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Recess is over! Time for a SRW J draft!


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ch 14A, 6 turns

Spoiler

Ch14001.png

Ah, the long awaited final Gale trigger is in this stage.

Ch14002.png

We load up our ship, and have Eiji move fullspeed toward the enemy formation.

Ch14003.png

The way they line up on the enemy phase is actually pretty crucial. Eiji needs to be positioned to make it to Karla on turn 3, and all but 3 enemies need to die, so they must be able to reach him. With the enemy battleships obviously going to stay alive, there is very little flex for a Batta to sit in the wrong spot.

Ch14004.png

Turn 2:

Archangel lines up, and Baybull is positioned right next door. Since AA will be swarmed at one-range, it'll use up much of its vital non-beam weaponry (the only things effective against the underwater enemies later in the stage), so it needs to be resupplied at some point and there are few viable options. Calvina just beelines toward where she needs to go to beat up the battleships.

Ch14005.png

This is the spot I choose for Eiji's killzone.

Ch14007.png

Our reinforcements show up on schedule.

Ch14008.png

A few won't move and only attack if someone is already in range, which is why they live.

Ch14009.png

Karla is going to live through this, but not by much.

Ch14010.png

I took the wrong image here. AA can't use the Lohen, or else it'll pass the retreat threshold. I believe I was the Valiant (1-6 range ammo attack) that I used here, which also buffs the hit rate by about 20, iirc. I also disable support defends, because hey, maybe prevail kicks in immediately upon taking the damage (maybe it doesn't I haven't done the research).

Ch14011.png

Turn 3:

Like mentioned, we need to resupply.

Ch14012.png

Karla needs to die before Gale is dealt with, or else she casts a bunch of spirits that will mess you up (Alert, Strike, Valor, and more I think).

Ch14013.png

You could forgo Guts and use a couple of Vigors, that would leave more Focus options for hit rates.

Ch14016.png

Snipe and pound.

Ch14017.png

H&&A positioning.

Ch14018.png

Here it comes.

Ch14019.png

And down he goes.

Ch14020.png

Scripted sequence goes off.

Ch14022.png

Turn 4:

We load our two troopers into the AA.

Ch14023.png

Calvina softens the second enemy battleship.

Ch14024.png

And follows their lead in getting back on board.

Ch14025.png

Archangel takes this Luck kill.

Ch14026.png

These are not the most expensive units on the field, those would be the underwater sub battleships, but it's tied with second best.

Ch14027.png

We H&A down south, make the other one come to us.

Ch14029.png

Turn 5:

I don't remember if this "exploit" is completely needed anymore after I decided to leave the AA in the northern position instead of my original attempts, but it's still neat enough to showcase.

Ch14031.png

After killing the last enemy, Layzner malfunctions and the Archangel swoops over to it to pick it up.

Ch14033.png

It's right in the field of a bunch of new enemies, just like we wanted. I wouldn't have even needed to Hit and Away if I had Layzner perfectly on point.

Ch14034.png

Calvina has to start pounding on Duel, since it has two lives it'll need to die o EP. She and AA are both as carefully positioned as possible to counter as many of the subaquan enemies (all but one each).

Ch14035.png

Ch14036.png

Even with all that prep though, they both need to crit their subs on both turns to pull it off. Everything else is gravy.

Ch14038.png

Calvina vs Duel.

Ch14039.png

KO.

Ch14040.png

All these other Gundams have more manageable HP and can be one-shot with crits.

Ch14041.png

It's probably not strictly necessary.

Ch14042.png

But every kill Cal gets.

Ch14043.png

Is 1.5x money than if they decide to target Archangel next phase.

Ch14045.png

Turn 6:

We pre-cast Bless.

Ch14046.png

Then we take out this full health G00hN. Casting Assault wasn't necessary, Calvina's support alone would have finished it.

Ch14047.png

We have David take the Duel kill, second verse.

Ch14048.png

Calvina support so strong.

Ch14049.png

Katia casts Bless on AA.

Ch14050.png

Then Calvina positions and opts not to attack, allowing her to counter with her most powerful non-P weapon instead.

Ch14053.png

Luckily the subs go first.

Ch14056.png

We get both of the juicy cash infusions.

Ch14058.png

Without hurting our turn-count.


Finish 14A
Char       Lv  XP    K    Me/Sh/Df/Sk/Ht/Ev  HP/EN/Mo/Ar/Wn    Skills                                                                                         Parts                                               Modules
======================================================================================================================================================================================================================================================================
Calvina    15  115   92*  00/12/00/00/00/00  00/10/00/00/10S   Hit & Away | PrevailL2  | SupAtkL1+1 | SupDefL2   | CommandL1  | ComboL2     |             || HighEff OS | Stable OS  |------------|------------|| Shoot+5    | SupAtk+1   |------------|------------||
David      14  434   15   12/00/00/00/00/00  00/00/00/00/00    Counter    | PrevailL2  | SupAtkL1   | SupDefL1   |            |             |             || HEThruster | HE Radar   | Dustproof  | Flight Unit|| Skl+5      | Melee+5    | Melee+5    |------------||
Eiji       14  224   97*  00/00/00/00/00/00  00/00/00/00/09    PrevailL2  | SupAtkL0   | SupDefL1   | ComboL0    |            |             |             || M Booster  | ApogeeMotor| ApogeeMotor|------------|| Skl+5      | Skl+5      |------------|------------||
Natarl     13  413   66*  00/11/00/00/00/00  00/00/00/00/01    PrevailL2+1| SupAtkL0   | SupDefL1   | CommandL1  | (Hit&Away) |             |             || Booster    | Booster    | Water Jet  | Solar Panel|| Hit&Away   | Prevail+1  | Shoot+5    |------------||
Murrue     13  413    0   00/00/00/00/00/00  00/00/00/00/00    PrevailL2  | SupDefL1   | CommandL1  |            |            |             |             ||            |            |            |            || SP+10      |            |            |------------||

Ruri       11   70   33   00/08/00/00/00/00  00/00/00/00/00    IFS        | SupAtkL0   | (Counter)  |            |            |             |             || Scope      |            |            |            ||            | Counter    |------------|------------||
Yurika     11   70    0   00/00/00/00/00/00  00/00/00/00/00    CommandL1  |            |            |            |            |             |             ||            |            |            |            ||            |            |------------|------------||
Kouji      11  112   44   00/00/00/00/00/00  00/00/00/00/00    PrevailL4+1| SupDefL0   |            |            |            |             |             || HE Radar   | L Generator|------------|------------|| Def+5      | Prevail+1  |------------|------------||
Sayaka     11  151    9   00/00/00/00/00/00  00/00/00/00/00    PrevailL1  | SupAtkL1   | SupDefL1   |            |            |             |             ||            |            |            |            ||            |            |            |            ||
Ryoko      10   65   17   00/00/00/00/00/00  00/03/00/00/01    Counter    | IFS        | PrevailL2  | SupAtkL1   | SupDefL1   | CommandL1   | ComboL0     ||            |            |            |------------||            | Combo+1    |------------|------------||
Hikaru     11  151   20   00/00/00/00/00/00  00/00/00/00/00    IFS        | SupAtkL1   | SupDefL1   |            |            |             |             ||            |            |            |------------|| Hit+5      | Eva+5      |            |------------||
Izumi      11   47   20   00/00/00/00/00/00  00/00/00/00/00    IFS        | SupAtkL1   | SupDefL1+1 |            |            |             |             ||            |            |            |------------|| SupDef+1   |            |            |------------||

Total Cash:  100477
Total Turns: 61

ch 15A, 4 turns

Spoiler

Ch15001.png

Final episode for this split. A little excited to get reunited.

Ch15002.png

This is the deploy setup.

Ch15003.png

Calvina must wait here.

Ch15004.png

Eiji must end here. These are both carefully calculated so that the Radam will stop next to them at one-range and get killed on a counter.

Ch15007.png

Killing 3 triggers reinforcements up north and the return of Dagger.

Ch15008.png

One of Calvina's doesn't reach, but she has H&A and can take care of it.

Ch15009.png

This is the final positions at EP1.

Ch15011.png

Turn 2:

This is where she waits after the H&A.

Ch15012.png

Eiji must end up here.

Ch15014.png

Archangel hit and aways to this position. This is carefully calculated so that only one pod, and Dagger, will survive the EP.

Ch15018.png

Sometimes Dagger moves to attack Calvina, sometimes he doesn't. We have the damage either way.

Ch15019.png

Turn 3:

This is how we lead off if he didn't.

Ch15020.png

We follow up with Archangel.

Ch15021.png

Who ends in this position after the H&A.

Ch15022.png

Then Calvina finishes.

Ch15023.png

With Bless active.

Ch15024.png

She lands here after the H&A, where she will clean up the final pod.

Ch15026.png

When she does, the reinforcements arrive and move into action.

Ch15028.png

We continually decline support defends, after they were whisked next to AA by the plot, and that SEED pilot never has any impact.

Ch15030.png

Turn 4:

We just sit Eiji here, if he injures Karla, she'll waste the Repair Kit she has on herself, instead of dropping it for us.

Ch15033.png

We reload for the XP.

Ch15035.png

Eiji's got this.

Ch15036.png

No bless, obviously, he had so many mooks to clean up first.

Ch15037.png

Saveslot screenshot.


Finish 15A
Char       Lv  XP    K    Me/Sh/Df/Sk/Ht/Ev  HP/EN/Mo/Ar/Wn    Skills                                                                                         Parts                                               Modules
======================================================================================================================================================================================================================================================================
Calvina    15  297  105** 00/12/00/00/00/00  00/10/00/00/10S   Hit & Away | PrevailL2  | SupAtkL1+1 | SupDefL2   | CommandL1  | ComboL2     |             || Booster    | ApogeeMotor|------------|------------|| Shoot+5    | SupAtk+1   |------------|------------||
Simone     11    0    0   12/00/00/00/00/00  00/00/00/00/00    SupAtkL1   | SupDefL1   |            |            |            |             |             || HEThruster | Stable OS  | Stable OS  | HighEff OS || Skl+5      | Melee+5    | Melee+5    |------------||
Eiji       15  183  110** 00/00/00/00/00/00  00/00/00/00/10S   PrevailL2  | SupAtkL1   | SupDefL1   | ComboL0    |            |             |             || M Booster  | Booster    | ApogeeMotor|------------|| Skl+5      | Skl+5      |------------|------------||
Natarl     14  212   74*  00/11/00/00/00/00  00/00/00/00/01    PrevailL2+1| SupAtkL1   | SupDefL1   | CommandL1  | (Hit&Away) |             |             || Booster    | HE Radar   | HE Radar   | Flight Unit|| Hit&Away   | Prevail+1  | Shoot+5    |------------||
Murrue     14  212    0   00/00/00/00/00/00  00/00/00/00/00    PrevailL2  | SupDefL1   | CommandL1  |            |            |             |             ||            |            |            |            || SP+10      |            |            |------------||

Ruri       11   70   33   00/08/00/00/00/00  00/00/00/00/00    IFS        | SupAtkL0   | (Counter)  |            |            |             |             || Scope      |            |            |            ||            | Counter    |------------|------------||
Yurika     11   70    0   00/00/00/00/00/00  00/00/00/00/00    CommandL1  |            |            |            |            |             |             ||            |            |            |            ||            |            |------------|------------||
Ryoko      12    0   17   00/00/00/00/00/00  00/03/00/00/01    Counter    | IFS        | PrevailL2  | SupAtkL1   | SupDefL1   | CommandL1   | ComboL0     ||            |            |            |------------||            | Combo+1    |------------|------------||
Hikaru     12    0   20   00/00/00/00/00/00  00/00/00/00/00    IFS        | SupAtkL1   | SupDefL1   |            |            |             |             ||            |            |            |------------|| Hit+5      | Eva+5      |            |------------||
Izumi      12    0   20   00/00/00/00/00/00  00/00/00/00/00    IFS        | SupAtkL1   | SupDefL1+1 |            |            |             |             ||            |            |            |------------|| SupDef+1   |            |            |------------||
Kouji      12    0   44   00/00/00/00/00/00  00/00/00/00/00    PrevailL4+1| SupDefL0   |            |            |            |             |             || L Generator|------------|------------|------------|| Def+5      | Prevail+1  |------------|------------||
Sayaka     11  151    9   00/00/00/00/00/00  00/00/00/00/00    PrevailL1  | SupAtkL1   | SupDefL1   |            |            |             |             ||            |            |            |            ||            |            |            |            ||
Boss       11    0    0   00/00/00/00/00/00  00/00/00/00/00    PrevailL1  | SupDefL1   |            |            |            |             |             ||            |            |            |            ||            |            |            |            ||
Tetsuya    12    0    0   00/00/00/00/00/00  00/00/00/00/00    PrevailL3  |            |            |            |            |             |             ||            |            |------------|------------||            |            |------------|------------||
Kenichi    12    0    0   00/00/00/00/00/00  00/00/00/00/00    PrevailL3  |            |            |            |            |             |             ||            |            |------------|------------||            |            |------------|------------||
David      15  299   15   12/00/00/00/00/00  00/00/00/00/00    Counter    | PrevailL2  | SupAtkL1   | SupDefL2   | ComboL1    |             |             ||------------|------------|------------|------------||------------|------------|------------|------------||

Total Cash:  105614
Total Turns: 65

Turns so far: 65

I'm always a little surprised when a route-split I don't think I'm very strong on ends up going much better than expected.

Edited by Balcerzak
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Now that Balcerzak is playing again, I'm interested in doing another run. I've decided to use Camtech & eclipse's team. I think it's the worst team in the draft, so it'll be interesting to see how far I can take it.

Protagonist: Calvina, Belzelute

Favourites: Original, Nadesico, Full Metal Panic

Episode 1: 3/3

It's the 3 turn clear both me and Balcerzak used. Nothing interesting so far.

Episode 2: 4/7

Nadesico mostly solo's the initial opponents, which are wiped out on turn 3 player phase. Calvina and Akito then go to deal with the reinforcements. The extra movement on Belzelute means she gets in attacking range of most of the opponents, which leads to a faster clear than with the other Originals.

Episode 3: 4/11

Nadesico heads out to deal with the initials, Calvina heads to set up for Costello. Blue Earth heads SE, Akito and Gai go north to set up for reinforcements. Nadesico attacks Gale on turn 2 PP, then sends him running on EP. On turn 3, Nadesico moves so the Katonbo's can attack it and pops a propellant tank, on turn 4 the map is cleared.

Upgrades:

Nadesico: +6 EN

The EN is needed to clear Episode 3 in 4 turns, without Nadesico having to defend against a lot of attacks.

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ch 16, 5 turns

Spoiler

Ch16001.png

Title card.

Ch16003.png

No battleship, so everyone is free. L Brain is rocking one booster, to get him in position.

Ch16008.png

Turn 2:

Hime casts Bless/Cheer on Calvina while she's still free, just because she can, then she and L Brain make use of support attacks to clear out one enemy apiece. Then Calvina kills the third which triggers our reinforcements.

Ch16010.png

We line up our boys in blue accordingly.

Ch16011.png

Hit and Away allows us to put Calvina right where we need her.

Ch16012.png

We pop the Aesties in Nadesico and change their frames to what we'll need them to be later.

Ch16013.png

Everyone else loads onto Archangel because it could be outfitted with all the move up items. Well, I guess Eiji doesn't climb on because I didn't want him to lose that Ace will boost and his Accel game is pretty strong.

Ch16020.png

Images 14 through 19 show that neither of the undrafted brains get attacked by the enemy. This shows Calvina about to completely ream Shiela. I let her get injured a little, so that Boss can fix her up later, but if she's injured too much, that throws of the AI later, so only one hit, not two.

Ch16022.png

Turn 3:

Katia casts Fury to bypass the 800 damage-soaking barrier, allowing Calvina to do 7222 damage to Jonathon's 7200 HP.

Ch16024.png

Bless/Cheer spoils.

Ch16025.png

Wave 2 appears on cue.

Ch16027.png

Hit and Away relocation.

Ch16029.png

Assail lets Archangel get off a much needed attack after a full Accel move.

Ch16030.png

Layzner softens another.

Ch16033.png

Allowing Great and Voltz to mop up. They both have put on their defensive spirits, of course. Killing as many to boost their will and minimize EP exposure helps them to survive the stage.

Ch16035.png

Boss finishes what Baybull softened.

Ch16037.png

Mazinkaiser cleans up the remainder of the top zombie mechs during the first part of the EP.

Ch16040.png

Great can't use too much EN on the mooks, so switch to the Blade when it wants you to spam any EN-guzzler. He needs to save for Thunder Break, which is expensive.

Ch16041.png

I'm not sure why the bosses split up their targets, but I'll take it.

Ch16042.png

The last of the gundams doesn't attack this turn, might be range-based?

Ch16044.png

Turn 4:

I'm grateful for it because Great only has like 180 HP left, and needs a Trust from the Nadesico.

Ch16045.png

Calvina Snipes to get enough range to help out.

Ch16047.png

Hikaru nabs a nice Luck kill.

Ch16048.png

With good results.

Ch16049.png

Layzner tenderizes another of the gundams.

Ch16051.png

Kaiser pounds the third of the bosses that attacked on EP to near death as well.

Ch16053.png

Full defensive spirits up, Voltz Luck/Gain kills the bottom boss.

Ch16054.png

Delicious spoils.

Ch16056.png

Archangel Luck/Gain kills after an Assail.

Ch16057.png

Good results.

Ch16058.png

This is enough to finally trigger Great's Mazinpower.

Ch16059.png

Simone refuels Archangel.

Ch16060.png

Boss repairs Calvina.

Ch16062.png

Defensive spirits active, Great does quite a number on the final gundam with a combination attack. It put 6k worth of pain out for 20EN each, amazingly economical.

Ch16067.png

Voltz only survives because the boss AI is dumb and goes after the Kaiser.

Ch16071.png

Turn 5:

Boss refuels Calvina.

Ch16072.png

Hikaru uses up her second Luck, this time Cheered on.

Ch16073.png

Excellent gains from it.

Ch16074.png

The final foes rear their heads.

Ch16075.png

Nadesico has to clear this enemy so Kaiser can walk where it's standing. Being landlocked can be a pain sometimes.

Ch16076.png

I wasn't lying when I said Voltz barely survived. Wrath was cast for autocrits, and Eiji support is vital here.

Ch16077.png

Great cleans out obstacle two in Kaiser's way, while also setting themself up for adjacency.

Ch16078.png

Here comes another double punch!

Ch16079.png

Archangel with some support.

Ch16080.png

Simone refuels the AA, for XP.

Ch16081.png

Formation attack #1.

Ch16082.png

Formation attack #2.

Ch16083.png

Eiji unloads.

Ch16084.png

Calvina swoops in for a beautiful finish (she does slightly over 4k.)

Ch16086.png

Bless Bless/Cheer, so good.

Ch16087.png

Save screen shot.


Finish 16
Char       Lv  XP    K    Me/Sh/Df/Sk/Ht/Ev  HP/EN/Mo/Ar/Wn    Skills                                                                                         Parts                                               Modules
======================================================================================================================================================================================================================================================================
Calvina    17   84  119** 00/14/00/00/00/00  00/10/00/00/11S   Hit & Away | PrevailL2  | SupAtkL1+1 | SupDefL2   | CommandL1  | ComboL2     |             || M Booster  | ApogeeMotor|------------|------------|| Shoot+5    | SupAtk+1   |------------|------------||
Simone     13    0    0   10/00/00/00/00/00  00/00/00/00/00    SupAtkL1   | SupDefL1   |            |            |            |             |             || HEThruster | Stable OS  | Stable OS  | AB Coat M  || Skl+5      | Melee+5    | Melee+5    |------------||
Eiji       15  224  110** 14/00/00/00/00/00  00/00/00/00/10S   PrevailL2  | SupAtkL1   | SupDefL1   | ComboL0    |            |             |             || HighEff OS | HE Radar   | HE Radar   |------------|| Skl+5      | Skl+5      |------------|------------||
Natarl     15  111   75*  00/13/00/00/00/00  00/00/00/00/01    PrevailL2+1| SupAtkL1   | SupDefL1   | CommandL1  | (Hit&Away) |             |             || Booster    | Booster    | ApogeeMotor| Dustproof  || Hit&Away   | Prevail+1  | Shoot+5    |------------||
Murrue     15  111    0   00/00/00/00/00/00  00/00/00/00/00    PrevailL2  | SupAtkL1   | SupDefL1   | CommandL1  |            |             |             ||            |            |            |            || SP+10      |            |            |------------||
Ruri       11  310   34   00/08/00/00/00/00  00/00/00/00/00    IFS        | SupAtkL0   | (Counter)  |            |            |             |             || Scope      |            |            |            ||            | Counter    |------------|------------||
Yurika     11  310    0   00/00/00/00/00/00  00/00/00/00/00    CommandL1  |            |            |            |            |             |             ||            |            |            |            ||            |            |------------|------------||
Ryoko      12   61   17   00/00/00/00/00/00  00/03/00/00/01    Counter    | IFS        | PrevailL2  | SupAtkL1   | SupDefL1   | CommandL1   | ComboL0+1   ||            |            |            |------------||            | Combo+1    |------------|------------||
Hikaru     14  116   22   00/00/00/00/00/00  00/00/00/00/00    IFS        | SupAtkL1   | SupDefL1   |            |            |             |             ||            |            |            |------------|| Hit+5      | Eva+5      |            |------------||
Izumi      12   61   20   00/00/00/00/00/00  00/00/00/00/00    IFS        | SupAtkL1   | SupDefL1+1 |            |            |             |             ||            |            |            |------------|| SupDef+1   |            |            |------------||
Kouji      12  387   47   00/00/00/00/00/00  00/00/00/00/00    PrevailL4+1| SupDefL0   |            |            |            |             |             || L Generator|------------|------------|------------|| Def+5      | Prevail+1  |------------|------------||
Boss       12  488    1   00/00/00/00/00/00  00/00/00/00/00    PrevailL1  | SupAtkL1   | SupDefL1   |            |            |             |             ||            |            |            |            ||            |            |            |            ||
Tetsuya    12  447    3   00/00/00/00/00/00  00/00/00/00/00    PrevailL3  |            |            |            |            |             |             ||            |            |------------|------------||            |            |------------|------------||
Kenichi    14  194    7   00/00/00/00/00/00  00/00/00/00/00    PrevailL3  |            |            |            |            |             |             ||            |            |------------|------------||            |            |------------|------------||

Sayaka     11  151    9   00/00/00/00/00/00  00/00/00/00/00    PrevailL1  | SupAtkL1   | SupDefL1   |            |            |             |             ||            |            |            |            ||            |            |            |            ||
David      15  299   15   14/00/00/00/00/00  00/00/00/00/00    Counter    | PrevailL2  | SupAtkL1   | SupDefL2   | ComboL1    |             |             ||------------|------------|------------|------------||------------|------------|------------|------------||

Total Cash:  148074
Total Turns: 70

ch 17, 9 turns

Spoiler

Ch17001.png

FMP plot ahoy, now with a side helping of Mazinger.

Ch17003.png

Everyone loads onto Archangel except Calvina. Even Eiji, Even the Aesties. Then we make a beeline southward.

Ch17005.png

Turn 2:

Nadesico uses up a support attack, we need to get enough levels for a subpilot to learn Luck. Turns out this isn't as much of a problem as feared.

Ch17006.png

Archangel does similar, just to keep the enemy count down a little.

Ch17007.png

Hit and Away position is important, otherwise some gundams gun for it instead of who I need them to fight.

Ch17008.png

Boss repairs AA for XP.

Ch17011.png

Voltz throws up all its defensive spirits and charges in, attacking the central sub.

Ch17014.png

The Aesties are in 0G frames for this one, and they come out and pummel a mook to work on building up their will.

Ch17015.png

Eiji pops out and bops the Duel a nice crit.

Ch17018.png

Great also puts up defensive spirits and joins in the fray.

Ch17020.png

Calvina wounds the beefiest mook around and H&As closer to the action.

Ch17021.png

The Aegis attacks Voltz.

Ch17022.png

I mispositioned Boss, but it ends up not mattering.

Ch17023.png

Voltz can counter this one.

Ch17024.png

But has to dodge or defend this one.

Ch17026.png

Turn 3:

Archangel nabs a Luck/Gain kill.

Ch17027.png

To great rewards.

Ch17028.png

Calvina cleans up the sub.

Ch17029.png

Big $ rewards. She repositions to sit above Simone.

Ch17032.png

Do not underestimate Aesty power.

Ch17033.png

Izumi could take this one because Duel needs to go down twice and give no money the first time.

Ch17035.png

Voltz+Eiji can take it from full, with a little extra to spare.

Ch17038.png

Luck/Gain was up, of course.

Ch17039.png

Ch17040.png

Hikaru has Luck so she needs to use it.

Ch17041.png

Cheered as well, because I have a lot of them now, with Yurika and Boss.

Ch17042.png

Eiji crits the Blitz.

Ch17044.png

Allowing Great to clean up the scraps.

Ch17045.png

Bless/Cheer as per the usual boss takedown.

Ch17046.png

Slight repositioning from the Nadesico.

Ch17047.png

Ch17048.png

Simone and Boss will spend the rest of this chapter refueling their respective partners.

Ch17049.png

Great gets Mazinpower over EP. Nadesico's Megumi earns her Luck as well.

Ch17053.png

The enemies all go down, triggering the reinforcements. IIRC, due to the way the countdown works, it would actually be fine to clean up on player phase, as actually hitting the End Turn seems to be what's being kept track of.

Ch17062.png

A couple turns pass.

Ch17063.png

Chipping away at Ashura's sub is necessary.

Ch17064.png

Nadesico has the Solar Panel to fund as many Distortion Barriers as necessary.

Ch17068.png

Proper positioning is necessary to lure the enemies into the proper places. It takes a little save/load finagling to find the right way to line them up.

Ch17069.png

Turn 8:

Getting close.

Ch17070.png

Ch17071.png

More chipping.

Ch17072.png

Hikaru still had Luck left, and there are stragglers that need picking off.

Ch17076.png

Finally, we can unload.

Ch17080.png

After all that refueling, things have finally paid off.

Ch17085.png

I make sure everything is properly softened up, nobody is at full health.

Ch17086.png

We're ready for quite the show. Let 'em have it.

Ch17087.png

Oh god. Nadesico, so good! (Bless/Cheer MAP OP.)

Ch17088.png

Save Screen Shot.


Finish 17
Char       Lv  XP    K    Me/Sh/Df/Sk/Ht/Ev  HP/EN/Mo/Ar/Wn    Skills                                                                                         Parts                                               Modules
======================================================================================================================================================================================================================================================================
Calvina    17  217  122** 00/16/00/00/00/00  00/10/00/00/11S   Hit & Away | PrevailL2  | SupAtkL1+1 | SupDefL2   | CommandL1  | ComboL2     |             || M Booster  | ApogeeMotor|------------|------------|| Shoot+5    | SupAtk+1   |------------|------------||
Simone     18  246    0   10/00/00/00/00/00  00/00/00/00/00    SupAtkL1   | SupDefL1   |            |            |            |             |             || HEThruster | Scope      | ServoMotor | AB Coat M  || Skl+5      | Melee+5    | Melee+5    |------------||
Eiji       15  326  110** 14/00/00/00/00/00  00/00/00/00/10S   PrevailL2  | SupAtkL1   | SupDefL1   | ComboL0    |            |             |             || HighEff OS | ServoMotor | HE Radar   |------------|| Skl+5      | Skl+5      |------------|------------||
Natarl     17  159   79*  00/14/00/00/00/00  00/00/00/00/01    PrevailL2  | SupAtkL1   | SupDefL1   | CommandL1  | (Hit&Away) |             |             || Booster    | Booster    | ApogeeMotor| Booster    || Hit&Away   | Hit+5      | Shoot+5    |------------||
Murrue     17  159    0   00/00/00/00/00/00  00/00/00/00/00    PrevailL2  | SupAtkL1   | SupDefL1   | CommandL1  |            |             |             ||            |            |            |            ||            |            |            |------------||
Ruri       19   67   54*  00/10/00/00/00/00  00/00/00/00/00    IFS        | SupAtkL1   | SupDefL2   | CommandL1  | (Counter)  |             |             || Lockon Sys | Dustproof  | Water Jet  | Solar Panel|| Hit+5      | Counter    |------------|------------||
Yurika     19   67    0   00/00/00/00/00/00  00/00/00/00/00    SupAtkL1   | SupDefL2   | CommandL2  |            |            |             |             ||            |            |            |            || SP+10      |            |------------|------------||
Ryoko      13  436   19   00/00/00/00/00/00  00/03/00/00/01    Counter    | IFS        | PrevailL2  | SupAtkL1   | SupDefL1   | CommandL1   | ComboL0+1   || Stable OS  | HE Radar   | En Chip    |------------|| Eva+5      | Combo+1    |------------|------------||
Hikaru     16   87   24   00/00/00/00/00/00  00/00/00/00/00    IFS        | SupAtkL2   | SupDefL2   |            |            |             |             || HyperSensor| Scope      | L Generator|------------|| Hit+5      | Eva+5      | SP+10      |------------||
Izumi      17  164   23   00/00/00/00/00/00  00/00/00/00/00    IFS        | SupAtkL2   | SupDefL2   |            |            |             |             || Stable OS  | HE Radar   | En Chip    |------------|| Eva+5      |            |            |------------||
Boss       18  235    1   11/00/00/00/00/00  00/00/00/00/00    PrevailL2  | SupAtkL1   | SupDefL1   |            |            |             |             || Flight Unit| HyperSensor| ServoMotor | AB Coat S  ||            |            |            |            ||
Tetsuya    16   86    6   11/00/00/00/00/00  00/00/00/00/00    PrevailL3+1|            |            |            |            |             |             || Chobham    | Chobham    |------------|------------|| Def+5      | Prevail+1  |------------|------------||
Kenichi    17   74   12   13/00/00/00/00/00  00/00/00/00/00    PrevailL4  | SupDefL0+1 |            |            |            |             |             || Hybrid     | Chobham    |------------|------------|| Def+5      | SupDef+1   |------------|------------||

Kouji      12  387   47   11/00/00/00/00/00  00/00/00/00/00    PrevailL4+1| SupDefL0   |            |            |            |             |             || L Generator|------------|------------|------------|| Def+5      | Prevail+1  |------------|------------||
Sayaka     11  151    9   00/00/00/00/00/00  00/00/00/00/00    PrevailL1  | SupAtkL1   | SupDefL1   |            |            |             |             ||            |            |            |            ||            |            |            |            ||
David      15  299   15   14/00/00/00/00/00  00/00/00/00/00    Counter    | PrevailL2  | SupAtkL1   | SupDefL2   | ComboL1    |             |             ||------------|------------|------------|------------||------------|------------|------------|------------||

Total Cash:  264504
Total Turns: 79

 

On 2016/11/23 at 11:00 AM, Excellen Browning said:

Now that Balcerzak is playing again, I'm interested in doing another run. I've decided to use Camtech & eclipse's team. I think it's the worst team in the draft, so it'll be interesting to see how far I can take it.

Sorry for the delay, work had pretty much destroyed my freetime there for a few months. I always intended to take this all the way to the end. I'm always interested in seeing how other teams tackle the challenges too, so seeing you do this above-and-beyond is going to be good. I'll be eagerly following it.

Edited by Balcerzak
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The tradition of SRW drafts still LIVES. ;_;

Anyway, howdy guys, long time no see.

I know, been away for a long while. Mostly on Discord nowadays chat-wise.

Any of you interested in a masochistic draft (thinking A Portable)? XD

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Episode 4: 5/16

Getting the five turns here was fairly easy, as I had a few units to go around and do some miscellaneous fighting.

Episode 5: 4/20

This one took some real finagling to get the four turns. Nadesico heads west and Blue Earth parks next to her, to support defend the -move attacks away. Belzelute goes south. Turn 2 sees Nadesico make for the south, and then Belzelute has to snipe one Radam beast, and Blue and Akatsuki have to kill one other so Nadesico doesn't suffer the -move on turn 3. Belzelute heads to set up for the reinforcements. Turn 3 sees Blue Earth and Akatsuki on clean up and Nadesico and Belzelute again head to set up for the reinforcements. The reinforcements spawn on enemy phase, and turn 4 is spent dealing with them. Belzelute has weapons and EN upgraded to improve the reliability by a bunch.

Episode 6: 3/23

I once again have the units to do some miscelaneous things, so Nadesico could move its full move and attack Creuset on turn 2, who was sent off in a counter.

Episode 7: 4/27

Everyone loads into Nadesico except for the Moebius, Nadesico moves up. Belzelute and Moebius attack on turn 2, after Nadesico moves up again. On turn 3 I get the reinforcements spawned and set Nadesico up to MAP them on turn 4. Blue Earth unloads to give Nadesico a few support defends and my Aesties go and do whatever. On turn 4 I kill a battleship for cash and then MAP the X gundams away.

Upgrades:

Belzelute: +9EN, +5 weapons

Nadesico: +6 EN

Edited by Excellen Browning
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Episode 8: 4/31

This one again took some fine tuning to get down. Everyone loads into Nadesico (again), and the battleships move up(again). On turn 2, Belzelute unloads to attack the initial group. On turn 3 a few more units unload to help Belzelute mop up the remains on turn 4. On turn 4 Creuset shows up, is damaged and then sent packing on EP to maximize money gains.

Episode 9: 4/35

Everyone loads into the Nadesico (again), the battleships move up. Turn 2 Belzelute heads over to deal with the group on the right, Archangel moves straight up, Nadesico parks itself near the left group of enemies, and finally the HAWK OF ENDYMION and Blue Earth set up next to it to support defend -move away. Turn 3 sees mopping up of initials and the appearance of Dagger, and setting up to off him. Turn 4 Dagger is offed and all the grunts are cleaned up.

Upgrades:

Belzelute: +9 EN, +8 weapons

Nadesico: +6 EN

I put the extra weapons on Belzelute at first because I thought I would need it for the gundams in ep 8, and it turned out necessary for the kill on dagger in ep 9.

Edit: I did some playing around in map 10 but I seem to lack the damage output to clear in six turns.

Edited by Excellen Browning
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Episode 10: 7/42

Akito and Akatsuki are put in Artillery frames for range. Nadesico loads up Blue Earth and Akatsuki, and heads up, Calvina heads up, Akito moves into position for Devil Gundam. Turn 2 sees attacking, Nadesico unloading. Turn 3 consists of mopping up remaining enemies, and setting up Nadesico and Calvina for the Death Army grunts. Turn 4 consists of dealing with those, and Calvina H&A's to set up for Devil. Turn 5 sees Devil Gundam turn up, Nadesico moving in and initial damage happening. Turn 6 and 7 are needed to send Devil Gundam away.

I went Nadesico route, which is unfortunately the longer of the two by a decent margin.

Episode 11N: 8/50

Calvina is equipped with +2 move, and runs up to the Walking Stick in 4 turns, everyone else sets up for Master Asia. From then on I have to kill Master Gundam, which takes a few turns, and on turn 7 and 8 deal with the third wave of enemies.

Episode 12N: 6/56

Mazinger runs up to Baron Ashura, IIRC with a +1 range part, so he can counter on turn 3 EP, which spawns the Nadesico. Unfortunately, none of the enemies move toward me. Calvina heads off to deal some damage, Akito and Akatsuki load up. Nadesico accels away. On turn 5 Nadesico moves into the thick of the packs, as does Calvina, and after that it's just clearing up.

Episode 13N: 10/66

Ugh this map. Ruri gets H&A for this map. Tetsuya goes off to deal with the initials, then on turn 2 Combattler spawns, and I have to make sure to spawn the reinforcements on turn 3, to avoid penalties. I then need three turns to off Lanstar, after which Calvina and Ruri H&A towards Baron Ashura. Ashura is then offed on turn 8, after which I have to off his Mazinger impersonation and Mazinkaiser, resulting in 10 turns taken. Calvina even ran out of EN on turn 9, which luckily didn't matter.

At this point I am seriously considering just going Archangel route and seeing the turns I can get there.

Edited by Excellen Browning
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ch 18, 6 turns

Spoiler

Ch18001.png

Title card, this will wrap up the initial FMP arc.

Ch18002.png

We start with just Kurz and Mao, stranded for two turns. Focus them up and let them soften, but not kill.

Ch18005.png

The cavalry will eventually arrive, though still no battleship. I don't use Kurz and Mao anymore, but I could have if needed.

Ch18008.png

The three Aesties each take out a target. Acing them is a long slow process, but when it happens, the dividends will be huge. Earlier Distortion Punch, and more achievable team attacks will be a huge boon. It's a shame their EP exposure potential isn't the greatest, needing to be in Nadesico's net most of the time means the Nadescio itself will draw the fire.

Ch18009.png

Simone grabs a rare kill, putting herself on the board at least.

Ch18012.png

Borot heals up Kurz.

Ch18015.png

Layzner, Great, and Voltz work on cleaning up Mao's side.

Ch18017.png

After Calvina does a H&A kill, the end-game looks like this.

Ch18018.png

Turn 4:

All the FMP enemies are dead, just mechabeasts for now.

Ch18020.png

Calvina can barely soften without killing, but she does so, and H&As into prime position to beat on the bosses over EP.

Ch18021.png

Hikaru Luck kills Garuda, for their slightly better $ returns.

Ch18022.png

This also trips Great's Mazinpower switch.

Ch18023.png

Voltz takes a Garuda for the same reason as Hikaru.

Ch18025.png

Ch18026.png

Support bots doing support things.

Ch18028.png

Ch18029.png

EP action from both the enemy bosses, as they move up to engage.

Ch18030.png

Turn 5:

My Aesties will all, one after the other, gangbang Ashura Mazinger, because they're still in a frame with shitty Air weaponry, and I think I gave two of them Dustproof.

Ch18031.png

So yeah, using up Calvina's support attacks is also a great thing for them to be doing.

Ch18032.png

Seriously, they're putting in work.

Ch18033.png

Then I've got to pound away at the flying fortress with my other troops.

Ch18034.png

Breaking out the big guns even.

Ch18035.png

So that I can feed Layzner one kill.

Ch18036.png

He has slightly better favored series gains than Mazinger, and he also needs the XP more for quicker returns on investment.

Ch18037.png

And Calvina the other.

Ch18038.png

Mmm, delicious.

Ch18039.png

She sits up here, close to the final reinforcements.

Ch18040.png

Ch18041.png

Support bots, support things.

Ch18042.png

Ch18043.png

When the last mechabeast perishes on the EP, we get our final friendlies (way too far away from the action to possibly contribute), and the final enemies. Calvina actually Evades them all, to save the kills for other members to work on their aces. If the boss and his honor guard would have charged us, the story would have been entirely different, but they appear to be the stationary type, at least for this turn.

Ch18044.png

Turn 6:

Hikaru's second Luck, isn't worth as much as a mechabeast, but I needed the bosskill on PP to get the Bless/Cheer where it needed to go, so sacrifices were made.

Ch18046.png

We keep chiseling out a path here. Voltz is staying further back to avoid continuing to get too overswarmed.

Ch18048.png

Eiji moves forward and can barely position so as to both reach the boss and unleash Calvina support.

Ch18049.png

Then Calvina goes to town.

Ch18050.png

This is good.

Ch18051.png

This is very good.

Ch18052.png

Hit and aways to occupy the attention of the honor guard.

Ch18053.png

Which will let the ones that can all be OHKO'd by Great focus on him.

Ch18054.png

Of course, our supports will continue to do support things. (Not pictured, AA also getting refueled.)

Ch18055.png

Saveslot Screenshot.


Finish 18
Char       Lv  XP    K    Me/Sh/Df/Sk/Ht/Ev  HP/EN/Mo/Ar/Wn    Skills                                                                                         Parts                                               Modules
======================================================================================================================================================================================================================================================================
Calvina    20  413  128** 00/16/00/00/00/00  00/10/00/00/11S   Hit&Away   | PrevailL3  | SupAtkL2+1 | SupDefL2   | CommandL1  | ComboL2     |             || M Booster  | ApogeeMotor|------------|------------|| Shoot+5    | SupAtk+1   |------------|------------||
Simone     19  444    1   10/00/00/00/00/00  00/00/00/00/00    SupAtkL1   | SupDefL1   |            |            |            |             |             || HEThruster | Scope      | Booster    | AB Coat M  || Skl+5      | Melee+5    | Eva+5      |------------||
Eiji       18  463  112** 14/00/00/00/00/00  00/00/00/00/10S   PrevailL3  | SupAtkL1   | SupDefL1   | ComboL0    | (Hit&Away) |             |             || HighEff OS | HE Radar   | HE Radar   |------------|| Skl+5      | Hit&Away   |------------|------------||
Natarl     17  159   79*  00/14/00/00/00/00  00/00/00/00/01    PrevailL2  | SupAtkL1   | SupDefL1   | CommandL1  |            |             |             || Water Jet  | Stable OS  | Scope      | Chobham    ||            | Hit+5      | Shoot+5    |------------||
Murrue     17  159    0   00/00/00/00/00/00  00/00/00/00/00    PrevailL2  | SupAtkL1   | SupDefL1   | CommandL1  |            |             |             ||            |            |            |            ||            |            |            |------------||
Ruri       19   67   54*  00/10/00/00/00/00  00/00/00/00/00    IFS        | SupAtkL1   | SupDefL2   | CommandL1  |            |             |             || Lockon Sys | Chobham    | Water Jet  | Solar Panel|| Hit+5      |            |------------|------------||
Yurika     19   67    0   00/00/00/00/00/00  00/00/00/00/00    SupAtkL1   | SupDefL2   | CommandL2  |            |            |             |             ||            |            |            |            ||            |            |------------|------------||
Ryoko      16  289   25   00/00/00/00/00/00  00/03/00/00/01    Counter    | IFS        | PrevailL2  | SupAtkL1   | SupDefL1   | CommandL1   | ComboL0     || ApogeeMotor| ApogeeMotor| Dustproof  |------------|| Melee+5    | Skl+5      |------------|------------||
Hikaru     17   89   27   00/00/00/00/00/00  00/00/00/00/00    IFS        | SupAtkL2   | SupDefL2   |            |            |             |             || HyperSensor| Booster    | En Chip    |------------|| SP+10      | Eva+5      | SP+10      |------------||
Izumi      17  496   26   00/00/00/00/00/00  00/00/00/00/00    IFS        | SupAtkL2   | SupDefL2   |            |            |             |             || Booster    | Dustproof  | En Chip    |------------|| Eva+5      | Skl+5      |            |------------||
Boss       19  490    1   11/00/00/00/00/00  00/00/00/00/00    PrevailL2  | SupAtkL1   | SupDefL1   | ComboL0+1  |            |             |             || Flight Unit| HyperSensor| Stable OS  | AB Coat S  || Melee+5    | Def+5      | Combo+1    |            ||
Tetsuya    19   56   18   11/00/00/00/00/00  00/00/00/00/00    PrevailL4+2|            |            |            |            |             |             || Alloy Z    | L Generator|------------|------------|| Prevail+1  | Prevail+1  |------------|------------||
Kenichi    19   44   23   13/00/00/00/00/00  00/00/00/00/00    PrevailL4  | SupDefL0+1 | (Counter)  |            |            |             |             || Hybrid     | HE Radar   |------------|------------|| Counter    | SupDef+1   |------------|------------||
Kouji      12  387   47   11/00/00/00/00/00  00/00/00/00/00    PrevailL4  | SupDefL0   |            |            |            |             |             || L Generator|------------|------------|------------|| Def+5      | Def+5      |------------|------------||
Sayaka     11  151    9   00/00/00/00/00/00  00/00/00/00/00    PrevailL1  | SupAtkL1   | SupDefL1   |            |            |             |             ||            |            |            |            ||            |            |            |            ||
David      15  299   15   14/00/00/00/00/00  00/00/00/00/00    Counter    | PrevailL2  | SupAtkL1   | SupDefL2   | ComboL1    |             |             ||------------|------------|------------|------------||------------|------------|------------|------------||

Total Cash:  367264
Total Turns: 85

ch 19, 4 turns

Spoiler

Ch19001.png

Ominous sounding, I wonder what's up.

Ch19002.png

Instead of heading straight in, we take a slight detour here.

Ch19003.png

Now, that the Venus A has arrived, Boss and Sayaka are switching rides. Now, before you tell me I'm crazy, first let me persuade you.

8F5jP4w.png

What's not to love about this? Real talk though, aside from missing out on some 120 Will+ options, Venus A's combat is more or less identical to the Borot's, and it has better Armor, Mobility, and Move. The real kicker though is giving Sayaka better XP option through Supply equipment access, and catching her up in levels at least until she earns Bless will be a priority. We also slap on the parts we need to it, and then we're off.

Ch19006.png

Deployment zone looks like this. Nothing too surprising, everything should be relatively obvious.

Ch19007.png

Boss grabs a kill.

Ch19008.png

Eiji does the same.

Ch19009.png

Then Calvina gets a crit on the harder boss to kill (thanks forest terrain). With Shot Launcher it's something like 34%, Rifle A is a measly 4%, so I pumped enough cash into her weapons to try to avoid needing it, but miscalculated slightly and have to force one next phase.

Ch19011.png

Simone has nothing to do, but provide XP for Sayaka, tbh. She already learned Bless, she's done her part.

Ch19012.png

Ch19013.png

My battleships cast Accel, and proceed to their designated locations, with their cargo in hold.

Ch19014.png

Ch19015.png

Calvina counters both bosses, having accrued enough Will for her best attack.

Ch19016.png

Turn 2:

Never though I'd be using Boss for combat like this, but somebody needs to trigger support attacks. He's got Wrath up for auto-crit at least. I manipulate for the Calvina crit on the support like I unfortunately needed to. Technically, I probably could have and should have just topped her off at WLvl 15, but I didn't want to have to restart the stage for the dozenth or so time by this point.

Ch19018.png

Ch19019.png

With one of the sisters suitably tenderized. we get to work on the other.

Ch19021.png

Ch19022.png

Valor is a beautiful thing.

Ch19023.png

So is Bless/Cheer, but I've already been preaching that line for pages now.

Ch19024.png

She also has just enough move to hop on board the Nadesico. So long, suckers!

Ch19027.png

My Aesties clean up some straggling Armslave kills. Air models are not great vs ground, but Dustproof fixes that for one, and the other just had Ryoko soften it up with a Spirit-fueled Distortion punch. I'm badly trying to feed Will to the other two, like always.

Ch19028.png

Coincidentally, this has fed Great enough to get powered up.

Ch19029.png

Then our battleships advance again, and unload their cargo. We ready boys.

Ch19030.png

Baybull moves into position for next turn, and lets Sayaka get a little more free XP.

Ch19031.png

Ch19032.png

Don't quote me on this, but I think these guys show up when 8 of the initial enemies remain. At this point the city protection field disappears and they'll stop beelining toward it, and will readily engage your troops. All but one of these new enemies is in position to engage me, that one I thought was, but I forgot its long range attack was Will gated, and it went too soon in the order. rip

Ch19033.png

Great needs to not crit, otherwise he'll drive her into retreat.

Ch19034.png

Then the bitch H&As onto defensive terrain, how rude.

Ch19037.png

Half of the EP, the other half will look more or less similar.

Ch19038.png

The boss is a giant floating skull, how quaint!

Ch19039.png

Turn 3:

Boss only just barely didn't kill this. Sad.

Ch19040.png

Eiji can finish this with a crit, but it's close.

Ch19042.png

Still feeding him XP, but he's got a little ways until that next milestone.

Ch19043.png

He H&As back to give Simone something to do, though.

Ch19044.png

Izumi grabs another kill.

Ch19046.png

Ryoko has to weaken the giant enemy crab before Hikaru can target its weak point for massive damage (and LUCK income), though.

Ch19048.png

That pops Kaiser's power boost, which is much appreciated.

Ch19049.png

The crabs are worth the most $, aside from the battleships and the boss, so they are Luck magnets. I think I get all but one that way, in the end.

Ch19050.png

Assail is useful good.

Ch19051.png

Sayaka has nothing better to do with her SP than top off Voltz at this point.

Ch19052.png

She can heal Great though, which is another way to get some XP. It's not as much as if I had Simone dance for her again...

Ch19053.png

But this way Simone gets some XP too.

Ch19054.png

Nadescio slightly repositions.

Ch19055.png

And lets Calvina out to play.

Ch19056.png

That is the one crab that didn't get a Blessing, rip crab.

Ch19057.png

EP sees the boss target Voltes. Calvina did some support defending for him, which is why he's uncharacteristically healthy.

Ch19058.png

Turn 4:

Kouji is Bless/Cheered for this.

Ch19060.png

He needs a crit, but it pays off and helps him catch back up from being woefully underlevelled.

Ch19061.png

If you didn't see this coming, you haven't been watching me play for very long.

Ch19062.png

Mmm, delicious.

Ch19063.png

Sniped for Luck/Gain.

Ch19065.png

Boss can actually also repair Great.

Ch19066.png

Ch19067.png

And the other supports do refueling, for better gains.

Ch19070.png

Each Aesty gets a kill, clearing the board of everything but the boss.

Ch19072.png

Ch19073.png

Another Valor victim.

Ch19074.png

More good gains.

Ch19075.png

Screenshot of the Save Slot.


Finish 19
Char       Lv  XP    K    Me/Sh/Df/Sk/Ht/Ev  HP/EN/Mo/Ar/Wn    Skills                                                                                         Parts                                               Modules
======================================================================================================================================================================================================================================================================
Calvina    21  486  130** 00/19/00/00/00/00  00/10/00/00/14S   Hit&Away   | PrevailL3  | SupAtkL2+1 | SupDefL2   | CommandL1  | ComboL2     |             || M Booster  | ApogeeMotor|------------|------------|| Shoot+5    | SupAtk+1   |------------|------------||
Simone     21   82    1   18/00/00/00/00/00  00/00/00/00/00    SupAtkL1   | SupDefL1   |            |            |            |             |             || ServoMotor | ServoMotor | Scope      | AB Coat S  ||            |            |            |------------||
Eiji       20  181  115** 17/00/00/00/00/00  00/00/00/00/10S   PrevailL3  | SupAtkL1   | SupDefL1   | ComboL1    | (Hit&Away) |             |             || HighEff OS | HE Radar   | HE Radar   |------------|| Skl+5      | Hit&Away   |------------|------------||
Natarl     19  234   85*  00/16/00/00/00/00  00/00/00/00/01    PrevailL2  | SupAtkL1   | SupDefL1   | CommandL2  |            |             |             || ApogeeMotor| ApogeeMotor| Hybrid     | L Generator|| Skl+5      | Hit+5      | Shoot+5    |------------||
Murrue     19  234    0   00/00/00/00/00/00  00/00/00/00/00    PrevailL2  | SupAtkL1   | SupDefL1   | CommandL1  |            |             |             ||            |            |            |            ||            |            |            |------------||
Ruri       19  375   58*  00/18/00/00/00/00  00/00/00/00/00    IFS        | SupAtkL1   | SupDefL2   | CommandL1  |            |             |             || Booster    | Booster    | Booster    | Solar Panel|| Hit+5      | Hit+5      |------------|------------||
Yurika     19  375    0   00/00/00/00/00/00  00/00/00/00/00    SupAtkL1   | SupDefL2   | CommandL2  |            |            |             |             ||            |            |            |            ||            |            |------------|------------||
Ryoko      17  184   26   00/00/00/00/00/00  00/03/00/00/01    Counter    | IFS        | PrevailL2  | SupAtkL1   | SupDefL1   | CommandL1   | ComboL0     || Stable OS  | HyperSensor| HyperSensor|------------|| Skl+5      | Skl+5      |------------|------------||
Hikaru     18   55   30   00/00/00/00/00/00  00/00/00/00/00    IFS        | SupAtkL2   | SupDefL2   |            |            |             |             || HEThruster | Dustproof  | En Chip    |------------|| SP+10      | SP+10      | Eva+5      |------------||
Izumi      18  369   29   00/00/00/00/00/00  00/00/00/00/00    IFS        | SupAtkL2   | SupDefL2   |            |            |             |             || Stable OS  | ServoMotor | En Chip    |------------|| Skl+5      | Eva+5      | Eva+5      |------------||
Boss|Venus 20  220    5   18/00/00/00/00/00  00/00/00/00/00    PrevailL2  | SupAtkL1   | SupDefL1   | ComboL0    |            |             |             || Flight Unit| Dustproof  | Lockon Sys | Barrier S  || Melee+5    | Melee+5    | Melee+5    | Def+5      ||
Tetsuya    19  459   27   18/00/00/00/00/00  00/10/00/00/00    PrevailL4  |            |            |            |            |             |             || Alloy Z    | L Generator|------------|------------|| Def+5      | Counter    |------------|------------||
Kenichi    19  333   25   18/00/00/00/00/00  00/00/00/00/00    PrevailL4  | SupDefL0+1 | (Counter)  |            |            |             |             || Hybrid     | HE Radar   |------------|------------|| Def+5      | SupDef+1   |------------|------------||
Kouji      16  349   51*  11/00/00/00/00/00  00/10/00/00/00    PrevailL5+2| SupDefL0   |            |            |            |             |             || Flight Unit|------------|------------|------------|| Prevail+1  | Prevail+1  |------------|------------||
Sayaka|Brt 19  281    9   00/00/00/00/00/00  00/00/00/00/00    PrevailL2  | SupAtkL1   | SupDefL1   |            |            |             |             ||            | ServoMotor | Scope      | AB Coat S  ||            |            |            |            ||
David      15  299   15   14/00/00/00/00/00  00/00/00/00/00    Counter    | PrevailL2  | SupAtkL1   | SupDefL2   | ComboL1    |             |             ||------------|------------|------------|------------||------------|------------|------------|------------||

Total Cash:  207614
Total Turns: 89

Turns so far: 89

On 2016/11/29 at 7:49 AM, Wen Yang said:

Any of you interested in a masochistic draft (thinking A Portable)? XD

My backlog is strong, but if you need someone to round out the numbers you could probably twist my arm.

On 2016/12/2 at 4:05 PM, Excellen Browning said:

Episode 11N: 8/50

Calvina is equipped with +2 move, and runs up to the Walking Stick in 4 turns, everyone else sets up for Master Asia. From then on I have to kill Master Gundam, which takes a few turns, and on turn 7 and 8 deal with the third wave of enemies.

Episode 12N: 6/56

Mazinger runs up to Baron Ashura, IIRC with a +1 range part, so he can counter on turn 3 EP, which spawns the Nadesico. Unfortunately, none of the enemies move toward me. Calvina heads off to deal some damage, Akito and Akatsuki load up. Nadesico accels away. On turn 5 Nadesico moves into the thick of the packs, as does Calvina, and after that it's just clearing up.

Episode 13N: 10/66

Ugh this map. Ruri gets H&A for this map. Tetsuya goes off to deal with the initials, then on turn 2 Combattler spawns, and I have to make sure to spawn the reinforcements on turn 3, to avoid penalties. I then need three turns to off Lanstar, after which Calvina and Ruri H&A towards Baron Ashura. Ashura is then offed on turn 8, after which I have to off his Mazinger impersonation and Mazinkaiser, resulting in 10 turns taken. Calvina even ran out of EN on turn 9, which luckily didn't matter.

At this point I am seriously considering just going Archangel route and seeing the turns I can get there.

With Blue Earth and Mobius Zero in addition to Belz, it's not the worst thing you could do to attempt Archangel.

Also, for 11N, it's imo much better to load up Akatsuki with 2 move parts in an Air Frame so that he can get to the Walking Stick on turn 4 (12 move to reach a position ~40 squares away, IIRC he was just shy of reaching it on turn 3 with 3 move parts). While he's not necessarily going to be strong enough to actually kill all of the enemies on his own, with one move part Calvina can help him punch past the initial enemies, taking out at least two maybe three between EP and PP combined. This also lets Calvina sit in prime position to actually provide your strongest support attacks against Master Asia when he shows up. I pulled off a 5 turn of Chapter 11N that way, IIRC, but I might have also had a little bit more in the way of muscle. Calvina needed to hit and away down to soak up all the southern reinforcments and I had Mazinger handle the remaining top ones I think, so I'm not sure what your replacement would be up there. Akito in the Artillery frame seems a fine choice though, I had all the buttercups in them when I tested the chapter.

I also managed a 5 turn on 12N, but that was probably reliant on having Great and Boss, and I don't remember it that much. I gave up on Nadesico route entirely after briefly attempting Chapter 13, though, IIRC. Fuck that. I would have needed to 7 turn Ch13N, and then 3 turn both Ch14N and Ch15N to come out faster than my Archangel clear, and I just couldn't conceivably imagine how that could be pulled off.

Edited by Balcerzak
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I'm fairly sure you have more muscle at your disposal in 11N, yea. Mazinger and the buttercups are good force multipliers to have. I hadn't considered using Akatsuki though, will look into that. I can see you getting 5 on ep 12, but not myself: there's simply too much ground to cover before I can finally attack the last enemies. You might also cut 2-3 turns off 13, by upgrading Great Mazinger so he clears the initials in one turn, and because you have more damage at your disposal.

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So I redid the Nadesico route and got 6, 6, 8, 8, 6 turns for a total of 34 turns on the routesplit. My previous run of Archangel route cost me 32 turns, and after replaying the first two stages of it (3, 7) I'm not sure if I should expect a much improved turncount.

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Episode 10: 6/41

So this is essentially my first strategy, except I ended up not killing Devil Gundam to shave a turn.

Episode 11A: 3/44

Yes

Episode 12A: 7/51

Spent 3 turns to get the spots, set up Belzelute so Archangel and Blue Earth can support attack off it on turn 4. Dagger and cohorts are dealt with on turn 4, Belzelute heads over to intercept the northern ZAFT forces. The ZAFT are sent packing on turn 6, Archangel and Blue Earth run into the lower ZAFT bunch and send them away on turn 7.

Episode 13A: 6/57

So Blue Earth decides to vanish, but plot restrictions are lifted for THE HAWK OF ENDYMION, and he can pilot his Moebius again. Yuu and Hime send Kanan, Shiela and a Grand Cher to the principal by turn 3 EP. Reinforcements spawn and move, Yuu and Hime head to soften up some more Grand Chers on turn 4. Turn 5 sees most of the Grand Chers sent to the principal's office. Turn 6 sees Jonathan softened up, Edgar getting oneshot, and Jonathan has to report to the principal as well on EP.

Episode 14A: 7/64

Archangel is now equipped with +3 move, Blue Earth is still missing. Turn 1 is moving up, turn 2 THE HAWK OF ENDYMION and Archangel set up for Gale and Karla, Calvina heads to off the initials. EP is busy. Turn 3 Mwu pops a cartridge and deals some damage to Gale, sending Karla into a hissy fit, which the Archangel then neutralizes. Turn 4 finishes everything up, Mwu loads into Archangel, and Archangel and Calvina H&A towards the SEED crowd. The following three turns are used to send them away.

Episode 15A: 6/70

So, Blue Earth is still missing, and THE HAWK OF ENDYMION decides he wants to fly a skygrasper again. Archangel is equipped with parts for +5 move. Calvina jumps into the AA, which sets itself up to counter a few grunts. Turn 2 sees Calvina popping out, placing her in a spot where she'll get EP combat, same with AA. Turn 2 EP the reinforcements spawn, and Blue Earth returns to the fold. Turns 3 and 4 consist of attacking grunts, Calvina chipping Dagger. Turn 5 sees Dagger going down, Calvina running up to intercept Karla, Nadesico and Blue Earth setting up once again for counters. On turn 6 Karla is sniped.

So, in the end, I saved 5 turns by going Archangel route.

Current upgrades:

Belzelute: +9 EN, +10 weapons
Nadesico: +6 EN

Blue Earth: +8 EN, +8 weapons

I upgraded Belzelute to +10 weapons for ep 10, to cleanly send Devil Gundam packing. Blue Earth had EN problems in 12, and also needed more power to properly clean up the first batch of enemies.

Edited by Excellen Browning
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Episode 16: 7/77

Belzelute goes off to off the Grand Chers. Then player reinforcements spawn, load up, and run towards where the G gundams will spawn. On turn 4 (IIRC) the Grand Chers are wiped out, and Blue Earth sorties along with a few nobodies to end the G gundams, while the battleships position themselves to receive Master Gundam. Master Asia spawns in on turn 6 and that and turn 7 are used to send him off.

Episode 17: 9/86

So everyone loads up in Nadesico, which blazes off. On turn 2 Nadesico runs up more, and then unloads Blue Earth and Akito next to them, and Calvina goes after the ZAFT gundams. Turns 3 and 4 are used to wipe them out. Turns 5 through 8 are used to damage Ashura into being offed in one hit, some grunts are lined up for a Nadesico MAP, the rest is generally dealt with. On turn 9, Nadesico MAPS a bunch for cash, then Calvina finishes with Ashura.

Episode 18: 6/92

The first 2 turns see Kurz and Mao heading up to engage some grunts. Then the reinforcements appear on turn 3, Calvina with +2 move. Akito and Akatsuki head up along with Mao and Kurz, everyone else does some stuff in the south. Turn 5 the bosses start taking damage, turn 6 they are finished, and Calvina is free to hit Zaied. Some clever positioning sees all the reinforcements wiped on EP.

Current upgrades:

Belzelute: +9 EN, +11 weapons
Nadesico: +6 EN

Blue Earth: +7 EN, +10 weapons

Archangel: +10 EN

Blue Earth was upgraded to 10 weapons on stage 16 to facilitate easier fights with the G Gundams. Archangel received +10 EN as general improvement. Belzelute needed +11 weapons to cleanly off Zaied in two attacks on 18.

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ch 20, 4 turns

Spoiler

Ch20001.png

This episode is a turning point in our heroine's story. We, interestingly enough, get a forced prompted telling us to confirm our choice of subpilot. That's certainly not suspicious at all. (Obviously, I'm sticking with Katia still, as for the moment she's the unchallenged best choice.)

Ch20003.png

Here's how we load out. This strategy won't work without Layzner, as his forced position is far enough forward and he can get enough move to reach a killzone.

Ch20005.png

The Mazinger bros head south, they will take the reinforcements in the southeast with Archangel support.

Ch20006.png

Sayaka is grinding for XP still, so Simone amuses her.

Ch20008.png

Everybody else pushes vaguely westward. Eiji is set up to kill all of the lower battas, Calvina gets all but one of the upper battas, two of the wounded middle ones go to Boss and I think the third just suicides on Calvina.

Ch20011.png

The Tetsujin starts boson jumping around, but we've already put a huge dent in him thanks to a crit. He's also going to hurt himself further by attacking Nadesico.

Ch20013.png

Ch20014.png

Reinforcements show up when only four enemies are left alive (boson jumper, two katonbo, the one batta that was too far away from Calvina). They show up both in the southwest, and the southeast.

Ch20015.png

This guy needs to go straight north for Ryoko to reach him, if he heads westward even a little he'd probably kill himself on Voltz in the following EP, which isn't altogether bad either.

Ch20019.png

Most of the SW enemies are too far away to die, but the SE is almost entirely cleaned up by the Mazingers and AA.

Ch20022.png

Turn 2:

The Mazingers finish softening up the Katonbo. The Majin will live through this MAP, but I have other plans for him.

Ch20023.png

Luck/Gain.

Ch20026.png

Hikaru and Voltz both Luck kill (though frankly it's all about the Calvina support) the intial Katonbos. Then Boss repairs Calvina for sweet free XP.

Ch20027.png

Calvina can still snipe the boson jumper, so she does that,

Ch20028.png

with Bless (maybe Cheer too, cannot recall),

Ch20029.png

then Hit&Aways like a madwoman back eastward.

Ch20032.png

Ryoko kills her mark with a Spirit-fueled Distortion Punch crit, while Izumi relies on Eiji support to punch a whole in the wall.

Ch20033.png

Eiji persuades because I have nothing better to do. Damaging ??? will just cause her to use her Repair Kit, and killing the boss would have all the SW enemies retreat, IIRC. (I don't think it would cause the Majin in the SE to retreat, but I can't swear to it. Even if it did, we're still too far away from the NE reinforcements, so we couldn't possibly regroup and kill in time anyway.)

Ch20034.png

More Sayaka grinding.

Ch20036.png

Eiji fights the Bloody on the EP, evading the boss who moves first. Again, conserving our Repair Kit booty, IIRC.

Ch20039.png

Turn 3:

Eiji finishes the Bloody.

Ch20040.png

Bless/Cheer active.

Ch20041.png

He Hit&Aways to the edge of the bosses range.

Ch20042.png

Sayaka vs the Majin, the match nobody expected to happen.

Ch20043.png

But one which proves extremely profitable. This also, as you see, lets me load both Mazingers into the Archangel, so I can ferry them elsewhere.

Ch20044.png

Everybody else piles into Nadesico, and we all reconvene rather near the starting area.

Ch20046.png

Eiji got a second Cheer for this EP finish of the final boss.

Ch20047.png

Prompting the final reinforcements, and Calvina's emotional reunion with Al-Van.

Ch20048.png

Note: We can ignore all the other enemies (but we'll kill those we can for their $.)

Ch20051.png

Turn 4:

An EP of critkills and 5 casts of Daunt later...

Ch20052.png

Archangel Assails.

Ch20053.png

And thanks to crit parts does some pretty massive damage.

Ch20054.png

Eiji has just enough move to reach Sayaka,

Ch20055.png

netting her my goal of spamming her to Bless much quicker than I'd initially feared.

Ch20056.png

Ch20057.png

The Mazingers roll out from the Archangel and continue to pummel Al-Van.

Ch20058.png

Nadesico picks off a weakened straggler on the approach.

Ch20059.png

Ch20060.png

Voltes has the auto-crit spirit, so does great damage. Ryoko... can only really fire her peashooter, and does maybe 500, lol. In hindsight, she probably could have been one space closer and Distortion punched, I think this run I remembered to have her and Izumi land on the turn they moved to load into Nadesico and saved a little more EN. I am surprised that while they're on board, the gravity field doesn't top them up, and they just get standard battleship refueling...

Ch20061.png

Hikaru Luck kills the other straggler.

Ch20062.png

Izumi has Fury, and was the obvious choice to load up on crit parts to pull of the biggest damage.

Ch20064.png

Boss has the auto-crit spirit up as well, so manages about 1.5k, just enough.

Ch20065.png

This lets Simone get us some more money with a support attack critkill from Calvina on one of the guys that didn't move or fire at her last time.

Ch20067.png

Sniped, Furied, Valored, Blessed, Cheered retribution from maximum range.

Ch20068.png

Al-Van's Will is almost back up to 100 after a full turn of merciless pounding. God I love Daunt.

Ch20069.png

A few hundred HP to spare. We barely got it, though we could have obviously redirected some of our funds gathering efforts if need had arisen.

Ch20070.png

That reward. So good.

Ch20071.png

Moved this discussion outside of spoiler tag, read it there.

Ch20072.png

Save Slot glory shot.

Prior to the mission we sold the following items to finance our weapons upgrades (we had something stupid small like 114g leftover):

4x Chobham

4x ServoMotor

AB Coat M

2x AB Coat S

28x Propellant Tank

20x Repair Kit

20x Cartridge


Finish 20
Char       Lv  XP    K    Me/Sh/Df/Sk/Ht/Ev  HP/EN/Mo/Ar/Wn    Skills                                                                                         Parts                                               Modules
======================================================================================================================================================================================================================================================================
Calvina    24   88  139** 00/20/00/00/00/00  00/10/00/00/15S   Hit&Away   | PrevailL3  | SupAtkL2+1 | SupDefL2   | CommandL1  | ComboL2     |             || M Booster  | ApogeeMotor|------------|------------|| Shoot+5    | SupAtk+1   |------------|------------||
Simone     21  193    2   20/00/00/00/00/00  00/00/00/00/00    SupAtkL1   | SupDefL1   |            |            |            |             |             ||            |            |            |            ||            |            |            |------------||
Eiji       22  276  122** 19/00/00/00/00/00  00/00/00/00/10S   PrevailL3  | SupAtkL1+1 | SupDefL1   | ComboL1    | (Hit&Away) |             |             || ApogeeMotor| ApogeeMotor| ApogeeMotor|------------|| SupAtk+1   | Hit&Away   |------------|------------||
Ruri       20  173   60*  00/18/00/00/00/00  00/00/00/00/00    IFS        | SupAtkL1   | SupDefL2   | CommandL1  |            |             |             || Scope      | Booster    | Booster    | Solar Panel|| Hit+5      | Hit+5      |------------|------------||
Yurika     20  173    0   00/00/00/00/00/00  00/00/00/00/00    SupAtkL1   | SupDefL2   | CommandL2  |            |            |             |             ||            |            |            |            ||            |            |------------|------------||
Ryoko|Air  18  102   28   16/00/00/00/00/00  00/03/00/00/01    Counter    | IFS        | PrevailL2  | SupAtkL1   | SupDefL1   | CommandL1   | ComboL1     || HE Radar   | HyperSensor| HyperSensor|------------|| Eva+5      | Skl+5      |------------|------------||
Hikaru|Air 18  408   32   17/00/00/00/00/00  00/00/00/00/00    IFS        | SupAtkL2   | SupDefL2   |            |            |             |             || HEThruster | HE Radar   | En Chip    |------------|| SP+10      | SP+10      | Eva+5      |------------||
Izumi|Air  19  360   32   17/00/00/00/00/00  00/00/00/00/00    IFS        | SupAtkL2   | SupDefL2   |            |            |             |             || HighEff OS | Booster    | En Chip    |------------|| Skl+5      | Skl+5      | Skl+5      |------------||
Boss|Venus 21  242    7   19/00/00/00/00/00  00/00/00/00/00    PrevailL2  | SupAtkL1   | SupDefL1   | ComboL0    |            |             |             || Flight Unit| Scope      | Lockon Sys | Barrier S  || Melee+5    | Melee+5    | Melee+5    | Def+5      ||
Tetsuya    20  344   30   18/00/00/00/00/00  00/10/00/00/07    PrevailL4+1| (Counter)  |            |            |            |             |             || Alloy Z    | L Generator|------------|------------|| Prevail+1  | Counter    |------------|------------||
Kouji      17  421   53*  15/00/00/00/00/00  00/10/00/00/00    PrevailL5+1| SupDefL0+1 |            |            |            |             |             || Hovercraft |------------|------------|------------|| Prevail+1  | SupDef+1   |------------|------------||
Sayaka|Brt 23   63   10   00/00/00/00/00/00  00/00/00/00/00    PrevailL2  | SupAtkL1   | SupDefL1   |            |            |             |             || Flight Unit|            |            |            || Hit+5      | Eva+5      |            |            ||
David      15  299   15   14/00/00/00/00/00  00/00/00/00/00    Counter    | PrevailL2  | SupAtkL1   | SupDefL2   | ComboL1    |             |             ||------------|------------|------------|------------||------------|------------|------------|------------||

Natarl     20  461   91*  00/18/00/00/00/00  00/00/00/00/01    PrevailL2  | SupAtkL1   | SupDefL1   | CommandL2  |            |             |             || Stable OS  | Stable OS  | Hybrid     | L Generator|| Skl+5      | Shoot+5    | Shoot+5    |------------||
Murrue     20  461    0   00/00/00/00/00/00  00/00/00/00/00    PrevailL2  | SupAtkL1   | SupDefL1   | CommandL1  |            |             |             ||            |            |            |            ||            |            |            |------------||
Kenichi    20  355   28   18/00/00/00/00/00  00/00/00/00/00    PrevailL4  | SupDefL0   |            |            |            |             |             || Hybrid     | HE Radar   |------------|------------|| Def+5      | Def+5      |------------|------------||


Total Cash:  129546
Total Turns: 93

ch 21N, 3 turns

Spoiler

Ch21001.png

Title card.

Ch21002.png

Initial arrangement. This map was a pretty puzzle fun to solve, actually.

Ch21003.png

Calvina nyooms ahead and potshots the new hottness battlship model.

Ch21004.png

Eiji keeps pace and plunks at the old and busted.

Ch21005.png

Ch21006.png

Everyone else advances, except Akito, who retreats and is not followed.

Ch21007.png

Turn 2:

Eiji or Calvina could easily have killed the Batta, but left them as a training exercise for my other troops. I also let them take some hits so they can be healed up for XP.

Ch21009.png

Kouji Bless Cheer kills the Katonbo from his maximum range.

Ch21012.png

Hikaru has nothing better to use her Luck on this turn, and since she has two casts and only two turns to use it in...

Ch21014.png

Sayaka is back in the Venus, no need to continue to require her in Borot, her powerlevelling mission is already complete.

Ch21016.png

Eiji Bless kills the Tetsujin from 6 range, with Calvina support,

Ch21017.png

then Hit&Aways down to where the boss is lurking in his Daimajin.

Ch21018.png

Boss swings in and heals up Calvina.

Ch21020.png

Who finishes off the Jovian Warship for fat stacks of cash,

Ch21021.png

before Hit&Awaying into position to support defend Great.

Ch21022.png

Oops, that was spoilers, wasn't it. Akito continues to retreat to the far lower left corner, even though he really doesn't need to.

Ch21025.png

A bunch of reinforcements actually show up after killing enough of the initials, I don't have screenshots or exact numbers apparently, I seem to have slouched on that respect, sorry. Anyway, we burn the Great Booster on this full-health Katonbo that was part of the initial northern group, and Thunder Break nearly everything else.

Ch21027.png

We have two Calf Missiles remaining, one for the boss, and one for a later enemy.

Ch21029.png

Ordinarily, I'd have tried to leave this as training, but it's too out of the way, and has a Distortion Field, so it just needs to die. Also, you can start to see some of the reinforcement structure, if you squint.

Ch21031.png

This is the other Calf Missile, killed for mostly the same reasons as Calvina's batta. Actually, Eiji kills most all of his southern reinforcements period. He still needs the XP.

Ch21033.png

That's his part of the field at the end of the day.

Ch21034.png

Turn 3:

Calvina support is king.

Ch21035.png

Blessed for the W$N.

Ch21036.png

Ch21037.png

Luck from Hikaru. Better than a batta by far.

Ch21038.png

Actually wounded to the point Ryoko can finish it straight up. Good times.

Ch21040.png

Izumi kills a batta still lounging in the center area, after they fired missiles at Sayaka, who while shooting back obviously couldn't seal the deal. It's enough to get the Kaiser Mazinpower. I believe Great already earned his during the EP madness last phase but I forgot to cap it.

Ch21041.png

That lets him tagteam with Boss to clean up a bit.

Ch21042.png

Boss reload Sayaka for XP.

Ch21043.png

Sayaka heals Calvina for the same.

Ch21044.png

Calvina swings south to unload a big Valor shot on the Daimajin.

Ch21045.png

Bringing it to its knees, just about.

Ch21047.png

Eiji takes a Bless/Cheered kill on it, out of range of the other Majin/Tetsujin.

Ch21048.png

Unlocking the potential I was eagerly awaiting.

Ch21049.png

Fun fact, I had to rerun this because I changed which items I sold, as I'd previously sold off an A-Adapter before realizing just how useful it could be in this game (it always felt like a shitty item to me before in other titles.) In the real run she had a booster on, and refueled Boss instead, for better XP gain, but almost nothing else was affected.

Ch21050.png

Nadesico wounds the Katonbo to the point that they'll finish on the counter.

Ch21052.png

After her movement, Calvina was Blessed in prep for the EP, where she slaughters the remaining southern beefies.

Ch21056.png

And that was the whole map.


Finish 21N
Char       Lv  XP    K    Me/Sh/Df/Sk/Ht/Ev  HP/EN/Mo/Ar/Wn    Skills                                                                                         Parts                                               Modules
======================================================================================================================================================================================================================================================================
Calvina    24  108  143** 00/23/00/00/00/00  00/10/00/00/15S   Hit&Away   | PrevailL3  | SupAtkL2+1 | SupDefL2   | CommandL1  | ComboL2     |             || Booster    | ApogeeMotor|------------|------------|| Shoot+5    | SupAtk+1   |------------|------------||
Simone     22   42    2   20/00/00/00/00/00  00/00/00/00/00    SupAtkL1   | SupDefL1   |            |            |            |             |             || Booster    |            |            |            ||            |            |            |------------||
Eiji       23    2  129** 21/00/00/00/00/00  00/00/00/00/10S   PrevailL3  | SupAtkL1+1 | SupDefL1   | ComboL1    | (Hit&Away) |             |             || M Booster  | ApogeeMotor| ApogeeMotor|------------|| SupAtk+1   | Hit&Away   |------------|------------||
Ruri       20  210   61*  00/19/00/00/00/00  00/00/00/00/00    IFS        | SupAtkL1   | SupDefL2   | CommandL1  | (Counter)  |             |             || Scope      | Scope      | Booster    | Solar Panel|| Hit+5      | Counter    |------------|------------||
Yurika     20  210    0   00/00/00/00/00/00  00/00/00/00/00    SupAtkL1   | SupDefL2   | CommandL2  |            |            |             |             ||            |            |            |            ||            |            |------------|------------||
Ryoko|0G   19    2   30   17/00/00/00/00/00  00/03/00/00/01    Counter    | IFS        | PrevailL2  | SupAtkL1   | SupDefL1   | CommandL1   | ComboL1     || A Adapter  | HyperSensor| HyperSensor|------------|| Eva+5      | Skl+5      |------------|------------||
Hikaru|0G  19  183   34   17/00/00/00/00/00  00/00/00/00/00    IFS        | SupAtkL2   | SupDefL2   |            |            |             |             || HEThruster |            | En Chip    |------------|| Hit+5      | Def+5      | Eva+5      |------------||
Izumi|0G   19  465   34   18/00/00/00/00/00  00/00/00/00/00    IFS        | SupAtkL2   | SupDefL2   |            |            |             |             || HighEff OS | L Magazine | En Chip    |------------|| Skl+5      | Skl+5      | Skl+5      |------------||
Boss       22  461    9   20/00/00/00/00/00  00/00/00/00/00    PrevailL2  | SupAtkL1   | SupDefL1   | ComboL0    |            |             |             || Flight Unit| Lockon Sys | HE Radar   | HE Radar   || Melee+5    | Melee+5    | Melee+5    | Def+5      ||
Tetsuya    21  267   38   19/00/00/00/00/00  00/10/00/00/09    PrevailL4+1| (Counter)  |            |            |            |             |             || Alloy Z    | L Generator|------------|------------|| Prevail+1  | Counter    |------------|------------||
Kouji      19  435   56*  16/00/00/00/00/00  00/10/00/00/00    PrevailL5+1| SupDefL0+1 |            |            |            |             |             || Hovercraft |------------|------------|------------|| Prevail+1  | SupDef+1   |------------|------------||
Sayaka     23  496   11   00/00/00/00/00/00  00/00/00/00/00    PrevailL2  | SupAtkL1   | SupDefL1   |            |            |             |             || Flight Unit| Barrier S  | Booster    |            || Hit+5      | Eva+5      | SP+10      | SP+10      ||
David      15  299   15   14/00/00/00/00/00  00/00/00/00/00    Counter    | PrevailL2  | SupAtkL1   | SupDefL2   | ComboL1    |             |             ||------------|------------|------------|------------||------------|------------|------------|------------||

Natarl     20  461   91*  00/18/00/00/00/00  00/00/00/00/01    PrevailL2  | SupAtkL1   | SupDefL1   | CommandL2  |            |             |             || Stable OS  | Stable OS  | Hybrid     | L Generator|| Skl+5      | Shoot+5    | Shoot+5    |------------||
Murrue     20  461    0   00/00/00/00/00/00  00/00/00/00/00    PrevailL2  | SupAtkL1   | SupDefL1   | CommandL1  |            |             |             ||            |            |            |            ||            |            |            |------------||
Kenichi    20  355   28   18/00/00/00/00/00  00/00/00/00/00    PrevailL4  | SupDefL0   |            |            |            |             |             || Hybrid     | HE Radar   |------------|------------|| Def+5      | Def+5      |------------|------------||


Total Cash:  158851
Total Turns: 96

Turns so far: 96

I finally bit the bullet on spending the Aesties PP. Despite them technically being hybrid, with Artillery frame being an occasional choice that would benefit from increased shooting stat, I figure most of the time they'll be distortion punching, so I went full melee. I'm still trying to decide which mech Sayaka will use to endgame, and whether shooting or melee is best for her. Venus is pretty hybrid, but if she goes back in the Borot it's all melee. I still have Jun's eventual arrival to consider, as well as possibly the Million alpha, so idek.

The route split choice here feels like a no-brainer. We're taking the split with the five to one man advantage. It's kind of a no contest, really. Sorry Voltz. I /might/ play one map just to see, but after completing the Moon route I can't possibly imagine beating my turncounts on the other route based on past drafters' performance with Archangel on this split.

Edited by Balcerzak
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ch 22N, 3 turns

Spoiler

Ch22001.png

This chapter is almost a mirror image of last chapter, tbh.

Ch22002.png

We deploy.

Ch22003.png

I make a startling discovery that resuppliers with Hit&Away can move after supplying.

Ch22004.png

This has potential to be a game-changer.

Ch22005.png

Turn 2:

I Daunt the shit out of the Jovian Battleship. Technically it doesn't need to die this turn, but I want it to so I can control the Bless spoils.

Ch22006.png

Hikaru Luck kills another Batta, rip.

Ch22008.png

An Aesty gets hit on the between support attack counter, to give Sayaka something to do.

Ch22009.png

The other one doesn't.

Ch22010.png

Lasered Rifle is a Beam weapon, so bypasses Distortion Field reduction (if it exceeds the nullification threshold, which this certainly will).

Ch22011.png

...Being that it was Valored and all.

Ch22012.png

Same story with the Shot Launcher, meaning we don't need to waste Katia's SP on Fury.

Ch22013.png

Only a little to spare.

Ch22014.png

But so worth it.

Ch22015.png

As mentioned, Repair fodder.

Ch22016.png

Refuel

Ch22017.png

...and Away.

Ch22018.png

Nadesico has its own task.

Ch22023.png

Not pictured a bunch of midclass enemies duking it out with my heavyweights. When only eight enemies are left alive...

Ch22024.png

Ch22025.png

We trigger reinforcements, but the Mazingers are ready and waiting.

Ch22027.png

Kouji's better Will gains quickly shoot him to Mazinpower.

Ch22030.png

Tetsuya is only a bit further behind him, though.

Ch22031.png

Eiji evades here because he needs to save his Calf Missile for something else.

Ch22032.png

Turn 3:

Hikaru gets a Luck kill on something worthwhile!

Ch22035.png

Kaiser does the same, inching his way toward Great.

Ch22037.png

This enables the easy pickup via combination attack.

Ch22039.png

Calvina support is really what earns this one.

Ch22040.png

And this one.

Ch22041.png

Fury and Eiji support for this one.

Ch22042.png

Sayaka heals.

Ch22044.png

Eiji grabs another Majin.

Ch22045.png

Hits and Aways to this precise location. Very important to have saved a Calf Missile in stock.

Ch22046.png

A little Daunt here.

Ch22047.png

Sniped, Furied, Valored.

Ch22048.png

And tailored just so as to not kill him.

Ch22049.png

So that Boss can swoop in,

Ch22051.png

steal the glory,

Ch22052.png

and more importantly, the level up.

Ch22053.png

This triggers Radam beasts, so Ruri goes in and blasts one with a missile from a location strategically chosen so as to make her the target of all but one Radam.

Ch22054.png

Who has Eiji as a consolation prize.

Ch22055.png

Save slot money shot.


Finish 22N
Char       Lv  XP    K    Me/Sh/Df/Sk/Ht/Ev  HP/EN/Mo/Ar/Wn    Skills                                                                                         Parts                                               Modules
======================================================================================================================================================================================================================================================================
Calvina    24  113  145** 00/23/00/00/00/00  00/10/00/00/15S   Hit&Away   | PrevailL3  | SupAtkL2   | SupDefL2   | CommandL1  | ComboL2     |             || Booster    | ApogeeMotor|------------|------------|| Shoot+5    | Skl+5      |------------|------------||
Simone     22  417    3   21/00/00/00/00/00  00/00/00/00/00    SupAtkL1   | SupDefL1   | ComboL0+2  | (Hit&Away) |            |             |             ||            |            |            |            || Hit&Away   | Combo+1    | Combo+1    |------------||
Eiji       23   31  135** 22/00/00/00/00/00  00/00/00/00/10S   PrevailL3  | SupAtkL1+1 | SupDefL1   | ComboL1    | (Hit&Away) |             |             || M Booster  | ApogeeMotor| ApogeeMotor|------------|| SupAtk+1   | Hit&Away   |------------|------------||
Ruri       21  180   72*  00/19/00/00/00/00  00/05/00/00/00    IFS        | SupAtkL1   | SupDefL2   | CommandL1  | (Counter)  |             |             || Scope      | L Generator| Booster    | En Chip    || Hit+5      | Counter    |------------|------------||
Yurika     21  180    0   00/00/00/00/00/00  00/00/00/00/00    SupAtkL1   | SupDefL2   | CommandL2  |            |            |             |             ||            |            |            |            ||            |            |------------|------------||
Ryoko|Air  19  226   32   18/00/00/00/00/00  00/03/00/00/01    Counter    | IFS        | PrevailL2  | SupAtkL1   | SupDefL1   | CommandL1   | ComboL1     || A Adapter  | HyperSensor| HyperSensor|------------|| Eva+5      | Skl+5      |------------|------------||
Hikaru|0G  19  402   36   18/00/00/00/00/00  00/00/00/00/00    IFS        | SupAtkL2   | SupDefL2   |            |            |             |             || HEThruster | HE Radar   | Solar Panel|------------|| Hit+5      | Eva+5      | SP+10      |------------||
Izumi|Air  20   60   36   18/00/00/00/00/00  00/00/00/00/00    IFS        | SupAtkL2   | SupDefL2   |            |            |             |             || A Adapter  | HE Radar   | En Chip    |------------|| Def+5      | Skl+5      | Skl+5      |------------||
Boss       23   69   10   21/00/00/00/00/00  00/00/00/00/00    PrevailL2  | SupAtkL1   | SupDefL1   | ComboL0    |            |             |             || Flight Unit| Booster    | Stable OS  | HighEff OS || Melee+5    | Melee+5    | Melee+5    | Def+5      ||
Tetsuya    21  345   42   20/00/00/00/00/00  00/10/00/00/10S   PrevailL4+1| (Counter)  |            |            |            |             |             ||            | HE Radar   |------------|------------|| Prevail+1  | Counter    |------------|------------||
Kouji      20  257   63*  18/00/00/00/00/00  00/10/00/00/04    PrevailL5+1| SupAtkL0+1 | SupDefL1   |            |            |             |             || Flight Unit|------------|------------|------------|| Prevail+1  | SupAtk+1   |------------|------------||
Sayaka     24  267   11   00/00/00/00/00/00  00/00/00/00/00    PrevailL2  | SupAtkL1   | SupDefL1+1 |            |            |             |             ||            | Barrier S  | Booster    |            || Hit+5      | Eva+5      | SP+10      | SupDef+1   ||
David      15  299   15   14/00/00/00/00/00  00/00/00/00/00    Counter    | PrevailL2  | SupAtkL1   | SupDefL2   | ComboL1    |             |             ||------------|------------|------------|------------||------------|------------|------------|------------||

Natarl     20  461   91*  00/18/00/00/00/00  00/00/00/00/01    PrevailL2  | SupAtkL1   | SupDefL1   | CommandL2  |            |             |             ||            | Stable OS  | Hybrid     | L Generator|| Skl+5      | Shoot+5    | Shoot+5    |------------||
Murrue     20  461    0   00/00/00/00/00/00  00/00/00/00/00    PrevailL2  | SupAtkL1   | SupDefL1   | CommandL1  |            |             |             ||            |            |            |            ||            |            |            |------------||
Kenichi    20  355   28   18/00/00/00/00/00  00/00/00/00/00    PrevailL4  | SupDefL0   |            |            |            |             |             || Hybrid     |            |------------|------------|| Def+5      | Def+5      |------------|------------||


Total Cash:  132366
Total Turns: 99

You may note that I have repurposed the A-Adapters into makeshift Boosters, by enabling the use of Air frame (the undeniable best frame) without subjecting their weapons to a crippling C terrain modifier.

ch 23N, 4 turns

Spoiler

Ch23001.png

Ru Kain only makes a brief appearance, as much fun as it would have been to try to figure out downing him, that will have to wait for a future episode.

Ch23002.png

All aboard the Nadesico express. Except for Eiji and Tetsuya, anyway.

Ch23003.png

Turn 2:

The beasts adjacent to Eiji were left alive so they could die after people disembark and the Will gains from them won't be wasted. Also, this way Ryoko gets some more notches, and it's not like Eiji needs more.

Ch23004.png

Speaking of notches. :) She has to dodge, movement impair status is a deal-breaker.

Ch23005.png

Eiji just puts on his Nikes and books it.

Ch23006.png

Great either needs a crit vs the mother now or on EP.

Ch23007.png

Ch23008.png

Combined, my support bots do enough chip for what needs to be done.

Ch23009.png

Hikaru needs a crit. Dustproof's S rank lets her use Air frame, much like my note on the A Adapters in previous chapter.

Ch23010.png

Kaiser must crit. It doesn't matter that he's afflicted with movement impair, the ship is only 3 squares away.

Ch23012.png

Much EP critting later, the Radams die,

Ch23013.png

letting the Jovians spawn in and immediately kick into action.

Ch23014.png

Boss had this Valor prepped and waiting.

Ch23016.png

Calvina needs an A rifle crit on the boss that triggers the next stage when he goes down (which is not now, but... soon.)

Ch23017.png

Boss has barely scraped enough Will together to get his Home Run bat ready for counter. Izumi has been saving his bacon with some clutch support defense.

Ch23018.png

Turn 3:

Hikaru's Space rank is C, so Calvina is doing all the work here.

Ch23020.png

It works.

Ch23021.png

This triggers Great's Mazinpower. (I didn't take a screen of Kaiser's, it happened right at the end of the Radam bloodbath I believe.)

Ch23023.png

More Calvina-enabled killing.

Ch23024.png

Jovian Warship?

Ch23026.png

Jovian piggybank. (Thanks Valor.)

Ch23027.png

We Daunt this Katonbo a lot. I think it was 4 times?

Ch23029.png

That lets furied Izumi+Boss support clean it up.

Ch23030.png

She Hit&Aways into Nadesico, her role is not over.

Ch23031.png

Sayaka does some free XP gathering.

Ch23032.png

Great chases after Eiji.

Ch23033.png

We finish loading Nadesico.

Ch23035.png

Then Phase Cannon a Majin for $.

Ch23036.png

And Hit&Away as fast and as far as you've ever seen before.

Ch23037.png

That's my cue for Boss to take out the reinforcement trigger.

Ch23038.png

Earning Bless $ as he does. We do miss out on one Katonbo, but such is life.

Ch23040.png

The Gradosian war fleet shows up in the upper and lower right corners of the map. Eiji is ready to give them what for.

Ch23042.png

A couple of the northern enemies attempt to molest the Nadesico. It does not go well for them.

Ch23043.png

Eiji needs to have saved a Calf Missile for this.

Ch23044.png

Combat with the warship (or defeating five enemies) triggers Ru Kain's arrival with some additional reinforcements. Killing a total of 10 (leaving 20 remaining) is the trigger to change the victory condition from Rout to Escape. We don't want that just yet, so we keep our kills to precisely 6. Yes, this sounds like we're wasting money by letting things live, but we net more in the end. Trust me. (We give up 9 kills at ~1.3k each in exchange for one kill of 16.2k we could not have gotten otherwise.)

Ch23045.png

Eiji continues to trade blows wtih Gosterro.

Ch23046.png

And we land a punch on Ru Kain just to say we did. (It was also worth 5XP).

Ch23047.png

Turn 4:

We use our last Daunt on the northern warship.

Ch23048.png

Then refuel Sayaka for XP.

Ch23049.png

Then repair Calvina for XP.

Ch23050.png

Then refuel Calvina for XP.

Ch23051.png

Great + Eiji,

Ch23052.png

spells a fat, fat paycheck.

Ch23053.png

Valored Eiji,

Ch23055.png

finishes the southern warship.

Ch23056.png

Nadesico Hit

Ch23057.png

& Aways. They are now waiting on the escape zone. :)

Ch23058.png

Ch23059.png

Ch23060.png

They were carrying three cargo, all unload their arsenal on the northern warship.

Ch23061.png

The damage margin is close.

Ch23062.png

But like I spoiled you earlier, we get paid.

Ch23063.png

Ch23064.png

Killing the 10th Gradosian flips the switch, like I mentioned earlier.

Ch23065.png

The game does its check, and immediately notices we're already in the zone, letting us escape straight away.

Ch23066.png

Save screen shot.


Finish 23N
Char       Lv  XP    K    Me/Sh/Df/Sk/Ht/Ev  HP/EN/Mo/Ar/Wn    Skills                                                                                         Parts                                               Modules
====================================================================================================================================================================================================================================================================
Calvina    24  119  149** 00/23/00/00/00/00  00/10/00/00/15S   Hit&Away   | PrevailL3  | SupAtkL2+1 | SupDefL2   | CommandL1  | ComboL2    |            || Alloy Z    | ApogeeMotor|------------|------------|| Shoot+5    | SupAtk+1   |------------|------------||
Simone     23  336    4   21/00/00/00/00/00  00/00/00/00/00    SupAtkL1   | SupDefL2   | ComboL0+2  |            |            |            |            || HE Radar   | Scope      | Scope      | HyperSensor|| Hit+5      | Combo+1    | Combo+1    |------------||
Eiji       23  118  141** 22/00/00/00/00/00  00/00/00/00/10S   PrevailL3  | SupAtkL1+1 | SupDefL1   | ComboL1    |            |            |            || M Booster  | ApogeeMotor| ApogeeMotor|------------|| SupAtk+1   | Skl+5      |------------|------------||
Ruri       21  332   78*  00/20/00/00/00/00  00/05/00/00/00    IFS        | SupAtkL1   | SupDefL2   | CommandL1  | (Counter)  | (Hit&Away) |            || Booster    | Booster    | Booster    | Booster    || Hit&Away   | Counter    |------------|------------||
Yurika     21  332    0   00/00/00/00/00/00  00/00/00/00/00    SupAtkL1   | SupDefL2   | CommandL2  |            |            |            |            ||            |            |            |            ||            |            |------------|------------||
Ryoko|Air  19  410   35   18/00/00/00/00/00  00/03/00/00/01    Counter    | IFS        | PrevailL2  | SupAtkL1   | SupDefL1   | CommandL1  | ComboL1    || A Adapter  | HyperSensor| HE Thruster|------------|| Eva+5      | Skl+5      |------------|------------||
Hikaru|Air 21    1   37   18/00/00/00/00/00  00/00/00/00/00    IFS        | SupAtkL2   | SupDefL2   |            |            |            |            || HEThruster | Dustproof  | Solar Panel|------------|| Hit+5      | Eva+5      | SP+10      |------------||
Izumi|Air  20  139   37   19/00/00/00/00/00  00/00/00/00/00    IFS        | SupAtkL2   | SupDefL2+1 | (Hit&Away) |            |            |            || A Adapter  | L Generator| Stable OS  |------------|| Hit&Away   | Skl+5      | SupDef+1   |------------||
Boss       23  430   14   22/00/00/00/00/00  00/00/00/00/08    PrevailL2  | SupAtkL1   | SupDefL1   | ComboL0    |            |            |            || Flight Unit| HE Radar   | Thrust Mod | HighEff OS || Melee+5    | Melee+5    | Melee+5    | Skl+5      ||
Tetsuya    23    3   46   20/00/00/00/00/00  00/10/00/00/10S   PrevailL4+1| (Counter)  |            |            |            |            |            || Stable OS  | HE Radar   |------------|------------|| Prevail+1  | Counter    |------------|------------||
Kouji      21  117   67*  19/00/00/00/00/00  00/10/00/00/05    PrevailL6+1| SupAtkL0   | SupDefL1   |            |            |            |            || Dustproof  |------------|------------|------------|| Prevail+1  | Def+15     |------------|------------||
Sayaka     25  158   11   00/00/00/00/00/00  00/00/00/00/00    PrevailL2  | SupAtkL1   | SupDefL1   |            |            |            |            || Flight Unit| Barrier S  | Scope      | Lock-on Sys|| Hit+5      | Eva+5      | SP+10      |            ||
David      15  299   15   14/00/00/00/00/00  00/00/00/00/00    Counter    | PrevailL2  | SupAtkL1   | SupDefL2   | ComboL1    |            |            ||------------|------------|------------|------------||------------|------------|------------|------------||

Natarl     20  461   91*  00/18/00/00/00/00  00/00/00/00/01    PrevailL2  | SupAtkL1   | SupDefL1   | CommandL2  |            |            |            ||            |            | Hybrid     | L Generator|| Skl+5      | Shoot+5    | Shoot+5    |------------||
Murrue     20  461    0   00/00/00/00/00/00  00/00/00/00/00    PrevailL2  | SupAtkL1   | SupDefL1   | CommandL1  |            |            |            ||            |            |            |            ||            |            |            |------------||
Kenichi    20  355   28   18/00/00/00/00/00  00/00/00/00/00    PrevailL4  | SupDefL0   |            |            |            |            |            || Hybrid     |            |------------|------------|| Def+5      | Def+5      |------------|------------||


Total Cash:  158652
Total Turns: 103

None of our AA route people get autolevelled, they must have already exceeded the autolevel threshold. Oh well. I hadn't initially planned on upgrading Boss's weapons until I was trying to figure out how to squeeze as much cash from the Jovians as possible and I noticed by accident that he is hella cheap to invest in. I doubt I will regret this.

Turns so far: 103

Turns for route split #2: 10.

Like I said, I can't imagine beating that on Archangel, and I'd be down five Blesses, so a tie wouldn't be worthwhile either, if I could even pull it off. I watched some youtube to get a general feel of the stages and just said "pass".

(For reference, Turns for route split #1: 24.)

Edited by Balcerzak
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I actually went back and redid chapter 23 with Melua sub, I forgot I needed to rack up deploys with her if I wanted her to be able to use the ultimate attack.

ch 24, 3 turns

Spoiler

Ch24001.png

Oh look, FMP plot!

Ch24002.png

Only Layzner's position matters.

Ch24003.png

Because as you can see, all aboard the Nadesico.

Ch24004.png

It's a kind of long slog on EP. Nadesico takes a few, Layzner gets the rest. Only one of the bosses has range to attck.

Ch24006.png

Turn 2:

We kill that boss, with the power of support attack.

Ch24007.png

And are rewarded with the power of Bless.

Ch24008.png

Ruri snipes the shit out of the other boss, RIPerooni.

Ch24009.png

No Luck, just Gain. Some bosses just aren't worth $.

Ch24010.png

This, however, is good news. I know have an almost excessive amount of potential Bless every map.

Ch24011.png

We Hit and Away down to here after the scripted Behemoth intro plays out.

Ch24012.png

I'm not 100% if this Daunt was necessary, but Boss has nothing better to do with his SP, and it was only one...

Ch24013.png

Ch24014.png

Ch24015.png

Aesties begin the chipping process.

Ch24016.png

Ch24017.png

Ch24018.png

Mazingers continue it. At some point along the way somebody needs to crit, Great is one of the better options.

Ch24020.png

Ch24022.png

Ch24024.png

My Valor users step up. Note Calvina's position. That is a Sniped Katia sub-only reaching position, ftr.

Ch24025.png

We couldn't quite down Behemoth in one pass. I mean, I guess maybe if Sayaka attacked, but why?

Ch24026.png

We can take it on the EP and things will be just as well.

Ch24027.png

It always targets Kaiser, so we can still even Bless/Cheer.

Ch24028.png

Boazonians show up. I hate those guys, so bulky.

Ch24029.png

The end of the EP looks similar to this.

Ch24030.png

Turn 3:

Sometimes you do need to use your supports for damage, aka deliver support attacks. Just grin and bear it.

Ch24032.png

Nadesico's new MAP option is interesting, and situationally useful. In the real run, there's another enemy right where the cursor is.

Ch24033.png

Good payoffs, as usual.

Ch24034.png

Being able to Hit and Away after a MAP is kind of disgusting, I love it.

Ch24035.png

Calvina support.

Ch24036.png

Long range Snipe+Assail from the Archangel (offscreen). This is why Venus needed to weaken, as it's the only target in range.

Ch24037.png

And AA has a Luck/Gain so not getting them a kill would be a waste.

Ch24038.png

This flips Kaiser's Mazinpower switch.

Ch24039.png

Another Calvina support to bring Great to 120.

Ch24040.png

So we can combination attack a fool.

Ch24042.png

Killing both of the Kagamikiri warp in a few reinforcements on each side.

Ch24043.png

More Calvina support.

Ch24044.png

I was originally going to use the fourth Calvina support, but the positioning didn't quite work out. Great Accels over instead.

Ch24045.png

Boss unloads his other Daunt, just because.

Ch24046.png

Then critblicks a crab.

Ch24047.png

Layzner takes the most expensive kill he can Valor down from 100%. Most of these mook kills were Blessed, btw.

Ch24048.png

We reload Nadesico for XP

Ch24049.png

Then Calvina Valors the boss.

Ch24050.png

Not even close.

Ch24051.png

Mmm, payday.

Ch24052.png

Savescreen.


Finish 24
Char       Lv  XP    K    Me/Sh/Df/Sk/Ht/Ev  HP/EN/Mo/Ar/Wn    Skills                                                                                         Parts                                               Modules
====================================================================================================================================================================================================================================================================
Calvina|K  24  222  153** 00/23/00/00/00/00  00/10/00/00/15S   Hit&Away   | PrevailL3  | SupAtkL2+2 | SupDefL2   | CommandL1  | ComboL2    |            || HE Radar   | HE Radar   |------------|------------|| SupAtk+1   | SupAtk+1   |------------|------------||
Simone     24  125    5   22/00/00/00/00/00  00/00/00/00/00    SupAtkL1   | SupDefL2   | ComboL0+1  |            |            |            |            || HE Radar   | Scope      | Scope      | ServoMotor || Hit+15     | Def+5      | Combo+1    |------------||
Eiji       23  231  151** 22/00/00/00/00/00  00/00/00/00/10S   PrevailL3  | SupAtkL1   | SupDefL1   | ComboL1    |            |            |            || M Booster  | ApogeeMotor| ApogeeMotor|------------|| Shoot+5    | Skl+5      |------------|------------||
Ruri       22  362   87*  00/20/00/00/00/00  00/05/00/00/00    IFS        | SupAtkL1   | SupDefL2   | CommandL1  | (Counter)  | (Hit&Away) |            || Booster    | Booster    | Booster    | Booster    || Hit&Away   | Counter    |------------|------------||
Yurika     22  362    0   00/00/00/00/00/00  00/00/00/00/00    SupAtkL1   | SupDefL2   | CommandL2  |            |            |            |            ||            |            |            |            || SP+10      |            |------------|------------||
Ryoko|Air  20  318   36   18/00/00/00/00/00  00/03/00/00/01    Counter    | IFS        | PrevailL2  | SupAtkL1   | SupDefL1   | CommandL1  | ComboL1    || Dustproof  | HyperSensor| HE Thruster|------------|| Eva+5      | Skl+5      |------------|------------||
Hikaru|Air 21   95   38   20/00/00/00/00/00  00/00/00/00/00    IFS        | SupAtkL2   | SupDefL2   |            |            |            |            || A Adapter  | HEThruster | HyperSensor|------------|| Hit+5      | Eva+5      | Skl+5      |------------||
Izumi|Air  20  459   38   19/00/00/00/00/00  00/00/00/00/00    IFS        | SupAtkL2   | SupDefL2   |            |            |            |            || A Adapter  | ApogeeMotor| Stable OS  |------------|| Hit+5      | Eva+5      | Skl+5      |------------||
Boss       23  456   15   22/00/00/00/00/00  00/00/00/00/10S   PrevailL2  | SupAtkL1   | SupDefL1   | ComboL0    |            |            |            || Flight Unit| L Generator| Alloy Z    | HighEff OS || Melee+5    | Melee+5    | Melee+5    | Def+5      ||
Tetsuya    23   28   47   22/00/00/00/00/00  00/10/00/00/10S   PrevailL4  | (Counter)  | (Hit&Away) |            |            |            |            || Stable OS  | L Generator|------------|------------|| Hit&Away   | Counter    |------------|------------||
Kouji      22  152   69*  20/00/00/00/00/00  00/10/00/00/05    PrevailL6+1| SupAtkL0   | SupDefL1   |            |            |            |            || Dustproof  |------------|------------|------------|| Prevail+1  | Def+15     |------------|------------||
Sayaka     25  225   11   00/00/00/00/00/00  00/00/00/00/00    PrevailL2+1| SupAtkL1   | SupDefL1+1 |            |            |            |            || Flight Unit| Barrier S  | Scope      | Lock-on Sys|| Hit+5      | SupDef+1   | SP+10      | Prevail+1  ||
Natarl     21  281   92*  00/18/00/00/00/00  00/00/00/00/01    PrevailL2  | SupAtkL1   | SupDefL1   | CommandL2  |            |            |            ||            |            | Hybrid     | L Generator|| Skl+5      | Shoot+5    | Shoot+5    |------------||
Murrue     21  281    0   00/00/00/00/00/00  00/00/00/00/00    PrevailL2  | SupAtkL1   | SupDefL1   | CommandL1  |            |            |            ||            |            |            |            ||            |            |            |------------||
Kenichi    20  355   28   18/00/00/00/00/00  00/00/00/00/00    PrevailL4  | SupDefL0   |            |            |            |            |            || Hybrid     |            |------------|------------|| Def+5      | Def+5      |------------|------------||
David      15  299   15   14/00/00/00/00/00  00/00/00/00/00    Counter    | PrevailL2  | SupAtkL1   | SupDefL2   | ComboL1    |            |            ||------------|------------|------------|------------||------------|------------|------------|------------||


Total Cash:  231987
Total Turns: 106

Chapter 25 was also redone with Melua, ignore where it says Katia in the screens. There was no real range/move dependence so I didn't bother regrabbing all the shots on the replay.

ch 25, 7 turns

Spoiler

Ch25001.png

This map is frustrating, but not nearly as much so as if I didn't have Voltz drafted. The title is kind of a lie too, this really is almost entirely unconnected to the D-Boy plot.

Ch25002.png

Turn 1 is boring, Accel and advance.

Ch25003.png

Turn 2:

Voltz has a Support Attack mod on, so Combattler Assails and triggers it.

Ch25004.png

Voltz then begins pounding away at the skull.

Ch25005.png

These starting enemy have retreat HP at 50%, don't bother trying to down them. They're just here to show off the fancy upgraded new moves.

Ch25006.png

Turn 3:

We Trust Voltz back up to near full health. We only used Alerts, not Grits, so there was quite a bit of sustained damage (~4500). We wanted that extra Will gain though.

Ch25007.png

Combattler triggers another Assailed Support Attack.

Ch25008.png

Pushing it over the retreat threshold.

Ch25009.png

Triggering plot

Ch25010.png

When the plot is all done, we activate Snipe and Alert and move in to begin softening things up.

Ch25011.png

The EP sees us learn a vital spirit for our strategy.

Ch25012.png

We also get a lucky counter cut or two, but still take damage from one enemy.

Ch25013.png

Turn 4:

Snipe, Guard, Wrath. We have to attack an unwounded one.

Ch25014.png

With Guard up, our barrier reduces damage taken to 0 for a low low cost of 5 EN.

Ch25015.png

Ch25016.png

Turn 5:

This is why we brought a Propellant Tank and fully upgraded EN before the mission.

Ch25017.png

Snipe, Guard, Wrath, Luck.

Ch25018.png

Killing this many of the enemies triggers our reinforcements to arrive one turn sooner than they otherwise would have.

Ch25019.png

This is vital for getting people places on time.

Ch25020.png

We also keep pounding away at the enemies, thanks to the huge Snipe range, but you can already see we're running low on EN again, lol.

Ch25022.png

Turn 6:

This took quite the planning to pull off, tbh. Baybull chips here.

Ch25023.png

So Voltz can Luck kill. We're out of Guard and Wrath, so it's just Snipe and Alert now. Thankfully with Snipe up, we can still counter everyone from this position.

Ch25025.png

Sayaka zooms out and (nearly) tops off Voltz.

Ch25026.png

Calvina prepares for what's to come.

Ch25027.png

TBF, so does everyone else.

Ch25028.png

Voltz needs one Counter Cut here, along with its Alert, and the four support defends I've got lined up for it to do everything I'm asking of it.

Ch25029.png

Killing enough enemies down here.

Ch25030.png

Triggers Calvina's job up top.

Ch25031.png

Like I said, we cut things pretty close with Voltz here, both in terms of HP, and in terms of EN.

Ch25032.png

Calvina's also burning through EN fast.

Ch25033.png

She needs to crit, which means she needs +crit parts, because her Skill isn't super amazing (though it is still quite solid).

Ch25034.png

Turn 7:

Valor on Calvina.

Ch25035.png

Bless/Cheer.

Ch25036.png

We start cleaning up the south.

Ch25037.png

Enough kills triggers V-Max, which is why we couldn't stuff Layzner on Nadesico like everyone else.

Ch25038.png

Though, tbh, at that level of health his Valor could probably carry him without his best weapon?

Ch25039.png

Bless/Cheer, bonzai.

Ch25040.png

More kills here.

Ch25041.png

Kaiser has range parts.

Ch25042.png

Archangel is just Snipe+Assail god.

Ch25043.png

Great has range parts

Ch25044.png

We need a little help from Daunt.

Ch25045.png

For this Nadesico Snipe.

Ch25046.png

And we need a little help from Daunt because Calvina has to use some B rifles to conserve EN, making clean kills harder.

Ch25047.png

Ch25048.png

More cleanup down south.

Ch25049.png

Aesty combo.

Ch25050.png

Sayaka healing for free XP.

Ch25051.png

Voltz grabs the final southern enemy.

Ch25052.png

Calvina kills everything on the EP, barely.

Ch25053.png

Saveslot.


Finish 25
Char       Lv  XP    K    Me/Sh/Df/Sk/Ht/Ev  HP/EN/Mo/Ar/Wn    Skills                                                                                         Parts                                               Modules
====================================================================================================================================================================================================================================================================
Calvina|M  26  370  166** 00/23/00/00/00/00  00/10/00/00/15S   Hit&Away   | PrevailL3  | SupAtkL2   | SupDefL2   | CommandL1  | ComboL3    |            || ApogeeMotor| HighEff OS |------------|------------|| Shoot+5    | Shoot+5    |------------|------------||
Simone     24  188    6   23/00/00/00/00/00  00/00/00/00/00    SupAtkL1   | SupDefL2   | ComboL0    | (Hit&Away) |            |            |            || Booster    | ApogeeMotor| Hybrid     | Alloy Z    || Hit+15     | SP+10      | Hit&Away   |------------||
Eiji       25  256  152** 22/00/00/00/00/00  00/00/00/00/10S   PrevailL3  | SupAtkL1   | SupDefL1   | ComboL1    |            |            |            || L Magazine | En Chip    | ApogeeMotor|------------|| Melee+5    | Skl+5      |------------|------------||
Ruri       23  222   88*  00/21/00/00/00/00  00/05/00/00/00    IFS        | SupAtkL1   | SupDefL2   | CommandL1  | (Counter)  | (Hit&Away) |            || Booster    | Booster    | Booster    | Scope      || Hit&Away   | Counter    |------------|------------||
Yurika     23  222    0   00/00/00/00/00/00  00/00/00/00/00    SupAtkL1   | SupDefL2   | CommandL2  |            |            |            |            ||            |            |            |            || SP+10      |            |------------|------------||
Ryoko|Air  21  238   37   19/00/00/00/00/00  00/03/00/00/01    Counter    | IFS        | PrevailL3  | SupAtkL1   | SupDefL1   | CommandL1  | ComboL1    || En Chip    | HyperSensor| HE Thruster|------------|| Eva+5      | Skl+5      |------------|------------||
Hikaru|Air 21  479   39   20/00/00/00/00/00  00/00/00/00/00    IFS        | SupAtkL2   | SupDefL2   |            |            |            |            || L Generator| HEThruster | HyperSensor|------------|| Hit+5      | Eva+5      | Skl+5      |------------||
Izumi|Air  21  351   39   19/00/00/00/00/00  00/00/00/00/00    IFS        | SupAtkL2   | SupDefL2   |            |            |            |            || L Generator| ServoMotor | Stable OS  |------------|| Hit+5      | Eva+5      | Skl+5      |------------||
Boss       24   70   16   22/00/00/00/00/00  00/00/00/00/10S   PrevailL2  | SupAtkL1   | SupDefL2   | ComboL0    |            |            |            || Flight Unit| Scope      | Scope      | Stable OS  || Melee+5    | Melee+5    | Def+15     | Def+5      ||
Tetsuya    23  433   48   22/00/00/00/00/00  00/10/00/00/10S   PrevailL4  | (Counter)  |            |            |            |            |            || HE Radar   | HE Radar   |------------|------------|| Def+5      | Counter    |------------|------------||
Kouji      23  105   70*  21/00/00/00/00/00  00/10/00/00/05    PrevailL6+1| SupAtkL0   | SupDefL1   |            |            |            |            || HE Radar   |------------|------------|------------|| Prevail+1  | Skl+5      |------------|------------||
Sayaka     25  427   11   00/00/00/00/00/00  00/00/00/00/00    PrevailL2+1| SupAtkL1   | SupDefL1+1 |            |            |            |            || Flight Unit| M Booster  | Hybrid     | Lock-on Sys|| Hit+5      | SupDef+1   | SP-10%     | Prevail+1  ||
Natarl     22  201   93*  00/20/00/00/00/00  00/00/00/00/01    PrevailL3  | SupAtkL1   | SupDefL2   | CommandL2  | (Hit&Away) |            |            || Solar Panel| Chobham    | Alloy Z    | L Generator|| Hit&Away   | Shoot+5    | Hit+5      |------------||
Murrue     22  201    0   00/00/00/00/00/00  00/00/00/00/00    PrevailL3  | SupAtkL1   | SupDefL2   | CommandL2  |            |            |            ||            |            |            |            ||            |            |            |------------||
Kenichi    24  106   39   19/00/00/00/00/00  00/10/00/00/07    PrevailL5  | SupAtkL0+1 | SupDefL0   |            |            |            |            || Propellant | Barrier S  |------------|------------|| SupAtk+1   | Melee+15   |------------|------------||
David      15  299   15   14/00/00/00/00/00  00/00/00/00/00    Counter    | PrevailL2  | SupAtkL1   | SupDefL2   | ComboL1    |            |            ||------------|------------|------------|------------||------------|------------|------------|------------||


Total Cash:  161157
Total Turns: 113

Turns so far: 113

Edited by Balcerzak
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Ch 26, 3 turns

Spoiler

OoGewzw.png

Part 2, in which the name actually relates to the plot.

FU4EKgs.png

Archangel books it to the east.

y3kjlT3.png

Nadesico books it south.

88xio8i.png

Initial enemies advance.

qmOozcf.png

Turn 2:
Daunt one of the things my lesser powered warriors will have trouble killing.

wyjlIfc.png

Archangel continues heading east.

vhmozbw.png

It unloads its cargo, and both of them Accel southward into killzones for enemies that haven't spawned yet.

jGUob6P.png

Yes, Boss got off ahead of time, yes there's a reason for it. Nadesico injures a thing to make possible to finish it on the EP.

9oJe4Si.png

Calvina sets up for enemies that haven't spawned yet, and plinks off one that wouldn't hit one of my killzones.

M1wh1X6.png

With S air from Flight Unit, and Spirit boosting her Distortion Punch, Ryoko can kill on crits.

T6w0aLT.png

Voltz is good, he's been poured enough money to make it definitely not a problem.

n1beq05.png

Hikaru needs Sayaka chip, but gets her Luck kill off. Once she hits Distortion Punch will, she'll be in the same boat as Ryoko.

sl4WJFQ.png

Izumi needs Simone chip, and is really just trying to earn Ace.

433u7LV.png

Killing enough on the enemy phase triggers the first set of reinforcements in the southeast.

9CMaRLV.png

Mazinpower and VMax go off, as they each kill two apiece (the best they can do with their setups.) It was not possible enough for me to kill enough enemies to trigger the next set of reinforcements on EP, but then again, I don't really want to in this case.

hKzbGiL.png

Turn 3:
Archangel Assail Snipe.

VqkxF1z.png

Layzner kills from another zone.

HveEV2H.png

V0CHM4k.png

Great has to Hit and Away to do the same thing..

YUi5qSE.png

His kill does spawn the third wave. The second wave is effectively taken care of at this point.

A3tgJVe.png

Ryoko can barely reach to kill.

UE356UZ.png

Izumi had a little more space, but lacked the damage (only 2 Flight Units, after all).

UwowrMo.png

Hikaru positions herself to killzone the last of the lowerleft.

OfwBVmq.png

Voltz is positions to handle all of the lower right.

rRpTmmR.png

Calvina handles all of these middle ones.

98t6Cil.png

Yum

EdOMbYw.png

Supply bots doing their thing.

dE4iAyB.png

Probably won't use this often, but it's nice to have as an option.

KRdgAXZ.png

More free XP.

3VziNOh.png

Nadesico finishes the last of the wave 1 enemies.

RyTBB2J.png

Hits and Aways up to get refueled by Boss.

J0217we.png

Who Hit and Aways over to kill the one enemy that can't reach the Mazinkaiser, from a spot that won't lure any of the others.

FAhgWNo.png

The Mazinkaiser we conveniently left at the starting area, and which conveniently has gained enough ambient Will during the final enemy phase to pull off what needs to be done.

AUhx1WE.png

Tetsuya also learns Valor, which will be nice in a map or two.

TTDamdj.png

After the D-Boy plot does its thing, the final Radam spawn in, and we're ready for them.

NWFPHg6.png

D-Boy is no threat, whatsoever.

hgy4Z8l.png

M6w5HNZ.png

Boss has a Valor prepped, and hits an easy home run.

mwNpok1.png

All of these AI will default to the following behaviour: If a unit is inside its P weapon range, it will move as close as possible and then unload its P weapon. Only if if can't do that will it stay stationary and use its non-P. This is important for the Radam mothers, which have an armor debuff on their non-P.

sSQMMX7.png

Unfortunately, there is no single spot which would satisfy all the mothers' lust, so we have to proc Counter on the one who would otherwise inflict the fatal debuff.

C4XQBkp.png

Even will its armor intact, this cuts things rather close. But we prevail. I think I forgot to screenshot Kouji learning Valor. Oops.

wwmoufp.png

Savescreen

Finish 26
Char       Lv  XP    K    Me/Sh/Df/Sk/Ht/Ev  HP/EN/Mo/Ar/Wn    Skills                                                                                         Parts                                               Modules
====================================================================================================================================================================================================================================================================
Calvina|M  26  465  171** 00/25/00/00/00/00  00/10/00/00/15S   Hit&Away   | PrevailL3  | SupAtkL2+1 | SupDefL2   | CommandL1  | ComboL3    |            || L Generator| HE Radar   |------------|------------|| SupAtk+1   | Shoot+5    |------------|------------||
Simone     25  101    6   23/00/00/00/00/00  00/00/00/00/00    SupAtkL2   | SupDefL2   | ComboL0    | (Hit&Away) |            |            |            || HE Radar   |            |            |            || Melee+5    | Melee+5    | SP+10      |------------||
Eiji       25  451  157** 24/00/00/00/00/00  00/00/00/00/10S   PrevailL3  | SupAtkL1   | SupDefL1   | ComboL1    |            |            |            || L Magazine | En Chip    | L Generator|------------|| Skl+5      | Eva+5      |------------|------------||
Ruri       24   63   90*  00/22/00/00/00/00  00/05/00/00/00    IFS        | SupAtkL1   | SupDefL2   | CommandL1  | (Hit&Away) |            |            || Booster    | Booster    | Booster    | Scope      || Hit&Away   | Hit+5      |------------|------------||
Yurika     24   63    0   00/00/00/00/00/00  00/00/00/00/00    SupAtkL1   | SupDefL2   | CommandL2  |            |            |            |            ||            |            |            |            || SP+10      |            |------------|------------||
Ryoko|Air  22  347   41   20/00/00/00/00/00  00/03/00/00/01    Counter    | IFS        | PrevailL3  | SupAtkL1   | SupDefL1   | CommandL1  | ComboL1    || Flight Unit| HE Radar   | HE Thruster|------------|| Skl+5      | Skl+5      |------------|------------||
Hikaru|Air 23   95   42   20/00/00/00/00/00  00/00/00/00/01    IFS        | SupAtkL2   | SupDefL2   | ComboL1    |            |            |            || Flight Unit| HyperSensor| HE Thruster|------------|| Shoot+15   | Skl+5      | Skl+5      |------------||
Izumi|Air  22  343   41   20/00/00/00/00/00  00/00/00/00/01    IFS        | SupAtkL2   | SupDefL2   |            |            |            |            ||            | HyperSensor| ServoMotor |------------|| Hit+5      | Eva+5      | Melee+15   |------------||
Boss       24  475   17   23/00/00/00/00/00  00/00/00/00/10S   PrevailL2  | SupAtkL1   | SupDefL2   | ComboL0    | (Hit&Away) |            |            || Hovercraft | Scope      | Scope      |            || Melee+5    | Hit+5      | Def+5      | Hit&Away   ||
Tetsuya    25   25   54*  22/00/00/00/00/00  00/10/00/00/10S   PrevailL4  | (Counter)  | (Hit&Away) |            |            |            |            || ApogeeMotor| ApogeeMotor|------------|------------|| Hit&Away   | Counter    |------------|------------||
Kouji      25  418   81*  21/00/00/00/00/00  00/10/00/00/05    PrevailL6+1| SupAtkL0   | SupDefL1   | ComboL1    | (Counter)  |            |            || HE Radar   |------------|------------|------------|| Prevail+1  | Counter    |------------|------------||
Sayaka     26  199   11   00/00/00/00/00/00  00/00/00/00/00    PrevailL2+1| SupAtkL1   | SupDefL1+1 |            |            |            |            || Water Jet  | HighEff OS | Stable OS  | Stable OS  || Hit+15     | SupDef+1   | SP-10%     | Prevail+1  ||
Natarl     22  465   94*  00/21/00/00/00/00  00/00/00/00/01    PrevailL3  | SupAtkL1   | SupDefL2   | CommandL2  |            |            |            || M Booster  | Booster    | Booster    | ApogeeMotor|| Def+5      | Shoot+5    | Shoot+5    |------------||
Murrue     22  465    0   00/00/00/00/00/00  00/00/00/00/00    PrevailL3  | SupAtkL1   | SupDefL2   | CommandL2  |            |            |            ||            |            |            |            ||            |            |            |------------||
Kenichi    25  266   47   23/00/00/00/00/00  00/10/00/00/07    PrevailL5+1| SupAtkL0   | SupDefL1   |            |            |            |            || Alloy Z    | Barrier S  |------------|------------|| Def+15     | Prevail+1  |------------|------------||
David      15  299   15   14/00/00/00/00/00  00/00/00/00/00    Counter    | PrevailL2  | SupAtkL1   | SupDefL2   | ComboL1    |            |            ||------------|------------|------------|------------||------------|------------|------------|------------||


Total Cash:  239902
Total Turns: 116

Ch 27, 4 turns

Spoiler

oPZ4JF2.png

Brain Powerd plot, which is so far pretty mysterious to me.

5z4Yym7.png

Mini-route split, which is really a non-choice for me. It's essentially Aesties vs Seeds, you get everybody else.

hCUNGkG.png

There's Layzner plot in here too, which is why he gets a crucial forward position, without which this strategy would crumble.

ZqOhqIn.png

Don't blame me for most turn 1's being boring.

XwfRx2N.png

Lhar0Qv.png

My support bots play literally no combat function at all this chapter, just sitting over here in this corner masturbating together. I'm going to skip screens for them after this.

y2d6hLz.png

Turn 2:
Voltz and Kaiser continue their westward trek.

5KES4p9.png

Eiji runs headlong into battle.

cE6grD2.png

Ryoko heads out early, to prevent additional Will loss. She can reach where she needs to go next turn from here anyway.

9dT18oo.png

We'll actually be killing Julia, given that we fulfilled all the Gale flags and she's carrying loot.

NGyfxWG.png

Turn 3:
Voltz and Kaiser assume their final positions.

ySX7P3H.png

Great's position next to Nadesico is vital, I'll explain why later. Calvina pops out to do what needs doing as well.

N0gF9Xd.png

Goodbye, Sis.

oa1RRot.png

I'll be taking that.

Ne662ju.png

This positioning isn't perfectly ideal, but I honestly don't think there is one that would achieve all the AI manipulation I could want.

IqGX6sy.png

Luck kill.

CqTIgdm.png

I tried to have it set up so that something would attack Izumi on the EP, waiting with Fury prepped, but nobody took the bait.

q08qcVt.png

Boss 1 goes down.

F8NAB5r.png

Mmm. Had an EP Bless/Cheer prepped and waiting.

H7wNCbm.png

Boss 2 follows. Only standard loot, for obvious reasons.

RPhBm0z.png

Reinforcements arrive. We leave one alive on purpose for Luck next phase.

n4SsbTD.png

Kenichi learns a useful technique!

IH80WF0.png

Killing enough of the wave summons more in the upper right. We're not as well equipped to killzone them, but, we manage more or less.

oTaYo7S.png

Killing enough of the wave summons the final reinforcements and the bosses.

JN0ELSX.png

If I hadn't placed Great where he is located, Yuu would have taken his spot and been targetted. That would be unacceptable. Penalties are bad. Good thing we avoid them.

7vpRk2X.png

O3CUYBc.png

Softening up some bosses.

ARDfpEW.png

Turn 4:
That Luck kill we saved.

RAW4JGc.png

This is a neat little trick. Sadly it makes Izumi fall behind in kills, but we soften up the rear enemy.

RAW4JGc.png

Then execute a supported Combo Attack, for good Luck gains.

sWlTPXn.png

The best we can get out of Hikaru on this map, anyway.

kB77wXq.png

Ryoko finishes a rogue Grand Cher in the upper right. She'd needed all her EN on the EP to manage what she did already, so don't blame her for scraps.

bh4u126.png

With the power of Accel, Great can rush over to punt the lesser boss, with Bless on.

bTKjeoe.png

Good work.

wyATPTI.png

Could only snag 3 out of a possible 4, due to the Enemy AI moving the third one out of the way to P-attack something.

ug6hy5I.png

Still, not bad.

FMGAUx3.png

Nadescio's 5-man MAP is better though. Calvina was sitting nearby for command aura, having Hit and Awayed.

Dov5xyj.png

But only barely, due to the lack of favored series bonus.

ufApeUP.png

Daunt keeps annoying Vital Jump mirror images under control.

Tfp5AqY.png

Letting Layzner Valor away the last of our troubles.

QHz2Gu1.png

He's so close to his next big benchmark.

gSwuoc4.png

We have a nice stack of loot, I'll be spending some of that now.

Finish 27
Char       Lv  XP    K    Me/Sh/Df/Sk/Ht/Ev  HP/EN/Mo/Ar/Wn    Skills                                                                                         Parts                                               Modules
====================================================================================================================================================================================================================================================================
Calvina|M  27  104  176** 00/25/00/00/00/00  00/10/00/00/15S   Hit&Away   | PrevailL3  | SupAtkL2+1 | SupDefL2   | CommandL1  | ComboL3    |            || ApogeeMotor| HE Thruster|------------|------------|| SupAtk+1   | Shoot+5    |------------|------------||
Simone     27  232    6   23/00/00/00/00/00  00/00/00/00/00    SupAtkL2   | SupDefL2   | ComboL1    | (Hit&Away) |            |            |            ||            |            |            |            || Melee+5    | Hit&Away   | SP+10      |------------||
Eiji       29  401  176** 24/00/00/00/00/00  00/00/00/00/10S   PrevailL4  | SupAtkL1   | SupDefL1   | ComboL1    | (Hit&Away) |            |            || M Booster  | ApogeeMotor| ApogeeMotor|------------|| Hit&Away   | Skl+5      |------------|------------||
Ruri       25  175   95*  00/22/00/00/00/00  00/05/00/00/00    IFS        | SupAtkL1   | SupDefL2   | CommandL1  | (Hit&Away) |            |            || Booster    | HighEff OS | Stable OS  | Scope      || Hit&Away   | Hit+5      |------------|------------||
Yurika     25  175    0   00/00/00/00/00/00  00/00/00/00/00    SupAtkL1   | SupDefL2   | CommandL2  |            |            |            |            ||            |            |            |            ||            |            |------------|------------||
Ryoko|Air  24  307   48   20/00/00/00/00/00  00/04/00/00/01    Counter    | IFS        | PrevailL3  | SupAtkL1   | SupDefL2   | CommandL1  | ComboL1    || HE Radar   | HE Radar   | L Generator|------------|| Melee+15   | Skl+5      |------------|------------||
Hikaru|Air 24   45   45   20/00/00/00/00/00  00/00/00/00/01    IFS        | SupAtkL2   | SupDefL2   | ComboL1    |            |            |            || Flight Unit| HE Radar   | Booster    |------------|| Shoot+15   | Skl+15     | Skl+5      |------------||
Izumi|Air  22  359   41   20/00/00/00/00/00  00/00/00/00/01    IFS        | SupAtkL2   | SupDefL2   |            |            |            |            || Booster    | HE Radar   | Stable OS  |------------|| Hit+5      | Skl+5      | Skl+5      |------------||
Boss       27  271   17   23/00/00/00/00/00  00/00/00/00/10S   PrevailL3  | SupAtkL1   | SupDefL2   | ComboL1    |            |            |            || Hovercraft | Scope      | Scope      |            || Melee+5    | Hit+5      | Def+5      | Hit+5      ||
Tetsuya    26   75   55*  22/00/00/00/00/00  00/10/00/00/10S   PrevailL5  | SupDefL1   | ComboL1    | (Counter)  |            |            |            || Booster    | L Generator|------------|------------|| Prevail+1  | Counter    |------------|------------||
Kouji      26  217   88*  21/00/00/00/00/00  00/10/00/00/05    PrevailL6+1| SupAtkL0   | SupDefL1   | ComboL1    | (Counter)  |            |            || Water Jet  |------------|------------|------------|| Prevail+1  | Counter    |------------|------------||
Sayaka     26  199   11   00/00/00/00/00/00  00/00/00/00/00    PrevailL2  | SupAtkL1   | SupDefL1+1 |            |            |            |            || Flight Unit|            |            |            || Hit+15     | SupDef+1   | SP-10%     | SP+10      ||
Natarl     22  465   94*  00/21/00/00/00/00  00/00/00/00/01    PrevailL3  | SupAtkL1   | SupDefL2   | CommandL2  |            |            |            ||            |            |            |            || Def+5      | Shoot+5    | Shoot+5    |------------||
Murrue     22  465    0   00/00/00/00/00/00  00/00/00/00/00    PrevailL3  | SupAtkL1   | SupDefL2   | CommandL2  |            |            |            ||            |            |            |            ||            |            |            |------------||
Kenichi    26   66   52*  23/00/00/00/00/00  00/10/00/00/07    PrevailL5+1| SupAtkL0   | SupDefL1   |            |            |            |            || Booster    | Barrier S  |------------|------------|| Def+15     | Prevail+1  |------------|------------||
David      15  299   15   14/00/00/00/00/00  00/00/00/00/00    Counter    | PrevailL2  | SupAtkL1   | SupDefL2   | ComboL1    |            |            ||------------|------------|------------|------------||------------|------------|------------|------------||


Total Cash:  349694
Total Turns: 120

Total Turns: 120

Edited by Balcerzak
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  • 2 years later...

I was feeling the urge to play SRW again for no particular reason, and remembered I never finished my J playthrough. I pulled out the external harddrive I'd saved my old laptop's stuff from when it went belly up, and found two chapters already done that I haven't posted. I also started work on another one, but that's not quite ready yet. I don't remember much if at all of the two chapters worth of images I discovered, but hopefully I can reconstruct enough of what happened just by looking at them, and this half cryptic notepad file of notes.

Ch 28, 7 turns

 


FQRD08z.png
Starting things off with the classic title card.
pBamCyG.png
Oh, right, this Calvina only (basically) chapter. I remember you vaguely now.
S8P36LJ.png
There's no battleship yet, so I can use these nerds for now.
EOy1rTT.png
lhUg92k.png
One enemy phase and both of my units again later, it looks like I triggered his retreat threshold without killing him. RIP money, but it must have saved a turn.
83GLzup.png
VsEfoGc.png
More units warp in, and Calvina hit and aways down to here. Without a map of the entire chapter, I'm not sure how helpful this placement is.
HQZsD0C.png
IN5IJeV.png
The enemies move, and then Calvina moves. Still cryptic as fuck, because nobody's in range of each other on these shots.
rFYa1FI.png
SI8i3nK.png
I think I'm running Yuu Brain away here, and then another enemy phase.
PKkXfEk.png
Turn 4(?) start.
Finally, my battleship spawns in, and a little bit of order returns to the chaos.
YSHYYzg.png
Eiji rushes boldly ahead.
9q509a0.png
Nadesico follows.
dyO3Dhu.png
Calvina continues traipsing off to god knows where.
5GnRKe7.png
Eiji goes V-Max during EP.
yqNxwVv.png
And a new batch of enemies spawn in around Calvina. How convenient she's there to greet them.
dAK2lbt.png
Oh my god she's so swarmed, lmao.
0u2vOCN.png
Turn 5(?)
xIfWS3W.png
Hit and Away is godly.
89r7Pcf.png
Aesty goon squad, knives out.
MZ0ki1J.png
Is this a Gundam? I don't remember at all.
Yv3kK68.png
vRL4inR.png
I think these might be Eiji's plot, actually.
86jts9K.png
KohIxzO.png
I'm assuming this was an enemy phase.
N00GKS2.png
Turn 6(?) starts?
XZnTDql.png
Oh man, she's still completely surrounded.
RGz2AgV.png
This is a game changer. Zeal is going to make so many impossible things possible.
sQ1ijFJ.png
Nadesico coming south(?) to help out.
2qM3CgJ.png
I'm assuming my Voltz guys just nabbed another boss/battleship here.
NUbGOif.png
Probably this one, maybe the pics were out of order.
ptAAZFL.png
Wait, am I using Simone to actually kill things. Absolutely mad.
ozeHBSL.png
Holy bank!
fd9JJ5p.png
ZA5IXOg.png
More Hikaru earnings.
DEZr5sf.png
Looks like this is just killing a stray, but idk for sure.
hfdXH8H.png
Z7DtXGm.png
svLXi0r.png
I think this was enemy phase...
E0IyIW1.png
Turn 7(?) Voltz chipping?
IwJzMPT.png
hXX7Va8.png
I think I'm abusing favored series bonus money on bosses, but I can't be certain.
uxLFtha.png
BYQiTKN.png
The clutch support attack.
hnkQXRq.png
Dollar bills.
iUMtvAD.png
A stray up north(?).
AYjA5gU.png
Luck.
yap50Jt.png
Trying to work these girls toward Ace isn't easy.
GFy2YhS.png
I don't remember why this is important.
UXb6m1s.png
KmwbzWA.png
Big money.
yV1asza.png
S6lSZh0.png
I can't get over the balls on past me, right now.
ktCsUFB.png
hH8ihi5.png
...Right, this is why Calvina didn't kill all the mooks.
kGt6l3v.png
SZLdgdG.png
She gets the final word here, though.
1eGfQ6c.png
Chapter complete.

Finish 28
Char       Lv  XP    K    Me/Sh/Df/Sk/Ht/Ev  HP/EN/Mo/Ar/Wn    Skills                                                                                         Parts                                               Modules
====================================================================================================================================================================================================================================================================
Calvina|M  29   27  177** 00/26/00/00/00/00  00/10/00/00/15S   Hit&Away   | PrevailL3  | SupAtkL2+1 | SupDefL2   | CommandL1  | ComboL3    |            || ApogeeMotor| HighEff OS |------------|------------|| SupAtk+1   | Shoot+15   |------------|------------||
Simone     28  333    8   26/00/00/00/00/00  00/00/00/00/00    SupAtkL2   | SupDefL2   | ComboL1    | (Hit&Away) |            |            |            ||            |            |            |            || Melee+5    | Hit&Away   | SP+10      |------------||
Eiji       30  192  180** 28/00/00/00/00/00  00/10/00/00/10S   PrevailL4  | SupAtkL1   | SupDefL1   | ComboL1    |            |            |            || Booster    | ApogeeMotor| ApogeeMotor|------------|| SupAtk+1   | SupAtk+1   |------------|------------||
Ruri       28  146  113** 00/24/00/00/00/00  00/05/00/00/00    IFS        | SupAtkL1   | SupDefL2   | CommandL1  | (Hit&Away) |            |            || M Booster  | Booster    | Booster    | Booster    || Hit&Away   | Shoot+10   |------------|------------||
Yurika     28  146    0   00/00/00/00/00/00  00/00/00/00/00    SupAtkL1   | SupDefL2   | CommandL2  |            |            |            |            ||            |            |            |            || SP+15      | SP-10%     |------------|------------||
Ryoko|Air  24  382   48   23/00/00/00/00/00  00/04/00/00/01    Counter    | IFS        | PrevailL3  | SupAtkL1   | SupDefL2   | CommandL1  | ComboL1    || Flight Unit|            | L Generator|------------|| Melee+5    | Skl+5      |------------|------------||
Hikaru|Air 25    4   48   23/00/00/00/00/00  00/00/00/00/01    IFS        | SupAtkL2   | SupDefL2   | ComboL1    |            |            |            ||            |            |            |------------|| SP+10      | Hit+15     | Eva+15     |------------||
Izumi|Air  23  403   44   21/00/00/00/00/00  00/00/00/00/01    IFS        | SupAtkL2   | SupDefL2   |            |            |            |            ||            | HE Radar   | Stable OS  |------------|| Shoot+5    | Skl+5      | Skl+15     |------------||
Kenichi    27  156   54*  25/00/00/00/00/00  00/10/00/00/10S   PrevailL5+1| SupAtkL0   | SupDefL1+1 |            |            |            |            || Booster    | Barrier S  |------------|------------|| SupDef+1   | Prevail+1  |------------|------------||


Boss       27  271   17   26/00/00/00/00/00  00/00/00/00/10S   PrevailL3  | SupAtkL1   | SupDefL2   | ComboL1    |            |            |            || Hovercraft | Scope      | Scope      |            ||            | Hit+5      | Def+5      | Hit+5      ||
Tetsuya    26   75   55*  25/00/00/00/00/00  00/10/00/00/10S   PrevailL5  | SupDefL1   | ComboL1    | (Counter)  |            |            |            ||            | L Generator|------------|------------|| Prevail+1  | Counter    |------------|------------||
Kouji      26  217   88*  25/00/00/00/00/00  00/10/00/00/05    PrevailL6+1| SupAtkL0   | SupDefL1   | ComboL1    | (Counter)  |            |            || Water Jet  |------------|------------|------------|| Prevail+1  | Counter    |------------|------------||
Sayaka     26  199   11   00/00/00/00/00/00  00/00/00/00/00    PrevailL2  | SupAtkL1   | SupDefL1   |            |            |            |            ||            |            |            |            ||            | SupDef+1   |            |            ||
Natarl     22  465   94*  00/21/00/00/00/00  00/00/00/00/01    PrevailL3  | SupAtkL1   | SupDefL2   | CommandL2  |            |            |            ||            |            |            |            || Def+5      | Shoot+5    | Shoot+5    |------------||
Murrue     22  465    0   00/00/00/00/00/00  00/00/00/00/00    PrevailL3  | SupAtkL1   | SupDefL2   | CommandL2  |            |            |            ||            |            |            |            ||            |            |            |------------||
David      15  299   15   14/00/00/00/00/00  00/00/00/00/00    Counter    | PrevailL2  | SupAtkL1   | SupDefL2   | ComboL1    |            |            ||------------|------------|------------|------------||------------|------------|------------|------------||


Total Cash:  372809
Total Turns: 127
 

Chapter 29, 6 turns.

 


rj5j5Hn.png
Title card.
92GXkYh.png
We start out with no battleship, it looks like. I'm blind, that's the Tuatha de Danaan there, isn't it.
6MHsY73.png
qJssH0w.png
My Mazinger's got this, though.
zj9kAL9.png
I don't think I even use these two, though I would have been allowed to. I wonder why I didn't stuff them in the sub. Could I not reach?
HbshjbM.png
It looks like I killed enough on EP
vYnkgvO.png
...to make a new set warp in.
OnLcJem.png
Turn 2(?)
TDD heals, apparently.
1gyWKgP.png
DebYtv2.png
Great rages. Aphrodite even(!) is putting in work, unloading some support.
EMRwaZ6.png
Battlesaved for this, probably.
RwCZ9kE.png
Seems like that was a boss.
tWhjEt9.png
And now I get my real crew.
7wUbl8h.png
And some more enemies to the north. FMP representing in this Mazinger stage.
SMnFVc4.png
Turn 3, I guess. My units are blue again.
EXuBiF7.png
When you absolutely need to go somewhere in an incredible hurry.
G1gabl7.png
Oh hi Great.
u1qJ6QY.png
Aphrodite tops up Kaiser.
Ux6HFEV.png
The Mazingers move in.
hA5GyfG.png
What the fuck is going on. Is this Eiji's second move!? Oh, I think engaging Gauron made Sousuke warp in, and he's just getting out of range to avoid penalties. False alarm
tmyc2hW.png
This is the real Eiji.
QkiyENu.png
This must have been someone's Trust, but fuck if I remember who.
LNG8KrR.png
My battleships have proceeded along the river.
zIjSCUY.png
eZOznRy.png
Enemies engage.
sOyx6Yv.png
V to the Max.
2duMkrV.png
Pretty sure this is still enemy phase, I'll update when turn changes.
g4aBb1T.png
Turn 4, now.
PHOQyAS.png
TDD Cruise Missile range is bonkers.
J5tv1bf.png
Hit and Away.
PSP3Lon.png
Probably an Assailed Gravity Beam? IDK.
SWQ40Jz.png
Chunking the boss.
J6SjuTQ.png
8udjctV.png
That 0 damage :joy:, but I apparently really needed to deliver a support.
9B4n3Wn.png
gx4vQMq.png
y3NwWwG.png
Pb0vazW.png
Calvina with the finishing blow.
wYS6srj.png
...Is that Zeorymer? Go away.
hf6CNoZ.png
dskKdEu.png
Aesties.
hqJh3Py.png
Voltz.
lQUrRHC.png
Oh. Right, debuff moves are cool.
bepK6La.png
Aphrodite keeps topping up.
o4zbVwn.png
9DgtEQm.png
2DyUXzm.png
So close, and yet so far.
3PQovgT.png
43jXTBo.png
Eiji cleans up though.
KCZ3BSa.png
FZjTFwo.png
I'm not sure what's happening, I think this is enemy phase.
2xCCxaQ.png
QthCVXI.png
Yeah, this feels like enemy phase. I think the Rose just ignores Sousuke and tries to beline toward Zeorymer, who is out of range, then it attacks whoever's close, I guess?
KXkURgu.png
Turn 5, these Behemoths are so meatspongey.
fxjQNia.png
ytoIk09.png
EC82nJ7.png
Okay, just this Zeorymer enemy left now, I think.
mWtOX9r.png
XzEtdQj.png
Delivering the debuff support attack. A classic maneuver.
036reum.png
WTF, it's full healing?
xdXs8Xb.png
I guess damage is damage.
RJB43pp.png
Hit and away. Also marks the last you'll be seeing of Sousuke.
PmYVMzP.png
8NzFbVH.png
Calvina supports. I'm honestly so glad I have the Aesties for this.
9BuuuBs.png
2rLwHAD.png
Yes, good.
TYVgQDF.png
Oh for crying out loud.
uAgEQct.png
We position for next turn support attacking.
SuVm3yH.png
Beggars can't be choosers.
or1Z2p2.png
Oh my god, I'm actually doing this.
r01H51S.png
The TDD can actually reach, lmao. This is so fucking far inland.
0f9SOVD.png
Hit and Away so I can do this shit again next turn.
jS1ENN6.png
3sdYVO4.png
RIP Venus.
Da8rAWc.png
dKXmeo5.png
Oh right, she revives. Well, I did a massive chunk here.
4Tdt3Hw.png
fUOhFXs.png
This feels like enemy phase.
0mdoXpe.png
1HB8NSG.png
My poor Nadesico is taking such a beating.
odfcxkC.png
dO4f4h3.png
Oh. She'll probably be still a Luck-spam, but good to have the option.
ur6ZWE4.png
I'm gearing up for something, but idr what.
p5Zhh1G.png
Tyb0IkF.png
vq1y4Ps.png
bnXwHk0.png
This was unrelated, apparently.
ou2kP2o.png
PZLpIvq.png
OMG this is too rich. Past me was a genius.
r6clYQC.png
b2eDpJW.png
wVAq6gI.png
The long road of chipping begins.
3P7ILyp.png
tphyqSq.png
Oh. Plot. Gordon chases after Kaiser.
96Jj58D.png
Ih2Ncev.png
Debuffs.
GNlI4ph.png
I... don't know why I took this pic, but it must have been important.
N2QhiDS.png
QXyom5d.png
ZehmkFL.png
Support attacks delivered, one with Valor.
gjt6dj6.png
Eiji pulling out his god card again.
bL07BX2.png
rLGNtSK.png
Good. We killed him, map over right?
gAIPga3.png
Wrong.
2jUIxK6.png
2I5wa1R.png
Valor and Support attack.
0DuB3ZW.png
1axl5ez.png
I fucking love this.
B8TzR1a.png
Just as a reminder, I don't always leave these shots of hit and away inspired refuelings/repairings, but believe me, I make good use of them.
zwebz0J.png
Pocket Valor, always good.
77K1W7W.png
gHJBhYs.png
g9Vk4Td.png
3BA79HH.png
There. Finally. Long ass map.
jYIRbtJ.png
Endscreen.


Finish 29
Char       Lv  XP    K    Me/Sh/Df/Sk/Ht/Ev  HP/EN/Mo/Ar/Wn    Skills                                                                                         Parts                                               Modules
====================================================================================================================================================================================================================================================================
Calvina|M  30  430  180** 00/28/00/00/00/00  00/10/00/00/15S   Hit&Away   | PrevailL4  | SupAtkL2+1 | SupDefL3   | CommandL1  | ComboL3    |            || Stable OS  | HighEff OS |------------|------------|| SupAtk+1   | Shoot+15   |------------|------------||
Simone     29  449    8   27/00/00/00/00/00  00/00/00/00/00    SupAtkL2   | SupDefL2   | ComboL1    | (Hit&Away) |            |            |            || Alloy Z    | LockOn Sys | HE Thruster| Flight Unit|| Skl+5      | Hit&Away   | SP+10      |------------||
Eiji       30  399  183** 29/00/00/00/00/00  00/10/00/00/10S   PrevailL4  | SupAtkL1+1 | SupDefL1   | ComboL1    |            |            |            || M Booster  | ApogeeMotor| ApogeeMotor|------------|| SupAtk+1   | Melee+15   |------------|------------||
Ruri       28  487  120** 00/27/00/00/00/00  00/05/00/00/00    IFS        | SupAtkL1   | SupDefL2   | CommandL1  | (Hit&Away) |            |            || ApogeeMotor| Booster    | Booster    | Booster    || Hit&Away   | Shoot+10   |------------|------------||
Yurika     28  487    0   00/00/00/00/00/00  00/00/00/00/00    SupAtkL1   | SupDefL2   | CommandL2  |            |            |            |            ||            |            |            |            || SP+15      | SP-10%     |------------|------------||
Ryoko|Air  25  306   49   23/00/00/00/00/00  00/04/00/00/07    Counter    | IFS        | PrevailL3  | SupAtkL2   | SupDefL2   | CommandL1  | ComboL1    || Dustproof  | HE Radar   | Stable OS  |------------|| Melee+5    | Melee+10   |------------|------------||
Hikaru|Air 26  140   50*  24/00/00/00/00/00  00/00/00/00/01    IFS        | SupAtkL3   | SupDefL3   | ComboL1    |            |            |            || A Adaptor  | HE Radar   | L Generator|------------|| Will+5     | Hit+15     | Eva+15     |------------||
Izumi|Air  24  241   44   22/00/00/00/00/00  00/00/00/00/01    IFS        | SupAtkL2   | SupDefL2   | ComboL1    |            |            |            || A Adaptor  | HE Radar   | L Generator|------------|| Shoot+5    | Skl+5      | Skl+15     |------------||
Kenichi    27  388   55*  26/00/00/00/00/00  00/10/00/00/10S   PrevailL5  | SupAtkL0   | SupDefL1+1 |            |            |            |            || Dustproof  | Barrier S  |------------|------------|| Melee+5    | Melee+5    |------------|------------||
Tetsuya    28  219   69*  25/00/00/00/00/00  00/10/00/00/10S   PrevailL5+1| SupDefL1   | ComboL1    | (Counter)  |            |            |            ||            |            |------------|------------|| Prevail+1  | Counter    |------------|------------||
Kouji      29    2  102** 25/00/00/00/00/00  00/10/00/00/10S   PrevailL6  | SupAtkL0+1 | SupDefL1   | ComboL1    | (Counter)  |            |            || M Booster  |------------|------------|------------|| SupAtk+1   | Counter    |------------|------------||
Sayaka     28  318   12   00/00/00/00/00/00  00/00/00/00/00    PrevailL2  | SupAtkL1   | SupDefL2   |            |            |            |            ||            |            |            |            || SP+10      | Def+5      | Def+5      | Def+15     ||
Lori       26   40    0   00/00/00/00/00/00  00/00/00/00/00    PrevailL2  | SupAtkL1   | SupDefL2   |            |            |            |            ||            |            |            |            ||            |            |            |            ||
Jun        27    0    0   00/00/00/00/00/00  00/00/00/00/00    PrevailL2  | SupAtkL1   | SupDefL2   |            |            |            |            ||            |            |            |            ||            |            |            |            ||
Natarl     25  249   96*  00/21/00/00/00/00  00/00/00/00/01    PrevailL3  | SupAtkL1   | SupDefL2   | CommandL2  |            |            |            || HE Radar   | Booster    | Booster    | P Extractor|| Hit&Away   | Shoot+5    | Shoot+5    |------------||
Murrue     25  249    0   00/00/00/00/00/00  00/00/00/00/00    PrevailL3  | SupAtkL1   | SupDefL2   | CommandL2  |            |            |            ||            |            |            |            ||            |            |            |------------||


Boss       27  271   17   26/00/00/00/00/00  00/00/00/00/10S   PrevailL3  | SupAtkL1   | SupDefL2   | ComboL1    |            |            |            ||            |            |            |            ||            | Hit+5      | Def+5      | Hit+5      ||
David      15  299   15   14/00/00/00/00/00  00/00/00/00/00    Counter    | PrevailL2  | SupAtkL1   | SupDefL2   | ComboL1    |            |            ||------------|------------|------------|------------||------------|------------|------------|------------||


Total Cash:  246309
Total Turns: 133

Total Turns: 133

Edited by Balcerzak
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  • 2 weeks later...

Chapter 30, 5 turns

 


Okay, there was some prep work to be done here. I had to sell a few items (Propellant x4, Repair x2, Cartridge x2, A Adapter) to afford to upgrade Hikaru's weapons enough to make a crucial EP kill without weakening it on PP, which allowed her to Luck KO the submarine on PP instead. Aside frmo that, it was mostly standard tinkering with modules and parts equips until I found a setup that seemed to work well. I'm using a different emulator than before, so the images will obviously be slightly different as well, but it shouldn't make too big an impact on the overall bottom line. Without further ado
X4KYbRF.png
Title Card.
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Instead of jumping in right away and selecting our units, we have to go back to the preparation menu here, because for some reason only now do we get access to Jun and Sayaka, instead of like, you know, the intermission menu. Weird, but bear with me. I do some pilot transfers and stat assignment, and we'll be on our way.
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The deploy order literally does not matter one iota.
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Win/Lose screen.
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Great and Kaiser load into the Archangel, everyone else into the Nadesico, which moves further because of parts chosen.
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This is a reference picture of the enemy formation in the far lower left.
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Gauron hijacked the TDD, so they get their own phase and attack whoever they want.
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Unload the Mazingers on the northwest island. They'll be needed later.
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Ruri has Alert up for better will gains, which is the only reason we're engaging. Well... XP too, I guess.
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Eiji casts Zeal first, then pops out and advances. This is 0 damage, but it's some Will and XP. The XP is actually cutting it close, so it's important, it turns out.
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After more Accel he can get right into the heart of the enemy formation. Only like, four of the enemy forces can't reach him, which lets him soften up just about everything for our weaker friends, this post-Zeal positioning is really what lets us shave a turn we might not have managed otherwise. I also have Bless cast on him. There aren't enough expensive enemies for my 20+ Bless/Lucks, so it was a struggle fitting them all in. Casting on people inside battleships so they can kill when they exit, and then again on them after their actions for EP was the play of the day.
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This is how the rest of the unloading of the Nadesico goes. The Aesties are still inside.
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VMax active.
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After a total of four kills I think, we get a plot broadcast.
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I stop killing there for the goal of leaving enough wounded so that Izumi and Ryoko can work on their kill counts. This is also enough to get Nadesico the Will it needs for later, and for Eiji to get enough XP.
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TDD engages us on EP. We're out of range. Those Tomahawks go forever.
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Voltz has Snipe active so it can provide a support that isn't beam based and actually kill the underwater enemy. Archangel Assail/Luck/Gain etc.
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Then, after some support unit refueling for XP abuse Voltz comes over to kill this fellow with his own Luck.
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Then Assail Gravity Beam Nadesico gets this fellow.
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This position allows Izumi to get some better draw on the south enemies, not much, Ryoko still dominates most, but some. She needs the support from Eiji to kill this full health enemy.
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Ryoko has Spirit and full weapons upgrades. She's fine, might need to crit fish, but fine.
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We get more plot after this kill.
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Eiji weakens the sub even more.
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Allowing Hikaru the Luck kill on it I alluded to.
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I prepare my forces for the next wave of enemies incoming.
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There's one more plot dump between now and then on the EP though.
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Finishing clearing out ZAFT is the final trigger. You need every last enemy dead.
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This brings on the FMP enemies.
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Revised Win/Loss conditions too, due to Sousuke and Zeorymer.
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Calvina has some pretty good Will built up already, which is really useful.
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Great's hit rate could be better. I maybe should have used Strike.
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She gets to Mazinpower pretty quick.
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I have to save some enemies alive for future Bless/Lucks so Kaiser doesn't quite make it in time. Not a big deal, we have the damage.
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It turns on immediately after, of course. Note the two enemies I left alive by Calvina, and the one by Simone. This is just me milking for money.
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Jun leaves a couple alive too, but kills enough to learn Valor, which is vital.
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Omzack vs Calvina.
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We only fight this one for the XP tbh. Omzack has the better drop equipment and higher funds when we take it out.
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In my test run before I tried optimizing even harder for money, I left two enemies alive by Voltz, which meant one had to spoil the other Zeorymer boss's MAP attack. This time we just take it on the chin.
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Calvina vs Gauron.
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I end up needing to Daunt Omzack for the kill lineup I end up using, but hey, that's what the spirit is for.
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Hikaru comes up from south to get a Luck kill.
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Eiji recenly leveled up, giving him just enough SP for Accel on top of Zeal.
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That lets him come up and join the fight, first by bopping this Behemoth.
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Then, after Simone reloads to print some free XP he'll do more work later.
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I get a few more kills to try to recoup the Will he lost from that first though. Voltz Luck here.
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Archangel Luck here.
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It Hit and Aways way down south for reasons:tm:.
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Nadesico Assails in to nab a Luck kill too.
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Then it's Eiji vs the Omzack.
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Then Great vs Gauron. Believe this one was Valor fueled, for extra damage.
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Boss has to Accel to get to this position, because I could only clear one of the mooks I was saving for cash this turn (Hikaru's third Luck happens next turn). This keeps him out of the way of EP aggro, and still lets him get done what needs get done. I think I Valored for insurance, but IIRC Calvina could clean up otherwise, if prior crits worked out. But there was no need to fish if they didn't, the damage is present.
BMMuYQ9.png
We don't need extra Valors for the future either, so I go all in on Love. Damn but it's expensive in older games.
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This is one dead Gauron.
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Sweet Moolah.
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More plot talking.
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She Hit and Away over here. There are a couple viable options, actually, but this one worked best. I actually had to rerecord a run beause I forgot to turn off mouse cursor capture, and so for some reason enemy AI on the final EP differed ever so slightly from the actual saved run. I'll mention precisely what and where when it happens.
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Healing for free XP. Sayaka doesn't affect the AI here either.
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Valored Team attack from the Mazingers,
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Takes it out cleanly.
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Kouji doesn't need this soon or anything, but maybe one day. Well, talking about Guard, at least. Having non-Module Support Attack is actually pretty keen.
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This triggers some plot from our nobodies, who were too far away to load onto battleships, and also too far away to worry about enemies molesting them.
jBWdJ5T.png
I made sure to keep Sousuke away from Tessa, so romance boost doesn't happen, though. I doubt this damage really matters, as it turns out later, but it was just good practice to toss it on.
YIoAJYR.png
Vjy5H49.png
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These were the EP targets the Behemoths chose. All very good return damage. I had briefly tried better optimazing to try to shave another turn, but I think there's just too much meatsponge to deal with with the units I have available. And I would have had to put Nadesico on the escape squares because AA can't reach without another turn, but in theory an EP finish could have been maybe possible. Just not for me.
20Q3ZK5.png
In a previous run, the left Behemoth actually closed in and fought Jun at one range. Not sure why it didn't do it this time, tbh. This means I have to rearrange some damage a bit from my actual clear, but these pics give you a reasonable idea of the process anyway. Oh, right, this is Hikaru's final Luck kill for the map.
YvIOjB4.png
Q1VQtqm.png
This guy also used to have moved down one square, which would have let me use the better formation attack from Ryoko, but we still make it work anyway.
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Valored Team attack on the one the Aesties were beating up.
OVABU8r.png
Good dollars.
ocwSuQZ.png
More Tessa.
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Had to actually use Nadesico this time to make up the extra damage, and I had free Calvina support laying around, so it's way overkill for what's needed.
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Jun's Valored Team Attack is like 20k something.
eiUqc4T.png
Good dollars.
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Free XP for Boss.
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Eiji delivers more Calvina.
DVPCNo7.png
Voltz delivers more Calvina.
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It don't matter that Calvina doesn't have Valor left. Not even close.
pt1nVAs.png
Good dollars.
gbuNcj2.png
bgcAQUp.png
Gauron shows up and the Win/Loss condition changes.
Qdezc1K.png
I finish some refuelings.
szlRoeJ.png
Archangel peaces out.
GkYrnsW.png
End Screen.


Finish 30
Char       Lv  XP    K    Me/Sh/Df/Sk/Ht/Ev  HP/EN/Mo/Ar/Wn    Skills                                                                                         Parts                                               Modules
====================================================================================================================================================================================================================================================================
Calvina|M  32  251  183** 00/28/00/00/00/00  00/10/00/00/15S   Hit&Away   | PrevailL4  | SupAtkL2+1 | SupDefL3   | CommandL2  | ComboL3    |            || Stable OS  | HighEff OS |------------|------------|| SupAtk+1   | Shoot+15   |------------|------------||
Simone     31  275    8   27/00/00/00/00/00  00/00/00/00/00    SupAtkL2   | SupDefL2   | ComboL1    | (Hit&Away) |            |            |            || HyperSensor| HyperSensor| HE Thruster| HyperSensor|| Eva+5      | Hit&Away   | SP+10      |------------||
Eiji       31   34  187** 29/00/00/00/00/00  00/10/00/00/10S   PrevailL4  | SupAtkL1   | SupDefL1   | ComboL1    |            |            |            || L Magazine | HE Radar   | ApogeeMotor|------------|| Eva+5      | Melee+15   |------------|------------||
Ruri       29  261  124** 00/27/00/00/00/00  00/05/00/00/00    IFS        | SupAtkL1   | SupDefL3   | CommandL1  |            |            |            || M Booster  | M Booster  | Booster    | Booster    || Will+5     | Shoot+10   |------------|------------||
Yurika     29  261    0   00/00/00/00/00/00  00/00/00/00/00    SupAtkL1   | SupDefL3   | CommandL2  |            |            |            |            ||            |            |            |            || SP+15      | SP-10%     |------------|------------||
Ryoko|Air  27   96   54*  23/00/00/00/00/00  00/04/00/00/10S   Counter    | IFS        | PrevailL3  | SupAtkL2   | SupDefL2   | CommandL1  | ComboL1    || HEThruster | ApogeeMotor| Stable OS  |------------|| Melee+5    | Melee+10   |------------|------------||
Hikaru|Air 27  377   54*  24/00/00/00/00/00  00/00/00/00/07    IFS        | SupAtkL3   | SupDefL3   | ComboL1    |            |            |            || Water Jet  | ApogeeMotor| HE Radar   |------------|| Will+5     | Hit+15     | Eva+15     |------------||
Izumi|Air  25  432   47   22/00/00/00/00/00  00/00/00/00/01    IFS        | SupAtkL2   | SupDefL2   | ComboL1    |            |            |            || Water Jet  | HE Radar   | Dustproof  |------------|| Eva+5      | Skl+5      | Skl+5      |------------||
Kenichi    29   78   58*  26/00/00/00/00/00  00/10/00/00/10S   PrevailL5+1| SupAtkL0+1 | SupDefL1   | ComboL1    |            |            |            || L Generator| Barrier S  |------------|------------|| SupAtk+1   | Prevail+1  |------------|------------||
Kouji      31  182  104** 25/00/00/00/00/00  00/10/00/00/10S   PrevailL6+1| SupAtkL1+1 | SupDefL1   | ComboL1    |            |            |            || HighEff OS |------------|------------|------------|| SupAtk+1   | Prevail+1  |------------|------------||
Jun|Great  29  307    4   26/00/00/00/00/00  00/10/00/00/10S   PrevailL2  | SupAtkL1   | SupDefL2   | ComboL1    |            |            |            || Alloy Z    | Barrier S  |------------|------------|| Melee+5    | Melee+5    | Def+15     | Skl+15     ||
Sayaka     30  227   12   27/00/00/00/00/00  00/00/00/00/00    PrevailL2  | SupAtkL1   | SupDefL2+1 | ComboL1    |            |            |            || Flight Unit| L Generator| L Magazine | Alloy Z    || SP+10      | Def+5      | Def+5      | SupD+1     ||
Lori       28  390    0   00/00/00/00/00/00  00/00/00/00/00    PrevailL2  | SupAtkL1   | SupDefL2   |            |            |            |            || Dustproof  | HyperSensor| MultiLock  | MultiLock  || Hit&Away   | Eva+5      | Skl+5      | Skl+5      ||
Murrue     27   13    2   00/21/00/00/00/00  00/00/00/00/01    PrevailL3  | SupAtkL1   | SupDefL2   | CommandL2  | (Hit&Away) |            |            || HE Radar   | Booster    | Booster    | Booster    || Hit&Away   | Shoot+5    | Shoot+5    |------------||
Natarl     27   13   96*  00/00/00/00/00/00  00/00/00/00/00    PrevailL3  | SupAtkL1   | SupDefL2   | CommandL2  |            |            |            ||            |            |            |            ||            |           |            |------------||
Boss       29  251   17   26/00/00/00/00/00  00/00/00/00/10S   PrevailL3  | SupAtkL1   | SupDefL2   | ComboL1    | (Hit&Away) |            |            || Flight Unit| L Generator| P Extractor| Alloy Z    || Def+10     | Hit&Away   | Def+5      | Hit+5      ||

Tetsuya    28  219   69*  25/00/00/00/00/00  00/00/00/00/00    PrevailL5  | SupDefL1   | ComboL1    |            |            |            |            ||------------|------------|------------|------------||------------|------------|------------|------------||
David      15  299   15   14/00/00/00/00/00  00/00/00/00/00    Counter    | PrevailL2  | SupAtkL1   | SupDefL2   | ComboL1    |            |            ||------------|------------|------------|------------||------------|------------|------------|------------||
	
Total Cash:  158454
Total Turns: 138

 

Chapter 31, 2 turns.

 


I actually hold off on spending my money, tempting as it might have been to even up Izumi with Hikaru, or better to top one off at 10, or maybe work on Million Alpha. I end up not needing it for this map, and might need it more on a harder one. Only some minor change of parts and modules, all of which can be found in the end of chapter stats posting at the bottom of the spoiler.
ZJx8sKT.png
Title Card.
kvqxDvk.png
This setup is actually important, unlike last setup.
s2dQwoF.png
Win/Loss screen.
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After Kira's immediate retreat to the safety of the Archangel, Eiji pops Zeal.
Q8M1Xdk.png
He comes down to weaken the Zn0 and allow Aesties to use his support.
iYuFV1Y.png
Hikaru with Luck/Cheer.
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Calvina does a Love/Snipe combo.
mZAzHQQ.png
Taking out this sub in a one-shot from a million miles away.
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Great money.
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She Hit and Aways here to be a EP sponge to get the kills we need, and also for a crucial XP milestone.
YvXYObP.png
Which she actually needs Cheer to reach, if I want to save the other Zn0 for a Luck kill from Hikaru (which I do, it's worth ever so slightly more than the G00hns and DINNs).
i58VFC8.png
Izumi comes down here, also with Bless/Cheer. She needs to catch up, and there's only a few units worth more than grunts anyway, so I might as well blow my load often and early.
Ru0zDXb.png
TDD softens up this one a bit.
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Hit and Aways next to the Million.
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Voltz can cleanly finish with Snipe.
KBVfJF1.png
And still reach to Hit and Away load themselves onto the Nadesico.
6bNmr3E.png
mYpgpcN.png
Millions gets some free XP and load themselves onto Nadesico as well.
T0iEZyi.png
Eiji moves down here to pick up a Bless kill and position for EP weakening.
SmmTq4e.png
VMax turns on in the process.
7jTn0o6.png
There's a plot bit here warning about the second wave incoming. I think we killed halfway what we need, but don't remember the precise count.
cLVRkHd.png
Archangel Assail/Luck/Gain.
D6wmyvt.png
I finish loading troops onto Nadesico then Assail/Luck. This conveniently keeps the Aesties in the healthy zone so they don't lose EN. Nadesico easily could have moved further south, but that might have messed with other things, and I can get far enough next turn anyway.
2P7dQ7v.png
We're moving into EP.
7CvhjpT.png
Calvina leaves the Zn0 alive but eats everything else.
pVwdPag.png
i9LH3HN.png
Plot happens, warping in more enemies and changing the win condition.
p3az5VL.png
Melua learns a vital spirit.
4ski1pR.png
Eiji gets this luck kill from the first DINN attacking him, but just maims the others with his weakest attacks.
EYu4eQF.png
Su2ryjF.png
The second wave mooks advance, but the bosses don't yet.
RozNvHb.png
Turn 2. Zeal Accel shenanigans continue.
ZkEbhjx.png
Eiji kills this one.
OQLDKwN.png
Assail Nadesico gets this one with his support.
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Hikaru picks up this one.
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Kouji buffs up.
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Eats a counter (important) and gets good kill XP. The Duel had that pesky module on, so no money yet.
aSuNjJ8.png
Boss buffs up.
QpWQEmq.png
W4Ac9cC.png
And gets the job done. I want to place him here, so he's out of stationary range of the far DINN, forcing it to fly in and engage him, rather than eating an uncounterable attack.
G7EPspj.png
Ryoko buffs up.
L81Ui3g.png
So she can clear the path, but position to better cover EP.
TLAdLwa.png
Eiji comes in and puts some good hurt onto Nichols.
RBnMGw3.png
Millions twins buff up.
YAFlLIz.png
VMOexs3.png
And get the job done.
9hTdvrL.png
Learning a huge support spirit in the process. I blew a lot more SP than I needed because the map finishes before I could use it anyway.
A5sJu4x.png
Voltz gets their second Luck kill.
Ag8ssfq.png
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This is what fair and balanced spirit use looks like.
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Jun comes over and handles almost the entire left flank.
VTEVeWe.png
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Simone and Eiji (mostly Eiji) take out Dearka.
jbjtpZM.png
This gives Simone options. Probably not used very often yet, but options.
NZcqzS5.png
In my first test playthrough, Athrun actually bumrushed the Kaiser on EP, but after I started to optimize for Bless/Cheer I couldn't recreate it, so I need to stick Eiji at 1-range with him to ensure consistent EP targeting, so that he doesn't split off to Boss or Millions, or even attack Kouji at Scrander Boomerang distance.
pQ9aJzh.png
Eiji gets some EP Bless/Cheer on him.
9VReiIr.png
Healing is free XP. Thanks for Counter proc.
ZccLRwU.png
TDD softens.
Xt5RL11.png
Izumi kills.
ZzExcBR.png
That's what I'm talking about.
rF7K6I8.png
Archangel Assail/Luck/Gain.
xu9lRJm.png
Mph. Good.
khjc9tB.png
I have literally nothing I want Calvina to do. Izumi needs those kills so much more.
8ehgh4G.png
Top all clear.
qIwMJgx.png
Left all clear.
bIlSBgI.png
Right all clear.
7EmvynI.png
Athrun all clear.
J4v4PWQ.png
This route split is a hard choice... Not. Unless the turn discrepancy is so incredibly massive, I don't think it has a shot at overcoming the advantage that Layzner Mk 2 (plane) offers over the standard Enhanced Layzner. Not to mention having all my Aesties and Layzner Zeal vs... just Voltz. I will maybe do a run of the other split just to see, but that's a big maybe.
dbUYGqA.png
End Title.



Finish 31
Char       Lv  XP    K    Me/Sh/Df/Sk/Ht/Ev  HP/EN/Mo/Ar/Wn    Skills                                                                                         Parts                                               Modules
====================================================================================================================================================================================================================================================================
Calvina|M  33   19  189** 00/31/00/00/00/00  00/10/00/00/15S   Hit&Away   | PrevailL4  | SupAtkL2+1 | SupDefL3   | CommandL2  | ComboL3    |            || Stable OS  | HighEff OS |------------|------------|| SupAtk+1   | Shoot+15   |------------|------------||
Simone     33  455    9   30/00/00/00/00/00  00/00/00/00/00    SupAtkL2   | SupDefL3   | ComboL1    |            |            |            |            || HyperSensor| HyperSensor| HE Thruster| HyperSensor|| Skl+5      | Skl+10     | SP+10      |------------||
Eiji       33  463  191** 30/00/00/00/00/00  00/10/00/00/10S   PrevailL4  | SupAtkL1+1 | SupDefL2   | ComboL1    |            |            |            || HighEff OS | HE Radar   | ApogeeMotor|------------|| SupAtk+1   | Melee+15   |------------|------------||
Ruri       31   19  130** 00/28/00/00/00/00  00/05/00/00/00    IFS        | SupAtkL1   | SupDefL3   | CommandL1  |            |            |            || M Booster  | M Booster  | Booster    | Booster    || Will+5     | Shoot+10   |------------|------------||
Yurika     29  261    0   00/00/00/00/00/00  00/00/00/00/00    SupAtkL1   | SupDefL3   | CommandL2  |            |            |            |            ||            |            |            |            || SP+15      |            |------------|------------||
Ryoko|Air  29    8   59*  26/00/00/00/00/00  00/04/00/00/10S   Counter    | IFS        | PrevailL4  | SupAtkL2   | SupDefL2   | CommandL1  | ComboL1    || HEThruster | ApogeeMotor| HE Radar   |------------|| Melee+5    | Melee+10   |------------|------------||
Hikaru|Air 28  433   56*  26/00/00/00/00/00  00/00/00/00/07    IFS        | SupAtkL3   | SupDefL3   | ComboL1    |            |            |            || Water Jet  | ApogeeMotor| ServoMotor |------------|| SP-10%     | Hit+15     | SP+10      |------------||
Izumi|Air  28  302   52*  24/00/00/00/00/00  00/00/00/00/01    IFS        | SupAtkL3   | SupDefL3   | ComboL1    |            |            |            || Water Jet  | HE Radar   | Alloy Z    |------------|| Shoot+5    | Skl+5      | Skl+5      |------------||
Kenichi    29   78   58*  28/00/00/00/00/00  00/10/00/00/10S   PrevailL5+1| SupAtkL0+1 | SupDefL1   | ComboL1    |            |            |            || HE Radar   | Barrier S  |------------|------------||            | Prevail+1  |------------|------------||
Kouji      33  208  105** 30/00/00/00/00/00  00/10/00/00/10S   PrevailL7+1| SupAtkL1+1 | SupDefL1   | ComboL1    |            |            |            || EN Megachip|------------|------------|------------|| SupAtk+1   | Prevail+1  |------------|------------||
Jun|Great  31  181    9   28/00/00/00/00/00  00/10/00/00/10S   PrevailL2  | SupAtkL1   | SupDefL2   | ComboL1    |            |            |            || Alloy Z    | Barrier S  |------------|------------|| Melee+5    | Melee+5    | Def+15     | Skl+15     ||
Sayaka     31  223   12   29/00/00/00/00/00  00/00/00/00/00    PrevailL2  | SupAtkL1   | SupDefL2+1 | ComboL1    |            |            |            || Flight Unit| L Generator| L Magazine | Stable OS  || Prevail+1  | Def+5      | Def+5      | SupD+1     ||
Lori       32  166    1   27/00/00/00/00/00  00/00/00/00/00    PrevailL2+1| SupAtkL1   | SupDefL2+1 | ComboL1    | (Hit&Away) |            |            || Dustproof  | HyperSensor| MultiLock  | MultiLock  || Hit&Away   | Hit+5      | Skl+5      | Skl+5      ||
Murrue     28  219    4   00/26/00/00/00/00  00/00/00/00/01    PrevailL3  | SupAtkL1   | SupDefL2   | CommandL2  | (Hit&Away) |            |            || Dustproof  | Booster    | Booster    | Booster    || Hit&Away   | Shoot+5    | Shoot+5    |------------||
Natarl     28  219   96*  00/26/00/00/00/00  00/00/00/00/00    PrevailL3  | SupAtkL1   | SupDefL2   | CommandL2  |            |            |            ||            |            |            |            ||            |           |            |------------||
Boss       32  227   19   28/00/00/00/00/00  00/00/00/00/10S   PrevailL3+3| SupAtkL1   | SupDefL2   | ComboL2    |            |            |            || Flight Unit| L Generator| P Extractor| Alloy Z    || Def+10     | Prevail+3  | Def+5      | Will+5     ||

Tetsuya    28  219   69*  25/00/00/00/00/00  00/00/00/00/00    PrevailL5  | SupDefL1   | ComboL1    |            |            |            |            ||------------|------------|------------|------------||------------|------------|------------|------------||
David      15  299   15   14/00/00/00/00/00  00/00/00/00/00    Counter    | PrevailL2  | SupAtkL1   | SupDefL2   | ComboL1    |            |            ||------------|------------|------------|------------||------------|------------|------------|------------||
	
Total Cash:  292389
Total Turns: 140

 

Total Turns: 140

Edited by Balcerzak
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Chapter 32N, 6 turns
This is such a good time I'm not going to bother trying Archangel Route. I watched a youtube, and cannot feasibly imagine beating this benchmark.

 


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Title Card.
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Layzner gets an upgrade; we pick the objectively better choice. (The route exclusive choice.) This gives plane transformation (+2 move), has a better VMaximum, and has higher powered finisher attack. The only two arguable downsides are: losing out on Calf Missiles, for a slightly longer maximum range counter; it bakes in two parts slots instead of one. However, the right choice of parts to bake in almost trivializes the second point. ...Though we'll just have to eat point one on the chin, there's no getting around that.
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A swarm of Radam infest the lower right of the map to begin with.
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And our beginning Win/Loss condition is as follows.
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No battleship, so I can use these two undrafted Sol Tekkamen.
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These initial phases where I can't do shit because I have no units honestly grate at me. Lost turn counts for no reason, but at least everyone loses equally. I couldn't find an early spawn trigger by killing any number of Radam, but that might be because my units weren't strong enough to hit the number required for a hypothetical trigger... maybe? Anyway, this phase of the map isn't completely pointless. There is some slight manipulation of Radam positioning depending on how you move the Sol Tekkamen from turn to turn. This choice of moves worked out best for me.
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There's a scripted scene where Balzac gets exploded by Evil here at the end of EP2.
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Then we get one Luck kill here on PP3.
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Mood.
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Since Calvina is forced this map, we get the Sub-Pilot select screen. At this stage in the game Melua blows the competition out of the water (even though first half of the game Katia was the better choice.) I do hope splitting my affections between two women doesn't come back to bite me later.
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Then we immediately head back to the prep menu, because we can reassign the Mega Booster I had get baked into the Layzner MarkII.
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When we actually deploy, our formation looks like this.
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The Loss condition changes to the obvious one.
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We start off with the Kaiser Boomerang Scrander from extremely long range.
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Allowing Kouji to Hit & Away back into the Nadesico.
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I press Eiji's Win button.
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Then I have the girls from the Million cast Aid on him four times, to get him back over 100SP. If only he'd had one more base SP I could have saved a casting.
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He has just enough movement in plane form to reach without needing to Accel.
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Nadesico Snipe Assail Accel brings it to this position.
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We Enable the battleship to move again. You'll see why shortly.
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Yes, I usually don't kill enemies with units like Sayaka, but there's method to this madness.
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Boss gets Spirited twice, so he'll have Home Run Bat available for EP.
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Calvina kills, Hit and Aways onto the Nadesico.
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Boss and the Million girls kill a couple more enemies. It pains me a little, the choice of the Million kill, but I couldn't afford to cast Snipe and choose a different one.
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This puts Eiji at 120 will, VMaximum activates.
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This allows the use of MAP weaponry. I had made attempts earlier to do this with the Nadesico, and it could have worked, but I had nowhere near the money invested in its weapons for the Nadesico MAP to do the the damage I needed it to. Plus, it would have caused us to forgo baking in a Mega Booster, and the next best option for Layzner would have been Apogee Motor, which would mean for every map for the rest of the game I'd be one move shorter on available movement than I might otherwise have been. (Why didn't I bake in two MBoosters then, you ask? I felt having one HE Radar in at all times was more important for flexible enemy phases, especially with losing the Calf Missiles. And sometimes I need the +Crit part to have crit chance on bosses. Also, and on a more real note, the Nadesico needs one Mega Booster to reach required positions for this map, and it gets deployed prior to prep access giving us back Layzner's baked in copies, so it simply wasn't an option.) IF, If the Radam hadn't been so underlevelled... If they might have been such that Ruri would have got oodles of XP from a Gained MAP bonanza... things might have been a different story, and I might have tried harder to make it work. But even with like, 8 kills, it only needed her ~80XP.

Long story short, there was a lot of thought that went into this choice. And hey, what better way to break in the new MarkII than by testing out its new functions, am I right?
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Ironically enough, with favored series bonus, I think Eiji earns us more than the Nadesico would have even with several other kills in the Nadesico's coverage.
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We've now killed enough enemies that plot begins to happen. It is absolutely vital this happens on the player phase, because I don't have Tekkaman Blade drafted, and he would be forced into a EP fight if this triggered on the EP.
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Eiji Hit and Aways into the Nadesico.
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The Nadesico then nyooms 14 squares to the north, and does another Assail shot, putting the start of some decent damage onto Axe.
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...
Look, every bit counts here. Don't judge me. I'll upgrade its weapons eventually.
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Pegas Accel lets Tekkaman Blade safetly disappear from existence. Then I'm fresh out of units, and the enemy phase begins.
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This is the Radam beast positioning near Boss and the Million girls after they've acted.
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Nadesico gets some more hurt in on Axe, and this is the Radam and Tekkaman placements when all is said and done.
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Turn 5 begins with Scanning Evil, Lance, and Sword to drop their Evasion a notch. Boss's flunky and one of the Million girls are responsible for this; Ruri's SP is too valuable.
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The Million girls Accel over to here, Valor active for the kill, and Guard active so the Barrier part they've equipped will keep them safe from Tentacle debuff if Counter doesn't proc. Based on some slight random variation of Radam movements, I've now killed enough on this run. Other runs I need to kill one more with Boss here.
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The threshold is 110 will on Jun, for Great's greatest attack. (Team Attacks excluded, obviously.)
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With Valor, and with Nadesico support, this is enough. Jun has enough SP she should cast Alert because her personality likes dodging.
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Axe is the second best payout of the Tekkamen.
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Nadesico Assails its way over here. Yes, I have Hit and Away equipped, but this guy is on a ridge for extra defense, so I wanted it dead, plus the Assail minion has plentiful SP and little competition for it. TBH, H&A was only still equipped because I was lazy and didn't take it off from my failed Nadesico MAP attempts. There might have been a tiny possible optimization with it elsewhere, but who can say?
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If you didn't see this spirit cast coming, you don't know me very well.
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I also Daunt (Tire in this TL) Evil, so I need zero crits against him. And with the hit rates I'm facing... that's pretty important.
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Like, these are not great odds. Let's not make them worse by having to fish out a 1/6 crit chance or whatever the rate was.
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I take a small break from beating on Evil to put a tiny chip damage in from Simone.
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Eiji casts this again, but won't use it just yet.
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Kaiser comes in with Valor/Bless/Cheer for the finishing blow. Also, support attacks get a healthy boost to their hit rates. I can't quite figure out the formula exactly, probably because the size adjustment was factoring in as well, but it looks close to +25 raw hit, as you can see by Eiji going from batting 35s to looking at a 58. Which makes much less battlesave needed.
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Evil pays.
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There's some plot bits here between Evil and Blade.
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But I swiftly start in to work on the other Tekkamen. All of my Aesties having Valor now, and better weapons upgrades really is starting to show their worth.
...If they'd had enough will for all of them, so the final could swoop in with formation...
Just imagine.
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Yes, Simone's contribution was crucial. I made sure Hikaru killed the one worth the least, because I didn't take Nadesico favored bonus.
X0hdtJZ.png
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Eiji gets this last kill, but you could see already that Ryoko and Izumi were close. If I'd finished Izumi's upgrades...
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Plot blurb. This doesn't come up if you've eliminated the Radam first, IIRC.
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Eiji Hit and Aways, then takes his Zeal move to properly position himself. I also apparently forgot to take a screenshot of Calvina unloading from the Nadesico too, but you can see her in the final frame there. She needed to cast Love for the Accel component to get into position.
...TFW you cast Love for Accel. OTL.
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I heal up Boss for XP and then he gets a Valor kill on the healthy Mother. The other Mother is almost dead already.
fal5hL5.png
End of the fifth turn.
3OAwBGv.png
The Radam suicide responsibly. If Jun Alerted like I mentioned, she'll hit Mazinpower right before the Mother attacks her, otherwise you can fish for a crit. The Million girls may need a crit if RNG has the Radam stand on the cliff, IIRC.
mRIrPeL.png
That causes the foreshadowed THEM to show up, and the reason Calvina was forced.
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The new Win condition.
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I can counter all the enemies except for this fellow here from the positions I've set Eiji and Calvina in. This seemed to be the best layout for thinking ahead to turn 6 enemy phase. I could have positioned closer so he would get countered, but then the Lunapii in the middle maneuvered funny, and threatened my ability to get a Bless kill on Ja-Mu, who moves last. I know it doesn't look good to have to evade, but I think I have to evade here. If only I still had Calf Missiles.
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These are reasonably comfortable numbers against Ja-Mu.
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Engaging him causes some small plot bits to crop up. Amusing that Calvina didn't even fight him, and they still go off.
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Turn 6 start.
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Hit and Away down here lets Calvina cleanly clean up all the Lunapiis and the Ganjal on EP.
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More MAP action for Eiji.
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Good payout, tbh.
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He Hit and Aways over here where the Lunapii won't molest him in favor of targetting Calvina.
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Which means when Nadesico cleans up this Dona Lunapii we'll be in the clear.
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Some support unit masturbation down here for XP.
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And some more of that in the middle area of the map too.
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As predicted EP has Calvina mop up.
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And Eiji take down the boss.
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More plot, but Al-Van says "Now is not the time for us to fight" and peaces out.
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End Card.

Stats:


Finish 32
Char       Lv  XP    K    Me/Sh/Df/Sk/Ht/Ev  HP/EN/Mo/Ar/Wn    Skills                                                                                         Parts                                               Modules
====================================================================================================================================================================================================================================================================
Calvina|M  33   61  198** 00/32/00/00/00/00  00/10/00/00/15S   Hit&Away   | PrevailL4  | SupAtkL2+1 | SupDefL3   | CommandL2  | ComboL3    |            || HighEff OS | Booster    |------------|------------|| SupAtk+1   | Shoot+15   |------------|------------||
Simone     34  247    9   32/00/00/00/00/00  00/00/00/00/00    SupAtkL2   | SupDefL3   | ComboL1    |            |            |            |            || HE Radar   | HyperSensor| HE Thruster| Dustproof  || Eva+5      | Eva+15     | SP+10      |------------||
Eiji       34   15  201** 32/00/00/00/00/00  00/10/00/00/10S   PrevailL4  | SupAtkL1+1 | SupDefL2   | ComboL2    | (Hit&Away) |            |            || HighEff OS |--HE Radar--|--MBooster--|------------|| SupAtk+1   | Hit&Away   |------------|------------||
Ruri       31   83  134** 00/30/00/00/00/00  00/05/00/00/00    IFS        | SupAtkL1   | SupDefL3   | CommandL1  | (Hit&Away) |            |            || MBooster   | Booster    | Booster    | Booster    || Hit&Away   | Shoot+10   |------------|------------||
Yurika     31   83    0   00/00/00/00/00/00  00/00/00/00/00    SupAtkL1   | SupDefL3   | CommandL2  |            |            |            |            ||            |            |            |            || SP+15      | SP-10%     |------------|------------||
Ryoko|Air  29   84   59*  28/00/00/00/00/00  00/04/00/00/10S   Counter    | IFS        | PrevailL4  | SupAtkL2   | SupDefL2   | CommandL1  | ComboL1    || Lock-onSys | HEThruster | L Generator|------------|| Melee+5    | Melee+10   |------------|------------||
Hikaru|Air 30  409   57*  27/00/00/00/00/00  00/00/00/00/10S   IFS        | SupAtkL3   | SupDefL3   | ComboL1    |            |            |            || Lock-onSys | HyperSensor| L Generator|------------|| Hit+5      | Hit+15     | SP+10      |------------||
Izumi|Air  28  392   52*  27/00/00/00/00/00  00/00/00/00/04    IFS        | SupAtkL3   | SupDefL3   | ComboL1    |            |            |            || Flight Unit| HyperSensor| L Generator|------------|| Shoot+5    | Skl+5      | Skl+5      |------------||
Kouji      33  361  108** 32/00/00/00/00/00  00/10/00/00/10S   PrevailL7  | SupAtkL1   | SupDefL1   | ComboL1    | (Hit&Away) |            |            || HE Radar   |--HE Radar--|------------|------------|| Hit&Away   | Will+5     |------------|------------||
Jun|Great  32    8   13   30/00/00/00/00/00  00/10/00/00/10S   PrevailL2  | SupAtkL1   | SupDefL2   | ComboL1    |            |            |            || Alloy Z    | Barrier S  |------------|------------|| Melee+15   | Will+5     | Def+15     | Melee+5    ||
Sayaka     32  439   13   30/00/00/00/00/00  00/00/00/00/00    PrevailL3+1| SupAtkL1   | SupDefL2   | ComboL1    |            |            |            || Flight Unit| Booster    | HE Radar   | Dustproof  || Prevail+1  | Def+5      | Def+5      | Hit+5      ||
Lori       33   82    5   31/00/00/00/00/00  00/00/00/00/10S   PrevailL2  | SupAtkL1   | SupDefL2   | ComboL1    | (Counter)  |            |            || Barrier M  | ApogeeMotor| ApogeeMotor| ApogeeMotor|| Melee+5    | Skl+5      | Skl+5      | Counter    ||
Boss       33   17   24   31/00/00/00/00/00  00/00/00/00/10S   PrevailL3  | SupAtkL1   | SupDefL2   | ComboL2    | (Counter)  |            |            || Flight Unit| Booster    | P Extractor| MBooster   || Skl+15     | Skl+10     | Skl+5      | Counter    ||

Kenichi    29   78   58*  28/00/00/00/00/00  00/10/00/00/10S   PrevailL5+1| SupAtkL0+1 | SupDefL1   | ComboL1    |            |            |            ||            | Barrier S  |------------|------------||            | Prevail+1  |------------|------------||
Murrue     28  219    4   00/26/00/00/00/00  00/00/00/00/01    PrevailL3  | SupAtkL1   | SupDefL2   | CommandL2  |            |            |            ||            |            |            |            ||            | Shoot+5    | Shoot+5    |------------||
Natarl     28  219   96*  00/26/00/00/00/00  00/00/00/00/00    PrevailL3  | SupAtkL1   | SupDefL2   | CommandL2  |            |            |            ||            |            |            |            ||            |           |            |------------||

Tetsuya    28  219   69*  25/00/00/00/00/00  00/00/00/00/00    PrevailL5  | SupDefL1   | ComboL1    |            |            |            |            ||------------|------------|------------|------------||------------|------------|------------|------------||
David      15  299   15   14/00/00/00/00/00  00/00/00/00/00    Counter    | PrevailL2  | SupAtkL1   | SupDefL2   | ComboL1    |            |            ||------------|------------|------------|------------||------------|------------|------------|------------||
	
Total Cash:  172179
Total Turns: 146


Total Turns: 146

Edited by Balcerzak
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  • 5 weeks later...

Haha, more or less. December was busy as everything, but I managed to finish up the next map over the past couple days. Took quite the tinkering till I was happy with it. Sorry again for shelving this for so long.

Chapter 33, 5 turns

 

I had to do a lot of premap prep for this cause I was like 20k short of the weapons upgrades I needed. Ended up liquidating a bunch of stuff, hopefully I don't regret it. Tossed out a couple of EN Chips, the Solar Panel, the Hovercraft, a Waterjet, a Prevail+1 mod, a Combo+1 mod, and maybe some other things I'm forgetting. I haven't used the Hover since I got enough Flight Units to keep me happy, I still have a couple Waterjets but most of my weapons are taking S rank bonus so even if I need them, it's only on like a battleship these days. I never used those En reduce/En regen equips anyway, usually just a raw generator works out better for me. I'm not sure if I could have saved better in prior chapters either, I feel like most of my expenses have made when they're actually needed for the strategy. Anyway, pushing Layzner's weapons to 13 allowed me to only need one additional unit with him to clear out Chapman on the right, letting the other unit my prior attempt had been using join the rest of the squad, and deliver the crucial support attack at the end of the map to prevent from ending the map with one of the bosses still standing.

Also worth noting, I stuffed generic armor/energy parts on the G Gundam boys, and mods that fit, I didn't actually note down what precisely they were using since after 2 turns they get the bench. Without further ado, though...

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It seems like G Gundam plot almost always comes on the reunion map after a route split. I wonder if this trend continues, or if I've just imagined it.
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Five Gundams, none of which I've drafted. Time to make the most of this.
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The standard initial Win/Loss for when you don't have a battleship present. Nothing special here.
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Since these units are so neglected and weak, it's really nice that two of them have the autocrit skill by default.
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If you wait it out, your battleships don't arrive until the start of turn 4. That's unacceptable delay. There's also a trigger that warps them in, when half of the initial zombie soldiers have been taken out. That's what we're aiming for, but we gotta play it smart.
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With focus and some evade mods, Sai has almost coin flip odds. That's as good as things get.
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Well, I lied, Support Defend mod + Barrier part is better.
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Turn 2, we retreat our north flank backward a little.
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Domon and Sai work on the southern front.
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I've killed 3 zombies already now. The 3 in picture will also die, meaning I need two of the northern flank to die to hit the threshold. We can do this.
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Gonna quick sneak in a word about the AI priority for this initial group. First to act starts with the pair that spawned in at 9 o'clock, then it circles around counterclockwise. You can see the two at 9 oclock have already moved in and engaged, and the four from 10 to 12 are far enough away they cannot reach my troops, so I just need to make sure that I don't spawn in the battleships and end the free usage period until the very final zombie.
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That means an evade is in the picture. Though, that said, this also needs to happen for health reasons. It may be possible that clever use of spirits might've also worked, but in the end, I went with Evade.
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So the tally was, one zombie attacked Argo and was too healthy to die from him, Chibodee killed one, evaded one, then killed the last one to trigger the reinforcements. The four in a line from 10 to 12 haven't acted yet, but I'll show that they can't reach in just a bit.
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Michelo and Chapman warp in at these areas, none of their zombies can reach my centrally positioned non-drafted units either.
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We load in down here. Since we had 5 forced units, the amount I could freely select was cramped, and I had to leave behind two Aesties. The one I choose to bring might surprise you. It also might not, tbh.
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The conditions change to reflect the new reality.
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The zombie's postrange attack is 1~4 which is clearly not hitting anybody, but only just barely for the front diagonal.
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Turn 3. I begin this by Daunting Chapman repeatedly, driving his will into the ground. 4 times, to be exact. This helps keep DG cells under control from boosting his stats, and also just general better damage against lower will targets.
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Voltz is the only one to load onto Archangel, who doesn't have any boosters, because I had no opportunity to re-equip them, and I needed them on other units during the split.
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Eiji can just reach when Layzner is in bird form. No need to Accel. Though we did cast Zeal.
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Archangel scoots up with Accel/Assail/etc. takes this easy pickings.
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Nadesico follows suit, but moves much further.
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All of the G Gundam boys climb on board, out of sight, out of mind.
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Enable is a helluva drug.
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Calvina can just reach with the Megabooster.
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Nadesico picks off another one here, and hit and aways. My choice of targets here was to help conserve energy on Layzner, who by the end of the map starts cutting things close. Nadesico's finally placement may look a little fishy, but it was chosen carefully such that the zombies can't fully surround it, which would prevent units from unloading.
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Speaking of Eiji, he can also just reach without Accel over here. He hasn't hit VMax yet, so it's just Lasered Rifle, which isn't much damage, especially considering the enemy has HP Regen. However, I cut this really close, so every damage matters.
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That's the end of turn 3.
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With Guard cast, Nadesico is impervious to harm. To conserve EN though, I mostly use its missiles, rather than Gravity.
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When that side is done it looks like so.
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I need to make sure to save one use of Lasered Rifle, so Eiji can't blow them all on zombies.
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Once he hits 150 Will I even have him just evade, to save EN. Voltz can handle the stray later.
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Nadesico still has plenty of EN, so Michelo gets the full treatement.
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Likewise, Chapman gets the big guns. Look, his Will has only barely made it back to 90. I love Daunt.
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Eiji's crits deal mad amounts right now.
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Turn 4. I cast Accel/Assail/etc. this time, including Valor.
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I don't think the AA could've taken a full health zombie right now. Maybe with a crit? IDK, and Natarl isn't using her SP for anything else anyways.
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Voltz can reach with Accel, and with Snipe up and Spirit cast, has access to one of its most damaging moves. It needs it. With Valor.
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Then Eiji makes bank, still in bird form.
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With Accel up, his Hit&Away is almost ridiculous to look at. You can barely see the top of his robot in the lower right.
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Ryoko and Boss unload, unleashing Valor, support attack, and Valor. This kills the Michelo. Just gotta mop up the remaining zombies.
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MAP attack is a good start.
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Nadesico Hit&Aways up here. Carefully positioned far enough away it won't be in range of Master Gundam, but still close enough the people that unload can get where they need to. It's kind of a balancing act.
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This is how I line up the units that disembark.
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And that ends Turn 4. This next enemy phase is pretty long and exciting, so buckle up.
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Ryoko tanks a few hits for Boss, who is a zombie magnet.
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They clean house though, as Eiji gets the stray near him inbetween their first and last kill.
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After Voltz finished the kill left behind for him, G Gundam plot happens.
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This results in Master and Devil Gundams with a side helping of zombies spawning in in the upper left, where I've conveniently placed to meet them.
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Jun gets Mazinpower off of her zombies. Kouji already had his because of Will mods, and we didn't get an animation when he was onboard Nadesico.
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This is a really neat trick actually. See, the zombies want to attack in a way that lets them use Master's support attacks. However, this lets us use a Combo attack to counter, damaging Master for free.
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This was a crit, but even without it's still massively helpful.
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Two of the zombies do this, I don't know why the other two don't, but that's fine, this is all we need, what with the plot-induced damage it already sustained.
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One of the others just explodes on his right side, the other goes after the Million girls.
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We use the Rust debuff here. "But he's almost dead, what's the point?" some might ask. The debuff actually sticks on him when he spawns back in again (spoilers), so this is immensely better than just doing flat damage. Also, if we do any more, we'd kill him without cashing in on Bless/Cheer. That would be disappointing. If it needed to happen to save a turn, do believe I would grudgingly grin and bear it. However, since we can afford to delay the kill to PP, we asbolutely do so, and prep for after.
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Similarly, we also debuff Devil Gundam. Kouji could have cast Guard so it doesn't look like he's in danger of death, but with lower health his Prevail crit boost kicks in, so we like living on the edge.
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Turn 5 begins.
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Kouji actually sat around outside ever since plot, but it was fine because he was behind so many layers of actually drafted units nobody even thought about trying to reach him. Putting him back on the Nadesico helps us manipulate Master Asia's respawn location, so that's why we load him back up.
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My choices for this first Master kill were Simone or Sayaka. Simone has a slightly better cash multiplier in her favor.
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Million girl gives Aid to Eiji, who casts his second Zeal of the map.
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Valored Combo attack puts big hurt onto Devil.
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Nadesico swoops in to clean up, with help from Kaiser's support attack. "Why Nadesico, it's not a favored series," some might ask. Devil Gundam has the lowest cash value of any boss on the map, so it doesn't hurt as much, and Nadesico needs the XP more than any of the other candidates. We get good things out of that XP.
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Specifically, as seen here. Mmm, more Aid. This will be put to good use. Ruri's Command also upgraded, but I was less excited about that.
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He's back~
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And he brings friends. You see in the second picture that I have the Million Alpha placed where Chapman would ordinarily spawn in. That's because this is a cliff tile, with +20 defense mod, and we don't want that. The plains tile to the right is a much better spot for an enemy boss.
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New condition. It's not a rout!
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Master Asia is programmed to go to Domon, failing that, to the battleship holding him. Like we saw with Chapman, if displaced, they want to go to the right hand side, which is why I blocked that off with Simone. Failing that, they like to spawn in below, but that's blocked with Kaiser, so he finally spawns in on the left. In the end, this turns out not to matter at all, but I left it here as an informative exercise.
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Ryoko and Boss repeat their performance from before, putting big chunks on Michelo once again. Without the added damage from the Nadesico, they fail to collect though, but this is fine.
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Chapman, on the other hand, is a real piece of work. This is what we saved the one Lasered Rifle for. I think Eiji actually would have reached without accel, but he'd have been in bird form... which actually doesn't make a difference. I think originally I had been trying to manage a Knuckle, but then I had to scoot things down a tile? I don't remember. Anyway, Calvina delivers powerful support, so even if it's Eiji's weakest attack, it still contributes in a very meaningful way.
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He casts his final Zeal here too, but I don't use it yet. Originally I think I did it now because I was having the other people support off of him, instead of Calvina, but like I said, things got readjusted.
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Aphrodite's Melee doesn't do much on its own, but again, Calvina is behind the scenes here.
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Million girls at least have Valor and full 10 Weapon behind them. They put Guard up, because that's the smart thing to do.
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Calvina activates her Love too.
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This isn't fully ideal placement for Layzner's MAP, I'm missing two zombies, but I couldn't work any way to hit them. It's not the end of the world either, they're petty cash, and just gravy.
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The bulk of that was from Chapman, who also drops a Cartridge and a Evade+10 module.
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Eiji Hit and Aways down over to here.
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This is a more perfect MAP. The hit rate is a little yikes, but not too bad.
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Good gains. Also a prop tank and a Hit+10 module.
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This is ultimately pointless, but I do it anyway, because it's ingrained habit from other SRW with placement bonus multipliers.
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Kaiser finishes closing the circle, and does his most powerful combination with Great.
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This leaves only a measley 3k hp to deal with, and don't forget this is Loved Calvina we're talking about. She's easily capable of 5x that number.
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Fat stacks of cash and another Booster to our collection.
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Impossible? Naw, believe it.
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But you didn't do anything!
Domon twirls cape, his work done here
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The final save screen.

Stats:


	Finish 33
Char       Lv  XP    K    Me/Sh/Df/Sk/Ht/Ev  HP/EN/Mo/Ar/Wn    Skills                                                                                         Parts                                               Modules
====================================================================================================================================================================================================================================================================
Calvina|M  33  381  199** 00/32/00/00/00/00  00/10/00/00/15S   Hit&Away   | PrevailL4  | SupAtkL2+1 | SupDefL3   | CommandL2  | ComboL3    |            || HighEff OS | MBooster   |------------|------------|| SupAtk+1   | Shoot+15   |------------|------------||
Simone     34  397   10   33/00/00/00/00/00  00/00/00/00/00    SupAtkL2   | SupDefL3   | ComboL1    | (Hit&Away) |            |            |            || HE Radar   | Lock-onSys | HE Thruster| Dustproof  || Hit&Away   | Eva+5      | SP+10      |------------||
Eiji       34   64  220** 33/00/00/00/00/00  00/10/00/00/13S   PrevailL4  | SupAtkL1+1 | SupDefL2   | ComboL2    | (Hit&Away) |            |            || HighEff OS |--HE Radar--|--MBooster--|------------|| SupAtk+1   | Hit&Away   |------------|------------||
Ruri       32  473  143** 00/30/00/00/00/00  00/05/00/00/00    IFS        | SupAtkL1   | SupDefL3   | CommandL2  | (Hit&Away) |            |            || MBooster   | Booster    | Booster    | Booster    || Hit&Away   | Shoot+10   |------------|------------||
Yurika     32  473    0   00/00/00/00/00/00  00/00/00/00/00    SupAtkL1   | SupDefL3   | CommandL2  |            |            |            |            ||            |            |            |            || SP+15      | SP-10%     |------------|------------||
Ryoko|Air  29  189   59*  28/00/00/00/00/00  00/04/00/00/10S   Counter    | IFS        | PrevailL4  | SupAtkL2   | SupDefL2   | CommandL1  | ComboL1    || ApogeeMotor| ApogeeMotor| ApogeeMotor|------------|| Melee+5    | Melee+10   |------------|------------||
Kouji      33  453  111** 32/00/00/00/00/00  00/10/00/00/10S   PrevailL7  | SupAtkL1   | SupDefL1   | ComboL1    |            |            |            || HighEff OS |--HE Radar--|------------|------------|| Will+5     | Will+5     |------------|------------||
Jun|Great  32  136   17   31/00/00/00/00/00  00/10/00/00/10S   PrevailL2  | SupAtkL1   | SupDefL2   | ComboL1    |            |            |            || Stable OS  | L Generator|------------|------------|| Melee+15   | Skl+15     | Def+15     | Melee+5    ||
Sayaka     32  449   13   31/00/00/00/00/00  00/00/00/00/00    PrevailL3+1| SupAtkL1   | SupDefL2   | ComboL1    |            |            |            || Flight Unit| AB Coat M  | HE Radar   | Dustproof  || Prevail+1  | Eva+5      | Hit+5      | SP+10      ||
Lori       33   94    6   32/00/00/00/00/00  00/00/00/00/10S   PrevailL2  | SupAtkL1   | SupDefL2   | ComboL1    | (Counter)  |            |            || Barrier M  | Booster    | Booster    | Booster    || Melee+5    | Skl+5      | Skl+5      | Counter    ||
Boss       33   59   28   32/00/00/00/00/00  00/00/00/00/10S   PrevailL3  | SupAtkL1   | SupDefL2   | ComboL2    | (Counter)  |            |            || Flight Unit| HEThruster | HyperSensor| HE Radar   || Def+5      | Def+5      | Def+5      | Counter    ||
Kenichi    30  203   61*  28/00/00/00/00/00  00/10/00/00/10S   PrevailL6+1| SupAtkL0   | SupDefL1   | ComboL1    | (Counter)  |            |            || HE Radar   | Barrier S  |------------|------------|| Counter    | Prevail+1  |------------|------------||
Murrue     29  200    6   00/26/00/00/00/00  00/00/00/00/01    PrevailL3  | SupAtkL1   | SupDefL2   | CommandL2  |            |            |            ||            |            |            |            ||            | Shoot+5    | Shoot+5    |------------||
Natarl     29  200   96*  00/26/00/00/00/00  00/00/00/00/00    PrevailL3  | SupAtkL1   | SupDefL2   | CommandL2  |            |            |            ||            |            |            |            ||            |            |            |------------||
	Hikaru|Air 30  409   57*  27/00/00/00/00/00  00/00/00/00/10S   IFS        | SupAtkL3   | SupDefL3   | ComboL1    |            |            |            || Lock-onSys | HyperSensor|            |------------|| Hit+5      | Hit+15     |            |------------||
Izumi|Air  28  392   52*  27/00/00/00/00/00  00/00/00/00/04    IFS        | SupAtkL3   | SupDefL3   | ComboL1    |            |            |            || Flight Unit| HyperSensor|            |------------|| Shoot+5    | Skl+5      |            |------------||
	Tetsuya    28  219   69*  25/00/00/00/00/00  00/00/00/00/00    PrevailL5  | SupDefL1   | ComboL1    |            |            |            |            ||------------|------------|------------|------------||------------|------------|------------|------------||
David      15  299   15   14/00/00/00/00/00  00/00/00/00/00    Counter    | PrevailL2  | SupAtkL1   | SupDefL2   | ComboL1    |            |            ||------------|------------|------------|------------||------------|------------|------------|------------||
	
Total Cash:  220799
Total Turns: 151

Total Turns: 151

Edited by Balcerzak
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Chapter 34, 4 turns

 

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We don't actually learn anything. Yet. This is the beach episode.
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We actually get our battleships on the map, which is apparently why this one has a special exception in the rules. However, I have Ryoko, so that doesn't apply to me, I use her and can't use any of the other three.
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This is not a problem. I did Land to conserve EN when she's away from the Gravity Field and can't get it replenished, and instead has it passively drain out, but apparently the drain is nowhere near as big as I remember.
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One Batta can approach close enough on EP. It dies for its sins.
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Turn 2. With Missile Pods having 6 range, this is a kill zone.
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Mu actually can climb aboard now.
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EP sees the Battas cleaned up.
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Tekkamen warp in down south, and I deploy as follows. Still enough forced units that I can't take my whole team. I also swapped Boss and Sayaka for the map, to help get Sayaka caught up on levels through resupply.
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The Radam Mothers and the cheaper Radam begin moving immediately. The others do not.
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We can't let a lot of people get shot down, apparently.
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Even with the initial EP movement, the Radam don't come close enough to Rapier or Blade to threaten penalties.
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I have enough Devote and Tekkamen are annoying enough that Focus is on the menu along with Zeal.
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Voltz and both Mazingers load into Archangel, and it and Calvina move south and kill.
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Eiji takes two kills and Hit and Aways into prime position to counter bosses and kill Radam.
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Offscreen Nadesico starts to tenderize a Mother.
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Rapier and Blade have retreated now.
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My support bots are masturbating for XP at the start zone.
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And that's the end of turn 3.
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Nadesico is close enough and Layzner far enough that the Radam go clump near her.
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I should have remembered to Scan, tbh..
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Turn 4 starts with Nadesico booking it over to finish off Sword after Calvina primed him for it.
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Sword has the least cash value, so I don't lose too much money, and ordinarily I'd try everything to feed this to someone else. But I couldn't manage to get Ruri to earn enough XP off of the random Radam.
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And Zeal is too big a prize to pass up. We also nab a Prop tank and a Support Attack+2 module. +2!
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That Radam was too far from Eiji to die, so Archangel cleans it up.
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We have another Zeal + Focus on our hands here.
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Then Minato and Lori fill him back up.
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Jun has to job here to avoid killing it. Even so, I get Gained chip XP.
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And Cheered kill XP on Eiji.
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He gets another Support Attack slot which is worth. Thruster (space s rank) and Cartridge drop as well.
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More Zeal.
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Voltz jobs this one for similar reasons. Good chip XP and Eiji has better multipliers on cash. Hyper Sensor and Cartridge here.
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Hit and Away over to here.
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And unleash a Blessed MAP.
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Good money.
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Get into range of the straggler.
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Kaiser can actually cast Valor without killing this one.
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Would you believe there is so little to do on this map I end up Enabling one of my support bots for slightly more optimized XP up here. There's literally nothing else worth doing with it.
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I'm not sure if this will be useful, but it's getting really difficult to use all my Bless these days. Setting up formation will be tricky, but maybe it will have a place? Better to have it and not need to use it than to not have the option, I suppose.
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This is Love, so there's no doubt it will do the job.
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She's overlevelled and still getting this much XP. Holy cow.
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Like, seriously? I'll take another free support attack slot though, might free up the module I've had her using for the longest time.
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Evil drops another Mega Booster. I'm drooling.
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Oh, that's right. The stray means the map isn't over, and we get a new card because Blade did his cutscene shenanigans and can die in peace now if he wanted.
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Immediately at the start of EP the last Radam suicides.
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No lie, I feel like I almost spent longer on the last puzzle robo than I did on this mission.

Stats:
 


Finish 34

Char       Lv  XP    K    Me/Sh/Df/Sk/Ht/Ev  HP/EN/Mo/Ar/Wn    Skills                                                                                         Parts                                               Modules
====================================================================================================================================================================================================================================================================

Calvina|M  37    3  201** 00/32/00/00/00/00  00/10/00/00/15S   Hit&Away   | PrevailL5  | SupAtkL3+1 | SupDefL3   | CommandL2  | ComboL3    |            || HighEff OS | HighEff OS |------------|------------|| SupAtk+1   | Shoot+15   |------------|------------||
Simone     35  259   10   33/00/00/00/00/00  00/00/00/00/00    SupAtkL3   | SupDefL3   | ComboL1    | (Hit&Away) |            |            |            || HE Radar   | Lock-onSys | HE Thruster| Dustproof  || Hit&Away   | Eva+5      | SP+10      |------------||
Eiji       36  215  234** 33/00/00/00/00/00  00/10/00/00/13S   PrevailL4  | SupAtkL2+1 | SupDefL2   | ComboL2    | (Hit&Away) |            |            || HighEff OS |--HE Radar--|--MBooster--|------------|| SupAtk+1   | Hit&Away   |------------|------------||
Ruri       34  471  144** 00/30/00/00/00/00  00/05/00/00/00    IFS        | SupAtkL1   | SupDefL3   | CommandL2  |            |            |            || MBooster   | MBooster   | MBooster   | Booster    || Will+5     | Shoot+10   |------------|------------||
Yurika     34  471    0   00/00/00/00/00/00  00/00/00/00/00    SupAtkL1   | SupDefL3   | CommandL2  |            |            |            |            ||            |            |            |            || SP+15      | SP-10%     |------------|------------||
Ryoko|Air  31  489   70*  28/00/00/00/00/00  00/04/00/00/10S   Counter    | IFS        | PrevailL4  | SupAtkL2   | SupDefL2   | CommandL1  | ComboL1    || ApogeeMotor| ApogeeMotor| ApogeeMotor|------------|| Melee+5    | Melee+10   |------------|------------||
Kouji      34   20  111** 32/00/00/00/00/00  00/10/00/00/10S   PrevailL7  | SupAtkL1   | SupDefL1   | ComboL1    |            |            |            || PowerExtra |--HE Radar--|------------|------------||            | Will+5     |------------|------------||
Jun|Great  32  378   17   31/00/00/00/00/00  00/10/00/00/10S   PrevailL2  | SupAtkL1   | SupDefL2   | ComboL1    |            |            |            || Stable OS  | L Generator|------------|------------|| Melee+15   | Skl+15     | Def+15     | Melee+5    ||
Sayaka|B   34  151   13   31/00/00/00/00/00  00/00/00/00/00    PrevailL3+1| SupAtkL1   | SupDefL2   | ComboL1    |            |            |            || Flight Unit| HEThruster | HyperSensor| HE Radar   || Prevail+1  | Eva+5      | Hit+5      | SP+10      ||
Lori       34  350    6   32/00/00/00/00/00  00/00/00/00/10S   PrevailL3  | SupAtkL1   | SupDefL2   | ComboL1    | (Counter)  | (Hit&Away) |            || Barrier M  | Booster    | Booster    | Booster    || Melee+5    | Skl+5      | Hit&Away   | Counter    ||
Boss|V     33   59   28   32/00/00/00/00/00  00/00/00/00/10S   PrevailL3  | SupAtkL1   | SupDefL2   | ComboL2    | (Counter)  |            |            || Flight Unit| AB Coat M  | HE Radar   |            || Def+5      | Def+5      | Def+5      | Counter    ||
Kenichi    30  451   61*  29/00/00/00/00/00  00/10/00/00/10S   PrevailL6+1| SupAtkL0   | SupDefL1   | ComboL1    | (Counter)  |            |            || HE Radar   | Barrier S  |------------|------------|| Counter    | Prevail+1  |------------|------------||
Murrue     30  332    8   00/28/00/00/00/00  00/00/00/00/01    PrevailL3  | SupAtkL1   | SupDefL3   | CommandL2  |            |            |            || Booster    | Booster    | Booster    | Dustproof  ||            | Shoot+5    | Shoot+5    |------------||
Natarl     30  332   96*  00/26/00/00/00/00  00/00/00/00/00    PrevailL3  | SupAtkL1   | SupDefL2   | CommandL2  |            |            |            ||            |            |            |            ||            |            |            |------------||

Hikaru|Air 30  409   57*  29/00/00/00/00/00  00/00/00/00/10S   IFS        | SupAtkL3   | SupDefL3   | ComboL1    |            |            |            || Lock-onSys | HyperSensor|            |------------|| Hit+5      | Hit+15     |            |------------||
Izumi|Air  28  392   52*  27/00/00/00/00/00  00/00/00/00/04    IFS        | SupAtkL3   | SupDefL3   | ComboL1    |            |            |            || Flight Unit| HyperSensor|            |------------|| Shoot+5    | Skl+5      |            |------------||
	
Tetsuya    28  219   69*  25/00/00/00/00/00  00/00/00/00/00    PrevailL5  | SupDefL1   | ComboL1    |            |            |            |            ||------------|------------|------------|------------||------------|------------|------------|------------||
David      15  299   15   14/00/00/00/00/00  00/00/00/00/00    Counter    | PrevailL2  | SupAtkL1   | SupDefL2   | ComboL1    |            |            ||------------|------------|------------|------------||------------|------------|------------|------------||

Total Cash:  367699
Total Turns: 155

Chapter 35, 2 turns

 


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That's an ominous episode title.
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The initial lineup and the map conditions.
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Aesties on board.
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When you need to Accel but you don't have Accel.
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This is how the north side stacks up for now.
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The undrafteds go hide.
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This is the Zeal animation. I will probably alternate between this and the spirit list shots I have been doing based on if miss the screenshot and am too lazy to rewind.
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Killed one along the way for more Will, this is how he sets up the killzone for all the other mookbots.
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Nadesico has so many boosters she can actually get in close. I finally upgraded her weapons, I'm not sure if she needed all of them, but the S rank felt important. I sold about another 20k worth of things to make it happen. Can't remember what all it was this time.
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Archangel had plot damage, so we actually get a tiny amount of XP from healing it off.
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Then we finish resupplying and hit and awaying and resupplying, to keep the XP flowing.
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As advertised, between Eiji and Nadesico almost all the enemies die.
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I evade a couple of them that are in a perfect MAP formation though.
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It's ideal if one of the enemies late in the order hits Eiji, so he can flex his prevail, but it didn't happen this run. If one hits him too early though, one of the Railgun enemies has 0 hit and doesn't try to attack, instead moving, which ruins our plans.
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Turn 2: Ruri activates her god mode.
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Her sub devotes twice for later.
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Cheered Duel kill to help Izumi catch up.
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She learns a great spirit. Can't have too many Daunts. We also scavenge an AB coating and a Cartridge.
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Ryoko takes the finishing honors here.
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Gets some upgrades to her skills, and a nice spirit.
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Hikaru gets this next one. It drops a Large Magazine and a Cartridge.
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That sends Kaiser into Mazinpower mode.
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Eiji Zeals it up.
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This looks out of order, but I was trying to make sure I knew where all my Cheer casts were going, and was casting a lot of other spirits as prep work. Don't worry about this too much. I needed two casts of Spirit and one of Gain from the subpilot with only 90SP.
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We also Devote Eiji back up so he has one more Zeal in the tank after this.
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He takes out the last of the Gundams. It drops a small Barrier and a Cartridge.
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It also kills Archangel's Accel and Assault, and idk what it did to Kira.
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We have new conditions now.
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Hit and Away. This isn't strictly necessary, as our North squad could handle things on their own, but for reasons of theme and for better favored series money bonus, I am going to shuttle him. It's about sending a message.
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He casts Zeal from inside the Nadesico.
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Nadesico finally unleashes their MAP.
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No. It is just begun. The Gradoshians come to play now.
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Ruri casts another Zeal.
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Voltz sub scans the bosses for good measure. Calvina's Strike has worn off, so her supports can miss.
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Even though Jun hasn't hit Mazinpower yet, Great Booster is pretty OP.
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Not the spirit I'm ultimately angling for, but another tick in prevail is helpful. The boss also dropped a prop tank.
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We cast all of Boss's SP as Daunt.
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This Devote is for the Cheer-casting sub, not Boss himself.
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I decide to attack with Kaiser first, for more will on Voltz from enemy kills.
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More skill levels. Good. The enemy also drops an HE Radar. We like those.
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If it wasn't clear, this is actually a really really tight kill. If Calvina didn't still have Valor up because of her Accel Love, she could have been able to fish for crits, but since she can't, I had to really push the limits.
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Subs get great new additions to their rosters. Also, another prop tank for our efforts.
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Jun finally hits Mazinpower, a little late, and her EP doesn't need it. Maybe she'll get Ace soon? It's a long way away.
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We Enable Kaiser, so he can support Calvina.
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With his help, we get it done. An Apogee Motor is our reward.
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I have Calvina leave the area. I think the goal was to let the enemies try to kill themselves against Great and Voltz, who still need to increase their tallies.
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Nadesico advances.
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It gets repaired and resupplied, for XP.
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Nadesico advances. Need Snipe for this one.
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Eiji pops out and kills a Dimage.
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Then he kills his sister. We're short on cash. She also has a Repair kit.
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He also returns to Nadesico, like Calvina, to not draw EP fire. I probably should have had Calvina just go to the right side where Kaiser ends up going, but I don't think that will make any real difference.
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It might have been tricky too, because based on Bless casts and when people were available before I used up the casters. I might have been able to squeak it, though. Anyway, Kaiser goes over here.
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I finish refueling shenanigans.
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I mean. I guess. I won't turn down free Luck.
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Everything dies on EP.
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2 turning a map feels really good. So does the amount of money we gained back from our near broke status.

Stats:
 


Finish 35

Char       Lv  XP    K    Me/Sh/Df/Sk/Ht/Ev  HP/EN/Mo/Ar/Wn    Skills                                                                                         Parts                                               Modules
====================================================================================================================================================================================================================================================================

Calvina|M  37  162  202** 00/36/00/00/00/00  00/10/00/00/15S   Hit&Away   | PrevailL5  | SupAtkL3   | SupDefL3   | CommandL2  | ComboL3    |            || Booster    | Booster    |------------|------------|| Shoot+10   | Shoot+15   |------------|------------||
Simone     36  194   10   34/00/00/00/00/00  00/00/00/00/00    SupAtkL3   | SupDefL3   | ComboL1    | (Hit&Away) |            |            |            ||            |            |            |            || Hit&Away   |            |            |------------||
Eiji       37   86  245** 35/00/00/00/00/00  00/10/00/00/13S   PrevailL5+3| SupAtkL2   | SupDefL2   | ComboL2    | (Hit&Away) |            |            || HE Radar   |--HE Radar--|--MBooster--|------------|| Prevail+3  | Hit&Away   |------------|------------||
Ruri       35  192  155** 00/33/00/00/00/00  00/05/00/00/10S   IFS        | SupAtkL1   | SupDefL3   | CommandL2  |            |            |            || MBooster   | MBooster   | MBooster   | MBooster   || Shoot+5    | Shoot+10   |------------|------------||
Yurika     35  192    0   00/00/00/00/00/00  00/00/00/00/00    SupAtkL1   | SupDefL3   | CommandL2  |            |            |            |            ||            |            |            |            || SP+10      | SP+10      |------------|------------||
Ryoko|Air  34   53   71*  30/00/00/00/00/00  00/04/00/00/10S   Counter    | IFS        | PrevailL4  | SupAtkL2   | SupDefL2   | CommandL2  | ComboL2    || ApogeeMotor| ApogeeMotor| ApogeeMotor|------------|| Hit+5      | Skl+5      |------------|------------||
Hikaru|Air 33   93   58*  29/00/00/00/00/00  00/00/00/00/10S   IFS        | SupAtkL3   | SupDefL3   | ComboL1    |            |            |            || Lock-onSys | Lock-onSys | Generator  |------------|| Hit+5      | Hit+10     | Hit+15     |------------||
Izumi|Air  31  412   53*  27/00/00/00/00/00  00/00/00/00/04    IFS        | SupAtkL3   | SupDefL3   | ComboL1    |            |            |            || Dustproof  | Booster    | Booster    |------------|| Melee+5    | Skl+15     | Skl+10     |------------||
Kouji      36  270  118** 33/00/00/00/00/00  00/10/00/00/10S   PrevailL7  | SupAtkL1   | SupDefL2   | ComboL2    |            |            |            || HE Radar   |--HE Radar--|------------|------------|| Melee+5    | Will+5     |------------|------------||
Jun|Great  36   83   23   31/00/00/00/00/00  00/10/00/00/10S   PrevailL3  | SupAtkL1   | SupDefL2   | ComboL2    | (Counter)  |            |            || AlloyZ     | AlloyZ     |------------|------------|| Melee+15   | Def+15     | Counter    | Will+5     ||
Sayaka     35   81   13   33/00/00/00/00/00  00/00/00/00/00    PrevailL3+1| SupAtkL1   | SupDefL2   | ComboL1    |            |            |            || Flight Unit|            |            |            || SP-10%     | SP+15      |            |            ||
Lori       35  498    6   33/00/00/00/00/00  00/00/00/00/10S   PrevailL3  | SupAtkL1   | SupDefL2   | ComboL1    | (Hit&Away) |            |            ||            |            |            |            || Hit&Away   |            |            |            ||
Boss       34  315   28   32/00/00/00/00/00  00/00/00/00/10S   PrevailL4  | SupAtkL1   | SupDefL2   | ComboL2    |            |            |            || Flight Unit|            |            |            ||            |            |            |            ||
Kenichi    34  190   64*  29/00/00/00/00/00  00/10/00/00/10S   PrevailL6  | SupAtkL0   | SupDefL1   | ComboL1    |            |            |            || HE Radar   | HE Radar   |------------|------------|| Melee+10   | Melee+5    |------------|------------||
Murrue     30  332    8   00/29/00/00/00/00  00/00/00/00/01    PrevailL3  | SupAtkL1   | SupDefL3   | CommandL2  |            |            |            || Booster    | Booster    | Booster    | Dustproof  || Shoot+5    |            |            |------------||
Natarl     30  332   96*  00/26/00/00/00/00  00/00/00/00/00    PrevailL3  | SupAtkL1   | SupDefL2   | CommandL2  |            |            |            ||            |            |            |            ||            |            |            |------------||

Tetsuya    28  219   69*  25/00/00/00/00/00  00/00/00/00/00    PrevailL5  | SupDefL1   | ComboL1    |            |            |            |            ||------------|------------|------------|------------||------------|------------|------------|------------||
David      15  299   15   14/00/00/00/00/00  00/00/00/00/00    Counter    | PrevailL2  | SupAtkL1   | SupDefL2   | ComboL1    |            |            ||------------|------------|------------|------------||------------|------------|------------|------------||
	
Total Cash:  197308
Total Turns: 157

 

 

Total Turns: 157 Edited by Balcerzak
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  • 1 month later...

Been a very long dry spell on updates here, several reasons for that but I'll just hit you with the highlights. I figured out a good strat for a chapter 36 clear, and then was super impatient to see the results of the several long-awaited bits of game that had been getting slowly worked up to: Layzner secret character join, MC robot mid-season upgrade, etc. I did some super lazy, rush clears without even saving to just skip ahead and see what shook out.

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Gale and the Greimkaiser were a lot more disappointing that I was expecting. 3 mod slots, 3 parts slots, and a robot that only slightly better than the Baybull, and without the ability to repair or resupply. I'm not sure why I initially picked going for him, when I find Julia's spirit list much more appealing. I guess I had no idea what I was doing.

Another big disappointment was that given how I had allocated my subpilot choices during the first half of the game, when returning in the Bellz Brigandy, Calvina didn't have access to the final attack with a Melua sub until after I'd gone all the way past clearing Chapter 43. That long of a delay is pretty badly unacceptable, even if it may or may not turn out to strictly cost turns (again, I just did bumrush clears to find the full ramifications of my earlier choices).

The final, much more minor, cause for complaint I discovered was the pilot I had been using as Archangel's main disappeared, taking her ace kills along with her. With three defects, I decided "you know what, I can do better", and began slowly replaying from a fresh beginning, following my posts in thread as a template for basic strategy, with small revisions here and there. While the bulk of the tweaks were either to correct for the new secret requirements, or related to a different subpilot choice on a given map, or to just try to better optimize money or xp income, one major development was found and I saved a turn on chapter 28 with the new attempt. I'm including summaries in the spoiler that follows, mostly text given that images for the original attempts are already pretty well documented earlier in thread.

 

Ch01: No Sub.
No changes to gameplay or drafted character stats.

Ch02: Tenia forced.
Calvina got 8 more xp, Kouji got 6 less. IDK how, kills are the same.

Ch03: Katia forced.
Eiji just waits next to Gale, does not Persuade, does not attack. Calvina and Kouji maintain their xp deficit/advantage. Sayaka gains 19 xp advantage.

Ch04: Melua forced.
Eiji just waits next to Gale, does not Persuade, does not attack. Select Oppose during the choice prompt. Calvina maintains 8 xp advantage, Eiji has 46 xp deficit, David has 65 xp advantage, Kouji has 384 xp advantage, Sayaka has 62 xp advantage. Kills distribution unchanged, so wild variance in chip xp somehow??

Ch05: Melua 2.
On a Radam map, the loss of Katia Bless will have minimal effect on cash flow, so this seems an ideal one to start tipping the scales towards my end-game sub choice. Range vs Movement was not an issue either. Spent Melua's Cheers on Aesties instead of Eiji's small deficit, as I figured that'd eventually come out in the wash anyway. Eiji remains 46 under. Calvina remains 8 over. David's lead remains 65. Kouji reverses back to 6 xp deficit (maybe ch4 was misrecorded). Sayaka is 63 xp over. Ryoko lost a kill to Izumi, and thus is 50 xp under. Hikaru is 132 up. Izumi is 200 up. Money is down 900.

Ch06: Melua 3
Low cash enemies and a bosskill we can't bless because it's on EP = another good map to reprioritize sub choice. Calvina 8 over, Eiji 32 over, David 65 over, Ryoko 50 under, Kouji 6 under, Sayaka 63 over, Ruri 5 over, Hikaru 242 over, Izumi 56 over. Cash is down 1700.

Ch07: Katia 2
Finally, a map where Bless actually pays off bigly. Nazca class are 5k each, time to collect. Calvina +8, Eiji +32, Hikaru +294, David +55, Kouji -6, Izumi +100, Ryoko -20, Sayaka +48, Ruri +4. Cash -1450.

Ch08: Katia 3
I finally do some more significant deviation from the thread flow. Hikaru kills Dearka in the Buster Gundam with Luck (Calvina did enough to soften with a crit on EP), then Calvina kills the first Nazca battleship with Bless. This is a better use of favored series multipliers. Similarly instead of using Izumi to do it, Mazinger kills Yzak in the Duel with Eiji support, and Izumi instead gets ferried in the Nadesico for the final turn softening vs the final Nazca. This lets Calvina use Eiji support, and Eiji (weapon level 8 ) to finish the stragglers on the right hand side I couldn't kill previously, netting a clean sweep of the map. This also doesn't exceed my prior spending chioces that I'll need to keep pace with for the route split nor do the differences have any appreciable effect on any other map before the orignal catches up. I did sell 8 Propellant, 8 Repair, and 5 Cartridge to accomplish this (10.5k) I technically only needed to sell 13 total, I think, but I just liquidated all but one of each. (It takes 120k to go from wl5 to wl8 on Eiji, which i have to balance when estimating cash difference between playthroughs).
Calvina +1 kill -195xp (cheer vs buster is a lot of xp), David +64xp, Kouji +1 kill +487xp, Hikaru +557xp, Eiji +8xp, Ruri +23xp, Sayaka +75xp, Izumi -651xp, Ryoko -1kill -20xp, Cash +2800

Ch09: Katia 4 (MAP abuse)
I deviate slightly, taking a bit more optimized formation with my Aesties forcing one more Radam into AA's MAP. I also pushed to get AA to level 11 for instant Bless access, instead of "sometime next chapter". (It takes 45k to go from wl7 to wl8 on Eiji for my estimated cash differences).
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Calvina +1 kill -185xp, David -81xp (written backwards last time? that'd get me to -7, which I could believe happened due to accidental levelling shuffles), Kouji +1 kill +343xp, Hikaru +354xp, Murrue +1kill +91xp, Eiji +10xp, Ruri -1 kill -6xp, Sayaka +109xp, Ryoko -1 kill -10xp, Izumi -639, Cash +3600

Ch10: Katia 5 (Devil Gundam)
Slight difference, gave yurika +10sp part for an extra cheer. Funneled cheers to Izumi to help make up for lost Duel kill. This in the end turns out to be pointless, as she gets autolevelled after the split, so I probably should have thought ahead and done it differently, but it wasn't a big enough deal that I cared to replay things again to fix it. Don't know or care why David is falling behind, it's okay, he'll be replaced. I'll try to fix Calvina in an upcoming Melua map.
Ruri -1 kill +13xp, Kouji +1kill +173xp, Sayaka +87xp, Ryoko -1kill -54xp, Hikaru +354xp, Izumi +1kill -182xp, Calvina +1kill -185xp, David -1kill -171xp, Eiji +10xp, Cash +3240

Ch11A: Melua 4 (I'd wasted blesses on small fry in original)
Was able to Bless Calvina instead of Eiji/David, lessens the loss of Katia bless some. Cheered Calvina and the MAP.
David who cares, Calvina +1kill -164xp, Murrue +1kill +341xp, Eiji +10xp, Cash +1980

Ch12A: Katia 6 (Lesseps class, Dagger, Buster, Blitz, LaGowe)
There's enough cash here that Katia's important. Calvina gets a kill that David got originally.
Calvina +2kill -73xp, Murrue +1kill +204xp, Eiji +10xp, Cash +2020

Ch13A: Katia 7 (Jonathan, Edgar, etc.)
Gave Hime more XP in the first turns, but it wasn't enough to push her to an SP threshold so it doesn't matter. Had David resupply Calvina to catch up, even though he'll be benched soon anyway. Gave Calvina the Jonathan kill Cheer/Bless. This'll temporarily put Eiji behind, but no big milestones we can't react to in time.
Calvina +2kill +167xp, Eiji -452xp, Cash +2220

Ch14A: Katia 8 (Katonbos, Gale, Vosulug class, x numbers)
Calvina got a few more of the kills in the north water that previously went to AA.
Calvina +4kill +25xp, Eiji -187xp, Murrue -1kill +119xp, Cash +3160

Ch15A: Melua 5 (Dagger)
Another Radam map, and with AA having bridge Bless I can forgo Katia because only Dagger exists. The final of the four Melua substitutions I need, assuming I did my math right. I am not entirely sure how the kill mismatches happened, I guess I had managed to lure an enemy to Calvina previously that now went to Eiji? Must have been EP nonesense I didn't properly record.
Calvina +3kill +88xp, Eiji +1kill -9xp, Murrue -1kill +54xp, Cash +2660

Ch16: Katia 9 (DG Gundams, Master Gundam)
I got very annoyed when first my cash didn't match up with the cash got in the other run, and then also at a kill discrepancy, which led to a bunch of headscratching. Eventually I tweaked things, using Archangel MAP on turn 5 instead of what was in thread, having Nadesico attack to weaken Master instead. I also had Nadesico snag a kill that would have gone to Voltz so it didn't waste a Gain. Other than that I think things are more or less in accord. Though the money aspect still looks suspicious, but idaf anymore.
Calvina +3kill -62, Eiji +1kill -9xp, Murrue +1kill -9xp, Hikaru +253xp, Kenichi -1kill -20xp, Simone exact, Boss exact, Tetsuya -19xp, Kouji +1kill, Ruri -1kill +253xp, Ryoko -1kill, Izumi +1kill, Cash +3085

Ch17: Katia 10 (x numbers, vosulug, baron ashura)
I nocticed I accidentally recorded Great and Voltz with swapped parts and modules in the original log. Oops. This time I traded Eiji and Tetsuya for killing the Gundam, the rest of the disagreements was because of a mess of a time trying to figure out how I passed the boring turns and lined up the MAP. It was very troubling and inexact, but I accidentally stumbled on a much better MAP this time, at the expense of Ryoko and others getting kills and XP. I think it's worth it, if nothing else for not having to deal with that headache any more.
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Ruri +2kills +729xp, Simone exact, Boss exact, Izumi +181xp, Eiji +2kill +993xp, Murrue +1kill -18xp, Calvina +3kills -106xp, Kenichi -2kills -64xp, Hikaru +247xp, Tetsuya -1kill -1123xp, Kouji +1kill, Ryoko -3kills -800xp, Cash +7385

Ch18: Katia 11 (Ashura mazinger, guul, zayed)
I'm not entirely sure how Tetsuya and Ryoko stole all the aggro from Kenichi this time tbh. Enemy Phase can be a bit of a mystery some times. The Calvina kill I did give up early on with the intention of feeding my poor growing units. Not sure how Simone xp beat expectation either, tbh.
Calvina +2kills +27xp, Ruri +2kills +729xp, Eiji +2kill +596xp, Simone +58xp, Boss exact, Tetsuya +1kill +9xp, Kenichi -6kills -350xp, Izumi +103xp, Hikaru +220xp, Murrue +1kill -18xp, Ryoko -273xp, Kouji +1kill, Cash +7700

Ch19: Katia 12 (gallowin, bryst, boazonians)
I had issues getting the boss to target Great on EP instead of Boss, so I ended up taking Calvina to weapons 15 and dealing extra damage beforehand so the loss of damage didn't break me. Some slight differences with Boazonian EP targeting. Switched Nadesico's final move to a MAP instead, and had Hikaru work the Katonbo.
Calvina +2kill +330xp, Eiji +2kill +548, Ruri +3kill +796xp, Simone +58xp, Boss +259xp, Sayaka +563xp, Kenichi -4kill +353xp, Tetsuya +1kill +219xp, Murrue -1kill -46xp, Hikaru +281xp, Izumi -2kill -155xp, Kouji +1kill +251xp, Ryoko +1kill -174xp,   Cash +12300.
(wl14 to wl15 is 80k)

Ch20: Katia 13 (katonbos, majin, daimajin, etc.)
Sold 19prop, 12 repair, 15cart, 1 servo, 1 chobham. Compared to previously this means I saved 3xChobham, 3xServoMotor, AB Coat M, 2xAB Coat S, and 1 Prop Tank. Probably will never make a difference, but it's emergency assets at least.
I managed to take down Ja-Mu with Hikaru after Boss softened him further past the Calvina EP crit, so that was an improvement over original. Ryoko having the EN to distortion punch this time was the key. Minor other EP things, but made sure to Persuade.
Calvina +2kill +196xp, Sayaka +104xp, Eiji +2kill +379 +valor, Boss +164, Ruri +3kill +609xp, Simone +58xp, Tetsuya +1kill +136xp, Hikaru +519xp, Izumi -3kill -259xp, Kouji +2kill +384xp, Ryoko +1kill -166xp, Kenichi -3kill +258xp, Murrue -2kill +52xp.
Cash +16580 (includes Ja-Mu's loot value if sold: EN Chip, Cartridge=2k)

Ch21N: Katia 14 (jovians)
Since Eiji earned Valor a map early I swapped the boss kill to Calvina for more cash. Enemies are so underlevelled only my furthest behind units get XP.
Calvina +4kill +214xp, Sayaka +228xp, Eiji +1kill +202xp, Boss +164, Simone +116, Tetsuya +1kill +67xp, Ruri +3kill +589xp, Hikaru +464xp, Kouji +1kill -59xp, Izumi -3kill -259xp, Ryoko +1kill -26xp, Cash +17100

Ch22N: Katia 15 (jovians)
I wasted time trying to figure out if this could be improved. In the end I just switched the final kill from Boss to Calvina, since he already had the Valor that I'd been pushing for due to higher xp gain this time.
Sayaka +223xp, Calvina +6kill +229xp, Eiji +198xp, Simone +239, Boss -1kill +58xp, Ruri+3kill +376, Tetsuya +1kill +67xp, Kouji +1kill +33xp, Hikaru +312xp, Izumi -3kill -152xp, Ryoko +1kill +156xp, Cash +18340

Ch23N: Melua 6 (jovians/gradosians)
Since Yurika already knows Bless, and since I'm using Melua subpilot, I can alter things up slightly for better spirit usage for cash and xp gains. Sayaka grabs Calvina's Apogee Motor for added reach. Turn 2 I have Nadesico wound the Radam that Hikaru used to wound, letting Hikaru Luck kill it. As long as Nadesico has Guard cast, the one Eiji wounded earlier won't impair its movement because the barrier will zero out the damage and zero damage nulls the status effect. Melua casts Aid on Nadesico Turn 3 after Luck/Bless have been cast, allowing Luck/Bless to be cast again. I had to bump Izumi's weapons one notch to cut out one of the Daunts I was using on the Katonbo (I'd guessed four in the post, it was only actually three.) Since Boss can cover all the Daunts both this turn and next, that lets Yurika splurge her SP on Bless instead. Most everything else is the same, though Nadesico only got one of the final ten, instead of three like previously.
(1 wlv Izumi = 8k)
Sayaka +228xp, Calvina +6kill +229xp, Simone +231xp, Boss -1kill +112xp, Eiji +2kill +219xp, Tetsuya +1kill +67xp, Ruri +271xp, Kouji +1kill +33xp, Hikaru +1kill +34xp, Izumi -3kill -78xp, Ryoko +1kill +147xp, Cash +24122

Ch24: Melua 7
Melua Aid actually allows her to top off supports who are just short of Bless, and given we can shuffle around SP modules that means at this point she actually outperforms Katia consistently unless very rare instance of actually needing the range. Last time I lazied out and didn't look hard enough at possible redo because Calvina's position was needed for EP. HOWEVER, with some rearranging of modules, attack order, and more crit hunting, it's possible to cut Calvina out of the equation, so she can just move, and let the others handle the Behemoth downing. Further, I can actually get consistent EP targetting on the third turn as well, letting me get Bless/Cheer on the boss while still getting other EP kills, making for a much more lucrative go this time around. Eiji doesn't kill two on his side, but we get all of the enemies on the left side with Calvina.
Sayaka +228xp, Calvina +8kill +197xp, Simone +49xp, Boss -1kill +98xp, Eiji +3kill +243xp, Kouji +1kill +489xp, Tetsuya +2kill +93xp, Ruri -1kill +56xp, Hikaru +1kill +111xp, Murrue -2kill -108xp, Kenichi -3kill +258xp, Cash +32362

Ch25: Melua 8
I had originally done this map with Katia, and on the redo hadn't bothered to optimize for Aid use, or for the extra move Melua has. Some parts and modules shuffling later, I snuck in a couple more Luck kills this way, and also better utilized the final enemy phase. This came at the expense of some kills on support units/voltz, but Voltz has done his major contribution already with completing this chapter, and the supports get better xp by refueling anyway.
BhJA6Tx.png
Calvina +7kill +112xp, Sayaka +125xp, Eiji +6kill +287xp, Simone -1kill +392xp, Boss -2kill +362xp, Kouji +2kill +636xp, Kenichi -7kill -145xp, Tetsuya +2kill -110xp, Ruri -34xp, Hikaru +2kill +243xp, Murrue -2kill -108xp, Izumi -2kill +135xp, Ryoko +1kill +71xp, Cash +34442

Ch26: Melua 9
I swapped Eiji and Tetsuya's roles, squeezed in a Nadesico MAP (only 2 enemies though, since Boss needed Will for homerun and you don't get ambient will from MAPs killing things). Also juggled Hikaru and Izumi's positions a little, to try to keep them more even on kills.
Calvina +7kill +112xp, Sayaka +187xp, Eiji +7kill +200xp, Kouji +2kill +190xp, Simone -1kill +387xp, Boss -2kill +294xp, Kenichi -10kill -145xp, Tetsuya +1kill -184xp, Ruri +1kill -34xp, Izumi +1kill +360xp, Hikaru +1kill +97xp, Ryoko +1kill +240xp, Murrue -2kill -108xp, Cash +35432

Ch27: Melua 10
Eiji and Great actually managed to keep their XP just below level threshold, so got considerably more XP from their Cheers this time around. I managed to get Eiji to wound the one that Hikaru needed Izumi to plink for her Combo shenanigans this time, so Izumi could clean up a Ryoko scrap kill instead. Voltz is just short of levelling to Valor, but looking ahead to next map it looks like I didn't use it right away, so this should be an issue. That said, my documentation and memory of ch28 is kind of shakey, so we'll see. I don't think Eiji's early Zeal actually saves anything this map either, due to the the very early lead Calvina has in softening things, which is generally the role Zeal takes to save turns.
Eiji +4kill +198xp +Zeal, Boss -2kill +240xp, Simone -1kill +144xp, Calvina +9kill +160xp, Tetsuya +1kill +551xp, Sayaka +187xp, Kouji +3kill +155xp, Kenichi -11kill -140xp, Ruri +1kill -34xp, Ryoko +74xp, Hikaru +1kill +199xp, Izumi +2kill +639xp, Murrue -2kill -108xp, Cash +26097.
Not killing Julia set us back a total of 11120 (Eiji Bless at 8120, and her droppables EN Megachip valued at 2.5k and Repair Kit 500). So given that we still came out ahead, I'd say we ended up doing pretty all right. Surprisingly so, in fact. The fact that Gueller went before Julia so we didn't get spoiled from EP Bless not working helped immensely.
GnMrLqd.png
IaBMBtA.png
RIP her goodies thought. o7

Ch28: Melua 11
Finally figured out a way to take down Jonathan, needed to upgrade Yuu Brain one bar, on top of good parts and mods, and a very healthy dose of rng luck. So the 10k cost that incurred means Jonathan's boss value of 11400 (7.6k listed with 1.5x Calvina mod) is almost completely erased. But, Emergency Rations and a Prop Tank might be nice (1.5k total value if nothing else). I was carrying along with my old clear's route when I noticed a big problem, however; the south bosses were dying faster than it takes Nadesico to get there. I think stocking Calvina up with +25 in attack stat mods made the difference on Shapiro I wasn't seeing previously. Some furious brainstorming and I figured out a 6 turn clear that still gets most of the cash, and did rely on Eiji's Zeal. He has to ride in Nadesico this time, because otherwise Accel costs too much and he can only use it once without losing so  much SP that he can't Zeal twice. That said, I do lose a big chunk of money from the Nadesico MAP not happening. But what is money good for, if not saving turns, right? I am a little worried how far back Ruri's xp falls, but I'll find ways to get her Zeal at same timeframe as previous.

KWEpTfP.png
The Aesties can actually fully mop up the north side in the turns they have.
0v9lAw4.png
Eiji needed to kill a skullgunner that would have spoiled an EP Gradoshian Battleship kill, so he pops out of Nadesico a little early. (This was an early picture, I end up changing Calvina's position some as seen in the next image.) Only the Skullgunner and the Battas (from the first wave of enemies that drifted south instead of staying north) need to be worried about. The battlship goes before the rest of the generic enemies that arrived with it, so the Dimage and Slomco can be ignored.
LiVCzPV.png
Using Zeal and he uses support attack to kill the full health guy that was out of range of Calvina's countering for the first bit.
4CnY3Rg.png
Using Zeal lets Simone use his support too, if she needed it, I don't remember. They were pretty low from Calvina pounding anyway.
The turn 6 notes I have left over in notepad say:
T5:
e, Calvina Bless vs GWarship
Hikaru Luck vs Katonbo
T6:
Hikaru Luck vs Katonbo
Nadesico Assail Luck Gain vs Dimage
Eiji Zeal Bless vs Gosterro
Eiji Zeal Bless vs Getey
Eiji Bless vs Bohn
Simone w Eiji Support Bless vs Manjuro
Voltz Luck Gain Snipe vs GWarship
e, Calvina Bless Cheer vs Shapiro
Eiji +6kill +119xp, Calvina +22kill +605xp, Simone -2kill +561xp, Kenichi -12kill -298xp, Ruri -9kill -789xp, Hikaru +52xp, Ryoko +29xp, Izumi +1kill +383xp, Cash +23092

Ch29: Melua 12
Sell 8 Cartridge, 6 Repair Kit, 9 Propellant Tank, 1 Servo Motor, 1 Chobham Armor. I'm unsure of what all previous me sold to hit this benchmark, so after I complete the chapter I'll do a full reckoning.
I might have swapped Ryoko and Voltz mook kills and some other minor small things, but mostly what's in thread is what happened again. No new innovations. Tetsuya was actually too strong to weaken one of the things without killing it because he had an extra level, so TDD did that instead of repair him on one of the turns.
Calvina +22kill +191xp, Eiji +6kill +119xp, Simone -2kill +289xp, Sayaka +310xp, Kouji +3kill +35xp, Tetsuya +1kill +146xp, Ruri -9kill -238xp, Boss -2kill +240xp, Kenichi -12kill -148xp, Hikaru +24xp, Lori +54xp, Ryoko +15xp, Murrue -2kill -108xp, Izumi +1kill +359xp, Cash +24547

Ch30: Melua 13
Need to sell a bit to meet benchmarks, decided on 1 Chobham, 1 Combo module, 2 Propellant Tank, 1 Repair Kit, 1 Cartridge. All stuff that's already missing from the other file anyway. Rerouted slightly so that Eiji got Bless kill on the sub, used Ryoko to weaken, so she got one less kill that Nadesico took instead. A bit better on support bot xp grinding up north too. Not much changed.
Calvina +22kill +160xp, Simone -2kill +193xp, Kouji +3kill +5xp, Eiji +7kill +91xp, Sayaka +292xp, Boss -2kill +448xp, Jun +136xp, Ruri -7kill -14xp, Kenichi -12kill -67xp, Lori +54xp, Hikaru -1kill +173xp, Murrue -2kill -72xp, Izumi +2kill +384xp, Ryoko -3kill -408xp, Cash +29497.

Ch31: Melua 14
Did a little jockeying around with Calvina and Eiji getting more kills up top. I figured Izumi/Hikaru won't ever hit second Ace, so just getting to 50 and not forcing anything more when I could be getting better cash feels like the way to play. I think I also squeezed one extra Bless out through loading up Sayaka with mods, at the expense of a Cheer from Hikaru. Worth, imo.
Simone -2kill +193xp, Eiji +8kill +133xp, Kouji +3kill +5xp, Calvina +25kill +113xp, Boss -2kill +243xp, Lori +54xp, Sayaka +241xp, Jun +136xp, Ruri -7kill -14xp, Hikaru -1kill +89xp, Ryoko -3kill -143xp, Izumi -1kill -582xp, Kenichi ??, Murrue ??, Cash +33647

Ch32: Melua 15
I decided to try to swap Hikaru and the Million girls' roles, for better cash income. The ripple effect caused by slightly different position because no accel, making one of the Mother's AI behave differently was a bit of a headache, but I eventually figured a solution. Ended up not upgrading Izumi weapons like I did originally, had to instead do two ticks on Nadesico weapons (thanks Mother). I did two ticks of Boss EN for the option of 4 Homeruns, but AI moving in a way they never did in earlier runs meant it wasn't needed. It's cheap enough I don't care, as I'll probably upgrade it more eventually.
Simone -2kill +47xp, Eiji +8kill +112xp, Kouji+3kill +5xp, Lori -3kill +144xp, Sayaka +241xp, Calvina +24kill +109xp, Boss -1kill -19xp, Jun +119xp, Ruri -6kill +1xp, Hikaru +1kill -702xp, Ryoko -3kill -174xp, Izumi -2kill -566xp, Cash +37117
Cvi5oYb.png
Hikaru doesn't get targetted, so I can sneak her along and get extra Luck kill this way, while giving Million's better multiplier the boss. Win/Win.

Ch33: Melua 16
Sell 4 Propellant Tank and 2 Cartridge to afford my upgrades. Remembered Eiji didn't need the Support Attack Module, so could take Skill+15, letting him take HE Radar instead of High Efficiency OS, letting him MAP all of Chapman's group, instead of just half. Sayaka had booster parts so she could repair Nadesico for XP and still reach to deliver the support attack.
Simone -2kill +47xp, Eiji +10kill +114xp, Calvina +24kill +119xp, Kouji +3kill +5xp, Sayaka +318xp, Lori -3kill +144xp, Boss -1kill +76xp, Ruri -6kill +1xp, Jun +119xp, Kenichi -12kill -67xp, Murrue -2kill, Ryoko -3kill -111xp, Cash +42637

Ch34: Melua 17
Very minor adjustments to support sp let me squeeze extra bless out. Jun took a kill so Eiji didn't have to Zeal 3 times, letting the extra devotes go to getting a small net money increase. Jun also enjoyed the XP too, tbh. Calvina got jobbed a little since she'd just hit a level threshold, so her Evil xp was halved, but I'm sure she'll make it up sooner or later, and there's no specific threshold nearby she'd need to hit, like we finally can breath easy with Ruri now.
Calvina kill+25 -156xp, Eiji kill+7 -153xp, Simone -2kill +47xp, Jun +2kill +1264xp, Ruri -6kill +1xp, Lori -3kill +90xp, Sayaka +264xp, Kouji +3kill +73xp, Boss -1kill +76xp, Ryoko -3kill -71xp, Kenichi -12kill -67xp, Murrue -2kill  Cash +43957

Ch35: Melua 18
I realized that faffing about most of my Devote on worthless extra Zeal was a losing idea. After brainstorming, I decided to have Jun in Great swap places with Eiji for the ZAFT work, making use of Enable to T1 get off the boat. Eiji's Zeals delivered and allowed delivering the support attacks in the North, and he finished 2 bosses and one mook with a MAP. Some clever EP positioning to manipulate AI got good earnings. Julia was not killed, obviously, so I lost cash there, but I dented the impact as best I could, just barely reversing it, actually and increasing my lead ever so slightly. Note, I still have not upgraded Izumi's Aesty beyond 1 tick. Delaying it compared to previous run has allowed me to save over 70k in item sales that previously I'd forced my hand into, not knowing when I needed power spikes on which units to save which turns. That said, I probably need to do it, or at least a bit of it, for a Katonbo kill next map.
Calvina +26kill +33xp, Eiji +3kill -92xp, Kouji +2kill +51xp, Simone -2kill +47xp, Jun +5kill +15xp, Lori -3kill +36xp, Sayaka +264xp, Ruri -5kill +85xp, Boss -1kill +130xp, Izumi -2kill +1258xp, Ryoko -3kill -99xp, Kenichi -13kill -994xp, Hikaru +1kill -482xp, Murrue -2kill, Cash +44245
bngsMJz.png
I haven't peeked ahead yet, but this should be everything I need to net me a Julia, who almost certainly will outperform Gale.
2wjH9h8.png
41ZJedU.png
Izumi was so underlevelled this time she did a massive leapfrog, lol.

Chapter 35 cleared.
Total Turns: 156

Edited by Balcerzak
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