Radetzky120 Posted July 3, 2016 Share Posted July 3, 2016 Here's an FE8 hack I've been working on for a couple of weeks. Some key points: * Durability is removed for most weaponry (siege tomes can still break). Weapon lines get various abilities to differentiate each other. * Some classes have had their weapon choices changed. Notably Cavaliers no longer have access to swords, Knights get axes in addition to lances. * Enemies are buffed up relative to vanilla FE8. No more facing unpromoted enemies in the last few chapters. * Character stats tweaked to clarify their roles. Example, Seth is still good, but will have a harder time remaining relevant to endgame unless given more attention. Here's the link for v 0.9: https://www.mediafire.com/?9zgqtyajxu6v71v As always give feedback after playing! Thank you! Quote Link to comment Share on other sites More sharing options...
Loopulk Posted July 3, 2016 Share Posted July 3, 2016 Is there any way to make super trainees available from the get-go? That would be nice. :) Quote Link to comment Share on other sites More sharing options...
CrystalPoke Posted July 3, 2016 Share Posted July 3, 2016 I'm not sure is making weapons unbreakable is a good idea, but I'll give it a try these days. Quote Link to comment Share on other sites More sharing options...
DrewHak Posted July 4, 2016 Share Posted July 4, 2016 Are healing stave's going to gain infinite uses as well by any chance? Also in later points, I feel like the Sacred Weapons having infinite uses is too much. That's just me though. Quote Link to comment Share on other sites More sharing options...
Docemh Posted July 18, 2017 Share Posted July 18, 2017 Anyone else having a problem where their unit get massive stat debuffs for no apparent reason on ch.6? I cant get past the chapter because of this. Also, staves don't have 1-2 range, it only looks that way. Quote Link to comment Share on other sites More sharing options...
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