escotanner Posted June 5, 2016 Share Posted June 5, 2016 So I'm trying to put a script into my hack, but event assembler keeps saying that: 1 errors encountered:File Valencia prog.txt, Line 81, Column 1: Didn't reach end, currently at IntegerLiteral(0x87)No data written to output. This is really confusing because I don't know what I'm doing wrong. I mean everything looks right....right? Here's the script to better analyze the situation: #define DISABLE_TUTORIALS#include EAstdlib.eventEventPointerTable(0x06,Pointers)ORG 0xD80000Pointers:POIN Turn_eventsPOIN Character_eventsPOIN Location_eventsPOIN Misc_eventsPOIN TrapData TrapDataPOIN Bad Bad Bad BadPOIN Good Good Good GoodPOIN Opening_event Ending_eventGood:UNIT 0x01 0x20 0x01 Level(1, Ally, 0) [8,10] [8,10] [0x40, 0x37, 0x44, 0x6C] NoAIUNIT 0x2D 0x02 0x01 Level(1, Ally, 0) [10,10] [10,10] [0x02, 0x01, 0x6B] NoAIUNITBad:UNIT 0x0A 0x39 0x87 Level(1, Enemy, 0) [3,2] [3,2] [0x1F] PursueWithoutHeedUNIT 0x0A 0x39 0x87 Level(1, Enemy, 0) [3,17] [3,17] [0x1F] PursueWithoutHeedUNIT 0x0A 0x39 0x87 Level(1, Enemy, 0) [16,2] [16,2] [0x1F] PursueWithoutHeedUNIT 0x0A 0x39 0x87 Level(1, Enemy, 0) [16,17] [16,17] [0x1F] PursueWithoutHeedUNIT 0x0A 0x39 0x87 Level(1, Enemy, 0) [5,14] [5,14] [0x1F] AttackInRangeUNIT 0x0A 0x39 0x87 Level(1, Enemy, 0) [8,15] [8,15] [0x1F] AttackInRangeUNIT 0x0A 0x39 0x87 Level(1, Enemy, 0) [13,14] [13,14] [0x1F] AttackInRangeUNIT 0x0A 0x39 0x87 Level(1, Enemy, 0) [5,8] [5,8] [0x1F] AttackInRangeUNIT 0x0A 0x39 0x87 Level(1, Enemy, 0) [8,4] [8,4] [0x1F] AttackInRangeUNIT 0x0A 0x39 0x87 Level(1, Enemy, 0) [12,8] [12,8] [0x1F] AttackInRangeUNIT 0x87 0x39 0x87 Level(2, Enemy, 0) [9,2] [9,2] [0x1F] GuardUNITTurn_events:TurnEventPlayer(0x0,Opening_event,1)TurnEventPlayer(0x0,Batta's boys,3)End_MAINCharacter_events:CharacterEvent(0x0,Two squires,0x01,0x2D)End_MAINLocation_events:End_MAINMisc_events:CauseGameOverIfLordDiesDefeatAll(Ending_event)End_MAINTrapData:End_MAINOpening_event:OOBBFADI 10BACG 0x18MUS1 0x3DTEX1 0x816REMALOU1 GoodENUNLOU1 BadENUNLOU1 PeepsENUNENDAEnding_event:FADI 10BACG 0x18MUS1 0x38TEX1 0x818MNC2 0x09ENDA// EventsBatta's boys:-The bold B is line 81 column 1LOU1 DouchiesENUNENDATwo squires:MUS1 0x06TEX1 0x817ITGC 0x2D 0x5DREMAENDA// Manual Movement// Scripted Fights// UnitsDouchies:UNIT 0x0A 0x39 0x87 Level(1, Enemy, 0) [8,3] [8,3] [0x1F] PursueWithoutHeedUNIT 0x0A 0x39 0x87 Level(1, Enemy, 0) [4,8] [4,8] [0x1F] PursueWithoutHeedUNIT 0x0A 0x39 0x87 Level(1, Enemy, 0) [4,14] [4,14] [0x1F] PursueWithoutHeedUNIT 0x0A 0x39 0x87 Level(1, Enemy, 0) [8,16] [8,16] [0x1F] PursueWithoutHeedUNIT 0x0A 0x39 0x87 Level(1, Enemy, 0) [14,14] [14,14] [0x1F] PursueWithoutHeedUNIT 0x0A 0x39 0x87 Level(1, Enemy, 0) [13,8] [13,8] [0x1F] PursueWithoutHeedUNITPeeps:UNIT 0x02 0x28 0x02 Level(1, NPC, 0) [0,6] [0,6] [0x00] GuardUNIT 0x1A 0x2A 0x02 Level(1, NPC, 0) [0,7] [0,7] [0x00] GuardUNIT 0x0A 0x38 0x02 Level(1, NPC, 0) [0,9] [0,9] [0x00] GuardUNIT 0x0A 0x38 0x02 Level(1, NPC, 0) [0,10] [0,10] [0x00] GuardUNIT 0x0A 0x38 0x02 Level(1, NPC, 0) [0,11] [0,11] [0x00] GuardUNIT 0x0A 0x38 0x02 Level(1, NPC, 0) [0,12] [0,12] [0x00] GuardUNIT 0x0A 0x38 0x02 Level(1, NPC, 0) [0,13] [0,13] [0x00] GuardUNIT 0x0A 0x38 0x02 Level(1, NPC, 0) [0,14] [0,14] [0x00] GuardUNIT 0x0A 0x38 0x02 Level(1, NPC, 0) [0,15] [0,15] [0x00] GuardUNIT 0x0A 0x38 0x02 Level(1, NPC, 0) [0,16] [0,16] [0x00] GuardUNIT 0x0A 0x38 0x02 Level(1, NPC, 0) [0,17] [0,17] [0x00] GuardUNIT 0x0A 0x38 0x02 Level(1, NPC, 0) [0,18] [0,18] [0x00] GuardUNIT 0x0A 0x38 0x02 Level(1, NPC, 0) [0,19] [0,19] [0x00] GuardUNIT 0x0A 0x38 0x02 Level(1, NPC, 0) [0,5] [0,5] [0x00] GuardUNIT 0x0A 0x38 0x02 Level(1, NPC, 0) [0,4] [0,4] [0x00] GuardUNIT 0x0A 0x38 0x02 Level(1, NPC, 0) [0,3] [0,3] [0x00] GuardUNIT 0x0A 0x38 0x02 Level(1, NPC, 0) [0,2] [0,2] [0x00] GuardUNIT 0x0A 0x38 0x02 Level(1, NPC, 0) [0,1] [0,1] [0x00] GuardUNIT 0x0A 0x38 0x02 Level(1, NPC, 0) [0,0] [0,0] [0x00] GuardUNIT 0x0A 0x38 0x02 Level(1, NPC, 0) [0,8] [0,8] [0x00] GuardUNIT 0x15 0x0C 0x02 Level(1, NPC, 0) [19,8] [19,8] [0x00] GuardUNIT 0x0F 0x23 0x02 Level(1, NPC, 0) [19,9] [19,9] [0x00] GuardUNIT 0x0A 0x38 0x02 Level(1, NPC, 0) [19,7] [19,7] [0x00] GuardUNIT 0x0A 0x38 0x02 Level(1, NPC, 0) [19,6] [19,6] [0x00] GuardUNIT 0x0A 0x38 0x02 Level(1, NPC, 0) [19,5] [19,5] [0x00] GuardUNIT 0x0A 0x38 0x02 Level(1, NPC, 0) [19,4] [19,4] [0x00] GuardUNIT 0x0A 0x38 0x02 Level(1, NPC, 0) [19,3] [19,3] [0x00] GuardUNIT 0x0A 0x38 0x02 Level(1, NPC, 0) [19,2] [19,2] [0x00] GuardUNIT 0x0A 0x38 0x02 Level(1, NPC, 0) [19,1] [19,1] [0x00] GuardUNIT 0x0A 0x38 0x02 Level(1, NPC, 0) [19,0] [19,0] [0x00] GuardUNIT 0x0A 0x38 0x02 Level(1, NPC, 0) [19,10] [19,10] [0x00] GuardUNIT 0x0A 0x38 0x02 Level(1, NPC, 0) [19,11] [19,11] [0x00] GuardUNIT 0x0A 0x38 0x02 Level(1, NPC, 0) [19,12] [19,12] [0x00] GuardUNIT 0x0A 0x38 0x02 Level(1, NPC, 0) [19,13] [19,13] [0x00] GuardUNIT 0x0A 0x38 0x02 Level(1, NPC, 0) [19,14] [19,14] [0x00] GuardUNIT 0x0A 0x38 0x02 Level(1, NPC, 0) [19,15] [19,15] [0x00] GuardUNIT 0x0A 0x38 0x02 Level(1, NPC, 0) [19,16] [19,16] [0x00] GuardUNIT 0x0A 0x38 0x02 Level(1, NPC, 0) [19,17] [19,17] [0x00] GuardUNIT 0x0A 0x38 0x02 Level(1, NPC, 0) [19,18] [19,18] [0x00] GuardUNIT 0x0A 0x38 0x02 Level(1, NPC, 0) [19,19] [19,19] [0x00] GuardUNIT// Shop DataMESSAGE Events end at offset currentOffset// Shop DataMESSAGE Events end at offset currentOffset Is there something that I've overlooked? 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Tequila Posted June 5, 2016 Share Posted June 5, 2016 EA doesn't like spaces or apostrophes in label names, it seems. Changing Batta's boys to Battas_boys and Two Squires to Two_Squires made it work. For future reference, put your event file in spoilers, and please use more descriptive labels in your topic other than "Help". We know you need help; that's why you're in the questions subforum. But if someone has a similar question to yours, they probably won't find this topic because the keywords are lousy. Also, there's a stickied topic for EA help. Quote Link to comment Share on other sites More sharing options...
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