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Finding growth rates in a ROM?


MonoMountains
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Not the most productive question I admit but still. I started a randomized playthrough of FE7 and decided my first run of Hector Hard Mode wasn't going to be good enough with just random classes, so I randomized growth rates as well. Unfortunately, I forgot to make a changelog so I don't actually know what my growth rates ARE, and I'd like to check on them so I know which units can be salvaged and which ones are going to fall off. Does anybody know a simple method of checking this, or am I going to have to play it by ear? Thanks in advance!

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Ah, figured there would be a tool for this tha-oh GOD what the hell is wrong with these stats? This run...may not work out. Knights are not meant to have 135 speed and 5 Str and def.

That's randomizer shenanigans for you :P

Have fun with your randomized run!

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That's randomizer shenanigans for you :P

Have fun with your randomized run!

I thought the over 100%s would be an outlier! Not almost every unit! The only units I have that don't have a 5/10% in a vital stat are Lyn (who has missed all but 1 hit on her 45% speed so she's at 3) and Mathew (25% skill he has yet to hit in 10 levels). Oswin MIGHT be able to get by on base skill as a wyvern if I give him Secret books, but beyond that none of my units are going to last once their bases catch up with them. I'm half tempted to say I'm allowed to move 30 or so from a 100% growth to a lower stat just to make more viable units. That would break the game though because then Eliwood would be the godliest nomad in the history of anything if he had a speed growth.

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