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Radetzky120
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Here's an FE8 hack I've been working on for a couple of weeks. Some key points:

* Durability is removed for most weaponry (siege tomes can still break). Weapon lines get various abilities to differentiate each other.

* Some classes have had their weapon choices changed. Notably Cavaliers no longer have access to swords, Knights get axes in addition to lances.

* Enemies are buffed up relative to vanilla FE8. No more facing unpromoted enemies in the last few chapters.

* Character stats tweaked to clarify their roles. Example, Seth is still good, but will have a harder time remaining relevant to endgame unless given more attention.

Here's the link for v 0.9: https://www.mediafire.com/?9zgqtyajxu6v71v

As always give feedback after playing! Thank you!

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Are healing stave's going to gain infinite uses as well by any chance? Also in later points, I feel like the Sacred Weapons having infinite uses is too much. That's just me though.

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  • 1 year later...

Anyone else having a problem where their unit get massive stat debuffs for no apparent reason on ch.6? I cant get past the chapter because of this. Also, staves don't have 1-2 range, it only looks that way.

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