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Was anyone else absolutely smitten with Conquest?


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The fact you have to pay for it is kinda bad, but actually it doesn't really change anything.

​It's similar to Arena Abusing in FE5 in a way (though less extreme). Because Conquest's gameplay isn't really based on numbers.

And while it can helps you midgame, in the end game it will be pretty irrelevant.

The main thing it helps with is making Mozu useable (and that's still not that easy.)

Mozu is a great asset, but that doesn't make her really game breaking.

And Benny still pain to gain few levels, because of how damn slow it is.

And it won't be there for the early game, which is still the hardest part of the game.

Did you already watched FE videos of newcommers (Fates or others.) (And I know it's bad for the heart).

Hell, do you remember your first FE playthrough?

My point is that it will only be used by people who needs them.

I know that myself, I'm a pretty mediocre player, even if I started with FE7.

And even in Normal/Casual with the helps of the Boo Camp DLC, this was still challenging, and a rewarding gameplay experience.

​Obviously, I'll never use Phoenix. But if someone can be convinced to try Conquest (and enjoying it), with Phoenix used as a bait to try it, then I'd consider it a great addition.

I'm inclined to disagree with the sentiment that it won't make a big difference. The entire aspect of what makes Conquest HARD is the extremely limited amount of gold, exp and weapon rank proficiency. Play through Conquest on Lunatic/Classic and other than the Paralogues (which I feel are fair game) don't grind a single bit. You will get wrecked, your soul will be crushed, you will reset again and again. Mostly because you get RNG screwed, but that's irrelevant.

I've gotten FE down to a science, I'm extremely good at it. I don't say this to brag, anyone who had been playing Fire Emblem for nearly 13 years like I have AND has completed the ENTIRE series + spinoffs would be retarded good at the game. You run the same chapters over and over again in the older games on the hardest difficulty settings, it literally forces you to get good. It could take the most mediocre joke of an FE player and turn them into a pro.

So maybe I'm just different since I've been invested in this series so long, I've gotten it down to a science. Conquest changed that up, Conquest was the first FE I've played in a long, long time that genuinely felt like I was experiencing something NEW, and it was also challenging because it limited you to the bare minimum. This reminds me of FE2, which is a game I hate but you don't really get shit to help you in FE2 and the growth rates in that game are fucking tear jerkingly low. Phoenix mode shouldn't exist period in my opinion, I get casual but playing on Normal/Phoenix AND using grinding is literally just ruining everything the game stands for. It's not a strategy RPG at that point, you can just rush through the game like a button masher without a single worry or trouble. It's IMPOSSIBLE to lose a map in Phoenix mode, considering EVEN IF THE AVATAR DIES, the game goes on (Casual is like this as well) and then they come back THE NEXT TURN. So you're literally immortal. I think this pisses on what FE is supposed to stand for as a series.

So yeah, the addition of paid for (this is honestly the worst part) DLC maps that let you grind for gold, EXP and weapon shit is just a bit crushing for someone like me. I've seen this series get stepped on HARD ever since FE8 (and that wasn't that long after I even started) in terms of difficulty and Conquest was such a breath of fresh air, the first since Radiant Dawn and FE11/FE12 and their higher difficulty modes.

Don't get me wrong, Conquest is still the best game in the series in my opinion, but I think things like that should be reserved for Birthright, and if it was for MC battles, it should be reserved for post-game playing.

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Phoenix mode shouldn't exist period in my opinion, I get casual but playing on Normal/Phoenix AND using grinding is literally just ruining everything the game stands for. It's not a strategy RPG at that point, you can just rush through the game like a button masher without a single worry or trouble. It's IMPOSSIBLE to lose a map in Phoenix mode, considering EVEN IF THE AVATAR DIES, the game goes on (Casual is like this as well) and then they come back THE NEXT TURN. So you're literally immortal. I think this pisses on what FE is supposed to stand for as a series.

Doesn't a game stand for fun? Isn't that why companies build games to encompass a variety of levels/modes/routes so that whatever a player wants to do is fine because the game is designed to play that way? Honestly, I'm one of those people who only plays on Phoenix and also grinds because the number one reason I play video games is as a destressor in my life and I'm the type of person that constantly losing, resetting, or having character die isn't my idea of a fun time. So I spend tons of time grinding and tweaking my characters to make them exactly how I want and can then work through chapters without any worries. But since FE is supposed to be a strategy game and I still go through my game playthroughs using strategy with the enjoyment of knowing if I screw up I'm not going to waste the previous hours of play how exactly does that ruin what the game stands for? Anyone can play their preferred way and I don't see how that negatively affects the game's representation at all.

So I'm ecstatic to be able to play Conquest in the way that's comfortable for me. Though I prefer Awakening a bit more for story and MU purposes, I really appreciate that the game designers had a broader picture and community approach to allowing all levels of gamers to enjoy every route, since Conquest is my favorite too.

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Doesn't a game stand for fun? Isn't that why companies build games to encompass a variety of levels/modes/routes so that whatever a player wants to do is fine because the game is designed to play that way? Honestly, I'm one of those people who only plays on Phoenix and also grinds because the number one reason I play video games is as a destressor in my life and I'm the type of person that constantly losing, resetting, or having character die isn't my idea of a fun time. So I spend tons of time grinding and tweaking my characters to make them exactly how I want and can then work through chapters without any worries. But since FE is supposed to be a strategy game and I still go through my game playthroughs using strategy with the enjoyment of knowing if I screw up I'm not going to waste the previous hours of play how exactly does that ruin what the game stands for? Anyone can play their preferred way and I don't see how that negatively affects the game's representation at all.

So I'm ecstatic to be able to play Conquest in the way that's comfortable for me. Though I prefer Awakening a bit more for story and MU purposes, I really appreciate that the game designers had a broader picture and community approach to allowing all levels of gamers to enjoy every route, since Conquest is my favorite too.

Video games being FUN?! Crazy!

No seriously, is it really so wrong that people can play FE in any way they want? Like, I know people don't like Phoenix Mode, but they aren't everyone. What if people who have a lot on their plate seriously don't have time to restart everytime a unit dies? What if people just want to experience each Routes story or build Supports? "Oh that's not how your SUPPOSED to play!". Umm, the developers put it in for a reason. It's not cheating or using save states on an emulator. It's in the game for a reason, because some people will use it. You know what else is? Pokemon Amie. Do I use it beyond getting Sylveon? No, but that's because I don't want to. Do I complain that it's in the game? No. Because some people like it. Video games are supposed to be fun right?

Edited by Avalanche
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Doesn't a game stand for fun? Isn't that why companies build games to encompass a variety of levels/modes/routes so that whatever a player wants to do is fine because the game is designed to play that way? Honestly, I'm one of those people who only plays on Phoenix and also grinds because the number one reason I play video games is as a destressor in my life and I'm the type of person that constantly losing, resetting, or having character die isn't my idea of a fun time. So I spend tons of time grinding and tweaking my characters to make them exactly how I want and can then work through chapters without any worries. But since FE is supposed to be a strategy game and I still go through my game playthroughs using strategy with the enjoyment of knowing if I screw up I'm not going to waste the previous hours of play how exactly does that ruin what the game stands for? Anyone can play their preferred way and I don't see how that negatively affects the game's representation at all.

So I'm ecstatic to be able to play Conquest in the way that's comfortable for me. Though I prefer Awakening a bit more for story and MU purposes, I really appreciate that the game designers had a broader picture and community approach to allowing all levels of gamers to enjoy every route, since Conquest is my favorite too.

I don't think steamrolling the game with zero challenge is fun or what FE as a series was ever meant to be. Go play FE1-FE5, the games that laid the groundwork for the entire series, and see if they let you play the way you do. You can play however you want, but as someone who has been with this series for 13 years, I consider everything you just said to be FE blasphemy. There's a reason arena/boss abuse, RNG abuse, OP character abuse, etc. is frowned upon and hated by a lot of players. It's not the people who do it that bothers me, it's the fact IS included it. That's not what FE was meant to be when that ragged ass game came out in 1990, it's clear that was never its vision.

The genre is strategy RPG, there's no strategy involved in grinding your way up to steamroll through the game. Challenge is fun, I believe in a world with no participation trophies, if you flunk, you try again. That's just who I am.

Edited by Mikhail Naumov
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But if you'd rather IS didn't include it, you obviously would prefer if people were unable to play it differently from you.

Challenge isn't always fun. Fire Emblem isn't a school class; there are literally zero consequences to however you play it. Taking away the easy way of playing Fates doesn't teach anyone a life lesson. The only 'participation trophies' are self-awarded.

You can ignore the easy mode.

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I'd need a flow chart to describe everything wrong with that logic.

If you're the kind of gamer who likes to play on modes where losing is literally impossible, then the entire strategy genre isn't for you. It's pollution, end of story. Challenge is fun, because anything otherwise makes you a person who wants everything handed to them. I'm not going to pat you on the head and tell you good job when you didn't earn it.

Plain and simple, it ruins the spirit of the series and the genre. I'm by no means the only person who thinks this way. Casuals do gaming no favors. Go buy GTA and enter the god mode cheat if that's your idea of fun, the genre is strategy RPG. Not "I'll get sad if I lose mommy" RPG.

Casual and Phoenix mode isn't real Fire Emblem. It's not a real battle, maybe it's because I've served in active combat in the USMC and I know that too well, but when you get struck down, you're either gone forever or in no shape to return.

Edited by Mikhail Naumov
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when you get struck down, you're either gone forever or in no shape to return.

*soft resets*

But honestly though, even though I think Mikhail is approaching this a bit too stone-faced I have to agree with him. Albeit a bit more passively. Casual is one story, but if you're actually seriously playing the game on Phoenix mode, you're not playing it for the "right" reasons. Don't get me wrong, I'm not saying "you're wrong, you're not allowed to play this game ugh". Just that right in this case being FE being a strategy game. And as it always has been, you make strategies to clear each level. One of your units died? Soft reset and find another way to reach your goals without losing anyone. Soft resetting actually has a purpose in this game, and it's not because "I dont want any of my units to die:(", but because you want to find the best possible way to achieve victory without losing anyone. That's why the "Lords" have the personalities they have. It's literally in the gameplay, and taking away the risk kinda makes that point moot don't you think?

But by all means, play Casual and Phoenix mode if that's how you choose to enjoy the game. As long as you realise that you're playing a severely handicapped strategy game at that point. I don't personally think there's any shame in it though, we've all got our own ways to enjoy these things.

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But by all means, play Casual and Phoenix mode if that's how you choose to enjoy the game. As long as you realise that you're playing a severely handicapped strategy game at that point. I don't personally think there's any shame in it though, we've all got our own ways to enjoy these things.

Honestly, probably the best meeting of the roads in actuality I've got to agree.

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I can live with casual mode. I can even live with having a path catered to the noobs. It's Phoenix mode that genuinely pisses me off, because it has no place in a strategy RPG. Hell, even casual mode makes it near impossible to lose, you literally have to lose all your units. Phoenix mode makes it LITERALLY impossible to lose unless you entire team gets steam rolled in the course of one single turn, even if you suck complete ass that's unlikely.

If you need the game to treat you like a baby and help you walk, fine. I disagree with it, I even hate it. I don't think things like that belong in strategy games. It's not about catering to everyone, because these games are made with a certain demographic in mind, and the strategy genre is by NO MEANS meant for casual gamers who want a cake walk of a game. That'd be like adding a first person shooter mode to World of Warcraft. It's not about catering to everybody, it's about catering to your loyal fanbase, the demographic meant for the game.

So all this "Let's all have fun!" shit is just, I don't know. It makes my soul die a little bit, I believe in trial by fire. It's enabling a mentality that has ruined this world on a grand scheme, not just one in video games. I grew up in wartorn Serbia, so maybe I see it differently than most people on this forum. I know I'm right about one thing, a game isn't meant to cater to everyone, they all have a demographic, a niche, and shit like Phoenix mode and even Casual mode shits on the core demographic that kept the series alive as long as it did alive.

I rest my case, I'm not going to argue about it anymore because I won't be swayed. To be 100% honest my ideal world is sort of the same as Ashnard's, minus the destroying it with Yune part.

TL;DR, I don't fight for my friends. I fight for strength and intelligence. The weak fall behind.

Edited by Mikhail Naumov
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In pretty much every game I play, story is a very small part for me. I never really pay too much attention to stories when I play games. However, I do very much look at the gameplay (why wouldn't you?) and character development.

Yes, this. Finally someone like me. I rarely care about stories. I always see myself skipping stories and stuff like that meanwhile gameplay is extremely important to me. I decide to buy my games depending on the gameplay.

Anyways, I loved Conquest and I enjoyed it faaar much more than Birthright. Conquest felt like 'em old FE games with the western settings. I know they wanted to go with something different and new in Birthright but yeah, no I didn't like it that much but still enjoyed it. I was really satisfied with Conquest and I loved the maps. characters, classes, etc. Fates gives me Awakening vibe. I loved Awakening and it was the only FE game I replayed so much.

I just played Boo Camp (DLC) for the first time in Conquest and it saddened the fuck out of me.

WHY in the ACTUAL FUCK would they include a DLC made solely for EXPERIENCE/SUPPORT/WEAPON RANK GRINDING in a game that's supposed to keep grinding to a BARE MINIMUM?

This is fucked, I'm genuinely angry. I suppose the saving grace is, it's a DLC and you don't have to buy it or play it, which I definitely will not be doing. Though by this same logic, none of Birthright's Challenge grinding is something you have to do either.

Fucking A, IS makes some questionable fucking decisions sometimes. They literally added a grind service that COSTS MONEY. So basically, this is a paid for hand out for those casuals who still want to experience Conquest. I hate that, I really do, I think if you want to experience Conquest and you suck at FE, you could play through Birthright on a harder difficulty until you get the game down. Not just give IS money to make the game easier. Fucking christ.

"Hey there! Do you suck complete ass at Fire Emblem yet still want to experience Conquest? No worries! For $2.50 you can buy this DLC map that lets you grind until you're an overpowered stub and go on to ruin the entire concept of this path! Woohoo!"

My brain hurts. They should've just added save stats and an arena that gives Gold/EXP/Weapon Experience to My Castle if they wanted to ruin the concept of the game for the low cost of $2.50.

I actually got the DLCs and I'm glad they released it. It was soooo important for PvP battles. The Birthright fellas are extremely broken and OP. It annoys me soooo much when I lose because they are always OP. Also, I don't mind grinding and then play the main story. That doesn't mean I suck at FE or I'm just a beginner or something like that. I usually beat the game without using any DLC maps but when I replay the game -like in Awakening's case- I like grinding and trying things I couldn't try without grinding.

EDIT: I would SO LOVE IT if there was an arena like in the old games. That woulda been so cool.

Edited by BeMine96
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Conquest has been the first EVER fire emblem game I have ever played - and I wouldn't have been convinced to pick it up if not for Phoenix Mode. I'll admit it, what drew me in was the whole birth family VS familiar family drama and even if the game beats you over the head with YOU SHOULD HAVE PICKED HOSHIDO YOU SHOULD HAVE PICKED HOSHIDO I still don't regret choosing Nohr. I'm not great at strategy games, so much that even with the easiest mode I was still learning plenty on how to actually play the game - Phoenix mode just made learning from my mistakes less frustrating.

I agree story left me pinching the bridge of my nose at times but it's the nohrian characters that keep me coming back to it.

And tbh, siding with the 'antagonist' nation and trying to reform it from within is a more interesting plot than just agreeing to side with your birth family you don't remember much about. Even if the execution wasn't as good as I'd hoped.

I've since played Awakening and Revelations as well - and when I do Birthright I'll work without Phoenix mode and work my way up the more challenging difficulties. Comparing level design, I definitely want to tackle Conquest levels again when I'm a more seasoned FE player - they were plenty of fun!

And of course with more practice, I'll try the older games too - but I owe it all to the kind training wheels that is Phoenix Mode.

It's also what's convinced some of my friends to try fire emblem, too.

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I agree story left me pinching the bridge of my nose at times but it's the nohrian characters that keep me coming back to it.

This was pretty much exactly how I felt. I loved the sibling interactions, supports, and story events in Conquest so much though. There was all this crazy going on but the siblings were all really awesome and tight-knit while everything in Birthright felt forced due to the random birth family revelation.

Edited by Liliesgrace
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Most of my first conquest playthrough was using phoenix mode to get through the maps since this was when I just finished my 3rd normal awakening run and was pretty overwhelmed by the maps' challenging difficulty of conquest after being in the newbie area for so long. Then once I went on to hard mode in Conquest that was my first true taste of FE in general. It inspired me to return to awakening and play hard + lunatic mode as I waited for revelations to be released. It was when I had to go through Fedrick emblem that brought about my love for fire emblem. Now a days I like Lunatic Conquest's difficulty more than the rest of the game, and classic mode makes it soft resetting: the game if you can't take a loss like I couldn't.

And I felt mildly insulted the first time playing it since the game persistently flipped me off for choosing Nohr like it has an iron bias towards Hoshido or something. PvP just adds onto the beating the game gives you for picking Nohr. I never regretted picking the path I chose thanks to Conquest having returning characters from awakening.

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When did the newer FE games get hate? They have insanely high ratings, reviews and really positive fan responses. I personally think the newer FE games are better than the original because of how far theyve developed characters and story and also how varied and strategic the gameplay is. But yeah conquest is my favorite route :)

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When did the newer FE games get hate? They have insanely high ratings, reviews and really positive fan responses. I personally think the newer FE games are better than the original because of how far theyve developed characters and story and also how varied and strategic the gameplay is. But yeah conquest is my favorite route :)

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Most of my first conquest playthrough was using phoenix mode to get through the maps since this was when I just finished my 3rd normal awakening run and was pretty overwhelmed by the maps' challenging difficulty of conquest after being in the newbie area for so long. Then once I went on to hard mode in Conquest that was my first true taste of FE in general. It inspired me to return to awakening and play hard + lunatic mode as I waited for revelations to be released. It was when I had to go through Fedrick emblem that brought about my love for fire emblem. Now a days I like Lunatic Conquest's difficulty more than the rest of the game, and classic mode makes it soft resetting: the game if you can't take a loss like I couldn't.

And I felt mildly insulted the first time playing it since the game persistently flipped me off for choosing Nohr like it has an iron bias towards Hoshido or something. PvP just adds onto the beating the game gives you for picking Nohr. I never regretted picking the path I chose thanks to Conquest having returning characters from awakening.

I can understand the use of Casual mode to introduce a player to the series, but I don't really think Phoenix makes you better. It may give you a feel for the new mechanics in the Fates games, but as for the strategy element, you don't even need one knowing your entire army consists of immortal steamrollers who resurrect immediately after death.

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If you need the game to treat you like a baby and help you walk, fine. I disagree with it, I even hate it. I don't think things like that belong in strategy games. It's not about catering to everyone, because these games are made with a certain demographic in mind, and the strategy genre is by NO MEANS meant for casual gamers who want a cake walk of a game. That'd be like adding a first person shooter mode to World of Warcraft. It's not about catering to everybody, it's about catering to your loyal fanbase, the demographic meant for the game.

This sucks a lot. A lot. I really don't like it either, but as much as I hate to say it...we're not the core demographic anymore. After Awakening's success and IS realising what was the cause for reviving the series, they had to change things up. You have to realise that FE was on its last legs after Awakening was released. Hell, even before that, FE12 was supposed to be the last game, but they somehow managed to push another one out after laying it to rest. So what IS did was to focus on what saved Awakening to keep the series alive, while still "respecting" the older fans wishes of what Fire Emblem is "supposed" to be.

Yes, from the outset, the game, being part of the strategy genre was not meant for casual gamers, but that's what Fates (and Awakening) has been working to change. To stay relevant. I wish it could stay the way it was when I enjoyed it the most, but honestly, if Casual and Phoenix mode needs to exist for one of my favourite series to exist then heck, I don't even care if they introduce a new mode where you can't go below 1 HP, as long as I can still enjoy the game my way.

So in this case - unfortunately - you're wrong. It may not be trying to cater to everyone, but it's going out of its way to try to cater to as many people's needs as possible. And I get your frustration over all these new unnecessary mechanics, trust me, I do. And it might be difficult to ignore it when you know it's still there, but like I said, without it, there would no longer be no Fire Emblem. So it's not about coming to terms with what you think is right or wrong for the game to stay true to itself and to its longtime fans, but to come to terms with the changes it needs to make to survive in our generation of gaming.

Edited by Yunanuy
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I don't think the core demographic has changed at all, if I could pick up FE7 at fucking 11 years of age and clear the game on HHM by the time I was 12, you don't need shit like that in the game.

I know FE was about to die as Awakening was released, I'm surprised it lasted as long as it did, but I don't think making the game easy as hell is what helped it survive. It's the other shit, the fact that there's now a metric fuck ton of replay value in the games. Now you have DLC stories, you have pairups that let children happen, you have a map you can travel to grind if you want, you have paralogues out the ass, you have spotpass character battles, multiplayer, the games themselves are also longer in the main story.

I think what was killing FE wasn't the difficulty. Now, I'm sure it played a part, but I think the fact that ALL there was to do in FE (save maybe FE6 and FE8 for their post game battles, but those pale in comparison to post-game play in the newer titles) was clear the main story and reset into oblivion. Now you can pull 50+ hours out of a SINGLE playthrough easily. Replay value means a lot to gamers, especially the handheld market. Because in the handheld market, you don't have console peasants (that's the PCMR inside me talking, forgive me) grinding it out for 12+ hours a session on first person shooters. It's not about multiplayer, it exists, but it has never been the core value of the handheld market. Hell, I'd venture to say the Pokemon series is what carved out the staple of handheld markets.

With handheld games, you have a demographic who is going to sink a lot of hours into their games, not play a game once, put it down and buy another. The 3DS library isn't big enough for you to do that for more than maybe a year or two. So once you'd beaten the older games 2-3 times, that was it. So a lot of people weren't attracted to it, but somehow Advance Wars stayed alive for a long time without bending over backwards for new gamers.

I understand adding shit to help the noobs, but Phoenix mode didn't exist in Awakening, the magical title that saved Fire Emblem. That ALONE is evidence it doesn't need to exist, so it's you who is wrong.

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I don't mind modes that help out the newer players but I do believe Phoenix Mode may be taking it a bit too far. Unless a player is literally throwing their units at the enemy with no thought or strategy, Phoenix Mode is redundant when Casual Mode is already available, in my opinion.

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while i don't believe phoenix mode hurts the game in any way, its by far the most pointless non localization change in the FE formula.

you almost never want to hear "we want the call of duty audience" come from the lips of anyone that isn't developing a shooter, for example.

likewise, while i would play a first person shooter fire emblem mode, i don't think it'd be needed or is what the core fan base really wants either, casual mode is fine, 720 no scope mode wouldn't be.

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I actually really enjoyed Phoenix mode for one reason. Flying through the game. After I beat the game once and really absorbed the story on classic I wanted to go back and fill my other save slots with files where I paired different units, filled support logs, etc. So being able to get to the endgame as fast as possible without ever having to reset a difficult mission was awesome!

Phoenix mode is for speed runners, people who just want the story, people who are trying to hit endgame really fast so they can develop a good castle and do multiplayer battles, people who accidentally deleted their save and want to get back to end game quickly, etc. Sure phoenix mode doesnt affect you guys but it affects people like me who have been playing since 2002 and would like to try out different scenarios on different files without the hassle of accidentally losing a unit and having to reset a chapter. Its also nice for people that just want to try out the story and play the game for the dialogue and characters and not for the strategy.

It was a very smart move to add it in and I know many people who began playing FE because they felt like they could enjoy it now that they didnt have to reset a chapter over and over again.

Edited by Lance-a-lot
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Guys I think I have a solution to the whole "options vs optimal experience" debate...when you start a new save file you should be able to tweek it however you like...including turning grinding and dlc off. Those who don't want to be limited can simply leave them on. HOWEVER, in order to make the choices meaningful, you cannot change these options once you begin the game...you'll have to start a new playthrough for that.

They could also give you a special reward for not using grinding or dlcs atr all...like maybe a secret character or map? These changes are mainly for players who have no self controll like me.

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Conquest has been the first EVER fire emblem game I have ever played - and I wouldn't have been convinced to pick it up if not for Phoenix Mode. I'll admit it, what drew me in was the whole birth family VS familiar family drama and even if the game beats you over the head with YOU SHOULD HAVE PICKED HOSHIDO YOU SHOULD HAVE PICKED HOSHIDO I still don't regret choosing Nohr. I'm not great at strategy games, so much that even with the easiest mode I was still learning plenty on how to actually play the game - Phoenix mode just made learning from my mistakes less frustrating.

I agree story left me pinching the bridge of my nose at times but it's the nohrian characters that keep me coming back to it.

And tbh, siding with the 'antagonist' nation and trying to reform it from within is a more interesting plot than just agreeing to side with your birth family you don't remember much about. Even if the execution wasn't as good as I'd hoped.

It's also what's convinced some of my friends to try fire emblem, too.

1) You may be right, but in Birthright, more characters actually die on screen than on Conquest and their deaths feel more meaningful and dramatic.

There's Elise, Xander, Lillith, Gunter and Flora, with Elise and Flora being the most dramatic and impactful death scenes in any FE game to date.

2) I can agree with this, especially since one "special snowflake" in your birth family treats you and Azura like crap from the very start. I'm glad he gets what's coming to him and he's the sole reason I like Conquest's characters more than Birthright's overall and I'm saying this as an admitted fanboy of a certain samurai that only joins you in Birthright and Revelations. People will know which character I'm talking about.

In a way, Conquest's story, as blasphemic as that may sound, makes more sense than Birthright's. You know you have greater chances of helping your nation from within than antagonising it from the outside. I think that's one of the reasons why more characters actually (as in on-screen) die on Birthright than on Conquest.

Then there's Revelations, which is clearly intended to be "the true path". I have never seen a final boss this epic in a Fire Emblem game.

The only thing that bugs me about Fates is that it shoves the Royals into your face pretty badly, when they are in my opinion the weakest overall characters in Fates (except for Sakura and Elise), and pushes Azura as Corrin's main love interest, even more so than Sumia was pushed as Chrom's in Awakening.

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