escotanner Posted June 15, 2016 Share Posted June 15, 2016 How would I go about making the prep screen like choosing how many people can go into battle? Quote Link to comment Share on other sites More sharing options...
Primefusion Posted June 15, 2016 Share Posted June 15, 2016 Two steps: 1) Enable it with the chapter data editor. 2) Have your opening event end with ENDB instead of ENDA. Quote Link to comment Share on other sites More sharing options...
escotanner Posted June 15, 2016 Author Share Posted June 15, 2016 Will I still have to put my characters under the good unit part of the chapter script as well even if they died? Quote Link to comment Share on other sites More sharing options...
Agro Posted June 15, 2016 Share Posted June 15, 2016 if they died they won't show up. Quote Link to comment Share on other sites More sharing options...
escotanner Posted June 15, 2016 Author Share Posted June 15, 2016 Okay thanks. So if I had more characters than the number of characters I want on the map, do I still load them onto the map? Quote Link to comment Share on other sites More sharing options...
Primefusion Posted June 15, 2016 Share Posted June 15, 2016 The number of slots available (and their start positions) is determined by how many allied units are in the "Good" unit group. Quote Link to comment Share on other sites More sharing options...
escotanner Posted June 15, 2016 Author Share Posted June 15, 2016 Okay. When deciding who is required to go, is that also in the Chapter Data Editor? Quote Link to comment Share on other sites More sharing options...
CT075 Posted June 16, 2016 Share Posted June 16, 2016 look up nintenlord's character forcer patch Quote Link to comment Share on other sites More sharing options...
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