineral for their own purposes have increased in frequency, the vessel has been gradually upfitted with additional weapons for self defense beyond the original harpoon gun designed for fending off curious sea creatures. On one excursion, Thorvald came to the rescue of a ANF science vessel under assault, and one thing led to another, ending up with his induction into the ranks.

Edited by Balcerzak
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Hey there!

We're going to be starting the main RP soon, so I will be opening the floor to any people that want to hop in and offer an NPC

Most positions will be on the battleship.

Things like:

Main Engineer

Mechanics

Helmsman

Doctor

Political leaders

Some of these rolls will put you in direct contact with the party nearly all the time (like being a mechanic or the ship doctor)

but some others will only require you at some points (like being the leader of a party)

Depending on how things go, you might even end up as a co-pilot for one of the pilots in play!

Either way, I'm going to open that floor to people who are interested while I get on about setting up the intro topic.

Remember that I still need your dedication and availability on skype even if you are an NPC. Piloting a robot or not, you're still an important part of the plot, and you will have to be around for things.

With that said: time to get stared on things~

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Mel has seen and approved of this already, but most others probably have not.

Dwight Turner, 62 Male
Archetype: Advisor/ Navigator
Appearance: About six feet tall and of rather average weight, Dwight is an aging man. He’s lost much of his hair and that which remains is a greyed blonde. Very official, he wears a gray suit at most times bearing his old rank on the shoulder- three silver stars.
Personality: Dwight takes his duty seriously and does not appreciate misdemeanors, but does not try to be intimidating- instead, he opts to be approachable and friendly so long as rules are being obeyed. A thinking man and sometimes a slow speaker, Dwight tends to be agreeable often enough.
Backstory: Raised in a military family- and indeed named after a military legend- it never even occurred to Dwight that he would not follow suit. Indeed he did, and his skills were certainly not lacking. For years he served in the ANF fleet, reaching the rank of vice admiral before retiring at age 53, having done his country and the ANF proud in his time. Over the years, he married and later divorced, and his own son Douglas’s career has just begun, but is off to a promising start.
Recently, an old friend reached out to him, concerned with the Apotheosis activity. After a lengthy discussion, Dwight agreed to start helping the ANF again, but from a more assisting role instead of as a formal leader. A new ship and crew starting up in the Nevada showed promise for him to lend a hand once more, where he would perform the role of a navigator and advisor.

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I realized I should add my character as well, it could be a handy reference to people early on.

Name: Roxanna Noel Martinson

Age: 29

Sex: F

Position: (Sub...)Captain/Executive Officer

Skills: None

Adaptabilities: D Air, D Ground, D Water, D Space

Base Stats:

Level: 1

Melee: --

Shooting: --

Defense: --

Skill: --

Accuracy: --

Avoid: --

Current Stats:

Level: 4

Melee: --

Shooting: --

Defense: --

Skill: --

Accuracy: --

Avoid: --

Appearance: Roxanna stands at a fair 5'10" tall, blue dyed hair falling past her shoulder blades, mostly straight but ending in curls. With green eyes, an aloof stare, and small but pointy nose, Roxanna doesn't always seem like the most approachable person. When in duty, she prefers to wear black heeled boots, matching leggings, and a white pencil dress stopping a few inches above her knee, with a side split she reckons makes it less of a hassle to walk in.

Out of duty, Roxanna has a fairly expansive wardrobe! Though she is a fan of the old sundress-and-sandals combo the most. Surprisingly simple, yet pure.

Personality: Being born to one of the most influential families within the ANF's American block, of course Roxanna was destined to greatness, and that reflected in her overt self-confidence! Well, almost to a sin. Some could call Roxanna full of herself, and they'd be (mostly) right. Thinking so highly of herself, Roxanna also tends to be competitive with those she considers peers and somewhat dismissive of subjects, but she's well-educated and mindful of her lip when on duty, of course! (sometimes begrudgingly so) She's very much not a fan of nicknames from subordinates.

Backstory:

Born in Alberta, Canada; Roxanna always saw herself as destined to greatness. His father, Roland M. Martinson, current minister of finances for the ANF, is no small name, and connections within her family extended even to the military with her granduncle Alphonse R. Martinson, High Admiral of the Naval Fleet! Of course she was destined to follow the path of one of those giants eventually!

Well, sort of. She first tried to make a debut in politics on the side of her father's party, unfortunately some people didn't think her airs or attitude mixed well with her campaign. Well, nuts to them! She then joined the military a bit late, but that was certainly no problem for a Martinson. (maybe...)

In her training years, Roxanna found she wasn't particular stellar at her drills, but she had very decent tactical sense! She knew when to make an offensive call, spread out the group, concentrate, what to prioritize... the list goes on (in her mind), and all in the heat of battle! Well, there was one time where her instructor called her a 'boosted animal' for her glaringly bad aim on a ranged firing simulation, but a talk with uncle Alphonse made the instructor reconsider his words and grade! Praise the Federation! (And Nepotism, but don't go telling that one around)

Sure enough, Roxanna eventually was assigned to space: A new frontier for her, and a decent step for her family name. She'd been assigned to a kraken-class battleship, and was a captain already. She couldn't wait to become a SPACE Fleet Admiral, it was her destiny! Well, destiny certainly had plans for her.

Three years in service, and very expectant of her promotion, Roxanna knew her days as a captain were about to change once she received a letter from her own uncle as soon as she'd been done escorting some politicians to Colony 5. It was her future...

To be reassigned as sub-commander to the new fancy leviathan-class, subordinate to a rookie fresh out of the academy.

Rumors have it that Roxanna is tilted harder than Pluto's orbit to this day.

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Here is mine too!

Name: Mizushima Juria "Jade"
Demographic: 17F
Archetype: Assistant Engineer NPC!
Appearance: Short and a bit chubby, Jade has light blue rounded oval glasses. Her hair is dyed a bright orange and she has brown eyes. Typically she wears white labcoats and plain white pants to not emphasize her size as much.
Personality: Jade finds herself absorbed in her studies easily and spending hours at a time on them, a trait both helpful and harmful. While she is usually friendly, it can't be said she's very outgoing or the most conversational either.
Biography: Jade was born in the first Space Colony to a family of Japanese descent. The country on Earth of Japan is tech-focused, and so is Jade. Incredibly gifted with machines, she studied in schools well past her age level and performed remarkably, eschewing all subjects other than those that improved her technological skill with the exception of a few language courses to remain proficient at speaking (if not great). She also gave up much free time, having little to spare for friends or family, though she tried to make the most of what she could.
Still, even during her schooling she started big projects. She started assist work on a special project: the in-development space class Leviathan, Heion Riese. While not the biggest name on the project, her work in optimization and smoothing out design was a large contributor to the speed in which it was completed, and she looks forward to seeing it succeed on Earth with its maiden voyage coming soon.

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Using this as an OOC dumping ground for battle plan ideas, because skype is clutter and messy to keep track of sometimes.

Ether had proposed an idea, it has some good point, but I feel it could be improved. His original idea is enclosed in spoilers here:

Jess to 11,10

Thorvald to 14,10, Wrist Gatling Heracles 1

Elaine hold, Sniper Rifle Heracles 1

Brant to 15,9 Beam Rifle Heracles 1(Kill if all attacks hit)

Astin to 16,10, Chakram Heracles 3

Tarquin Snipe, hold, Sniper rifle Heracles 3

Kim to 15,11, Beam rifle/TK Ripper Heracles 3(Kill if all attacks hit)

New idea is as follows:

Jess to 11,10

Thorvald to 14,10, Wrist Gatling Heracles 1

{Accuracy is 89%, Crit is 19%}

Tarquin Snipe, hold position, Sniper rifle Heracles 3

{Accuracy is 89%, Crit is 27%}

Astin to 16,10, Chakram Heracles 3

{Accuracy is 80%, Crit is 29%}

Kim to 14,11, TK Ripper Heracles 3(Kill if all attacks hit)

{Accuracy is 97%, Crit is 35%}

Mateus to 11,12, Repair Elaine

{Heals 35HP, positioned well for defensive support}

Elaine hold position, Sniper Rifle Heracles 1

{Accuracy is 84%, Crit is 22%}

Brant to 12,12 Beam Rifle Heracles 1(Kill if all attacks hit)

{Accuracy is 89%, Crit is 11%, positioned to receive defensive support. Depending on damage done(aka someone else crits), the AA missiles might be a 100% accuracy alternative.}

Bruno casts Trust if necessary, advances eastward.

The reasons for the changes from Ether's plan and the reasons are as follows:

Tarquin fires first to check for crit (would be 114 damage unless I failed math), because if so, it is possible Astin can get a kill (should do 60 damage non-crit) and might want to Gain it. This would free up Kim to cover missed fire or do damage to Heracles 2 or 5.

Kim is positioned one square further back than in Ether's scenario. Yes, it's a 3 point drop in accuracy, however it ensures that the back row Heracles 4 and Heracles D cannot do a full 5 move and beam sword her. (Astin is safe because of plateau.) Beam Sword is the most powerful mook attack, and would have 40 accuracy on her, and the Boss might be even worse, so any chance to avoid a 1-range attack is a good one, imo.

Mateus repairs for free XP and because Elaine can certainly use the extra HP once the enemies close and will likely counter during PP4, nobody turns down free HP. This also sets him up for some ideal support defends (on Elaine and Brant).

Elaine delays her attack her so she hits the 130 Will for damage boost.

Brant's position is different than in Ether's scenario because why pass up free Support Defend.

EDIT: PLEASE NOBODY FEEL LIKE THEY ARE BEING RAILROADED. I want everybody to feel like their character has agency, that they have a say in the decision process. If you don't like the plan, please speak up. If you don't feel comfortable doing so to me (or any other plan brainstormer in the future), then at least to Mel or Xin. We're all in this to have fun.

That said, also please don't sign off on the plan and then randomly decide "fuck it" and do your own thing on a whim. (IC reasons are perfecly valid excuses for departing from previously agreed to plans, however, never feel forced to do something your character wouldn't if something happens along the way that changes the state of the playing field.)

Edited by Balcerzak
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Gonna post with one more check for NPC applications!

Things like:

Main Engineer

Co-pilots

Mechanics

Helmsman

Doctor

Political leaders

If anyone is interested, please let me know~

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  • 2 weeks later...

This question is more for Bal and Phee (mostly Bal since Phee's on skype often), but is everyone alright with me moving things forward a bit? I asked the current conversations if they didn't mind taking them to PM (I feel I've started a few things that aren't bad for characterization, but weren't intended to start), so I just wanna know if everyone else active atm is fine with a shift to the next day just so I can get everyone onto the boat.

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  • 2 weeks later...
Name: Bill Taylor

Age: 31

Sex: Male

Position: Ship Custodian

Skills: Mopping lvl4, Sweeping lvl3

Spirits: Cleanliness, Polish

Adaptabilites: Carpet B, Tiles A, Wooden B, Vinyl A



Appearance: Bill stands at 5'11, wearing a blue jumpsuit for most of his working hours. Reasonably heavy build for his height, Bill puts more than a little elbow into his cleaning. He looks a lot sterner than he really is and hides his short brown hair underneath a cap.




What does he wear outside of work? Who talks to the janitor outside of work?


Personality: As scary as he might look, Bill's actually rather affable. He'd say hello to someone who passed him in the hall, maybe even hold the door open too! He knows his job isn't particularly important or influential, but he always ensures to do it properly - there are principles that carry over to the world outside of his job! He's also a fan of cricket.


Backstory: Bill was born to a loving family in Sidney, Australia. Performing below average at school really left Bill's options limited when it came to employment. Leaving school with few qualifications to his name, Bill went from odd job to odd job, never really finding anything concrete. At the age of 25, he moved to the US, hoping a change in scenery would improve his luck. As chance would have it, he was picked up by a cleaning company, who were then contracted by the ANF. Before he knew it, he wasn't just cleaning toilets anymore... he was cleaning toilets... on space ships!

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HI SF RP SECTION

Terrador, because he is too busy IRL, has decided to drop out of the RP, meaning I have one (1) PC section open

If anyone is interested in signing up as a pilot, let me know~

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NPC submission: Doctor Amparo


Name: Megumi Amparo

Age: 29 -unverified-

Sex: Female

Height: 5’11”

Weight: 138lbs

[spoiler=Appearance]

940be52921.jpg



Personality:

Megumi is a highly observant woman with an academic interest in almost everything. She considers any time not spent learning or sleeping wasted, and goes through entire collections of written material on a weekly basis. Her interest in learning has made her more open to new experiences than most people, but she in turn is likely to try to pull others out of their comfort zones as well.

Because Megumi habitually analyses people, she tends to be somewhat nosy when there’s something to gain. She also has a strong grip on her emotions and never allows herself to be goaded into action, preferring to purposeful and deliberate as often as possible.

Her favorite pastimes are reading, listening to audio logs, watching informative material, drinking, and experimenting on other people.


[spoiler=Backstory]

C34-77-90-999-P:PX was born and raised in a world of pristine white. It was an unnatural world filled with unnatural people, she being one of them. Throughout her short life, she’d been told again and again that she was destined for something greater than the sterile halls and claustrophobic rooms of the facility she’d been born in. She was told that one day she would embody the power and mind of a great woman. For a time, she believed it. Not having anything else to look forward to in life, she eagerly awaited the day.


Eventually, the otherwise good natured scientists and workers, made a mistake. Too many of them befriended her. Too many of them let their guard down around her. The head scientist, Doctor Miyoshi, had even given her a name, Megumi, to replace her old hopelessly long ID number. Exposing her, even briefly to others like herself gave her the doubts she needed to begin questioning everything. The others weren’t destined for greatness … they were just being led away, never to be seen again. Day after day, and one by one, news of new ‘arrivals’ would reach her ears, and older children, teenagers and even adults, would simply disappear. The more Megumi questioned her caretakers, the more evasive they became.


Finally, the day came … not for Megumi to embody a great power and mind, but to meet that powerful mind, face to face. She was taken to a room she’d never seen before, and introduced to a woman. The woman was older than Megumi, much older, but she saw herself in the woman. She introduced herself as Michelle Amparo and explained that Megumi was created in order to give her a second chance at life, to buy her the time she needed to complete her research, and achieve biological immortality, something long sought by mankind. She was close, but her own body was rapidly failing her and she was neither as enthusiastic, nor as sharp as she once was. Rather than leave her work for the next generation, she planned to become the next generation. She then revealed the meaning of Megumi’s old ID. Project: Phoenix.


Megumi knew what death was, and she refused to die and turn over her body to this woman … but she didn’t have a choice. Although she had begun to uncover some of the truth on her own, now that she was facing this woman, there was no time left to act against her designs. There was no preventing the inevitable now. The once passive and friendly guards seemed almost brutish as they took her to the final room she was ever meant to see, the operating room …


Just hours before Megumi’s life would come to an end, the alarms sounded off throughout the entire facility. Megumi heard gunshots for the first time and struggled against her restraints as Michelle was escorted to safety. More and more of the guards abandoned Megumi until only Doctor Miyoshi and a few of his assistants remained. As the operating room was breached, Miyoshi apologized to her, and pulled out a pistol to defend himself. He and everyone else in the room, with the sole exception of Megumi, lay dead after a hail of bullets were exchanged.


The intruders, heavily armed men and women in black, freed Megumi and gathered her along with the rest of those Megumi now knew were meant for untimely deaths, like her. The leader of the group, a man named Nickolas, said that although it was against his orders, his group would be taking all of them in. It wasn’t a life Megumi was prepared for, but she wasn’t given a choice, either.


When she learned the truth of her existence, that she was a genetically modified clone of Michelle Amparo, Megumi was stunned. When she learned that there were two others similar to her, sisters who were essentially failures, she was appalled. The three sisters spent several years working with Nick and the others. Megumi learned how to use technology and weapons, while her sisters, Sarah and Ellen, stuck with what was essentially home economics.


The sisters’ stint with the mercenaries eventually came to an end when Megumi tracked down Michelle in America. It took convincing but Nickolas eventually let them leave the organization, on the promise that they would stay in touch.


When the two women were face to face again, Megumi stood over a wheelchair bound Michelle, holding a heavy pistol. Neither pity, nor her own conscience stayed her hand. Instead, what kept Michelle alive, was Megumi’s curiosity. The two talked, and Megumi eventually agreed to help Michelle stay alive and complete her research. For that, she would have to absorb decades of medical knowledge in a very short amount of time. That wouldn’t be a problem for her, of course. She wasn’t just a clone, she was the embodiment of Michelle’s research up to that point, a more biologically resilient version of herself that would live half again as long.


Megumi enrolled in a medical school and her progress drew a great deal of attention, as did her name, Amparo. While Michelle’s resolve withered, Megumi’s mind devoured every she was exposed to. The former finally began consider that maybe it was best to leave things for the next generation, and the latter confronted her with several diplomas and that same heavy pistol, calling her a coward. Megumi demanded that Michelle see her plans through to the end, and promised to gun her down if she ever lost the will to achieve her goal. Michelle, finally realizing that her own greed and ambition was the closest thing to a mother’s love her clones had ever known, agreed to Megumi’s terms.


Shortly afterward, they were contacted by the ANF. Megumi’s expertise couldn’t be ignored any longer, and ANF representative couldn’t hide that. Megumi set some terms in exchange for joining the ANF as a medical doctor, terms that might not have been accepted if not for her talents. With the ANF lending some support and extra funds, Michelle might yet see her dream realized, but at a cost. Megumi wouldn’t be living with her anymore. She would only have Sarah and Ellen for company going forward. Just when Michelle thought Megumi’s threats no longer mattered one way or the other, Sarah made a gun out of her hand and aimed it teasingly at her. “Don’t give up,” she said with a smile. Ellen did the same. “Don’t give up.”


Having been assigned as the doctor aboard the Heion Riese, Megumi knew she would have to rely on her sisters to keep Michelle focused from now on. She could trust them that much. She would focus on performing her duties to the best of her abilities, furthering her knowledge, and finding a way not only to completely destroy the aging process in humans, but to save an old woman, an old woman who brought her into the world for the sole purpose of taking everything from her. Megumi decided that there was more than one way for Project Phoenix to be a success, and she was going to find it.


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