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Hli Tshiab

Conquest Lunatic Full Reclass Run, Thoughts, Characters, Tips, Etc

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So I've been playing a full reclass run lately and I kind of want to share my thoughts on each character and how they fare in their respective reclass options.

Now I did have some rules in place and they are the followings:

1. Must Heart Seal ASAP, unless the unit is needed complete the following stage in their base class.

2. The only DLC is the Gold DLC, to buy heart-seals and weapons because most of money object might not be doable.

3. Must try to get the most gold in a map if there is an objective to get gold, but not necessary.

4. Their first level gained must be in their heart class, unless they were obtained before chapter 6.

5. They can never change back to a class in their base promotion tree.

6. They must stay in their heart-sealed Class until around level 20/10. (Broke this with Azura for level 5 partner sealed, but still trying to follow this)

7. No Reward or Bonus items.


Note: Now the first rule is because Camilla and her retainers need to stay in their base class for you to survive chapter 10.

[spoiler=Thoughts on each character]

Corrin(+Str,-Lck) - SpearFighter > SpearMaster > Paladin > Bow Knight > Basara > end as SpearMaster (Maybe)

Depends on how you made him, but he helps out early game as a spear fighter because of javelins and seal defense.


Azura - Sky Knight > Falcon Knight > SpearMaster from S-Corrin:

Azura has a hard start in that she's kind of weak, but mine started at level 1.

She's the similar to what she would be as a dancer, except she can fly. So she's a strong unit, but very frail.

As a Falcon Knight, she makes a great Healing Flier and also a Mage Killer.


Felicia - Hero:

She's great at the beginning, with good skill and speed. Her promoted str base helps early game, but she will fall off later.

If you got her early, then she has decent use, but she's not great when you recruit her later. She may be able to use the Levin sword if you get lucky.

She does provide decent pair-up support for Corrin.


Jakob - Great Knight:

Many people know how great Jakob is as a Great Knight when he is your first servant. Later on he's still pretty good, but not as good.

He's better than Felicia as an early unit and late unit. He also makes a great pair-up for Corrin.


Mozu - Archer > Sniper:

She's great, because she's Mozu and the Sniper class is great.


Elise - Wyvern Rider > Malig Knight:

Now Elise actually does okay for her first few levels, and her hit rate is actually decent because of her high luck I think.

She does start to fall off later in the playthrough, but she starts to shine when you get the Bolt Axe.

When she turns to a Malig Knight, she starts destroying the enemies with that Bolt Axe.


Arthur - Cavalier:

Now Arthur is kind of slow, but he does have a pretty good physical bulk and will be able to tank some hits.

His personal and luck may get him killed, but being able to tank hits and have access to shelter allows him to save your other units.


Effie - Ttroubadour > Maid:

Staves don't require much magic, but her heals won't be that great and she can't use her personal. Highly recommended to staff abuse.

She'll have decent Str,Skl,Spd,Lck and will help GREATLY after staff abused for Chapter 13 and 14.


Leo - Strategist:

Now the thing with Leo is that he usually does well in his heart sealed class because of higher magic and speed.

It also allows for him to heal alot with his high magic and hit with status staves if that's how the formula work.


Odin - Samurai > Swordmaster:

Changing him into a samurai is great for Odin's speed, but his strength might get screwed over. He does have a lot of skill, luck, and heartseeker, so expect him to hit.

If his magic turns out well, he'll be a great Levin Sword user.


Niles - Dark Mage > Dark Knight:

He has decent Str and Mag, so he does well as a Dark Knight. He has a decent start, but he does make good use of Nosferatu.

After promotion, he becomes a decent tank that won't get doubled. His luck is low though and his skill may stay low.

Having access to the most accurate weapons means he won't have trouble hitting much.


Camilla - Sorcerer:

She had to be stuck as a Sorcerer and she should turned out okay, because she has the best magic for a Dark Mage, but she has a really hard start.

Her low magic and skill base means stat screwage might make her less useful. Although D rank tomes is pretty good.

She's useful if luck favors you. The thing is, you might need her as a Malig Knight to clear chapter 10.

She's best used as a Dark Knight. She's great for early Nosferatu tanking.


Selena - Pegasus Knight:

I didn't really use her, because she had low Str and Skill and I chose Azura. She's more defensive than Azura, so she has WAY better survivability.


Beruka - Fighter > Berserker:

Having 50% Str growth means it's a flip of being strong or not. She's still a good unit in that she has good defence and now high HP.

Her high skill helps in hitting with Gamble on, so she should hit and crit often. Her weapon rank transfers over, so she won't have to start with bronze weapons.


Xander - Wyvern Lord:

Upon changing, his defence increases and allows for him to take physical hits better. He should be able to take bow hits well, but it's a weakness that may kill him.

Losing access to his sword, means he's stuck with D lances and that makes him less useful than usual.

He's still a good unit because of his defence, and D lances allows for Beastkiller which helps alot in the Kitsune chapter.

He has access to Shelter and Elbow Room, so he'll do good damage and can save you when needed.


Laslow - Ninja > Master Ninja

Now being a ninja, Laslow is still pretty strong and is now decently fast. Since hidden weapons are great, he'll be your main hidden user if Effie or Charlotte does not turn out well.

He should have decent defences, and he does well on pulling ranged enemies with Strong Riposte. Great at wittling enemy down, or just killing them.


Peri - Dark Mage:

She actually can do decent chip damage as a dark mage, because she has access to Elbow Room and Devilish Wind. It's recommended to early promote her.

Even if you don't use her to fight, Shelter can be used to move your characters around.

She works better after promotion, but that's if you can reach level 20/1 or else you might drop her off later after promotion.


Silas - Mercenary > Hero:

Silas trades in his movement for great skill and good speed. He might be one of your best early game character.

His personal skill and Corrin's personal will allow for Silas to one-shot enemies early on and tank hits as well.

He's pretty much mandatory for the beginning of the game.


Gunter - Wyvern Lord:

He does well in his join chapter and does well in making a great pair-up for a Physical Corrin.

He gives Corrin Strength, Defence, Mov, and Flight. Not a great unit, but he does help on chapter 15, but he can't solo it.


Charlotte - Troubadour > Maid:

She's the same as Effie, except she has more Hp than Def. She's great against female units, but she can't use her personal crit bonus with bronze weapons.

You'll have to staff abuse her, because she will not be doing much healing. Of course, she's still good for healing if needed.

Get her to D-rank hidden and she'll be great for Pegasus or Falcon units. Sadly Kinshi Knights and maybe Priestess might kill her.


Benny - Fighter:

Didn't use, because he doesn't have any speed and he can't crit with bronze ranks, but he has great defenses.

Might want to keep him as a knight for the defense boost on pair-up until his chapter ends.


Keaton - Fighter:

Didn't use, because his skill is kind of low and I had Beruka. He should turn out quite good if he goes Hero, but he starts with E rank swords after E rank axes.


Nyx - Outlaw:

IIRC, she can't kill the pegasus units in chapter 10 with a bronze bow. She has low hit and low strength.

If you can get her the Shining Bow, she'll make a great support unit as a healer and Flyer killer. Don't expect her to hit by herself.

She has insanely high speed, so doubling does help her on most units.


Kaze - Samurai:

Didn't use, because I had Odin. He does deal more damage, but he can't really take any physical hits.

He can use the kodachi with Poison Strike to weaken enemies, but he's more of a player phase unit.


Shura - Berserker:

I used him as a Berserker pair-up support, but he actually does really good damage.

He's strong, fast, and pretty accurate upon join time. He might do better as a Ninja, but Berserker has better growths.

As a Master Ninja, he's great for debuffing enemies.


Flora - Bow Knight:

Depends on when you get her, but getting her late kind of makes it hard to use her because e-rank.


Izana - Not Obtained Yet:

Depends on when you get him, but he's the same as Flora except he can rally Luck and Magic.


[spoiler=Thoughts on some Chapters]

Chapter 7 - Is hard as heck, if you have to reclass your characters asap. Having Elise be your flier allows for her to move around with her Personal Skill.

Effie can't heal, Arthur has no speed, Elise can't take hits, and Felicia has a hard time. Jakob does okay, Silas is great with his Personal Skill.

Silas might be the reason that you can beat this chapter, if your Corrin doesn't turn out great.


Chapter 9+10 - You might have to have Corrin + Silas Support to take hits and maybe OHKO enemies. Tonics are VERY important here.

Chapter 10 is probably one of the hardest map you'll encounter, especially if you don't use Camilla as a Malig Knight or Wyvern Lord


Chapter 13 - Clear the left side, but don't pull the boss early because she brings reinforcements.

Clear the right side last, but take out Takumi first. You want to go left to get the outlaw. The right side limiting and Takumi can charge in and murder your weaker units.


Chapter 19: If you don't utilize heartseaker + beastkillers, you will die.

Having Elise+Camilla, Xander+Corrin, and Healer!Azura allows for you to clear the left side of the map.

Xander will be doing most of the killing, with Elise and Camilla there to support with Personals if needed, but don't exceed some Kitsunes damage with Xanders defence.

The trick to beating this map is to be able to wipe out a group of Kitsunes in one go. Use Heartseaker to kill the Line of Death units.

You have to attack-stance beastkillers to take down the whole Kitsune group.


Chapter 21: I reclassed Corrin to a paladin through A+ Silas and paired with Xander, cleared the map in like 3 turns.

I didn't want to deal with this map, especially without a good Xander, Camilla, Leo, and a good team.


Chapter 22: Entraped Hana with Effie, 42% hit with Camilla pair-up, and dealt with the left side. Shelter is useful here.

Cleared the right side last, to get EXP for some units. Captured Vantage+Even Handed Onmyoji. This chapter is easy if everyone is fielded on the left side.


Chapter 23: I had to Entrap the right unit on the stair tiles, 60-ish% hit with Onmyoji on the second turn, because I don't think I can survive being lunged to Oboro.

Captured Rallyman. Entering from the right, I had Bow Knight Corrin with a bronze bow paired with Gunter to clear the ranged enemy because my defenses were shaky with all my other units.

Skipped Hinata, because I needed two units with good defense to survive the group if attacking from the right. Bowzu + ranged Corrin works wonder for this map with defensive support.

My Corrin and Mozu were use to pull, one by one, the enemy on the wall and slowly took down their forces.


Current Chapter - Chapter 24: There are two Falcon Knight with pass that I can capture.


Future Chapter - Chapter 25+26: I have to try and clear both sides, and maybe capture a Master Ninja here. No attack>shelter>sing abuse will make these chapters harder. I might have to entrap Hans.


Future Chapter - Chapter 27+Endgame: Must try not to rescue skip.


Future Chapter - Child Chapter: Grind Weapon rank and level up some of the unpromoted units before chapter 25. Ignatius will be unobtained.


[spoiler=Ending Stuff]

I just needed to post this somewhere and to show people that the characters can do well in their heart-sealed class.

It also shows that Conquest lunatic is not as hard as it may seem, but is still hard as heck though.

I'm not counting child chapters, because I'm losing out on one and they scale awfully. I don't think I can save Ignatius either, but Siegbert might be doable.

I might be able to answer some questions, if I remember the map well enough.


[spoiler=Tips]

1. Heartseaker helps in hit rates

2. Attack stance gives hit bonus, and stacking attack stance supports gives more hit rate IIRC.

3. Shelter helps in hit and runs.

4. The MyCastle with the giant rock helps with Invasion 2, it'll slow the enemies down as the Level 2 Dusk Dragon drains the their HP.

5. Staves other than heal staves exist, you get 2 entrap and 2 rescues to use sparingly.

6. Choose a good talent, like SpearMaster or SwordMaster.

7. Healing items are IMPORTANT for the early game.



Edit 1: Added spoilers Edit 2: Added Keaton Edit 3: Progressed to chapter 24

Edit Extra: OCD fixing of wording, spelling, punctuation.

Edited by Hli Tshiab

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Lack of Chapter 20 comment = sadface.jpg. When I did the Generic Draft, this was the second-hardest chapter.

It also shows that Conquest lunatic is not as hard as it may seem, but is still hard as heck though.

Part of the challenge of Conquest is the limited resources. Conquest becomes MUCH easier with unlimited funds. Not to say that what you're doing is easy, just putting some perspective out there.

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Lack of Chapter 20 comment = sadface.jpg. When I did the Generic Draft, this was the second-hardest chapter.

Part of the challenge of Conquest is the limited resources. Conquest becomes MUCH easier with unlimited funds. Not to say that what you're doing is easy, just putting some perspective out there.

Chapter 20 can be cleared by staying at the bottom left and clearing out the flying units that charge down.

Using Sniper!Mozu + attack stance can take down all of them. You can have weaker units take Hayato's Hexing rod, in my case I had Azura, Effie, and Elise either dodge or take the hit because they die in one hit anyways.

Without an archer, beast slayers can be used as replacements, especially if you can juggle the weapons between characters. Fliers can ferry units around the enemy Fliers to have more attacking units.

I didn't stay on the right side because I find it harder to stay lower on the map.

It's true that limited resources make Conquest harder, so I stopped with the funds after I had enough heart-seals for every recruitable character. Leftovers are used with care and forges are rare and never higher than +2.

Yes I can get strong weapons, but character like Elise can barely make out any good use with a Steel axe and everyone is stuck with bronze for awhile. Xander's only at C lances atm and caps at B and my status stave user of Effie and Charlotte has 6 magic and E or D rank hiddens. Staves are bought in bulk, but a regular Conquest player would have the usual healers with decent magic to heal so they don't need as much staves where as I need 2+ heals or mend to fully heal a character. So I may not be extremely limited in resources, but I can't use the good ones any ways.

It's more focused on how can I clear a map with what I can buy or get.

Like I remember someone saying how chapter 23 Lunatic requires you to use Xander to tank and wipe out the enemies on the wall. Yet one entrap usage might save you, and screw over enemy AI too. (They can't climb stairs)

But you do make a good point, so I'll keep that in mind.

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