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Feditor - Spell Animations: Sometimes the Frames appear broken or blinking


BrightVega
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Hard to properly word it.

Sometimes (not always) the frames of a spell can be distorted or blink and not clean.

Rarely the whole spell animation can play without any issues.

Also it's not the same frames every time, but it changes randomly.

ex. Sometimes, frames appear like this:

rDaT0jN.png

instead of this

L1lRikB.png

The script:

///- Start Animation
C00 (<- Added many "C00"s but the issue persists)
C00
C00
C00
C00
C00
C00
C00
C100029 (<- No matter the transparency level, it still happens)
C000040
C00
C00
C00
C00
C00
C00
C00
C010348
O p- blank.PNG
B p- Hel0.PNG (<- Start right away with a frame. A "blankbg" frame [or completely empty frame] makes it worse)
3 (<- It doesn't matter if the frame speed is 1 or 5. It still happens)
O p- blank.PNG
B p- Hel1.PNG
1
O p- blank.PNG
B p- Hel2.PNG
1
O p- blank.PNG
B p- Hel3.PNG
1
O p- blank.PNG
B p- Hel4.PNG
1
O p- blank.PNG
B p- Hel5.PNG
1
O p- blank.PNG
B p- Hel6.PNG
1
O p- blank.PNG
B p- Hel7.PNG
1
O p- blank.PNG
B p- Hel8.PNG
1
O p- blank.PNG
B p- Hel9.PNG
1
O p- blank.PNG
B p- Hel10.PNG
1
O p- blank.PNG
B p- Hel11.PNG
1
O p- blank.PNG
B p- Hel12.PNG
1
O p- blank.PNG
B p- Hel13.PNG
1
O p- blank.PNG
B p- Hel14.PNG
1
O p- blank.PNG
B p- Hel15.PNG
1
O p- blank.PNG
B p- Hel16.PNG
1
O p- blank.PNG
B p- Hel17.PNG
1
O p- blank.PNG
B p- Hel18.PNG
1
O p- blank.PNG
B p- Hel19.PNG
1
O p- blank.PNG
B p- Hel20.PNG
1
O p- blank.PNG
B p- Hel21.PNG
1
O p- blank.PNG
B p- Hel22.PNG
1
O p- blank.PNG
B p- Hel23.PNG
1
O p- blank.PNG
B p- Hel24.PNG
1
O p- blank.PNG
B p- Hel25.PNG
1
O p- blank.PNG
B p- Hel26.PNG
1
O p- blank.PNG
B p- Hel27.PNG
1
O p- blank.PNG
B p- Hel28.PNG
1
O p- blank.PNG
B p- Hel29.PNG
1
O p- blank.PNG
B p- Hel30.PNG
1
O p- blank.PNG
B p- Hel31.PNG
5
C00001A
C00001F
~~~
C03D648
C14
O p- blank.PNG
B p- Hel32.PNG
1
O p- blank.PNG
B p- Hel33.PNG
1
O p- blank.PNG
B p- Hel34.PNG
1
O p- blank.PNG
B p- Hel35.PNG
1
O p- blank.PNG
B p- Hel36.PNG
1
O p- blank.PNG
B p- Hel37.PNG
1
O p- blank.PNG
B p- Hel38.PNG
1
O p- blank.PNG
B p- Hel39.PNG
1
O p- blank.PNG
B p- Hel40.PNG
1
/// - End Animation

- At higher FPS it is more frequent and affects more frames. At lower FPS it's a bit better.

- All frames are 15 colors +1 transparent.

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I knew it was going to be hell when I saw it, fits just right

anyway, this is just a huge guess but maybe some frames are having the color data be put out of order, ensure every single frame is the exact same 16 colors

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I knew it was going to be hell when I saw it, fits just right

anyway, this is just a huge guess but maybe some frames are having the color data be put out of order, ensure every single frame is the exact same 16 colors

FE4 Hel is amazing. Can't find the old frames so i tried to make a new one :P

When you say the exact same colors, do they have to be in the exact same order ?

In Unsenti, the pallete has the same config numbers but shows the colors in different order.

The frames were initially "chopped" from a bigger picture which i had already set in15+1 colors and resized in 240x256.

Then i took the bottom half of the pic (240x128) and resized it in 240x64.

Afterwards i just chopped the main pic in multiple parts from bottom to head. (all 240x64)

So they colors should be the same since all of them have a common origin.

I used MS-paint to do that (if that matters)

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There are some known glitches with FEditor spell animations. They're not by any means perfect. I'm not confident there is much you can do to solve this other than edit the FPS of the spell

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Could someone explain me what this script command means (from the doc):

0x14 through 0x28 - passed to attacker's animation;

it is recommended that all possible caster/spell animation combinations are considered such that no combination conflicts

^ I really don't understand this or when this is used.

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