Dinar87 Posted June 28, 2019 Author Share Posted June 28, 2019 https://twitter.com/Dinar8777/status/1144160419512291328 Here's what I've been working on recently... Quote Link to comment Share on other sites More sharing options...
Dinar87 Posted September 27, 2019 Author Share Posted September 27, 2019 (edited) I feel bad that I haven't uploaded anything in ages...sorry about that guys. I've started my a levels now and it's a lot of work to manage at the moment! But since so much time has passed, by now I've already made a new demo of my game with lots of new stuff, like a new boss battle in sector 2, a full opening sequence showing what happens before the beginning of the game and finally I've redone all my player sprites so they're not as pillow shaded.https://dinar87.itch.io/dinar87s-metroidvania-demo/devlog/98807/new-demo-better-shaded-player-sprites-and-some-other-stuffold player spritesnew ones, the far leg is properly shaded now, and the armor pieces are not pillow shaded any longer either, same for the rest of the sprite in general...this was done for EVERY SINGLE ONE of my player's sprites!! Here's a link to a bigger gif of the newer sprites in action...https://twitter.com/Dinar8777/status/1167386128107868160 Edited September 27, 2019 by Dinar87 Quote Link to comment Share on other sites More sharing options...
Dinar87 Posted October 20, 2019 Author Share Posted October 20, 2019 Hey all, I've have another update to share with you right now.https://www.deviantart.com/dinar87/art/A-pathfinding-for-XGA-817436998 Now I would share an animation I've been working on, but serenes won't let me upload any files in my posts for some reason at all 😕 Quote Link to comment Share on other sites More sharing options...
Dinar87 Posted October 31, 2019 Author Share Posted October 31, 2019 https://imgur.com/kNXpuuu Another fire emblem custom animation....after like over half a year without doing another one 😅 Quote Link to comment Share on other sites More sharing options...
Dinar87 Posted November 13, 2019 Author Share Posted November 13, 2019 (edited) So I've done this today...let's see if this link displays as a gif, because unfortunately I've asked the mods and unless I delete some of my older posts' gifs, I can't upload anymore here. This is just a dead, corrupted version of my game's "Sector 2" area. For now it's mostly just a palette swap, but I'd like to make the changes more meaningful in the future..... Edited November 13, 2019 by Dinar87 Quote Link to comment Share on other sites More sharing options...
Dinar87 Posted November 23, 2019 Author Share Posted November 23, 2019 Someone played my game!! Quote Link to comment Share on other sites More sharing options...
Dinar87 Posted December 3, 2019 Author Share Posted December 3, 2019 (edited) I thought I'd re-upload my most recent fire emblem custom animation as it now has custom map sprites, though I'm not sure what class to call it tbh. Anyways, here it is... And here's the full animation. Edited December 3, 2019 by Dinar87 Quote Link to comment Share on other sites More sharing options...
Dinar87 Posted December 15, 2019 Author Share Posted December 15, 2019 I've made some more original-ish designs for my doors which now look a lot more different to metroid's doors than what they used to look like, and I've gotten rid of the metroid-like map HUD thingy too. Quote Link to comment Share on other sites More sharing options...
Dinar87 Posted December 19, 2019 Author Share Posted December 19, 2019 (edited) New intro place I'm making Edited December 19, 2019 by Dinar87 Quote Link to comment Share on other sites More sharing options...
Dinar87 Posted December 24, 2019 Author Share Posted December 24, 2019 (edited) Demo of my game if you follow the itch.io links on my twitter post.https://twitter.com/Dinar8777/status/1209390530351771648 Edited December 24, 2019 by Dinar87 Quote Link to comment Share on other sites More sharing options...
Dinar87 Posted December 31, 2019 Author Share Posted December 31, 2019 (edited) I'd like some thoughts on these animations for some new enemies I'm making... and another one for the bottom enemy, it's too hard to see on the white background, but he's shooting shotgun blasts from each cannon on each side. Lastly we have mini cthulhu! Edited December 31, 2019 by Dinar87 Quote Link to comment Share on other sites More sharing options...
Dinar87 Posted January 9, 2020 Author Share Posted January 9, 2020 Don't know if anyone even still looks at these, but anyways here are some boss animations I'm making. Idle Rolling Quote Link to comment Share on other sites More sharing options...
Dinar87 Posted January 15, 2020 Author Share Posted January 15, 2020 Hope you guys like this! It's taken a while to redo this one boss so many times, but now I'm happy with the result. Quote Link to comment Share on other sites More sharing options...
Dinar87 Posted January 21, 2020 Author Share Posted January 21, 2020 Another one!!! Quote Link to comment Share on other sites More sharing options...
Dinar87 Posted February 9, 2020 Author Share Posted February 9, 2020 Hey guys, it's been a while hasn't it. Anyways, here's a new gif of my game. Quote Link to comment Share on other sites More sharing options...
Dinar87 Posted March 4, 2020 Author Share Posted March 4, 2020 Holy crap I haven't uploaded here in a month!? I guess I just kinda forgot about this place... Anyways, here's some things I've made so far I wanted to share. Alien relic Powered down sector 3 Quote Link to comment Share on other sites More sharing options...
Dinar87 Posted March 21, 2020 Author Share Posted March 21, 2020 Firebug Mechaturtle better pixel art Some more gameplay of my game... Any thoughts? 😃 Quote Link to comment Share on other sites More sharing options...
Dinar87 Posted April 4, 2020 Author Share Posted April 4, 2020 (edited) I really need to make my game much more original than just copying metroid tbh...this is why I've made my player sprites different again. Now I just need to think of some new core mechanics...maybe a sonar function from the start of the game, that can detect where XGA is+items are located BUT it has a chance of telling XGA where you are? Edited April 4, 2020 by Dinar87 Quote Link to comment Share on other sites More sharing options...
Dinar87 Posted April 16, 2020 Author Share Posted April 16, 2020 New Demo - 16/4/20 version. Need help with locating bugs and glitcheshttps://dinar87.itch.io/dinar87s-metroidvania-demo/devlog/137158/lets-hope-this-new-demo-doesnt-make-the-game-crash-again Quote Link to comment Share on other sites More sharing options...
Dinar87 Posted April 25, 2020 Author Share Posted April 25, 2020 (edited) Update time!https://www.deviantart.com/dinar87/art/Wonky-collision-issues-I-m-trying-to-fix-atm-839312530 Any thoughts? Edited April 25, 2020 by Dinar87 Quote Link to comment Share on other sites More sharing options...
Dinar87 Posted May 2, 2020 Author Share Posted May 2, 2020 Another one Quote Link to comment Share on other sites More sharing options...
Dinar87 Posted June 13, 2020 Author Share Posted June 13, 2020 (edited) Holy Jesus it's been a while again hasn't it since the last update!!! ....... Well anyway, I've been going through some rough personal stuff and have been REALLY confused on where to take my game next, I think this is called "mid game development hell". But right now at least I'm feeling more and more like I wanna go back to my original source of inspiration-Metroid Fusion, but just add maybe some new things here and there if there'll work with the rest of the game design. I'm slowly getting back into working on my game, trying to make it more horror like while still keeping it metroid Edited June 13, 2020 by Dinar87 Quote Link to comment Share on other sites More sharing options...
Dinar87 Posted June 26, 2020 Author Share Posted June 26, 2020 (edited) Here's what I've done a few days ago. My first ever youtube video in fact. Edited June 26, 2020 by Dinar87 Quote Link to comment Share on other sites More sharing options...
Dinar87 Posted July 19, 2020 Author Share Posted July 19, 2020 I've made another video on my game, this time showing sector 2. Quote Link to comment Share on other sites More sharing options...
Dinar87 Posted August 6, 2020 Author Share Posted August 6, 2020 (edited) Some more things... Walking left Walking right screen shot of boss in sector 3 Harambe So yeah, I'd appreciate some feedback on how I can go forward with my game, since I'm getting confused again with it's current direction. I just can't figure out how to make more impacting environmental setpieces (like when in metroid fusion, the game mine is based off, the sa-x blasts through the wall and looks at you).. Edited August 6, 2020 by Dinar87 Quote Link to comment Share on other sites More sharing options...
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